Commit Graph

1653 Commits

Author SHA1 Message Date
Neil Roberts
51f3e28c1f bitmap: Don't try to token paste the typenames from stdint.h
Previously the functions for packing and unpacking pixels where
generated by token pasting together a function name along with its
type, like the following:

 _cogl_pack_ ## uint8_t

Then later in cogl-bitmap-conversion.c it would directly refer to the
function names without token pasting.

This wouldn't work however if the system headers define the stdint
types using #defines instead of typedefs because in that case the
function name generated using token pasting would get the expanded
type name but the reference that doesn't use token pasting wouldn't.

This patch adds an extra macro passed to the cogl-bitmap-packing.h
header which just has the type size. That way the function can be
defined like this instead:

 _cogl_pack_ ## 8

That should prevent it from hitting problems with #defined types.

https://bugzilla.gnome.org/show_bug.cgi?id=691945

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit d6b5d7085b004ebd48c1543b820331802395ee63)
2013-01-22 18:00:11 +00:00
Robert Bragg
50005a9364 build: update to build with automake 1.13
This make autogen.sh look for automake-1.13 and also updates all
Makefile.am files to no longer use the INCLUDES variable which automake
1.13 warns is deprecated by AM_CPPFLAGS.

https://bugzilla.gnome.org/show_bug.cgi?id=690891

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 5de5569e960102afe979a5f2f0403e1defebca62)
2013-01-22 18:00:05 +00:00
Robert Bragg
1d31055ddb disable viewport scissor workaround for clear
We have a workaround in Cogl to fix viewport clipping with Mesa Intel
Gen 6 drivers but this was breaking the semantics of
cogl_framebuffer_clear() which should not be affected by viewport
clipping. This makes sure we disable and restore the workaround when
clearing the framebuffer. This fixes Clutter's test-cogl-viewport
conformance test.
2013-01-22 17:48:19 +00:00
Neil Roberts
3a041ef41b Reorder some struct members to avoid padding due to alignment
This tweaks the ordering of some struct members in some of the more
important structs so that the compiler won't insert wasted padding to
avoid breaking the alignment. Some members that were previously
unsigned long have been changed to unsigned int. These members need to
be able to fit in 32-bits to run on 32-bit machines anyway so there's
no point in having them extend to 64-bit on 64-bit machines. This
doesn't affect the public API.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit b721af236680005464e39f7f4dd11381d95efb16)
2013-01-22 17:48:19 +00:00
Neil Roberts
7572fedeaa Fix filling the array of texture pointers for sliced textures
In commit 1fa7c0f10a8a0 the sliced texture code which creates the
array of pointers to the texture slices was changed so that the
textures are appended to the end of the array instead of initially
creating the array with the right size upfront and then shrinking the
array on error. However it was then still also setting the size of the
array after creating it so the new textures would actually end up in
an unused part of the array. The part of the array that is used was
left unitialised so it would crash. This just removes the call to set
the size of the array.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 7df09d505ba28a1a960df867346af67118e96718)
2013-01-22 17:48:19 +00:00
Neil Roberts
82615e292d Don't try to use clip planes on GL3
GL3 has support for clip planes but they are used differently and
involve writing to a builtin output variable in the vertex shader. The
current clip plane code assumes it is only used with a fixed function
driver and tries to directly push to the matrix builtins. This
obviously won't work on GL3 so for now let's just disable clip planes.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 5f621589467ab961f5130590298dc8e26d658a92)
2013-01-22 17:48:19 +00:00
Neil Roberts
988486ac7d framebuffer: Support the GL_RED texture workaround when querying bits
When a component-alpha texture is made using a GL3 context a GL_RED
texture is actually used and a swizzle is set up to hide it. However
if a framebuffer is then bound to that texture then when the bits are
queried this workaround will leak out of the API. To fix this it now
detects the situation and reports the number of red bits as the number
of alpha bits.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 425cfb2675912a2cbcaaaeed7c2196d563948222)
2013-01-22 17:48:19 +00:00
Neil Roberts
520ccba49d Query the framebuffer stencil bits instead of assuming it's global
Previously when the context was initialised Cogl would query the
number of stencil bits and set a private feature flag to mark that it
can use the buffer for clipping if there was at least 3. The problem
with this is that the number of stencil bits returned by
GL_STENCIL_BITS depends on the currently bound framebuffer. This patch
adds an internal function to query the number of stencil bits in a
framebuffer and makes it use that instead when determining whether it
can push the clip using the stencil buffer.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit e928d21516a6c07798655341f4f0f8e3c1d1686c)
2013-01-22 17:48:18 +00:00
Neil Roberts
109e576b1f Add a public cogl_framebuffer_get_depth_bits() function
Cogl publicly exposes the depth buffer state so we might as well have
a function to query the number of depth bits of a framebuffer.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 853143eb10387f50f8d32cf09af31b8829dc1e01)
2013-01-22 17:48:18 +00:00
Neil Roberts
0b01c91fc5 framebuffer: Bind the framebuffer before querying the bits
The GL framebuffer driver now makes sure to bind the framebuffer
before counting the number of bits. Previously it would just query the
number of bits for whatever framebuffer happened to be used last.

In addition the virtual for querying the framebuffer bits has been
modified to take a pointer to a structure instead of a separate
pointer to each component. This should make it slightly more efficient
and easier to maintain.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit e9c58b2ba23a7cebcd4e633ea7c3191f02056fb5)
2013-01-22 17:48:18 +00:00
Neil Roberts
fe3aa8b8b3 Query glX* functions before getting the context to fix GL3 driver
The GL3 context is created using the glXCreateContextAttribs function
which is part of the GLX_ARB_create_context extension. However
previously the function pointers from GLX extensions were only
retrieved once the GL context is created. That meant that the GL3
context creation function would always assume that the extension is
not supported so it would always fail.

This patch changes it to query the functions when the renderer is set
up instead. The base winsys feature flags that are determined while
querying the functions are stored in a member of CoglGLXRenderer.
These are then copied to the CoglContext when it is initialised.

The spec for glXGetProcAddress says that the functions returned are
context-independent. That implies that it is safe to call it without
binding a context although that is not explicitly stated as far as I
can tell. A big of googling finds this DRI documentation which says it
can be used without a context:

http://dri.freedesktop.org/wiki/glXGetProcAddressNeverReturnsNULL

And also this code sample:

http://www.opengl.org/wiki/Tutorial:_OpenGL_3.0_Context_Creation_%28GLX%29

One point that makes me concerned that this might not always work in
practice is that the code in SDL2 to create a GL3 context first
creates a dummy GL2 context in order to have something bound before it
calls glXGetProcAddress. I think this may just be a misunderstanding
based on how wglGetProcAddress works however.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 04a7aca9a98e84e43ac5559305a1358112902e30)
2013-01-22 17:48:18 +00:00
Neil Roberts
671275ba36 Also flip the virtual coordinates when iterating spans
_cogl_texture_spans_foreach_in_region first swaps over the texture
coordinates if they are flipped so that it can always iterate in a
positive direction. It sets a flag so that it will remember that the
coordinates are flipped. Before invoking the callback it is meant to
reflip the coordinates so that the callee doesn't need to be aware of
the flipping. However it was only flipping the sub-texture coordinates
and not the virtual coordinates. This was causing sliced textures to
draw their slice rectangles with the wrong geometry.
test-backface-culling was failing because of this.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit e7338a1e09cb22151374aefa6f0bb58485af9189)
2013-01-22 17:48:18 +00:00
Neil Roberts
a2aa04f219 texture-2d-slice: Fix the foreach_sub_texture_in_region implementation
There were a few problems with the sub texture iterating code of
sliced textures which were causing some conformance tests to fail when
NPOT textures are disabled:

• The spans are stored in un-normalized coordinates and the
  coordinates passed to the foreach function are normalized. The
  function was trying to un-normalize them before passing them to the
  span iterator code but it was using the wrong factor which was
  causing it to actually doubley normalize them.

• The shim function to renormalize the coordinates before passing them
  to the callback was renormalizing the sub-texture coordinates
  instead of the virtual coordinates. The sub-texture coordinates are
  already in the right scale for whatever is the underlying texture so
  we don't need to touch them. Instead we need to normalize the
  virtual coordinates because these are coming from the un-normalized
  coordinates that we passed to the span iterating code.

• The normalize factors passed to the span iterating were always 1.
  The code uses this normalizing factor to round the incoming
  coordinates to the nearest multiple of a full texture. It divides
  the coordinates by the factor rather than multiplying so it looks
  like we should be passing the virtual texture size here.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit c9773566b0ec0a17b34c440090529de8cff9609e)
2013-01-22 17:48:18 +00:00
Robert Bragg
2c0d48324f texture: Adds cogl_texture_set_data convenience api
This adds a cogl_texture_set_data function that is basically just a
convenience wrapper around cogl_texture_set_region. In the common case
where you want to upload the full contents of a mipmap level though this
api takes 4 less arguments (6 in total) so it's a bit simpler.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit e651dbdc4e4f03016a3dee513e3680270a4a9142)
2013-01-22 17:48:17 +00:00
Robert Bragg
73e8a6d7ce Allow lazy texture storage allocation
Consistent with how we lazily allocate framebuffers this patch allows us
to instantiate textures but still specify constraints and requirements
before allocating storage so that we can be sure to allocate the most
appropriate/efficient storage.

This adds a cogl_texture_allocate() function that is analogous to
cogl_framebuffer_allocate() which can optionally be called to explicitly
allocate storage and catch any errors. If this function isn't used
explicitly then Cogl will implicitly ensure textures are allocated
before the storage is needed.

It is generally recommended to rely on lazy storage allocation or at
least perform explicit allocation as late as possible so Cogl can be
fully informed about the best way to allocate storage.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 1fa7c0f10a8a03043e3c75cb079a49625df098b7)

Note: This reverts the cogl_texture_rectangle_new_with_size API change
that dropped the CoglError argument and keeps the semantics of
allocating the texture immediately. This is because Mutter currently
uses this API so we will probably look at updating this later once
we have a corresponding Mutter patch prepared. The other API changes
were kept since they only affected experimental api.
2013-01-22 17:48:17 +00:00
Robert Bragg
5a814e386a texture: add width/height members to base CoglTexture
There was a lot of redundancy in how we tracked the width and height of
different texture types which is greatly simplified by adding width and
height members to CoglTexture directly and removing the get_width and
get_height vfuncs from CoglTextureVtable

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 3236e47723e4287d5e0023f29083521aeffc75dd)
2013-01-22 17:48:17 +00:00
Robert Bragg
0850eea162 Move _cogl_texture_get_gl_format to -texture-gl.c
This moves the _cogl_texture_get_gl_format function from cogl-texture.c
to cogl-texture-gl.c and renames it _cogl_texture_gl_get_format.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit f8deec01eff7d8d9900b509048cf1ff1c86ca879)
2013-01-22 17:48:17 +00:00
Robert Bragg
a57195d16d framebuffer: split out GL read_pixels code
This moves the direct use of GL in cogl-framebuffer.c for handling
cogl_framebuffer_read_pixels_into_bitmap() into
driver/gl/cogl-framebuffer-gl.c and adds a
->framebuffer_read_pixels_into_bitmap vfunc to CoglDriverVtable.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 2f893054d6754e6bc7983f061b27c7858f1a593c)
2013-01-22 17:48:17 +00:00
Robert Bragg
36c85da3b8 Remove cogl-internal.h
This remove cogl-internal.h in favour of using cogl-private.h. Some
things in cogl-internal.h were moved to driver/gl/cogl-util-gl-private.h
and the _cogl_gl_error_to_string function whose prototype was moved from
cogl-internal.h to cogl-util-gl-private.h has had its implementation
moved from cogl.c to cogl-util-gl.c

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 01cc82ece091aa3bec4c07fdd6bc9e5135fca573)
2013-01-22 17:48:17 +00:00
Damien Lespiau
a0d47d5660 build: Hide cogl_pipeline_cache_{new,free}()
Those symbols should not be public and were exported as they started
with cogl_.

(cherry picked from commit 68a55f1dc70ea60fcccbe226029e585886feddc2)
2013-01-22 17:48:16 +00:00
Damien Lespiau
1f78b4044a enum-types: Fix the header guard #endif comment
Something left from the Clutter split.

(cherry picked from commit f148b7e2ff1fb86cab7f4b7be869bfdba4f91100)
2013-01-22 17:48:16 +00:00
Damien Lespiau
5912ee9997 doc: Fix the remaining broken internal cross-references
Symbols changed names, %1 makes gtk-doc sad and some referenced symbols
were missing in the -sections.txt file.

(cherry picked from commit c12919c321186ac7b223bc4f82c588ca2f199d67)
2013-01-22 17:48:16 +00:00
Damien Lespiau
4316c3c9e1 doc: Use Docbook's <constant> for external constants
For external (non gtk-doc even) constants, we can use <constant> to
correctly tag those without gtk-doc trying to cross-reference them.

(cherry picked from commit 78d22c6cd44a2279adcd2b94c3317292af861c70)
2013-01-22 17:48:16 +00:00
Damien Lespiau
ec6a713fcc doc: Add a missing '*' to the documentation of CoglFilterReturn
(cherry picked from commit 0b9bdd5aaf2616993c4c20c7d7317daf178b19fd)
2013-01-22 17:48:16 +00:00
Damien Lespiau
c0a024f81d doc: Put the opening '{' at the end of combined typedefs
gtk-doc is not smart enough to parse things like:

  typedef struct
  {
    ...
  } CoglFoo;

but needs the '{' at the end of the first line.

(cherry picked from commit d1187550ef547305fdeb8a22a7e39a95611a0e1d)
2013-01-22 17:48:15 +00:00
Damien Lespiau
bde1d2e661 doc: Fix FALSE documentation
Typo with the copy & paste from TRUE.

(cherry picked from commit c7d4a13889ee5681a237a0d2a0fbbdca79120f17)
2013-01-22 17:48:15 +00:00
Damien Lespiau
9401cb044e doc: Fixup type references
gtk-doc needs the types in -sections.txt to be able to do
cross-references. Add all those currently generating warnings.

(cherry picked from commit e57a21d2608f0885e6f2eb3a017feb7dffb7a63c)
2013-01-22 17:48:15 +00:00
Damien Lespiau
55d2a039c6 doc: Don't use '::' to denote an object property
That's actually for signals in gtk-doc and we're not dealing with
GObjects so it's not really appropriate. Used <structfield> as it's the
closest tag I could find to describe a 'property' of a CoglObject and
gives a generic style in the produced HTML.

(cherry picked from commit 8b485d57577cff227a0c7a2e6c06d8d277821374)
2013-01-22 17:48:15 +00:00
Damien Lespiau
780b01f1c8 doc: Populate cogl-types a bit more and move it to the general section
I just added the general types creating warnings in the current state of the
documentation (ie the ones references by already documented functions)
and moved the section from the 'Utility' section to the 'General'
section which I believe is a better fit as they are used by more than
one type and not really utilities.

(cherry picked from commit c51b147789763863ef32482d7ffa936160ed7c93)
2013-01-22 17:48:15 +00:00
Damien Lespiau
5c12c36c58 doc: Don't use the HTML <ul> but the DocBook equivalent
Of course, this confused gtk-doc.

(cherry picked from commit be512104784a9200a2e98a75d16a56e3897a8845)
2013-01-22 17:48:15 +00:00
Damien Lespiau
f1f1e876f1 doc: Fix the remaining warning around the depth state
Various changes have led to the current, separate from the pipeline,
depth state, this commit fixes the remaining waring around that.

(cherry picked from commit 111e687e722ad67a0e1c09f881c6282ccb06410b)
2013-01-22 17:48:15 +00:00
Damien Lespiau
9ae9602047 doc: Expose CoglDepthState
It wasn't included to the documention up to now.

(cherry picked from commit 826c0d5c8333ad31595d690d7c8753f84d12b2ad)
2013-01-22 17:48:14 +00:00
Damien Lespiau
17333d3f10 doc: Use <ulink> to make Gimbal Lock reactive
Instead of just having the reference at the end of the paragraph.
Usually seen as more usable.

(cherry picked from commit 6988d3ae61ab16fb298b34d2bd31860833f04186)
2013-01-22 17:48:14 +00:00
Damien Lespiau
61e1206d33 doc: Unhide cogl-matrix-stack.h
The documentation welcomes a new 2.0 API.

(cherry picked from commit 8d78957c8d29b89c7bf352131d84c9755083eed9)
2013-01-22 17:48:14 +00:00
Damien Lespiau
f2b0dac871 doc: Document CoglColor
(cherry picked from commit a0dfba1eb1c541490611a021799e656bf43a04fe)
2013-01-22 17:48:14 +00:00
Damien Lespiau
cfcb440d70 doc: Document the members of CoglPollFDEvent
(cherry picked from commit 7cc94c2a994a774f0d8db172c9e0bec506bd2287)
2013-01-22 17:48:14 +00:00
Damien Lespiau
864e5562df doc: Fix various mismatches between arguments and their documentation
Argument names and @$arg suffered from various little mismatches, fix
them in a batch commit.

(cherry picked from commit d2ac3c5a88d980e7519c98bd261111b93cf73a6e)
2013-01-22 17:48:13 +00:00
Damien Lespiau
6aadb4a0db doc: Make a pass on CoglRenderer argument documentation
Various arguments where missing, added them.

(cherry picked from commit 6e6ee4acb5524ced2f82d42d9c6a706f84f8184c)
2013-01-22 17:48:13 +00:00
Damien Lespiau
f63b4597f7 doc: Finish describing the arguments of cogl_error_matches()
(cherry picked from commit 8f429d9ce45e3df204db0bdc0d988fd07f103282)
2013-01-22 17:48:13 +00:00
Damien Lespiau
532cd9bf9f doc: Fix small typo of sequence
(cherry picked from commit 09706dc78178d022b4313572600a245112d23fd9)
2013-01-22 17:48:13 +00:00
Damien Lespiau
0142d027d7 doc: Update the section name and description of CoglIndices
cogl-index-range was the old API, update the section name to match what
is declared in the documentation. Also update the short description to
better match the new API.

(cherry picked from commit d73df38ff2a8ebe477e139e5ac20838c8f4364bb)
2013-01-22 17:48:13 +00:00
Damien Lespiau
e4ca3cb039 doc: s/Fuction/Function/
(cherry picked from commit 8e62a12cff9ba0a267d199c359fdc8e591f65264)
2013-01-22 17:48:12 +00:00
Damien Lespiau
8c1708ec93 doc: Fix argument syntax of existing commment blocks
Fixes:
  Parsing comment block file : parameter expecter

by correctly declaring parameters.

(cherry picked from commit 2fe9bc2017fa966ab445674a530aac0c17204040)
2013-01-22 17:48:12 +00:00
Damien Lespiau
388e589ac4 doc: Fix a typo in the description of cogl-bitmap
(cherry picked from commit 423b8f8c62b1f73d6b0e24a5689428821e154703)
2013-01-22 17:48:12 +00:00
Damien Lespiau
81a94a7849 doc: Expose the Cogl GLES 2.0 facilities in the documentation
(cherry picked from commit 0c2344b9aafe4afdf7782fd9badc451de79b7a63)
2013-01-22 17:48:12 +00:00
Damien Lespiau
37cc715269 doc: Add missing symbol in cogl_framebuffer_get_context() documentation
(cherry picked from commit 146a1bfc2655c7e7ed0a5a4fd64b490385159f49)
2013-01-22 17:48:12 +00:00
Damien Lespiau
7b43289ec9 doc: Use Returns: to annotate return values
gtk-doc complains that having a sentence starting by Return is a bit
ambiguous and it'd rather see 'Returns:' spelled out.

Fixes 2 warnings:

 warning: Free-form return value description in $symbol. Use `Returns:'
 to avoid ambiguities

(cherry picked from commit 9718f31717b3a0e01b7c4c69cea138f39d23c0e0)
2013-01-22 17:48:11 +00:00
Damien Lespiau
b8d9bbed1a Don't use #if with defines that are either defined or not
COGL_HAS_* and COGL_ENABLE_DEBUG are either defined in config.h or not.

So let's test against this, not against their truth value, this allow us
to use -Wundef to catch undefined macros in preprocessor directives.

(cherry picked from commit 73b62832f24711073b0876a6c0f5c61727842c1c)
2013-01-22 17:48:11 +00:00
Neil Roberts
1f0b432a25 sdl: Bind the default window when currently bound window is destroyed
Cogl always needs to have the context bound to something so that it
can freely create resources such as textures even if there is no
current window. When the currently bound SDLWindow is destroyed, SDL
apparently explicitly unbinds the GL context. If something then later
for example tries to create a texture Cogl would start getting GL
errors and fail. To fix this the SDL winsys now just binds the dummy
window before deiniting the currently bound onscreen.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 2c0cfdefbb9d1ac5097d98887d3581b67a324fae)
2013-01-22 17:48:11 +00:00
Robert Bragg
cab4622eb3 matrix-stack: make CoglMatrixStack public
We have found several times now when writing code using Cogl that it
would really help if Cogl's matrix stack api was public as a utility
api. In Rig for example we want to avoid redundant arithmetic when
deriving the matrices of entities used to render and we aren't able
to simply use the framebuffer's matrix stack to achieve this. Also when
implementing cairo-cogl we found that it would be really useful if we
could have a matrix stack utility api.

(cherry picked from commit d17a01fd935d88fab96fe6cc0b906c84026c0067)
2013-01-22 17:48:11 +00:00