Commit Graph

2414 Commits

Author SHA1 Message Date
Neil Roberts
1d67085e8a cogl-winsys-egl: Use the abstraction to update the window size
Previously the EGL backend was directly prodding the width/height
members of the framebuffer structure when a configure notify event is
received. However this doesn't set the dirty flag for the viewport so
Cogl will continue using the wrong viewport y offset. The GLX backend
is already using an abstraction for updating the size which does set
the flag. This patch just makes the EGL backend also use that
abstraction.
2011-10-17 17:33:42 +01:00
Neil Roberts
8052e37c70 Add the Cogl3D mailing list to the release message recipients
This just adds the new cogl mailing list to the template release
message from make release-message

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-10-17 15:50:00 +01:00
Neil Roberts
8c9c01a6f4 doc/RELEASING: Add a note about testing windows compilation
Now that we have reasonably good Windows support, we'd like to make
sure each release still compiles there.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-10-17 15:00:31 +01:00
Neil Roberts
dedee399d6 Rotate according to time not number of frames in the crate example
Previously the crate example incremented the angle of rotation of the
cube every frame so depending on the framerate the cube might rotate
too fast to see. This just changes it to calculate the rotation based
on the elapsed time using a GTimer. The rate that frames are drawn is
unaffected.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-10-17 13:57:29 +01:00
Robert Bragg
8325ca00b8 build: removes unused variable i to avoid compiler warning
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-10-17 13:57:29 +01:00
Neil Roberts
f628839771 Mark the debug options for translation
This adds the descriptions of the debug options to the list of
translatable strings.

https://bugzilla.gnome.org/show_bug.cgi?id=658700
2011-10-14 13:56:51 +01:00
Robert Bragg
7669fdc827 examples: Allow installing of examples
This namespaces all of the examples and marks them for installation
if --enable-examples-install has been passed to ./configure. This
simplifies packaging the examples which can be quite convenient
for smoke testing Cogl on various platform.

https://bugzilla.gnome.org/show_bug.cgi?id=656755

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-10-14 11:55:28 +01:00
krishnababu k
339e630300 Newly added Telugu translations 2011-10-14 14:55:23 +05:30
Robert Bragg
5ab0b38657 pipeline: don't leak the layers_cache
When freeing a pipeline in _cogl_pipeline_free we weren't making sure to
free the layers_cache which was leading to a memory leak.

Thanks to Sunjin Yang for finding this.

https://bugzilla.gnome.org/show_bug.cgi?id=660986

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-10-12 15:29:07 +01:00
Robert Bragg
1f61868fed x11-tfp: don't call winsys x11_damage_notify without winsys
If we failed to create a native texture from pixmap via EGL or GLX then
we shouldn't call the winsys's texture_pixmap_x11_damage_notify
function. By doing the validation in cogl-texture-pixmap-x11.c the
winsys code can continue to assume that it doesn't need to verify there
is a valid tex_pixmap->winsys pointer.

Thanks to Damien Leone <dleone@nvidia.com> for catching this issue.

https://bugzilla.gnome.org/show_bug.cgi?id=660184
2011-10-12 14:24:44 +01:00
Luca Bruno
bdfaf94afb tests: Port blend-strings to test both the legacy and the new API
https://bugzilla.gnome.org/show_bug.cgi?id=660617

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-10-12 13:50:11 +01:00
Nguyễn Thái Ngọc Duy
0a70a159c6 Added Vietnamese translation 2011-10-02 11:02:37 +11:00
Damien Leone
895055c836 cogl-winsys-glx: fix texture format detection
The previous detection was based on color depth only to determine the
texture format to use in GLX. If that worked fine at depths 24 (RGB8)
and 32 (ARGB8), that would fail at depth 30 (BGR10) and fallback to
software instead of using the TFP extension.

This commit uses an efficient population count implementation to
compare the number of 1-bits in color masks against the color depth
requested by the X client. If they are not equal this means that an
alpha channel has been requested.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-10-01 16:44:55 +01:00
Robert Bragg
6c0dd4aab1 tests: avoid redundant setting of projection/modelview
This removes some redundant initializing of the modelview matrix since
we can assume the initial state is already the identity matrix. The
explicit initialization was only really necessary when running as a
clutter test because there the default matrix isn't the identity matrix.

Also some calls to cogl_orth to change the projection matrix have been
moved into the test entry point functions instead of calling this in the
paint function. Again the previous style probably came about because
with clutter we always had to re-assert the projection but now we are in
full control of the projection and can assume it doesn't need
re-asserting once set.

Acked-by: Luca Bruno <lucabru@src.gnome.org>
2011-10-01 15:53:48 +01:00
Luca Bruno
3d75bd35ba Port the pipeline-user-matrix conformance test from Clutter
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-10-01 15:10:55 +01:00
Luca Bruno
5784905462 Port just-vertex-shader to test both the legacy and the new API
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-10-01 15:02:03 +01:00
Luca Bruno
e7cdb1b11b Clear the color bits of the textures in the color mask test
Uninitialized textures could contain random bits. That makes the test
fail as glColorMask is used to let only one of the RGB pass through.

https://bugzilla.gnome.org/show_bug.cgi?id=660387

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-29 10:28:14 +01:00
Neil Roberts
5aab8a2310 Add an option to avoid defining G_DISABLE_DEPRECATED
G_DISABLE_DEPRECATED is only intended for developers of Cogl and it
sometimes breaks the build for people just trying to build a
release. This patch adds an option to enable deprecated Glib
features. By default it is enabled for non-git versions of Cogl.

The patch is based on similar code in Clutter except it adds the flags
to COGL_EXTRA_CFLAGS instead of having a separate variable.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-27 10:27:19 +01:00
Chun-wei Fan
34181d34f5 Makefile.am: Update sources list
There is no cogl/cogl-pipeline-debug-private.h, so remove that from
Makefile.am

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-26 15:54:07 +01:00
Chun-wei Fan
98a9428967 cogl-pipeline/cogl-pango: Added forgotten includes
It seems that cogl-context-private.h needs to be included before including
any of the pipeline-related stuff to avoid build errors on C89 compilers.

This is due to the recent cogl-pipeline decoupling, seems like.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-26 15:53:30 +01:00
Gil Forcada
e5e299e866 [l10n]Added Catalan (Valencian) translation 2011-09-26 14:31:06 +02:00
Ivaylo Valkov
c3a539e4e2 Updated Bulgarian translation 2011-09-25 17:00:34 +03:00
Daniel Martinez Cucalon
52d0bd9ff5 Added Aragonese translation 2011-09-24 11:26:51 +02:00
Seong-ho, Cho
c6f50f70d9 Added Korean translation 2011-09-24 06:27:06 +09:00
Robert Bragg
dd5208b0ba arbfp: assume GL_TEXTURE_2D target for NULL texture
During arbfp codegen we weren't checking for NULL textures and so we
would crash when trying to query a NULL texture's GL texture target.
Since NULL texture targets result in ctx->default_gl_texture_2d_tex
being bound we can assume that a NULL texture corresponds to a
GL_TEXTURE_2D target.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-23 15:31:07 +01:00
Yaron Shahrabani
cdbb188a7c Updated Hebrew translation. 2011-09-23 08:37:06 +03:00
Nilamdyuti Goswami
1e55553814 Add Assamese translation 2011-09-22 12:35:38 +02:00
Robert Bragg
30f8521790 pipeline: optimize _compare_differences functions
This optimizes the layer and pipeline _compare_differences functions so
neither of them use the GArray api since building up the list of
ancestors by appending to a shared GArray was showing quite high on
profiles due to how frequently pipeline comparisons are made. Instead
we now build up a transient, singly linked list by allocating GList
nodes via alloca to build up the parallel lists of ancestors.

This tweaked approach actually ends up being a bit more concise than
before, we avoid the overhead of the GArray api and now avoid making any
function calls while comparing (assuming the _get_parent() calls always
inline), we avoiding needing to get the default cogl context.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-21 17:28:32 +01:00
Robert Bragg
f16d3756df pipeline: lazily get ctx in _get_layer
We only need a ctx pointer if we need to refer to the default_layer_x
layers to copy as templates so only call  _cogl_context_get_default()
once we need to copy a template. _cogl_context_get_default() was
starting to show up in profiles and this was the main cause.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-21 17:28:22 +01:00
Robert Bragg
d4459e2d42 pipeline: Split more code out from cogl-pipeline.c
This splits out the core CoglPipelineLayer support code from
cogl-pipeline.c into cogl-pipeline-layer.c; it splits out the debugging
code for dumping a pipeline to a .dot file into cogl-pipeline-debug.c
and it splits the CoglPipelineNode support which is shared between
CoglPipeline and CoglPipelineLayer into cogl-node.c.

Note: cogl-pipeline-layer.c only contains the layer code directly
relating to CoglPipelineLayer objects; it does not contain any
_cogl_pipeline API relating to how CoglPipeline tracks and manipulates
layers.
2011-09-21 17:03:10 +01:00
Robert Bragg
77a7add50e attributes: optimize validation of tex_coord%d_in names
This avoids using sscanf to determine the texture_unit that a
tex_coord%d_in attribute name corresponds to since that was showing high
on profiles. Instead once we know we have a "tex_coord" name then we
can simply use strtoul which is much cheaper and use the returned endptr
we get to verify we have a "_in" suffix after the number.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-21 15:50:13 +01:00
Robert Bragg
d739892a5c primitive: micro optimize primitive allocations
We've started seeing cases where we want to allocate lots of one-shot
primitives per-frame and the cost of allocating primitives becomes
important in this case since it can start being noticeable in profiles.

The main cost for allocating primitives was the GArray allocation
and appending the attributes to the array. This updates the code to
simply over allocate the primitive storage so we can embed the list
of attributes directly in that allocation.

If the user later sets new attributes and there isn't enough embedded
space then a separate slice allocation for the new attributes is made
but still this should be far less costly than using a GArray as before.
Most of the time we would expect when setting new attributes there will
still be the same number of attributes, so the embedded space can simple
be reused.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-21 15:50:08 +01:00
Robert Bragg
791773987c attributes: avoid g_strdup in cogl_attribute_new
Calling g_strdup for attribute names was starting to show up in profiles
due to calling malloc for new string storage so frequently. This avoids
calling g_strdup and calls g_intern_string() instead. For the really
common case names we even avoid the cost of g_intern_string since we
can trivially relate our internal name_id to a static string.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-21 15:39:46 +01:00
Robert Bragg
4c3dadd35e Add a strong CoglTexture type to replace CoglHandle
As part of the on going, incremental effort to purge the non type safe
CoglHandle type from the Cogl API this patch tackles most of the
CoglHandle uses relating to textures.

We'd postponed making this change for quite a while because we wanted to
have a clearer understanding of how we wanted to evolve the texture APIs
towards Cogl 2.0 before exposing type safety here which would be
difficult to change later since it would imply breaking APIs.

The basic idea that we are steering towards now is that CoglTexture
can be considered to be the most primitive interface we have for any
object representing a texture. The texture interface would provide
roughly these methods:

  cogl_texture_get_width
  cogl_texture_get_height
  cogl_texture_can_repeat
  cogl_texture_can_mipmap
  cogl_texture_generate_mipmap;
  cogl_texture_get_format
  cogl_texture_set_region
  cogl_texture_get_region

Besides the texture interface we will then start to expose types
corresponding to specific texture types: CoglTexture2D,
CoglTexture3D, CoglTexture2DSliced, CoglSubTexture, CoglAtlasTexture and
CoglTexturePixmapX11.

We will then also expose an interface for the high-level texture types
we have (such as CoglTexture2DSlice, CoglSubTexture and
CoglAtlasTexture) called CoglMetaTexture. CoglMetaTexture is an
additional interface that lets you iterate a virtual region of a meta
texture and get mappings of primitive textures to sub-regions of that
virtual region. Internally we already have this kind of abstraction for
dealing with sliced texture, sub-textures and atlas textures in a
consistent way, so this will just make that abstraction public. The aim
here is to clarify that there is a difference between primitive textures
(CoglTexture2D/3D) and some of the other high-level textures, and also
enable developers to implement primitives that can support meta textures
since they can only be used with the cogl_rectangle API currently.

The thing that's not so clean-cut with this are the texture constructors
we have currently; such as cogl_texture_new_from_file which no longer
make sense when CoglTexture is considered to be an interface.  These
will basically just become convenient factory functions and it's just a
bit unusual that they are within the cogl_texture namespace.  It's worth
noting here that all the texture type APIs will also have their own type
specific constructors so these functions will only be used for the
convenience of being able to create a texture without really wanting to
know the details of what type of texture you need.  Longer term for 2.0
we may come up with replacement names for these factory functions or the
other thing we are considering is designing some asynchronous factory
functions instead since it's so often detrimental to application
performance to be blocked waiting for a texture to be uploaded to the
GPU.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-21 15:27:03 +01:00
Neil Roberts
dfb7c76567 mingw-fetch-dependencies: Download config.guess and explicitly run it
Previously the instructions were telling the developer to run
./build/config.guess to get the build name to pass to
configure. However that file only exists after running automake so
it's a bit awkward. This patch makes it download config.guess from the
gitweb for automake and just explicitly run it.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-21 12:04:05 +01:00
Neil Roberts
a08c1978cb mingw-fetch-dependencies.sh: Fix a mention of Clutter
The instructions mentioned the Clutter source tree instead of the Cogl
source tree.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-21 11:57:21 +01:00
Neil Roberts
c2721664aa mingw-fetch-dependencies.sh: Don't pass -c to wget
The -c option for wget and -C - option to curl are used to make it
continue the download if the file already exists. The idea was that it
wouldn't waste time downloading the files again if the file already
exists. However this causes problems if the remote file gets larger
because the download will continue from the size of the old file so it
will get corrupt. Instead let's just explicitly check if the file
already exists and avoid calling wget or curl altogether.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-21 11:56:43 +01:00
Flemming Christensen
ee00afd7ba Updated Danish translation 2011-09-21 09:33:03 +02:00
Gabor Kelemen
d47dacfad5 Added Hungarian translation 2011-09-21 02:09:06 +02:00
Robert Bragg
c9d1cd4831 Bump development version to 1.9.1 2011-09-19 19:52:13 +01:00
Robert Bragg
805e2e2755 Post-release version bump to 1.8.1 2011-09-19 19:39:34 +01:00
Robert Bragg
f462fda261 Release 1.8.0 (release) 2011-09-19 19:19:35 +01:00
Robert Bragg
5e761d1aae Updates NEWS for the 1.8.0 release 2011-09-19 19:19:35 +01:00
Robert Bragg
1570169304 mingw: don't fetch mesa_wgl.h + update summary blurb
mesa_wgl.h can no longer be fetched from upstream and since it's no
longer used anyway we don't fetch this any more. This also updates
the blurb printed after fetching dependencies to show how to run
./configure so we pass --enable-wgl not --enable-stub-winsys and
to also pass the -I path for the cogl-cross/include directory which has
the latest gl.h we fetched so the build doesn't try and use the headers
shipped with the mingw toolchain which may be out-of-date.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-19 19:19:35 +01:00
Inaki Larranaga Murgoitio
33646efec3 Added Basque language 2011-09-19 20:01:01 +02:00
Robert Bragg
96ad4436a7 README: s/draw pretty pictures/render/
This tweaks the overview of Cogl to use more technical terminology
instead of saying Cogl is used to "draw pretty pictures".
2011-09-19 17:44:38 +01:00
Robert Bragg
e230a994a2 doc/RELEASING: note that the conformance tests should be run
This documents that `make check` should be run as part of the release
process.
2011-09-19 17:44:21 +01:00
Neil Roberts
8fba6265d2 Port the backface culling test
This ports the backface culling conformance test to work without
Clutter.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-19 16:40:07 +01:00
Neil Roberts
305bc09df6 test-utils: Use a power-of-two size for the FBO
When testing with COGL_DEBUG=disable-npot-textures all of the tests
would fail because the testing infrastructure itself ends up creating
a sliced texture and then trying to use it as a render target. This
just modifies test-utils to use 512x512 for the size of the texture.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-19 16:40:07 +01:00
Neil Roberts
1984fea4b1 cogl-primitives: Don't warn if using sliced textures without multi-tex
cogl_rectangle has some validation code to check whether the first
layer has a sliced texture. If so it will abandon the rest of the
layers and print a warning. However it was even doing this pruning and
displaying the warning if there is only one layer. This patch just
makes it check whether the pipeline actually has more than one layer
before pruning or displaying the warning but it will still fallback to
the multiple quads path.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-19 16:40:07 +01:00