Commit Graph

888 Commits

Author SHA1 Message Date
Robert Bragg
739240095f debug: Adds a COGL_DEBUG=disable-pbos debug option
For testing purposes, either to identify bugs in Cogl or the driver or
simulate lack of PBO support COGL_DEBUG=disable-pbos can be used to
fallback to malloc instead.
2010-07-06 12:09:01 +01:00
Robert Bragg
b4b98358e1 pango-render: set CLAMP_TO_EDGE wrap mode on glyph_material
The pango renderer was causing lots of override materials to be allocated
because the vertex_buffer API converts AUTOMATIC mode into REPEAT for
backwards compatibility. By explicitly setting the wrap mode to
CLAMP_TO_EDGE when creating the glyph_material then the vertex_buffer
API will leave it untouched.
2010-07-06 12:07:29 +01:00
Robert Bragg
82ba7220af pixel-array: Allow passing of hints to cogl_buffer_map
This allows you to tell Cogl that you are planning to replace all the
buffer's data once it is mapped with cogl_buffer_map. This means if the
buffer is currently being accessed by the GPU then the driver doesn't
have to stall and wait for it to finish before it can access it from the
CPU and can instead potentially allocate a new buffer with undefined
data and map that.
2010-07-06 12:07:28 +01:00
Robert Bragg
3e03ba1e7e cogl-object: cogl_is_XYZ prototype should take void *
This changes the cogl_is_XYZ function prototypes generated when using
the COGL_OBJECT_DEFINE macro to take a void * argument instead of a
CoglHandle argument.
2010-07-05 15:47:02 +01:00
Robert Bragg
8a5aed36fe pixel-array: Only allow allocation of arrays with a 2D size
This removes cogl_pixel_array_new which just took a size in bytes.

Without the image size and pixel format then the driver often doesn't
have enough information to allocate optimal GPU memory that can be
textured from directly. This is because GPUs often have ways to
spatially alter the layout of a texture to improve cache access patterns
which may require special alignment and padding dependant in the images
width, height and bpp.

Although currently we are limited by OpenGL because it doesn't let us
pass on the width and height when allocating a PBO, the hope is that we
can define a better extension at some point.
2010-07-05 15:20:04 +01:00
Robert Bragg
cfef390d87 pixel-array: rename new_from_size to new_with_size
It is more in keeping with other coding conventions in Cogl to use new
"with" size instead of new "from" size.
2010-07-05 15:20:04 +01:00
Robert Bragg
8ae0478850 cogl-buffer-private.h: cleanup up the coding style
This file was following the Clutter coding style of arranging prototypes
into columns which Cogl doesn't copy.
2010-07-05 15:20:04 +01:00
Robert Bragg
54f4a3a752 rename CoglPixelBuffer to CoglPixelArray
This renames CoglPixelBuffer to CoglPixelArray to be consistent with the
new CoglVertexArray API.
2010-07-05 15:20:04 +01:00
Robert Bragg
57341dbb60 cogl-buffer: make the COGL_BUFFER_USAGE_HINT private
The usage hint should be implied by the CoglBuffer subclass type so the
public getter and setter APIs for manually changing the usage hint of a
CoglBuffer have now been removed.
2010-07-05 15:20:04 +01:00
Robert Bragg
7820842262 cogl-buffer: Handle subclass registration like cogl-texture
Instead of having to extend cogl_is_buffer with new buffer types
manually this now adds a new COGL_BUFFER_DEFINE macro to be used instead
of COGL_OBJECT_DEFINE for CoglBuffer subclasses. This macro will
automatically register the new type with ctx->buffer_types which will
iterated by cogl_is_buffer. This is the same coding pattern used for
CoglTexture.
2010-07-05 15:20:03 +01:00
Robert Bragg
90931e261f pixel-buffer: Replace CoglHandle with CoglPixelBuffer *
One more file converted to stop using CoglHandle re:a8c8cbee513
2010-07-05 15:20:03 +01:00
Robert Bragg
baacf2e707 cogl-material: Adds debug api to dump sparse material graph
This adds a _cogl_debug_dump_materials_dot_file function that can be
used to dump all the descendants of the default material to a file using
the dot format which can then be converted to an image to visualize.
2010-07-05 15:04:46 +01:00
Robert Bragg
f3b75541c7 cogl-vertex-buffer.h: #include <cogl/cogl-defines.h>
cogl-vertex-buffer.h was assuming that the platforms GL headers had
already been included but that shouldn't have to be the case.
2010-07-05 14:54:21 +01:00
Robert Bragg
ed23207083 cogl-object-private.h: #include glib.h and cogl-types.h
cogl-object-private.h was only working in places that had already
included glib.h and cogl-types.h
2010-07-05 14:51:28 +01:00
Robert Bragg
cf8e88768f material: don't keep extra ref on copy-on-write materials
In _cogl_material_pre_change_notify if a material with descendants is
modified then we create a new material that is a copy of the one being
modified and reparent those descendants to the new material.

This patch ensures we drop the reference we get from cogl_material_copy
since we can rely on the descendants to keep the new material alive.
2010-07-05 14:51:05 +01:00
Robert Bragg
70925a3194 build: Fix GLES builds since the material backend split
The commit to split the fragment processing backends out from
cogl-material.c (3e1323a636) broke the GLES 1 and 2 builds the
fix was to guard the code in each backend according to the
COGL_MATERIAL_BACKEND_XYZ defines which are setup in
cogl-material-private.h.
2010-07-05 14:50:47 +01:00
Neil Roberts
25509e6a7b Convert the ASCII art documentation in cogl-vertex-buffer to PNGs
The documentation for cogl_vertex_buffer_indices_get_for_quads was
using ugly ASCII art to draw the diagrams. These have now been
replaced with PNG figures.
2010-07-02 17:29:34 +01:00
Neil Roberts
86500cd3d5 Add CoglMaterialWrapMode to the Cogl docs and fix docs for the getters
CoglMaterialWrapMode was missing from the cogl-sections.txt file so it
wasn't getting displayed. There were also no documented return values
from the getters.
2010-07-02 17:29:34 +01:00
Neil Roberts
884df17536 Fix building the tesselator code for GLES
The tesselator code uses some defines that it expects to be in the GL
headers such as GLAPI and GLAPIENTRY. These are used to mark the entry
points as exportable on each platform. We don't really want the
tesselator code to use these but we also don't want to modify the C
files so instead they are #defined to be empty in the stub glu.h. That
header is only included internally when building the tesselator/ files
so it shouldn't affect the rest of Cogl.

GLES also doesn't have a GLdouble type so we just #define this to be a
regular double.
2010-07-01 20:39:57 +01:00
Neil Roberts
b74c722670 cogl-material: Don't doubly ref the parent in cogl_material_copy
cogl_material_copy was taking a reference on the original texture when
making a copy. However it then calls _cogl_material_set_parent on the
material which also takes a reference on the parent. The second
reference is cleaned up whenever _cogl_material_unparent is called and
this is also called by _cogl_material_free. However, it seems that
nothing was cleaning up the first reference. I think the reference is
entirely unnecessary so this patch removes it.
2010-07-01 15:32:08 +01:00
Robert Bragg
b625d94362 cogl: don't include cogl-vector.h twice in cogl.h
cogl-vector.h should only be included by cogl.h when
COGL_ENABLE_EXPERIMENTAL_API is defined. This removes the unguarded
duplicate include.
2010-07-01 12:23:10 +01:00
Robert Bragg
534472a0d4 cogl: declare experimental symbols consistently
We had several different ways of exposing experimental API, in one case
the symbols had no special suffix, in two other ways the symbols were
given an _EXP suffix but in different ways.

This makes all experimental API have an _EXP suffix which is handled
using #defines in the header so the prototypes in the .c and .h files
don't have the suffix.

The documented reason for the suffix is so that anyone watching Cogl for
ABI changes who sees symbols disappear will hopefully understand what's
going on.
2010-06-30 18:51:31 +01:00
Neil Roberts
698743d454 cogl/tesselator: Update to the latest code from GLU
This grabs the latest code for libtess from git Mesa. This is mostly
so that we can get the following commit which fixes a lot of compiler
warnings in Clutter:

commit 75acb896c6da758d03e86f8725d6ca0cb2c6ad82
Author: Neil Roberts <neil@linux.intel.com>
Date:   Wed Jun 30 12:41:11 2010 +0100

    glu: Fix some compiler warnings in libtess
    
    When compiled with the more aggressive compiler warnings such as
    -Wshadow and -Wempty-body the libtess code gives a lot more
    warnings. This fixes the following issues:
    
    * The 'Swap' macro tries to combine multiple statements into one and
      then consume the trailing semicolon by using if(1){/*...*/}else.
      This gives warnings because the else part ends up with an empty
      statement. It also seems a bit dangerous because if the semicolon
      were missed then it would still be valid syntax but it would just
      ignore the following statement. This patch replaces it with the more
      common idiom do { /*...*/ } while(0).
    
    * 'free' was being used as a local variable name but this shadows the
      global function. This has been renamed to 'free_handle'
    
    * TRUE and FALSE were being unconditionally defined. Although this
      isn't currently a problem it seems better to guard them with #ifndef
      because it's quite common for them to be defined in other headers.
    
    https://bugs.freedesktop.org/show_bug.cgi?id=28845
2010-06-30 16:35:33 +01:00
Emmanuele Bassi
4ed4e86e75 docs: Various fixes for gtk-doc 2010-06-30 15:51:12 +01:00
Robert Bragg
e32c6c1235 material: Replace CoglHandle with CoglMaterial *
As part of the ongoing effort to remove CoglHandle from the API this
switches the cogl_material API to use a strongly typed CoglMaterial
pointer instead of CoglHandle.
2010-06-30 15:04:18 +01:00
Robert Bragg
3e1323a636 material: Split the fragment processing backends out
This splits the fragment processing backends (glsl, arbfp and fixed) out
from cogl-material.c into their own cogl-material-{glsl,arbfp,fixed}.c
files in an effort to help and keep cogl-material.c maintainable.
2010-06-30 15:04:10 +01:00
Robert Bragg
411438f309 material: remove a duplicate gtk-doc "Since: 1.4"
The cogl_material_get_depth_writing_enabled documentation had two
"Since: 1.4" annotations which was confusing the gobject introspection
scanner.
2010-06-30 14:31:46 +01:00
Neil Roberts
3a1456f34e cogl-path: Allow changing the fill rule
This adds two new API calls- cogl_path_set_fill_rule and
cogl_path_get_fill_rule. This allows modifying the fill rule of the
current path. In addition to the previous default fill rule of
'even-odd' it now supports the 'non-zero' rule. The fill rule is a
property of the path (not the Cogl context) so creating a new path or
preserving a path with cogl_path_get_handle affects the fill rule.
2010-06-29 20:37:14 +01:00
Neil Roberts
95317b9623 cogl-debug: Remove the force-scanline-paths option
The scanline path rasterizer has been removed because the paths can be
drawn with the tesselator instead. The option therefore no longer does
anything.
2010-06-29 20:37:13 +01:00
Neil Roberts
0cdbe7e098 cogl-path: Use the GLU tesselator to draw paths
Instead of drawing paths using the stencil buffer trick, it now
tesselates the path into triangles using the GLU tesselator and
renders them directly. A vbo is created with one vertex for each node
on the path. The tesselator is used to generate a series of indices
into the vbo as triangles. The tesselator's output of strips and fans
is converted into GL_TRIANGLES so that it can be rendered with a
single draw call (but the vertices are still shared via the
indices). The vbo is stored with the path so that if the application
uses retained paths then Cogl won't have to tessellate again.

The vertices also have texture coordinates associated with them so
that it can replicate the old behaviour of drawing a material with a
texture by fitting the texture to the bounding box of the path and
then clipping it. However if the texture contains waste or is sliced
then the vertex buffer code will refuse to draw it. In this case it
will revert back to drawing the path into the stencil buffer and then
drawing the material as a clipped quad.

The VBO is used even when setting up the stencil buffer for clipping
to a path because the tessellated geometry may cover less area.

The old scanline rasterizer has been removed because the tesselator
should work equally well on drivers with no stencil buffer.
2010-06-29 20:37:13 +01:00
Neil Roberts
fae4d60106 cogl: Pull in the code for GLU tesselator from Mesa/SGI
This copies the files for the GLU tesselator from Mesa. The Mesa code
is based on the original SGI code and is released under a BSD license.

The memalloc.h header has been replaced with one that forces the code
to use g_malloc and friends. The rest of the files are not altered
from the original so it should be possible to later upgrade the files
by simply overwriting them.

There is a tesselator.h header which is expected to be included by
rest of Cogl to use the tesselator. This contains a trimmed down
version of glu.h that only includes parts that pertain to the
tesselator. There is also a stub glu.h in the GL directory which is
just provided so that the tesselator code can include <GL/gl.h>
without depending on the system header. It just redirects to
tesselator.h
2010-06-29 20:37:13 +01:00
Neil Roberts
b3ffe602a2 cogl: Add const to some pointer arguments
Some of the arguments to the material and path functions were taking a
pointer to a CoglColor or an array of floats that was not intended to
be written to but were not marked with const.
2010-06-28 15:25:19 +01:00
Robert Bragg
1b15397120 material: Avoid possibly reading invalid memory
in _cogl_material_prune_empty_layer_difference we sometimes unref the
given layer before dereferencing it to get a pointer to its parent. This
defers the unref until after we have fetched the parent pointer.
2010-06-24 17:05:26 +01:00
Neil Roberts
d17ea2c021 cogl: Remove cogl-defines.h.in from the driver make files
Commit 7fae8ac051 changed cogl-defines.h.in so there is only a
single copy in clutter/cogl/ instead of one for each driver. However
the old files were still mentioned in the EXTRA_DIST of the
Makefile.am so make distcheck was failing.
2010-06-23 17:44:09 +01:00
Chris Lord
97e39228c5 cogl-path: Disable texture coord arrays before drawing
It was possible that the texture co-ord arrays were left enabled during
stroking, which could possibly cause a crash.
2010-06-23 16:07:00 +01:00
Robert Bragg
f423d794cc texture-pixmap-x11: don't assume anything about the GLXFBConfig type
A pedantic change to get_fbconfig_for_depth() so that we don't need to
make any assumptions about the GLXFBConfig typedef or what values
we can overload to indicate an invalid config.

get_fbconfig_for_depth() now simply returns FALSE if it fails to find a
config.
2010-06-22 16:53:59 +01:00
Emmanuele Bassi
d89270d7c1 Silence another compiler warning 2010-06-22 14:43:36 +01:00
Neil Roberts
db47e90829 cogl-texture-pixmap-x11: Use NULL instead of None for invalid GLXFBConfig
GLXFBConfigs are opaque pointers not XIDs so it doesn't make sense to
return None from get_fbconfig_for_depth. Instead it now returns NULL.
2010-06-22 14:19:59 +01:00
Emmanuele Bassi
b2c87eaddf Silence some compiler warnings 2010-06-22 13:48:53 +01:00
Neil Roberts
a197baa533 Add a CoglTexturePixmapX11 texture backend
This is a publicly exposed texture backend to create a texture which
contains the contents of an X11 pixmap. The API is currently marked as
experimental.

The backend internally holds a handle to another texture. All of the
backend virtuals simply redirect to the internal texture.

The texture can optionally be automatically updated if the
automatic_updates parameter is TRUE. If set then Cogl will listen for
damage events on the pixmap and update the texture accordingly.
Alternatively a damage object can be created externally and passed
down to Cogl.

The updates can be performed with XGetImage, XShmGetImage or the
GLX_EXT_texture_pixmap extension. If the TFP extension is used it will
optionally try to create a rectangle texture if the driver does not
support NPOTs or it is forced through the
COGL_PIXMAP_TEXTURE_RECTANGLE or CLUTTER_PIXMAP_TEXTURE_RECTANGLE
environment variables.

If the GLXFBConfig does not support mipmapping then it will fallback
to using X{Shm,}GetImage. It keeps a separate texture around for this
so that it can later start using the TFP texture again if the texture
is later drawn with mipmaps disabled.
2010-06-22 12:22:48 +01:00
Neil Roberts
6ca13e54d8 Add -DCOGL_ENABLE_EXPERIMENTAL_API to Makefiles for Cogl and x11/glx
Cogl and Clutter should be able to use the experimental API so this
adds the required define to the CPPFLAGS in the Makefiles.
2010-06-22 12:22:47 +01:00
Neil Roberts
7fae8ac051 cogl-defines.h: Add a COGL_HAS_X11 define
This will be defined in cogl-defines.h whenever Cogl is built using a
winsys that supports X11. This implies CoglTexturePixmapX11 will be
available.

To make this work the two separate cogl-defines.h.in files have been
merged into one. The configure script now makes a @COGL_DEFINES@
substitution variable which contains the #define lines to put in
rather than directly having them in the seperate files.
2010-06-22 12:22:47 +01:00
Neil Roberts
a01b094630 cogl: Add _cogl_xlib_{,un}trap_errors
This is similar to clutter_x11_{,un}trap_errors except that it stores
the previous trap state in a caller-allocated struct so that it can be
re-entrant.

Make _cogl_xlib_trap_errors re-entrant

(this will be squashed into an earlier commit)
2010-06-22 12:22:47 +01:00
Neil Roberts
3abe26b913 cogl-texture: Avoid premult conversion if the dst format has no alpha
The _cogl_texture_needs_premult_conversion function was already
checking whether the source format had an alpha channel before
returning TRUE, but it also doesn't make sense to do the premult
conversion if the destination format has no alpha. This patch adds
that check in too.
2010-06-22 12:22:47 +01:00
Neil Roberts
279ad7b7e5 cogl: Add the infrastructure for checking for winsys extensions
This adds the framework needed to check for winsys specific extensions
(such as GLX extensions) using a similar mechanism to the
cogl-feature-functions header. There is a separate
cogl-winsys-feature-functions header which will contain macros to list
the extensions and functions. cogl_create_context_winsys now calls
_cogl_feature_check for each of these functions. _cogl_feature_check
has had to be changed to accept the driver prefix as the first
parameter so that it can prepend "GLX" rather than "GL" in this case.
2010-06-22 12:22:43 +01:00
Neil Roberts
9cdcc155f3 Pass all Xlib events through Cogl
The Clutter X11 backend now passes all events through
_cogl_xlib_handle_event. This function can now internally be hooked
with _cogl_xlib_add_filter. These are added to a list of callbacks
which are all called in turn by _cogl_xlib_handle_event. This is
intended to be used internally in Cogl by any parts that need to see
Xlib events.

Cogl now also has an internally exposed function to set a pointer to
the Xlib display. This is stored in a global variable. The Clutter X11
backend sets this.

_cogl_xlib_handle_event and _cogl_xlib_set_display can be removed once
Cogl gains a proper window system abstraction.
2010-06-22 12:20:59 +01:00
Neil Roberts
811bbba075 cogl: Add a struct for winsys-specific data to CoglContext
This creates a separate struct to store the fields of the context that
are specific to the winsys. This is all stored in one file but ideally
this could work more like the CoglContextDriver struct and have a
different header for each winsys.
2010-06-22 11:47:33 +01:00
Neil Roberts
3a3d55cd88 cogl: Add an internal CoglTextureRectangle backend
This adds an internal rectangle texture backend which is mostly based
on the CoglTexture2D backend. It will throw assert failures if any
operations are attempted that rectangle textures don't support, such
as mipmapping or hardware repeating.
2010-06-22 11:47:33 +01:00
Neil Roberts
fd3a3e93bf cogl-texture: Replace the ensure_mipmaps virtual with pre_paint
Instead of the ensure_mipmaps virtual that is only called whenever the
texture is about to be rendered with a min filter that needs the
mipmap, there is now a pre_paint virtual that is always called when
the texture is about to be painted in any way. It has a flags
parameter which is used to specify whether the mipmap will be needed.

This is useful for CoglTexturePixmapX11 because it needs to do stuff
before painting that is unrelated to mipmapping.
2010-06-22 11:47:33 +01:00
Neil Roberts
87240cd764 cogl-texture: List texture subclass types rather than hardcoding them
Instead of having a hardcoded series of if-statements in
cogl_is_texture to determine which types should appear as texture
subclasses, they are now stored in a GSList attached to the Cogl
context. The list is amended to using a new cogl_texture_register_type
function. There is a convenience macro called COGL_TEXTURE_DEFINE
which uses COGL_HANDLE_DEFINE_WITH_CODE to register the texture type
when the _get_type() function is first called.
2010-06-22 11:47:33 +01:00
Neil Roberts
5ea8c5bd12 Add COGL_{OBJECT,HANDLE}_DEFINE_WITH_CODE
This macro is similar to COGL_HANDLE_DEFINE_WITH_CODE except that it
allows a snippet of code to be inserted into the _get_type()
function. This is similar to how G_DEFINE_TYPE_WITH_CODE
works. COGL_HANDLE_DEFINE is now just a wrapper around
COGL_HANDLE_DEFINE_WITH_CODE.
2010-06-22 11:47:33 +01:00
Neil Roberts
97225a96a6 Add _cogl_texture_2d_externally_modified
_cogl_texture_2d_externally_modified is a function specific to the
CoglTexture2D texture backend that should be called whenever the
contents of the texture are modified without the backend knowing about
it. It simply marks the mipmap tree as invalid.
2010-06-22 11:47:32 +01:00
Neil Roberts
7e149c5ca9 cogl: Fix the include path in driver/*/Makefile.am
The include path for the winsys and driver folder was given relative
to $(srcdir) so it would end up relative to the driver folder which is
wrong. It is now specified as $(srcdir)/../../winsys to get the right
location. The driver folder is removed because it is actually just
$(srcdir) and that is already included.
2010-06-22 11:47:32 +01:00
Robert Bragg
60cad4bf0b gles2: don't disable clip planes for GLES2
GLES2 doesn't provide user clip planes (you would have to use a vertex +
fragment shader to achieve the same kind of result) so we make sure not
to call glEnable/Disable with any of the GL_CLIP_PLANE0..3 defines.

http://bugzilla.o-hand.com/show_bug.cgi?id=2177
2010-06-22 11:35:22 +01:00
Robert Bragg
00bb189e71 material: fix a typo in _cogl_material_journal_unref
The function had a line like:

CoglMaterial *material =
    material = _cogl_material_pointer_from_handle (material_handle);

where the duplicate "material =" wasn't intended, so this patch removes
it.
2010-06-22 11:21:09 +01:00
Robert Bragg
d45ac12628 egl: Consolidates eglx and eglnative into one "egl" winsys
This remove quite a lot of redundant code by consolidating the eglx and
eglnative window system backends.
2010-06-18 17:38:41 +01:00
Neil Roberts
5a73e20a15 cogl-context: Use the function pointer for glActiveUnit
Under WGL, any functions that were defined after GL 1.1 are not
directly exported in the DLL so we need to reference them via the
function pointers. A new call to glActiveUnit was missed in
cogl-context.c
2010-06-18 15:34:48 +01:00
Neil Roberts
9cc9033347 cogl-material: Don't use the symbol 'near'
The window headers contain the line

 #define near

so it's not possible to use the symbol 'near' in code that's portable
to Windows. This replaces it with 'near_val'.

I think the define is meant to improve compatibility with code written
for Windows 3.1 where near would be a keyword to make it a smaller
pointer size.
2010-06-18 15:34:48 +01:00
Richard Hughes
72f8bb454a build: Fix a compiler warning when using make dist
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-06-16 10:43:55 +01:00
Emmanuele Bassi
7164da7467 Set the initial value of a variable
Fixes a compiler warning.
2010-06-15 16:42:30 +01:00
Robert Bragg
e312f7ee4a material: Adds arbfp compile counter
This adds a uprof counter to track how many ARBfp programs get compiled
by an application.
2010-06-15 15:26:28 +01:00
Robert Bragg
305721d0e8 material: Support sparse ARBfp program generation
We don't need to generate a new ARBfp program for every material created
if we can find an ancestor whos state will result in the same program
being generated.

The more code we can have adopt the coding pattern of deriving their
materials from other similar materials using cogl_material_copy() the
more likely this metric will be good enough on its own to minimize the
set of arbfp programs necessary to support a given application.
2010-06-15 15:26:28 +01:00
Robert Bragg
2fe58f5000 material: free any layer cache in material_set_parent
Previously in _cogl_material_pre_change_notify we manually freed the
layer caches of a material if we caused a reparent, but it makes more
sense to have _cogl_material_set_parent do this directly instead.
2010-06-15 15:26:28 +01:00
Robert Bragg
dc0cb79598 Adds an internal weak material mechanism
This adds a _cogl_material_weak_copy() function that can be used to
create materials that don't count as strong dependants on their parents.
This means the parent can be modified without worrying about how it will
affect weak materials. The material age of the parent can potentially be
queried to determine if a weak material might need to be re-created.
2010-06-15 15:26:28 +01:00
Robert Bragg
b5bd76cde1 material: Adds a simple material age getter
When we add support for weak materials it's expected that Clutter will
want to attach them as private data to other materials and it needs a
mechanism to determine when a weak material should be re-created because
its parent has changed somehow.

This adds the concept of a material age (internal only currently) which
increments whenever a material is modified. Clutter can then save the
age of the material which its weak materials are derived from and later
determine when the weak material may be invalid.
2010-06-15 15:26:28 +01:00
Robert Bragg
634bcb34f9 primitives: we were memsetting the wrong wrap mode overrides pointer
In _cogl_texture_quad_multiple_primitives we weren't memsetting the
CoglMaterialWrapModeOverrides structure we were memsetting
&state.wrap_mode_overrides where state.wrap_mode_overrides is just a
pointer that might potentially later point to the
CoglMaterialWrapModeOverrides structure.
2010-06-15 15:26:28 +01:00
Robert Bragg
2d6925f243 material: generalize how we compare simple material properties
In _cogl_material_equal we were repeating the same code pattern to
compare several of the state groups so this just adds
simple_property_equal function that's now used instead.
2010-06-15 15:26:28 +01:00
Robert Bragg
c434f1fc48 material: Make CoglMaterial responsible for depth state
This redirects the legacy depth testing APIs through CoglMaterial and
adds a new experimental cogl_material_ API for handling the depth
testing state.

This adds the following new functions:
cogl_material_set_depth_test_enabled
cogl_material_get_depth_test_enabled
cogl_material_set_depth_writing_enabled
cogl_material_get_depth_writing_enabled
cogl_material_set_depth_test_function
cogl_material_get_depth_test_function
cogl_material_set_depth_range
cogl_material_get_depth_range

As with other experimental Cogl API you need to define
COGL_ENABLE_EXPERIMENTAL_API to access them and their stability isn't
yet guaranteed.
2010-06-15 15:26:28 +01:00
Robert Bragg
ff4d3e048b cogl docs: Improve documentation for cogl_ortho
cogl_ortho is one of those APIs whos style was, for better or worse,
copied from OpenGL and for some inexplicable reason the near and far
arguments are inconsistent with the left, right, top, bottom arguments
because they don't take z coordinates they take a "distance" which
should be negative for a plane behind the viewer.

This updates the documentation to explain this.
2010-06-15 15:26:28 +01:00
Robert Bragg
e8275538e5 primitives: no longer assume _get_layers list remains valid
The internal CoglMaterialLayer pointers associated with a material may
change whenever layer properties are modified so it's no longer ok to
assume that a list of layers returned by cogl_material_get_layers
remains valid if the layers have been changed.
2010-06-15 15:26:28 +01:00
Robert Bragg
487c0b1ae9 material: Adds simple breadcrumb debugging mechanism
Since it can sometimes be awkward to figure out where a particular
material came from when debugging, this adds a breadcrumb mechanism that
lets you associate a const string with a material that may give a clue
about its origin.
2010-06-15 15:26:27 +01:00
Robert Bragg
ad0aab939d material: remove override options from _cogl_material_equal
As a follow on to using cogl_material_copy instead of flush options this
patch now removes the ability to pass flush options to
_cogl_material_equal which is the final reference to the
CoglMaterialFlushOptions mechanism.
2010-06-15 15:26:27 +01:00
Robert Bragg
02b7f51e80 cogl: remove _cogl_material_flush_gl_state flush options
Since cogl_material_copy should now be cheap to use we can simplify
how we handle fallbacks and wrap mode overrides etc by simply copying
the original material and making our override changes on the new
material. This avoids the need for a sideband state structure that has
been growing in size and makes flushing material state more complex.

Note the plan is to eventually use weak materials for these override
materials and attach these as private data to the original materials so
we aren't making so many one-shot materials.
2010-06-15 15:26:27 +01:00
Robert Bragg
365605cf42 CoglMaterial: Implements sparse materials design
This is a complete overhaul of the data structures used to manage
CoglMaterial state.

We have these requirements that were aiming to meet:
(Note: the references to "renderlists" correspond to the effort to
support scenegraph level shuffling of Clutter actor primitives so we can
minimize GPU state changes)

Sparse State:
We wanted a design that allows sparse descriptions of state so it scales
well as we make CoglMaterial responsible for more and more state. It
needs to scale well in terms of memory usage and the cost of operations
we need to apply to materials such as comparing, copying and flushing
their state. I.e. we would rather have these things scale by the number
of real changes a material represents not by how much overall state
CoglMaterial becomes responsible for.

Cheap Copies:
As we add support for renderlists in Clutter we will need to be able to
get an immutable handle for a given material's current state so that we
can retain a record of a primitive with its associated material without
worrying that changes to the original material will invalidate that
record.

No more flush override options:
We want to get rid of the flush overrides mechanism we currently use to
deal with texture fallbacks, wrap mode changes and to handle the use of
highlevel CoglTextures that need to be resolved into lowlevel textures
before flushing the material state.

The flush options structure has been expanding in size and the structure
is logged with every journal entry so it is not an approach that scales
well at all. It also makes flushing material state that much more
complex.

Weak Materials:
Again for renderlists we need a way to create materials derived from
other materials but without the strict requirement that modifications to
the original material wont affect the derived ("weak") material. The
only requirement is that its possible to later check if the original
material has been changed.

A summary of the new design:

A CoglMaterial now basically represents a diff against its parent.
Each material has a single parent and a mask of state that it changes.

Each group of state (such as the blending state) has an "authority"
which is found by walking up from a given material through its ancestors
checking the difference mask until a match for that group is found.

There is only one root node to the graph of all materials, which is the
default material first created when Cogl is being initialized.

All the groups of state are divided into two types, such that
infrequently changed state belongs in a separate "BigState" structure
that is only allocated and attached to a material when necessary.

CoglMaterialLayers are another sparse structure. Like CoglMaterials they
represent a diff against their parent and all the layers are part of
another graph with the "default_layer_0" layer being the root node that
Cogl creates during initialization.

Copying a material is now basically just a case of slice allocating a
CoglMaterial, setting the parent to be the source being copied and
zeroing the mask of changes.

Flush overrides should now be handled by simply relying on the cheapness
of copying a material and making changes to it. (This will be done in a
follow on commit)

Weak material support will be added in a follow on commit.
2010-06-15 15:26:27 +01:00
Robert Bragg
5f9c7d3657 material: fix #ifdef guard around use of _TEXTURE_RECTANGLE
We were incorrectly guarding the use of GL_TEXTURE_RECTANGLE_ARB with
ifdef ARB_texture_rectangle instead of ifdef GL_ARB_texture_rectangle
which broke test-cogl-texture-rectangle.
2010-06-15 15:26:27 +01:00
Robert Bragg
a1035389c0 blend-strings: removes the AUTO_COMPOSITE function enum
This was mistakenly added some time ago because at some point when we
were discussing how to handle premultiplied alpha in Clutter/Cogl we
were considering having a magic "just do the right thing" option which
was later abandoned.
2010-06-15 15:26:27 +01:00
Robert Bragg
249ad97c8f cogl-color: add cogl_color_init_from_xyz funcs
This is to try and improve API consistency. Simple cogl structures that
don't derive from CoglObject and which can be allocated on the stack,
such as CoglColor and CoglMatrix should all have  "_init" or
"_init_from" functions to initialize all the structure members. (As
opposed to a cogl_xyz_new() function for CoglObjects). CoglColor
previously used the naming scheme "_set_from" for these initializers but
"_set" is typically reserved for setting individual properties of a
structure/object.

This adds three _init functions:
cogl_color_init_from_4ub
cogl_color_init_from_4f
cogl_color_init_from_4fv

The _set_from functions are now deprecated but only with a gtk-doc
annotation for now. This is because the cogl_color_set_from API is quite
widely used already and so were giving a grace period before enabling a
GCC deprecated warning just because otherwise the MX maintainers will
complain to me that I've made their build logs look messy.
2010-06-15 15:26:27 +01:00
Robert Bragg
500baa4157 cogl-color: add private _cogl_color_get_rgba_4ubv API
The journal logs colors as 4bytes into a vertex array and since we are
planning to make CoglMaterial track its color using a CoglColor instead
of a byte array this convenience will be useful for re-implementing
_cogl_material_get_colorubv.
2010-06-15 15:26:27 +01:00
Neil Roberts
ded9322a7a cogl/winsys/cogl-eglx: Use the right egl header on 1.1
Commit b0cc98fdce introduced a #include for the egl header in
cogl-eglx.c The header name is different under GLES 1.1 so it broke
compilation.
2010-06-11 16:06:31 +01:00
Neil Roberts
64e6cf69d7 cogl-program: Add cogl_program_uniform_1i to GLES
The GLES 1.1 backend was missing a stub for cogl_program_uniform_1i.
2010-06-11 16:06:31 +01:00
Neil Roberts
181b46933a cogl-gles2: Prefix internal GLES 2 wrapper symbols with _
Some internal symbols used for the GLES 2 wrapper were accidentally
being exported. This prepends an underscore to them so they won't
appear in the shared library.
2010-06-11 16:06:31 +01:00
Neil Roberts
0f41948c82 cogl-clip-stack: Always use the scissor when clipping
Whenever a path or a rectangle is added to the clip stack it now also
stores a screen space bounding box in the entry. Then when the clip
stack is flushed the bounding box is first used to set up the
scissor. That way when we eventually come to use the stencil buffer
the clear will be affected by the scissor so we don't have to clear
the entire buffer.
2010-06-10 21:52:55 +01:00
Neil Roberts
e74387f36f cogl-path: Export _cogl_path_get_bounds
_cogl_path_get_bounds is no longer static and is exported in
cogl-path-private.h so that it can be used in the clip stack code. The
old version of the function returned x/y and width/height. However
this was mostly used to call cogl_rectangle which takes x1/y1
x2/y2. The function has been changed to just directly return the
second form because it is more useful. Anywhere that was previously
using the function now just directly looks at path->path_nodes_min and
path->path_nodes_max instead.
2010-06-10 21:52:54 +01:00
Neil Roberts
0bc16c90ad cogl-clip-state: Export transform_point internally to Cogl
The transform_point function takes a modelview matrix, projection
matrix and a viewport and performs all three transformations on a
point to give a Cogl window coordinate. This is useful in a number of
places in Cogl so this patch moves it to cogl.c and adds it to
cogl-internal.h
2010-06-10 21:52:49 +01:00
Sunil Sadasivan
67812d6649 cogl_texture_get_data() copies using wrong width size.
For sliced 2D textures, _cogl_texture_2d_sliced_get_data() uses the
bitmap width, instead of the rowstride, when memcpy()ing into the
dest buffer.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2010-06-10 20:58:22 +01:00
Damien Lespiau
e562ac20df cogl-color: Provide setters for all the channels
We only had getters for the red, green, blue and alpha channels of a
color. This meant that, if you wanted to change, say, the alpha
component of a color, one would need to query the red, green and blue
channels and use set_from_4ub() or set_from_4f().

Instead of this, just provide some setters for CoglColor, using the same
naming scheme than the existing getters.
2010-06-10 20:02:01 +01:00
Damien Lespiau
55be1a23c3 cogl-color: Add cogl_color_unpremultiply()
For some operations on pre-multiplied colors (say, replace the alpha
value), you need to unpremultiply the color.

This patch provides the counterpart to cogl_color_premultiply().
2010-06-10 20:01:48 +01:00
Emmanuele Bassi
396914176f cogl: Initialize the framebuffer bits on state flush
The place where we actually change the framebuffer is
_cogl_framebuffer_flush_state(), so if we changed to a new frame buffer
we need to initialize the color bits there.

http://bugzilla.openedhand.com/show_bug.cgi?id=2094
2010-06-10 19:55:18 +01:00
Emmanuele Bassi
15881e0f24 cogl-framebuffer: Use the FBO extension for color sizes
OpenGL 3.0 deprecated querying of the GL_{RED,GREEN,BLUE}_BITS
constants, and the FBO extension provides a mechanism to query for the
color buffer sizes which *should* work even with the default
framebuffer. Unfortunately, this doesn't seem to hold for Mesa - so we
just use this for the offscreen CoglFramebuffer type, and we fall back
to glGetIntegerv() for the onscreen one.

http://bugzilla.openedhand.com/show_bug.cgi?id=2094
2010-06-10 19:53:39 +01:00
Emmanuele Bassi
3daafd4711 cogl: Hide cogl_framebuffer_get_*_bits()
These accessors should be private, for the time being.

http://bugzilla.openedhand.com/show_bug.cgi?id=2094
2010-06-10 19:06:37 +01:00
Neil Roberts
dc09fca264 cogl-material: Fix the function which sets the enable blend flag
This function had two problems. Firstly it would clear the enable
blend flag before calling pre_change_notify so that if blending was
previously enabled the journal would end up being flushed while the
flag was still cleared. Secondly it would call the pre change notify
whenever blending is needed regardless of whether it was already
needed previously.

This was causing problems in test-depth.
2010-06-09 17:26:15 +01:00
Robert Bragg
b1f7d2fea8 material: Avoid redundant glBindTexture calls
This adds a _cogl_bind_gl_texture_transient function that should be used
instead of glBindTexture so we can have a consistent cache of the
textures bound to each texture unit so we can avoid some redundant
binding.
2010-06-09 17:26:15 +01:00
Robert Bragg
ce6e80315e material: Adds backend abstraction for fragment processing
As part of an effort to improve the architecture of CoglMaterial
internally this overhauls how we flush layer state to OpenGL by adding a
formal backend abstraction for fragment processing and further
formalizing the CoglTextureUnit abstraction.

There are three backends: "glsl", "arbfp" and "fixed". The fixed backend
uses the OpenGL fixed function APIs to setup the fragment processing,
the arbfp backend uses code generation to handle fragment processing
using an ARBfp program, and the GLSL backend is currently only there as
a formality to handle user programs associated with a material. (i.e.
the glsl backend doesn't yet support code generation)

The GLSL backend has highest precedence, then arbfp and finally the
fixed. If a backend can't support some particular CoglMaterial feature
then it will fallback to the next backend.

This adds three new COGL_DEBUG options:
* "disable-texturing" as expected should disable all texturing
* "disable-arbfp" always make the arbfp backend fallback
* "disable-glsl" always make the glsl backend fallback
* "show-source" show code generated by the arbfp/glsl backends
2010-06-09 17:15:59 +01:00
Neil Roberts
8cee3c8670 cogl-atlas-texture: Flush the journal before starting blit not after
_cogl_atlas_texture_blit_begin binds a texture to use as the
destination and it expects it to stay bound until
_cogl_atlas_texture_end_blit is called. However there was a call to
_cogl_journal_flush directly after setting up the blit state which
could cause the wrong texture to be bound. This just moves the flush
to before the call to _cogl_atlas_texture_blit_begin.

This was breaking test-cogl-sub-texture.
2010-06-09 15:22:05 +01:00
Robert Bragg
413e631f48 atlas: fix some journal flushing issues
1) Always flush when migrating textures out of an atlas because although
it's true that the original texture data will remain valid in the
original texture we can't assume that journal entries have resolved the
GL texture that will be used. This is only true if a layer0_override has
been used.

2) Don't flush at the point of creating a new atlas simply flush
immediately before reorganizing an atlas. This means we are now assuming
that we will never see recursion due to atlas textures being modified
during a journal flush. This means it's the responsibility of the
primitives code to _ensure_mipmaps for example not the responsibility of
_cogl_material_flush_gl_state.
2010-06-09 15:19:31 +01:00
Robert Bragg
d407bb520f primitives: make sure to update texture storage before drawing
We want to make sure that the material state flushing code will never
result in changes to the texture storage for that material. So for
example mipmaps need to be ensured by the primitives code.

Changes to the texture storage will invalidate the texture coordinates
in the journal and we want to avoid a recursion of journal flushing.
2010-06-09 15:19:31 +01:00
Robert Bragg
2f8d4fc180 matrix: add cogl_matrix_equal API
This adds a way to compare two CoglMatrix structures to see if they
represent the same transformations. memcmp can't be used because a
CoglMatrix contains private flags and padding.
2010-06-09 15:19:31 +01:00
Damien Lespiau
9815d75ebd cogl-material: Use fragment programs instead of texture env combiners
THIS IS A WORK IN PROGRESS

Mesa is building a big shader when using ARB_texture_env_combine. The
idea is to bypass that computation, do it ourselves and cache the
compiled program in a CoglMaterial.

For now that feature can be enabled by setting the COGL_PIPELINE
environment variable to "arbfp". COGL_SHOW_FP_SOURCE can be set to a non
empty string to dump the fragment program source too.

TODO:
  * fog (really easy, using OPTION)
  * support tex env combiner operands, DOT3, ADD_SIGNED, INTERPOLATE
    combine modes (need refactoring the generation of temporary
    variables) (not too hard)
  * alpha testing for GLES 2.0?
2010-06-09 15:19:30 +01:00
Damien Lespiau
df44c2e9e4 cogl: Introduce private feature flags and check for ARB_fp
The Cogl context has now a feature_flags_private enum that will allow us
to query and use OpenGL features without exposing them in the public
API.

The ARB_fragment_program extension is the first user of those flags.
Looking for this extension only happens in the gl driver as the gles
drivers will not expose them.

One can use _cogl_features_available_private() to check for the
availability of such private features.

While at it, reindent cogl-internal.h as described in CODING_STYLE.
2010-06-09 15:19:30 +01:00
Neil Roberts
ac3e0150ed cogl-gles2-wrapper: Fix some cases using the wrong texture unit
At two places in cogl_wrap_prepare_for_draw it was trying to loop over
the texture units to flush some state. However it was retrieving the
texture unit pointer using w->active_texture_unit instead of the loop
index so it would end up with the wrong state.

Also in glEnableClientState it was using the active unit instead of
the client active unit.
2010-06-08 17:26:26 +01:00