The :clip property still uses ClutterGeometry, which is a very bad
rectangle type. Since we cannot change the type of the property
compatibly, we should introduce a new property using ClutterRect
instead. This also matches the ClutterActor.set_clip() API, which uses a
decomposed rectangle with floating point values, like we do with
set_position() and set_size().
Instead of only relying on the (now) deprecated BinAlignment.FIXED
enumeration value, we just ask the actor if a fixed position has been
explicitly set, under the assumption that if a developer decided to call
set_x(), set_y(), or set_position() on an actor inside a BinLayout then
she wanted the fixed position to be honoured.
This removes the last (proper) use of the BinAlignment enumeration.
The Geometry type is an *awful* representation of a integer rectangle,
as it uses unsigned integers for its size, leading to overflow issues
when unioning and intersecting. We have better rectangle types in
Cairo and Clutter, these days.
When dragging/scrolling using touch events, we want the same behaviour
than for motion events. We need to honor the user's calls to
clutter_stage_set_motion_events_enabled() to deactive event
bubbling/captured sequences on the actor located under the pointer and
just transmit events to the stage/grab actor.
https://bugzilla.gnome.org/show_bug.cgi?id=680751
We need to make sure that ClutterActor::transition-stopped is emitted
after the transition was removed from the actor's list of transitions.
We cannot just remove the TransitionClosure from the hash table that
holds the transitions associated to an actor, and let the
TransitionClosure free function stop the timeline, thus emitting the
::transition-stopped signal - otherwise, stopping the timeline will end
up trying to remove the transition from the hash table, and we'll get
either a warning or a segfault.
Since we know we're removing the timeline anyway, we can emit the signal
ourselves in case the timeline is playing, in both the implicit and
explicit cases.
The :transform property controls the modelview matrix of an actor; it
can be used to set a custom modelview matrix on the actor, as opposed
to the decomposed transformations (rotation, scaling, translation)
provided by the ClutterActor class.
The transitions we create implicitly should be removed from the set of
transitions associated to an actor; the transitions explicitly
associated to an actor, though, have to survive the emission of their
'stopped' signal.
We can remove the update_transition() private method, and move its
functionality inside the create_transition() private method, thereby
removing lots of duplicated code, as well as redundant checks on the
existence of a transition. This will allow handling transition updates
atomically in the future.
Another progress function from the CSS3 Transitions specification, using
a parametrices cubic bezier curve between (0, 0) and (1, 1) with two
control points.
(sadly, no ASCII art can approximate a cubic bezier, so no graph)
The cubic-bezier() progress function comes with a bunch of preset easing
modes: ease, ease-in, ease-out, and ease-in-out, that we can map to
enumeration values.
The CSS3 Transitions specification from the W3C defines the possibility
of using a parametrized step() timing function, with the following
prototype:
steps(n_steps, [ start | end ])
where @n_steps represents the number of steps used to divide an interval
between 0 and 1; the 'start' and 'end' tokens describe whether the value
change should happen at the start of the transition, or at the end.
For instance, the "steps(3, start)" timing function has the following
profile:
1 | x
| |
| x---|
| ' |
| x---' |
| ' |
0 |---' |
Whereas the "steps(3, end)" timing function has the following profile:
1 | x---|
| ' |
| x---' |
| ' |
x---' |
| |
0 | |
Since ClutterTimeline uses an enumeration for controlling the progress
mode, we need additional API to define the parameters of the steps()
progress; for this reason, we need a CLUTTER_STEPS enumeration value,
and a method for setting the number of steps and the value transition
policy.
The CSS3 Transitions spec helpfully also defines a step-start and a
step-end shorthands, which expand to step(1, start) and step(1, end)
respectively; we can provide a CLUTTER_STEP_START and CLUTTER_STEP_END
enumeration values for those.
This patch brings 'enter-event' and 'leave-event' generation for touch
based devices. This leads to adding a new API to retrieve coordinates
of a touch point.
https://bugzilla.gnome.org/show_bug.cgi?id=679797
We use floorf() for the allocation origin, and ceilf() for the
allocation size. Swapping the two introduces rounding errors if
the original allocation is not clamped to the nearest pixel.
This reverts commit 7f6b17bc50.
ClutterLayoutManager implementations should just defer the easing state
set up to the child, and not try to impose a global one.
This reverts commit 793bde9143.
ClutterLayoutManager implementations should just defer the easing state
set up to the child, and not try to impose a global one.
This reverts commit 320fb156b4.
ClutterLayoutManager implementations should just defer the easing state
set up to the child, and not try to impose a global one.
This reverts commit 58a1854b57.
ClutterLayoutManager implementations should just defer the easing state
set up to the child, and not try to impose a global one.
This reverts commit 03ec016faa.
ClutterLayoutManager implementations should just defer the easing state
set up to the child, and not try to impose a global one.
ClutterTexture is full of side effects that have been picked up over the
years; they make improving ClutterTexture harder than necessary, as well
as making subclassing impossible without introducing weird behaviours in
the child classes as well.
Since Clutter 1.10 we have the ClutterImage content type, which is
side-effects free, given that it just paints texture data using the
state of the actor.
Sadly, we still have subclasses of ClutterTexture, both deprecated and
not, so we cannot deprecate ClutterTexture right out; the type and
structures will still be available, like we do for ClutterGroup, but the
whole API should be moved to the deprecated section, waiting for the
time in which we can get rid of it all.
We need an alternative to the translation performed by the anchor point,
one that possibly applies to all three axes and is relative to the
pivot-point.
https://bugzilla.gnome.org/show_bug.cgi?id=677853
For some transformations we need to be able to set the Z component of
the pivot point.
Unlike :pivot-point, the Z coordinate is not normalized because actors
are 2D surfaces.
https://bugzilla.gnome.org/show_bug.cgi?id=677853