cogl-debug: Remove the force-scanline-paths option

The scanline path rasterizer has been removed because the paths can be
drawn with the tesselator instead. The option therefore no longer does
anything.
This commit is contained in:
Neil Roberts 2010-04-19 11:24:24 +01:00
parent 0cdbe7e098
commit 95317b9623
2 changed files with 0 additions and 3 deletions

View File

@ -62,7 +62,6 @@ static const GDebugKey cogl_behavioural_debug_keys[] = {
{ "disable-batching", COGL_DEBUG_DISABLE_BATCHING },
{ "disable-vbos", COGL_DEBUG_DISABLE_VBOS },
{ "disable-software-transform", COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM },
{ "force-scanline-paths", COGL_DEBUG_FORCE_SCANLINE_PATHS },
{ "dump-atlas-image", COGL_DEBUG_DUMP_ATLAS_IMAGE },
{ "disable-atlas", COGL_DEBUG_DISABLE_ATLAS },
{ "disable-texturing", COGL_DEBUG_DISABLE_TEXTURING},
@ -120,7 +119,6 @@ _cogl_parse_debug_string (const char *value,
OPT ("disable-vbos:", "disable use of OpenGL vertex buffer objects");
OPT ("disable-software-transform",
"use the GPU to transform rectangular geometry");
OPT ("force-scanline-paths:", "use a scanline based path rasterizer");
OPT ("dump-atlas-image:", "dump atlas changes to an image file");
OPT ("disable-atlas:", "disable texture atlasing");
OPT ("disable-texturing:", "disable texturing primitives");

View File

@ -42,7 +42,6 @@ typedef enum {
COGL_DEBUG_BATCHING = 1 << 11,
COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM = 1 << 12,
COGL_DEBUG_MATRICES = 1 << 13,
COGL_DEBUG_FORCE_SCANLINE_PATHS = 1 << 14,
COGL_DEBUG_ATLAS = 1 << 15,
COGL_DEBUG_DUMP_ATLAS_IMAGE = 1 << 16,
COGL_DEBUG_DISABLE_ATLAS = 1 << 17,