Commit Graph

7863 Commits

Author SHA1 Message Date
Jonas Dreßler
fe01e423a3 clutter/stage: Always queue events in _clutter_stage_queue_event()
We've been sending all events to clients immediately for quite some time
now, so this is only really impacting the Clutter scene graph, not
clients anymore.

That makes this behavior a somewhat unnecessary optimization (it was
useful at the time it was added, but it's not anymore), which will only
make our lives harder when we actually expect an event to be queued
(eg. in tests), so remove it.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2697>
2022-11-22 20:31:42 +00:00
Bilal Elmoussaoui
bb5af3a6bd g-i: Drop unneeded since/stability annotations
They are no longer useful since the merge of cogl inside mutter

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2708>
2022-11-22 13:32:52 +01:00
Jonas Dreßler
4fa1dab918 clutter/main: Refactor to remove devices in a single place
As suggested by Carlos in a review of this MR, refactor the logic of
clutter_do_event() to have both adding and removing of devices from the
devices list in a single place.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2696>
2022-11-21 16:51:00 +00:00
Jonas Dreßler
edc226a04d clutter: Process device removing events immediately when they come in
Having the stage device list be responsible for delivering the
same events twice (first immediately to clients, then later to Clutter)
was expected to be tricky, a sneaky problem with it right now is the
following case:

While collecting events for a stage update cycle, we get three touch
events from the backend: TOUCH_BEGIN(seq=1) -> TOUCH_END(seq=1) ->
TOUCH_BEGIN(seq=1)

What we do right now when we see a TOUCH_BEGIN event is adding a device
to the stage right when it comes in from the backend. And when we see
a TOUCH_END, we remove the device from the stage not immediately but
only after it went through the queue.

In the case of the three events mentioned above, with the current
behavior, this will happen when they come in from the backend:

- TOUCH_BEGIN(seq=1): device gets added to the stage with seq 1, event
 gets queued
- TOUCH_END(seq=1): Nothing happens, event gets queued
- TOUCH_BEGIN(seq=1): we try to add device to the stage, but seq 1 is
 already there, event gets queued

Now when we go through the queue and see the TOUCH_END, the device with
seq 1 gets removed, but on the subsequent TOUCH_BEGIN, we won't add a
new device, so this event (and all events with seq=1 that are still in
the queue) is now ignored by Clutter because it has no device.

What we want to do here is to cut short once the TOUCH_END event comes
in: Process queued events immediately and make sure the device is
removed from the stage list before a new device can be added. Same goes
for any other events that will lead to devices getting removed.

Small note: Since this leads to clutter_stage_get_device_actor()
returning NULL, I was wondering why we never crash because of this:
Turns out _clutter_actor_handle_event() handles self = NULL just fine
without crashing...

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2696>
2022-11-21 16:51:00 +00:00
Jonas Dreßler
874a5a6d58 clutter: Also handle DEVICE_REMOVED events filtered out by event filter
With commit 6c17aa66c6 we made sure no
stale device entries might land in the stage device list. The same can
happen for pointer devices too in theory, in practice we never really
filter them out, but it's good to handle them here anyway.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2696>
2022-11-21 16:51:00 +00:00
Jonas Dreßler
2d85e84136 clutter: Move check for device type into remove_device_for_event()
We'll call this function from a few more places for the
CLUTTER_DEVICE_REMOVED case, so move the check for which devices are
valid into the function itself to avoid having to check everywhere.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2696>
2022-11-21 16:51:00 +00:00
Carlos Garnacho
c28ab9a5c1 clutter: Add clutter_input_device_get_dimensions()
This will be used to know the size of touchscreens and tablets
by poking the backends about it. This is intended to replace code
using udev nowadays.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2617>
2022-11-09 10:46:55 +00:00
Carlos Garnacho
3ca78fa44a clutter: Add capability flags for trackpoints and trackballs
The detection of these devices is nowadays scattered around using
udev. Add these capabilities so that we can move this detection to
seats.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2617>
2022-11-09 10:46:55 +00:00
Jonas Dreßler
c40feb33fa clutter/actor: Remove outdated comment
Updating of the paint volume used for culling these days happens
during the finish-layout stage, not while painting. Also we have
geometry-based, not paint-based picking anymore.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
0aba87308a clutter/actor: Clarify things about the last painted paint volume a bit
Rename the `last_paint_volume` to `visible_paint_volume`: That avoids
confusion with the `had_effects_on_last_paint_volume_update` flag and
also makes it clear that this paint volume is the currently visible one.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
675321a2e5 clutter/actor: Rename paint_volume_valid to has_paint_volume for clarity
Rename the paint_volume_valid flag to has_paint_volume in order to
better reflect what it's for.

The name "paint_volume_valid" implies that the paint volume can be
invalidated and thus sounds like it's involved with some kind of
caching. The flag that's actually involved with caching is
"needs_paint_volume_update", while "paint_volume_valid" is only meant to
store whether the actor has a paint volume to work with.

So rename paint_volume_valid to has_paint_volume to avoid confusion
about which flag is used for caching.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
66d8f51da1 clutter/actor: Refactor updating of the paint volume
For clarity and for further improvements, introduce a separate function
to update the paint volume instead of doing that inside
_clutter_actor_get_paint_volume_mutable().

Also add a FIXME comment for a possible bug I noticed while working on
it.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
2541979f8e clutter/text: Replace cached paint volume with the one cached by actor
Since ClutterActor now properly caches its paint volume and ClutterText
tries hard to invalidate its own cached paint volume on every redraw
anyway (that's more often than ClutterActor invalidates its own paint
volume), we can simply rely on the caching of the paint volume done by
ClutterActor and invalidate that on every redraw.

So remove the private cached paint volume from ClutterText and all its
invalidation machinery.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
830561405c clutter/actor: Clean up real_get_paint_volume() a bit
We can get rid of an indentation level and the "ret" variable here and
instead simply early-return when we need to.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
93ba039b90 clutter/paint-volume: Mark a paint volume argument as const
The function _clutter_paint_volume_get_stage_paint_box() actually
doesn't modify the paint volume that's passed to it, so make that a bit
more clear by passing a const paint volume as the argument.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
692a8a4d93 clutter/actor: Remove get_default_paint_volume() API
These days it's possible to chain up into the default get_paint_volume()
implementation again, which renders
clutter_actor_get_default_paint_volume() unnecessary. So remove that
function and move clutter_actor_update_default_paint_volume() back into
real_get_paint_volume() where it belongs.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
7e7a639cc5 clutter/actor: Avoid some stage view updates
We traverse the whole screnegraph anyway these days in finish_layout(),
so no need for the whole "set the flag on parents even though we don't
need it" dance anymore.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2667>
2022-10-18 18:43:36 +00:00
Carlos Garnacho
714f01048e clutter: Demote the new clutter_stage_grab() precondition check
There do indeed seem to be places in our own code that trigger grabs on
actors before they are realized. It was not the intention to change the
practical preconditions for GNOME 43, so make it an even lower minimum
that every caller ought to match: That the actor is attached to the stage.

Further constraining of these preconditions will have to wait until
branching for new development.

Fixes: 9c79c7234 (clutter: Only allow grabs to be created on realized actors)
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2670>
2022-10-18 17:57:42 +02:00
Carlos Garnacho
9c79c72341 clutter: Only allow grabs to be created on realized actors
The bare minimum that we can ask to an actor before creating a grab
on it is that it is realized (and thus, attached to the stage). Bail
out if that is not the case when creating a grab.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2669>
2022-10-18 12:16:37 +02:00
Carlos Garnacho
e3df7b3384 clutter: Undo actor grabs along with ::unrealize
If an actor is being unrealized or otherwise unparented, it's a good
indication that its grabs are now stale and possibly harmful. Ensure
these are dropped when the actor is unparented.

This is now an unlikely event, since there is code to also dismiss
grabs when a visible grabbed actor goes unmapped. But that may be
prevented from happening, or the ordering of circumstances allow a
grab to be created and an actor destroyed without going unmapped
first. This grab dismission on unmap stays as it matches the UI-level
expectatives that an actor must be visible to be grabbed.

Related: https://gitlab.gnome.org/GNOME/mutter/-/issues/2475
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2669>
2022-10-18 12:16:22 +02:00
Robert Mader
07ec482e28 clutter/actor: Do not report hidden actors as present on stage view
The stage view list does not get updated when an actor gets hidden in
order to avoid unnecessary work, such as scale changes. However, we
still want `is_effectively_on_stage_view` to report `FALSE` in this
case.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2662>
2022-10-15 21:45:10 +02:00
Florian Müllner
62fd18030f clutter/text: Add missing property getter/setter
The :input-purpose and :input-hints properties were added without
actually handling the get/set operations, whoops.

All code uses the (working) methods, so this only fixes expectations,
not an actual bug :-)

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2659>
2022-10-14 13:21:38 +02:00
Jonas Ådahl
85ef0d1a46 compositor-view/native: Check that the actor covers the the view
If we have a window that match the size (i.e. will pass the "fits
framebuffer" low level check), that doesn't mean it matches the
position. For example, if we have two monitors 2K monitors, with two 2K
sized windows, one on monitor A, and one on monitor both monitor A and
B, overlapping both, if the latter window is above the former, it'll end
up bing scanned out on both if it ends up fitting all the other
requirements.

Fix this by checking that the paint box matches the stage view layout,
as that makes sure the actor we're painting isn't just partially on the
right view.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2387
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2624>
2022-09-20 18:47:06 +00:00
Ivan Molodetskikh
7972594d26 clutter/frame-clock: Fix dispatch lateness trace text
It was unfortunately broken by a variable overwrite in
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2161.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2630>
2022-09-20 18:18:25 +00:00
Dor Askayo
01846ffd91 clutter/frame-clock: Simplify early presented event handling
A few calculations and assignments are done unnecessarily when the
last next presentation time is invalid. This increases the cognitive
complexity of the function for no reason.

No change in behavior.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2486>
2022-09-02 13:54:30 +00:00
Robert Mader
b071a8366d clutter/stage-view: Add API to check if a shadowfb is used
As a more readable alternative to checking GObject properties.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2468>
2022-09-01 20:40:35 +00:00
Jonas Dreßler
8ad4056aa2 clutter/click-action: Don't stop release events if gesture is inactive
I don't see how this makes sense at all, ClutterClickAction really
shouldn't mess with BUTTON_RELEASE events that are not part of a
gesture.

So propagate those events instead of stopping them.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2552>
2022-08-25 00:28:41 +00:00
Jonas Dreßler
4fce0b974b clutter: Add source field to crossing events
The source field was removed from ClutterEvent with commit
b644ea1bce because the preferred way of
getting the event actor is now to use the device/sequence actor from the
stage directly.

With crossing events it's not that easy though, as crossing events
explicitly have a source and related actor that doesn't have to be the
same actor as the device actor. Since we kept around the "related" field
there anyway, let's also introduce a "source" field in
ClutterCrossingEvent and return that actor when get_source() is called
on a crossing event.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2551>
2022-08-24 22:43:54 +00:00
Jonas Dreßler
e5784bf885 clutter/actor: Add detail to ::event signal
Just like we did with the ::captured-event signal, add detail to the
::event signal too. At the first glance this might not seem necessary
since there are individual signals like scroll-event or touch-event that
get emitted at the same time, but these don't exist for touchpad gesture
events and others.

As an easy solution for that, just make it possible to use detail on the
event signal as we did with the caputured-event signal.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2431>
2022-08-24 22:19:15 +00:00
Dor Askayo
b4fff403b8 clutter/frame-clock: Ignore missing presentation timestamps
In some hardware configurations, presentation timestamps could be
missing from some page flip events, leading to a temporary loss of
vblank synchronization.

This occurs at least with AMD GPUs for atomic commits that only update
the cursor plane. [0]

In those cases, it's better to calculate the next update time
according to the last valid presentation timestamp instead of relying
on the dispatch lateness.

[0] https://gitlab.freedesktop.org/drm/amd/-/issues/2030

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2481>
2022-08-10 14:01:40 +00:00
Corentin Noël
8fcee7a8a5 clutter/stage: Add nullable annotation to get_*_actor methods
Allows to know when a NULL ClutterActor is possibly being returned.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2559>
2022-08-10 10:47:51 +00:00
Robert Mader
550f09a5e7 clutter/stage-view: Defer and accumulate redraw-clip on scanout
When taking the scanout path we still want to clear the
redraw-clip from the stage-view in order to ensure we skip
frames in `handle_frame_clock_frame()` if no new redraw-clip
was recorded.
This was not done previously as the accumulated redraw-clip was
needed for the next repaint, likely under the assumption that
scheduling a scanout repeatedly would be computationally cost-free.
This assumption does not hold in a VRR world.

In order to archive both, an accumulated redraw-clip for the next
paint and frame-skipping during scanout, introduce new API to defer
and accumulate redraw-clips until the next repaint.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2480>
2022-08-02 12:54:18 +02:00
Bilal Elmoussaoui
a73ae93d59 clutter: Remove all the since annotations
Since they are all refer to the days clutter used to be a separate
library

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2441>
2022-08-02 09:52:22 +02:00
Bilal Elmoussaoui
7b7e1c6fbd cally: Migrate to gi-docgen
Similar to the clutter commits
- Drop all the private structs documentations
- Make use of gi-docgen items linking as much as possible
- Use markdown formatting for code snippets

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2441>
2022-08-02 09:52:22 +02:00
Bilal Elmoussaoui
c8e63866f0 clutter: Migrate to gi-docgen
- Drop all the private structs documentations
- Make use of gi-docgen items linking as much as possible
- Use markdown formatting for code snippets

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2441>
2022-08-02 09:52:22 +02:00
Michel Dänzer
1f7527bbc4 clutter/frame-clock: Fix handling of equal next_presentation_time_us
This can happen with the native backend if the previous frame clock
dispatch didn't result in any KMS update, e.g. because it was triggered
by an input event, but the HW cursor didn't need updating on the stage
view. (This is likely to happen on some out of multiple stage views,
but might be possible even with a single stage view if the cursor isn't
visible)

We would previously delay next_presentation_time_us by one refresh
interval in this case, which could result in spuriously leaving one
refresh cycle unused.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2498>
2022-07-31 18:27:11 +00:00
Jonas Dreßler
f4416fa662 clutter/actor: Make has_pointer a counter instead of a bool
Somewhat long overdue... We've been supporting more than a single
pointer for quite a long time now, let's make sure things don't break if
two pointer devices enter the same ClutterActor: Count the number of
pointers an actor has instead of using a simple boolean value.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2348>
2022-07-27 08:57:07 +00:00
Robert Mader
fad070eb40 clutter/actor: Fix indentation in add_child_internal()
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2530>
2022-07-26 21:55:33 +00:00
Robert Mader
8d04b9067d clutter/actor: Queue relayouts in more clone cases
In certain edge cases it's currently possible that an actor never
gets a valid allocation and paint volume.

One such case is adding an unmapped, hidden child to an unmapped
cloned parent and then showing the child. This happens currently
 e.g. if a Wayland subsurface is added to a already mapped window
while the user is in the overview.

Ensure relayouts in two more such cases.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2530>
2022-07-26 21:55:33 +00:00
Robert Mader
e7a64db51a clutter/actor: Check for clones in update_default_paint_volume()
This does not fix any known bug but should help ensuring correctness
when clones are used.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2530>
2022-07-26 21:55:33 +00:00
Robert Mader
b64d699709 clutter/actor: Check for clones in finish_layout()
This does not fix any known bug but should help ensuring correctness
when clones are used.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2530>
2022-07-26 21:55:33 +00:00
Robert Mader
01b96d6674 clutter/actor: Remove workaround for broken clients
It's not needed in the private copy and can be quite confusing during
debugging.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2530>
2022-07-26 21:55:33 +00:00
Carlos Garnacho
550b66d4e6 clutter/actor: Handle repicks when actors become reactive
The notification list in the GNOME Shell calendar popup triggers some
interesting interactions when closing a notification:

- Close button is clicked
- The notification animates to be hidden
- The next notification ends up hovered as a result of the animation
- The notification being hovered sets its close button as non-transparent
  and reactive
- The pointer is now again over a close button

At this point the reactiveness change should trigger a repick, so that
the new notification's close button is picked, and future button presses
are directed to it, but we do not handle this situation.

To fix this, handle actors becoming reactive so that if the closest
reactive parent has a pointer, it will be repicked again just in case
the pointer is over the newly reactive actor.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2364
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2532>
2022-07-26 14:18:13 +00:00
Carlos Garnacho
6dabdec10e clutter/stage: Add function to maybe invalidate pointers on an actor
The function that currently invalidates pointers over an specific actor
also asserts for the situations where this invalidation makes sense to
happen (i.e. the actor became unmapped, or non-reactive).

We want to have a function that is more forgiving, and that doesn't
enforce any guarantees about the pointer focus actually changing.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2532>
2022-07-26 14:18:13 +00:00
Carlos Garnacho
f685567afe clutter: Let ClutterInputMethods pass the anchor position for preedit text
This is an API break, since users (i.e. GNOME Shell) provide the input method
implementation.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2517>
2022-07-19 11:04:56 +00:00
Carlos Garnacho
ffac294520 clutter: Pass anchor position to ClutterInputFocus
Some implementations may need this (namely, the one that drives
the Wayland protocol), so pass this along from the IM events.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2517>
2022-07-19 11:04:56 +00:00
Carlos Garnacho
190301f66b clutter: Make ClutterIMEvent able to store preedit anchor position
This is something that is exported through the protocol, but we don't
pass forward. Make the events able to store this anchor so that we
can do that.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2517>
2022-07-19 11:04:56 +00:00
Daniel van Vugt
3d94c7cc2d clutter/actor: Do clutter_actor_destroy_all_children without an iterator
`clutter_actor_iter_destroy` will try to match up the iterator's `age`
with that of the parent ("root") actor:

```
g_return_if_fail (ri->age == ri->root->priv->age);
```

In a simple actor graph that's completely reasonable but somewhere in the
more complex graph of gnome-shell the parent's `age` was skipping ahead
faster than that of the iterator. This could happen in theory if the
destroy indirectly leads to more children being destroyed than the
iterator has visited.

So there's no evidence of actual corruption, only the age check might
fail in a `clutter_actor_iter_destroy` loop because the age check itself
can't handle all possible valid scenarios.

Since our only mandate is to destroy all children, we can do that reliably
without an iterator and thus without assuming anything about the parent's
`age` counter.

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4747
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2074>
2022-07-18 17:13:01 +08:00
Daniel van Vugt
4a70a73e42 clutter/actor: Deduplicate child destruction loop
It's identical in clutter_actor_real_destroy and
clutter_actor_destroy_all_children, other than the latter having
some extra error checking.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2074>
2022-07-18 17:13:01 +08:00
Florian Müllner
d2c4616242 clutter/fixed-layout: Ignore hidden children in size request
Hidden actors aren't only invisible, they should also not take
up any size.

Found in the context of
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2347

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2488>
2022-07-06 18:57:12 +00:00