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actor: Add ::transition-stopped
The ::transition-stopped signal can be used to get notification of the end of a transition.
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@ -964,6 +964,7 @@ enum
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ALLOCATION_CHANGED,
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TRANSITIONS_COMPLETED,
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TOUCH_EVENT,
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TRANSITION_STOPPED,
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LAST_SIGNAL
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};
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@ -4449,8 +4450,6 @@ clutter_actor_set_rotation_angle (ClutterActor *self,
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_clutter_actor_create_transition (self, pspec, *cur_angle_p, angle);
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else
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_clutter_actor_update_transition (self, pspec, angle);
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clutter_actor_queue_redraw (self);
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}
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/**
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@ -8014,6 +8013,32 @@ clutter_actor_class_init (ClutterActorClass *klass)
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_clutter_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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/**
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* ClutterActor::transition-stopped:
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* @actor: a #ClutterActor
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* @name: the name of the transition
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* @is_finished: whether the transition was finished, or stopped
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*
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* The ::transition-stopped signal is emitted once a transition
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* is stopped; a transition is stopped once it reached its total
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* duration (including eventual repeats), it has been stopped
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* using clutter_timeline_stop(), or it has been removed from the
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* transitions applied on @actor, using clutter_actor_remove_transition().
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*
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* Since: 1.12
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*/
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actor_signals[TRANSITION_STOPPED] =
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g_signal_new (I_("transition-stopped"),
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST | G_SIGNAL_NO_RECURSE |
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G_SIGNAL_NO_HOOKS | G_SIGNAL_DETAILED,
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0,
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NULL, NULL,
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_clutter_marshal_VOID__STRING_BOOLEAN,
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G_TYPE_NONE, 2,
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G_TYPE_STRING,
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G_TYPE_BOOLEAN);
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/**
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* ClutterActor::touch-event:
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* @actor: a #ClutterActor
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@ -18350,6 +18375,11 @@ on_transition_stopped (ClutterTransition *transition,
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{
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ClutterActor *actor = clos->actor;
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ClutterAnimationInfo *info;
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GQuark t_quark;
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gchar *t_name;
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if (clos->name == NULL)
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return;
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/* reset the caches used by animations */
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clutter_actor_store_content_box (actor, NULL);
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@ -18359,6 +18389,9 @@ on_transition_stopped (ClutterTransition *transition,
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info = _clutter_actor_get_animation_info (actor);
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t_quark = g_quark_from_string (clos->name);
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t_name = g_strdup (clos->name);
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/* we take a reference here because removing the closure
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* will release the reference on the transition, and we
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* want the transition to survive the signal emission;
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@ -18368,6 +18401,16 @@ on_transition_stopped (ClutterTransition *transition,
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g_object_ref (transition);
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g_hash_table_remove (info->transitions, clos->name);
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/* we emit the ::transition-stopped after removing the
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* transition, so that we can chain up new transitions
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* without interfering with the one that just finished
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*/
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g_signal_emit (actor, actor_signals[TRANSITION_STOPPED], t_quark,
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t_name,
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TRUE);
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g_free (t_name);
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/* if it's the last transition then we clean up */
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if (g_hash_table_size (info->transitions) == 0)
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{
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@ -18481,6 +18524,9 @@ _clutter_actor_create_transition (ClutterActor *actor,
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TransitionClosure *clos;
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va_list var_args;
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g_assert (pspec != NULL);
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g_assert ((pspec->flags & CLUTTER_PARAM_ANIMATABLE) != 0);
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info = _clutter_actor_get_animation_info (actor);
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/* XXX - this will go away in 2.0
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@ -18559,9 +18605,6 @@ _clutter_actor_create_transition (ClutterActor *actor,
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interval = clutter_interval_new_with_values (ptype, &initial, &final);
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g_value_unset (&initial);
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g_value_unset (&final);
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res = clutter_property_transition_new (pspec->name);
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clutter_transition_set_interval (res, interval);
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@ -18572,22 +18615,45 @@ _clutter_actor_create_transition (ClutterActor *actor,
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clutter_timeline_set_duration (timeline, info->cur_state->easing_duration);
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clutter_timeline_set_progress_mode (timeline, info->cur_state->easing_mode);
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CLUTTER_NOTE (ANIMATION,
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"Created transition for %s:%s (len:%u, mode:%s, delay:%u)",
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_clutter_actor_get_debug_name (actor),
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pspec->name,
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info->cur_state->easing_duration,
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clutter_get_easing_name_for_mode (info->cur_state->easing_mode),
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info->cur_state->easing_delay);
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#ifdef CLUTTER_ENABLE_DEBUG
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{
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gchar *initial_v, *final_v;
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initial_v = g_strdup_value_contents (&initial);
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final_v = g_strdup_value_contents (&final);
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CLUTTER_NOTE (ANIMATION,
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"Created transition for %s:%s "
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"(len:%u, mode:%s, delay:%u) "
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"initial:%s, final:%s",
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_clutter_actor_get_debug_name (actor),
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pspec->name,
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info->cur_state->easing_duration,
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clutter_get_easing_name_for_mode (info->cur_state->easing_mode),
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info->cur_state->easing_delay,
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initial_v, final_v);
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g_free (initial_v);
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g_free (final_v);
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}
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#endif /* CLUTTER_ENABLE_DEBUG */
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/* this will start the transition as well */
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clutter_actor_add_transition (actor, pspec->name, res);
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/* the actor now owns the transition */
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g_object_unref (res);
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g_value_unset (&initial);
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g_value_unset (&final);
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}
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else
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res = clos->transition;
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{
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CLUTTER_NOTE (ANIMATION, "Existing transition for %s:%s",
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_clutter_actor_get_debug_name (actor),
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pspec->name);
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res = clos->transition;
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}
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out:
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if (call_restore)
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@ -18698,6 +18764,11 @@ clutter_actor_remove_transition (ClutterActor *self,
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if (info->transitions == NULL)
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return;
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g_signal_emit (self, actor_signals[TRANSITION_STOPPED],
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g_quark_from_string (name),
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name,
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FALSE);
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g_hash_table_remove (info->transitions, name);
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}
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@ -24,6 +24,7 @@ VOID:OBJECT,PARAM
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VOID:OBJECT,POINTER
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VOID:OBJECT,UINT
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VOID:POINTER
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VOID:STRING,BOOLEAN
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VOID:STRING,BOOLEAN,BOOLEAN
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VOID:STRING,INT
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VOID:UINT
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@ -49,36 +49,37 @@ on_crossing (ClutterActor *actor,
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}
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static void
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on_transition_stopped (ClutterTransition *transition,
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gboolean is_finished,
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ClutterActor *actor)
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on_transition_stopped (ClutterActor *actor,
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const gchar *transition_name,
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gboolean is_finished)
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{
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clutter_actor_save_easing_state (actor);
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clutter_actor_set_easing_duration (actor, 250);
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clutter_actor_set_rotation_angle (actor, CLUTTER_Y_AXIS, 0.0f);
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clutter_actor_restore_easing_state (actor);
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/* disconnect so we don't get multiple notifications */
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g_signal_handlers_disconnect_by_func (actor,
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on_transition_stopped,
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NULL);
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}
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static gboolean
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animate_rotation (ClutterActor *actor,
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ClutterEvent *event)
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{
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ClutterTransition *transition;
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clutter_actor_save_easing_state (actor);
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clutter_actor_set_easing_duration (actor, 1000);
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clutter_actor_set_rotation_angle (actor, CLUTTER_Y_AXIS, 360.0);
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transition = clutter_actor_get_transition (actor, "rotation-angle-y");
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g_signal_connect (transition, "stopped",
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G_CALLBACK (on_transition_stopped),
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actor);
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clutter_actor_restore_easing_state (actor);
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/* get a notification when the rotation-angle-y transition ends */
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g_signal_connect (actor,
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"transition-stopped::rotation-angle-y",
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G_CALLBACK (on_transition_stopped),
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NULL);
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return CLUTTER_EVENT_STOP;
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}
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