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clutter/actor: Clean up real_get_paint_volume() a bit
We can get rid of an indentation level and the "ret" variable here and instead simply early-return when we need to. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
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@ -5664,7 +5664,7 @@ clutter_actor_real_get_paint_volume (ClutterActor *self,
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ClutterPaintVolume *volume)
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{
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ClutterActorPrivate *priv = self->priv;
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gboolean res = TRUE;
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ClutterActor *child;
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/* this should be checked before we call this function, but it's a
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* good idea to be explicit when it costs us nothing
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@ -5698,54 +5698,41 @@ clutter_actor_real_get_paint_volume (ClutterActor *self,
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* outside the clip region.
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*/
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if (priv->clip_to_allocation)
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return TRUE;
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/* if we don't have children we just bail out here... */
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if (priv->n_children == 0)
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return TRUE;
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/* ...but if we have children then we ask for their paint volume in
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* our coordinates. if any of our children replies that it doesn't
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* have a paint volume, we bail out
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*/
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for (child = priv->first_child;
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child != NULL;
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child = child->priv->next_sibling)
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{
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/* the allocation has already been set, so we just flip the
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* return value
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const ClutterPaintVolume *child_volume;
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/* we ignore unmapped children, since they won't be painted.
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*
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* XXX: we also have to ignore mapped children without a valid
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* allocation, because apparently some code above Clutter allows
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* them.
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*/
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res = TRUE;
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}
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else
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{
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ClutterActor *child;
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if ((!CLUTTER_ACTOR_IS_MAPPED (child) &&
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!clutter_actor_has_mapped_clones (child)) ||
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!clutter_actor_has_allocation (child))
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continue;
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/* if we don't have children we just bail out here... */
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if (priv->n_children == 0)
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return res;
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child_volume = clutter_actor_get_transformed_paint_volume (child, self);
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if (child_volume == NULL)
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return FALSE;
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/* ...but if we have children then we ask for their paint volume in
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* our coordinates. if any of our children replies that it doesn't
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* have a paint volume, we bail out
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*/
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for (child = priv->first_child;
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child != NULL;
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child = child->priv->next_sibling)
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{
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const ClutterPaintVolume *child_volume;
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/* we ignore unmapped children, since they won't be painted.
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*
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* XXX: we also have to ignore mapped children without a valid
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* allocation, because apparently some code above Clutter allows
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* them.
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*/
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if ((!CLUTTER_ACTOR_IS_MAPPED (child) &&
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!clutter_actor_has_mapped_clones (child)) ||
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!clutter_actor_has_allocation (child))
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continue;
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child_volume = clutter_actor_get_transformed_paint_volume (child, self);
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if (child_volume == NULL)
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{
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res = FALSE;
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break;
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}
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clutter_paint_volume_union (volume, child_volume);
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res = TRUE;
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}
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clutter_paint_volume_union (volume, child_volume);
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}
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return res;
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return TRUE;
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}
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static gboolean
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