Commit Graph

31 Commits

Author SHA1 Message Date
Emmanuele Bassi
7d7372af43 [animation] Move the alpha value to floating point
The current Alpha value is an unsigned integer that can be used
implicitly as a fixed point value. This makes writing an alpha
function overshooting below and above the current range basically
impossible without complicating an already complex code, and
creating weird corner cases.

For this reason, the Alpha value should be defined as a floating
point normalized value, spanning a range between 0.0 and 1.0; in
order to allow overshooting, the valid range is extended one unit
below and one unit above, thus making it -1.0 .. 2.0.

This commit updates the various users of the ClutterAlpha API
and the tests cases.

This commit also removes all the current alpha functions exposed
in the public API.
2009-01-20 16:42:49 +00:00
Neil Roberts
39f4848b93 Fix some *_set functions so they work if the object is the same value
Bug 1392 - behaviour_set_alpha set same alpha twice lead to warning
and destroy the input alpha

The following functions are fixed:

clutter_actor_set_shader
clutter_alpha_set_timeline
clutter_behaviour_set_alpha
clutter_clone_texture_set_parent_texture

They either now reference the new value before destroying the old
value, or just return immediately if the values are the same.
2009-01-05 13:19:40 +00:00
Emmanuele Bassi
21c0c41e51 2008-05-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour.c:
	(clutter_behaviour_remove_all): Disconnect the ::destroy
	handler when removing all actors, to match the behaviour
	of clutter_behaviour_remove().
2008-05-01 09:28:41 +00:00
Emmanuele Bassi
4b0a15c468 2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 891 - assertion failed when test-behave exits

	* clutter/clutter-behaviour.c:
	(remove_actor_on_destroy),
	(clutter_behaviour_apply),
	(clutter_behaviour_remove): Remove the actor if it gets
	destroyed before the behaviour.
2008-04-23 09:46:16 +00:00
Emmanuele Bassi
143be77205 2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-path.c: Move the nice graph and
	description from the Path behaviour...

	* clutter/clutter-behaviour.c: ... to the main Behaviour class.
2008-02-08 15:39:41 +00:00
Emmanuele Bassi
6193beb8be 2007-12-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour.c:
	(clutter_knot_get_type): Use the I_() macro.

	* clutter/clutter-model.[ch]: Make ClutterModel and ClutterModelIter
	abstract classes; also, provide more virtual functions inside the
	ClutterModel vtable, to allow subclasses and language bindings to
	override the entire ClutterModel using other/native data types
	to store the rows.
	
	* clutter/clutter-model-default.[ch]: ClutterModelDefault is a
	default implementation of ClutterModel and ClutterModelIter using
	GSequence.

	* clutter/Makefile.am:
	* clutter/clutter.h: Build glue for ClutterModelDefault.

	* tests/test-model.c: Update for constructor changes.

	* tests/test-shader.c: Fix a typo.
2007-12-14 17:25:55 +00:00
Emmanuele Bassi
454e493197 Fix various compiler warnings
Most of these fixes are simple symbol shadowing issues, like index and the
braindead y0 and y1 extern symbols exported by math.h on GNU libc systems.

There is a masking issue in ClutterTexture which should be checked; I ran
the tests and everything looked fine.

The rest are just unused variables.
2007-07-26 11:04:04 +00:00
Emmanuele Bassi
06c5bf1199 2007-07-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour.h:
	* clutter/clutter-behaviour.c: Rename clutter_behaviour_clear()
	to clutter_behaviour_remove_all() to avoid method clashes in
	bindings.
2007-07-25 13:12:24 +00:00
Emmanuele Bassi
fe11263b84 2007-07-22 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour.[ch]: Rename ClutterBehaviour::apply
	and ClutterBehaviour::remove to ClutterBehaviour::applied and
	ClutterBehaviour::removed respectively, and emit them when the
	behaviour has been applied (or does no longer apply) to an actor.

	(clutter_behaviour_dispose), (clutter_behaviour_finalize),
	(clutter_behaviour_class_init): Move the actor removal to the
	::dispose virtual function, and remove the ::finalize one;
	document the missing properties and signals.

	(clutter_behaviour_clear): Add function to clear a behaviour:
	every actor will be unreffed and the ClutterBehaviour::removed
	signal will be emitted.
2007-07-22 22:30:47 +00:00
Emmanuele Bassi
500d7482b6 Documentation fixes
Various fixes in the API reference build and text.
2007-07-01 16:44:24 +00:00
Matthew Allum
c2236bb72a 2007-06-12 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-alpha.c:
        Remove stray g_debug.

        * clutter/clutter-behaviour-rotate.c:
        Register private class member.

        * clutter/clutter-behaviour.c:
        * clutter/clutter-behaviour.h:
        Add applied and removed signals.

        * Makefile.am:
        * configure.ac:
        * examples/Makefile.am:
        * examples/README:
        * examples/behave.c:
        * examples/slider.c:
        * examples/super-oh.c:
        * examples/test-entry.c:
        * examples/test-text.c:
        * examples/test.c:
        * tests/Makefile.am:
        Remove examples, moving applicable code into tests.
2007-06-12 10:36:28 +00:00
Emmanuele Bassi
1274e52f23 Use g_return_val_if_fail() in clutter_behaviour_is_applied().
Return FALSE if the parameters fail the ISA check, instead of returning void.
2007-04-16 10:25:19 +00:00
Tomas Frydrych
43593ab81f bezier spline behaviours 2007-04-12 12:42:07 +00:00
Matthew Allum
120a489067 2007-03-27 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/Makefile.am:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gles/Makefile.am:
        * clutter/cogl/gles/cogl.c:
        Begin poplulating cogl GLES code.

        * configure.ac:
        * clutter/egl/clutter-event-egl.c:
        * clutter/egl/clutter-stage-egl.c:
        * clutter/egl/clutter-stage-egl.h:
        * clutter/egl/clutter-backend-egl.c:
        * clutter/egl/clutter-backend-egl.h:
        * clutter/egl/clutter-egl.h:
        Add initial EGL/X backend work mostly ported from backend branch.
        Builds but untested as yet.

        * clutter/glx/clutter-stage-glx.c:
        Only include XFixes Header if we have have it.

        * clutter/clutter-behaviour.c: (clutter_behaviour_apply):
        * clutter/clutter-behaviour.h:
        Add clutter_behaviour_is_applied()
2007-03-27 21:09:11 +00:00
Emmanuele Bassi
39720f248b 2007-01-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-group.h: Add public functions
	clutter_group_get_n_children() and clutter_group_get_nth_child().

	* clutter/clutter-behaviour.h:
	* clutter/clutter-behaviour.c: Fix header alignment; fix argument
	name for apidoc.
2007-01-18 12:33:15 +00:00
Emmanuele Bassi
bf376d1aac 2007-01-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-fixed.h: Remove some inline documentation to
	make the header more readable.

	* clutter/clutter-behaviour.c: The actors are store inside a
	GSList and not in a GList, so change the list operations to
	use the right API.
2007-01-18 08:54:10 +00:00
Matthew Allum
c0aa013758 2007-01-16 Matthew Allum <mallum@openedhand.com>
* NEWS:
        Minor tweaks

        * TODO:
        Sync up, mainly with 0.3 todo items

        * clutter/clutter-behaviour.c:
        * clutter/clutter-behaviour.h:
        clutter_behaviour_get_n_actors() / clutter_behaviour_get_nth_actor()
        Additions.

        * clutter/clutter-stage.c: (clutter_stage_realize):
        Experimental (disabled) visual setting code.

        * clutter/clutter-feature.c:
        Check for GL_EXT_texture_rectangle (#198  - Frederick Riss)

        * clutter/clutter-group.c: (clutter_group_allocate_coords):
        Fix for group size allocation (#199 -  Frederick Riss)

        * clutter/clutter-texture.c: (texture_upload_data):
        Fix texture unpacking row length (#197 Frederick Riss)

        * examples/Makefile.am:
        Fix LDADD in build (#196 - Frederick Riss)
2007-01-16 14:19:39 +00:00
Matthew Allum
83700e97c7 2007-01-04 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        Add new set_width/height API calls.
        Tweak scaling by reseting matrix.
        Make set_opactiy() take parent opacity into account.
        Fix clipping.

        * clutter/clutter-alpha.c:
        Add more sine functionality.

        * clutter/clutter-behaviour-opacity.c:
        Dont make a copy of all applied actors but use a foreach()

        * clutter/clutter-behaviour-scale.c:
        Give correct limits to propertys.
        Tweak gravity a little more.
        Update docs.
:
        * clutter/clutter-behaviour.c: (clutter_behaviour_remove):
        Minor warning text change.

        * clutter/clutter-feature.c: (clutter_feature_wait_for_vblank):
        Minor dri ioctl tweak.

        * clutter/clutter-label.c:
        * clutter/clutter-label.h:
        Add new label_full api call.
2007-01-04 19:56:01 +00:00
Emmanuele Bassi
10fbfb1659 2006-12-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework part of the show/hide machinery.  Allow groups sub-classes
	and composite actors to override show_all/hide_all in order to
	decide which children they wish to show/hide.  This means that
	if an actor overrides the default show/hide virtual methods, it'll
	have to chain up to the parent class show/hide.  While we're at it,
	provide the fully recursive clutter_actor_show_all() and
	clutter_actor_hide_all() methods.

	* clutter/clutter-behaviour-path.c: Add apidoc for the ClutterKnot
	functions; add pathological equality case for clutter_knot_equal().

	* clutter/clutter-event.h:
	* clutter/clutter-feature.h:
	* clutter/clutter-behaviour.c:
	* clutter/clutter-behaviour-scale.c:Fix parameters name so that
	gtk-doc doesn't complain.

	* clutter/clutter-actor.c:
	* clutter/clutter-event.c: Add apidoc

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c: Add a clutter_actor_show_all() and a
	clutter_actor_hide_all() functions; provide a mechanism for
	groups and composited actors to programmatically select what to
	show/hide when clutter_actor_show_all() and clutter_actor_hide_all()
	are called.  If you are overriding the ClutterActor::show or
	the ClutterActor::hide virtual methods you should chain up with
	the parent class.

	* clutter/clutter-group.c: Override show_all and hide_all and
	recursively show/hide every child inside the group;
	clutter_group_show_all() and clutter_group_hide_all() remain as non
	recursive versions of clutter_actor_show_all() and
	clutter_actor_hide_all() (maybe we should rename them in order
	to avoid name clashes with the bindings).

	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c: Chain up with parent class show
	and hide vfuncs.

	* clutter/clutter-clone-texture.h:
	* clutter/clutter-clone-texture.c: Provide API for changing the
	parent texture of a clone texture actor.

	* examples/behave.c:
	* examples/super-oh.c:
	* examples/test.c: Use clutter_actor_show_all() instead of
	clutter_group_show_all().
2006-12-12 20:20:04 +00:00
Emmanuele Bassi
aa623df78f 2006-12-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour.h: Add a function prototype
	for the foreach function: we need something more specific
	than GFunc; add clutter_behaviour_get_actors(), used to
	get a list of the actors.

	* clutter/clutter-behaviour.c: Add debugging notes; add
	a warning for behaviour implementations missing the
	alpha_notify vfunc; add api documentation

	* clutter/clutter-behaviour-opacity.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-behaviour-scale.c: Reimplement the
	alpha_notify functions using the new foreach function
	and, where possible, by directly iterating on the
	actors: this shaves off the number of recalculations
	of the property/alpha values, and the number of
	functions.
2006-12-08 16:12:52 +00:00
Emmanuele Bassi
f83ffa3520 2006-12-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h: Add our own READABLE,
	WRITABLE and READWRITE paramspec flags, declaring the
	string components of the properties GParamSpec as static;
	this should shave off some bytes in the memory footprint
	and avoid relocations.

	* clutter/clutter-actor.c:
	* clutter/clutter-behaviour.c:
	* clutter/clutter-behaviour-opacity.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-behavuour-scale.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-label.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-timeline.c: Use the CLUTTER_PARAM_*
	macros we just added.

	* clutter/clutter-behaviour-scale.c: Add properties for
	the scale begin, scale end and gravity parameters.

	* clutter/clutter-behaviour-path.h: Mark the ClutterKnot
	memory management functions as public (for the bindings),
	since we use the slice allocator for copying knots around;
	add a clutter_knot_equal() function.

	* clutter/clutter-behaviour-path.c:
	(node_distance): Use clutter_knot_equal() as a fast path
	to avoid the sqrt() in case the nodes we are using are
	at the same position.
	(path_total_length): Additional check on the existence
	of the next node.

	* examples/behave.c: Do not leak the ClutterBehaviour
	objects around.
2006-12-04 16:26:35 +00:00
Emmanuele Bassi
28d83d3c1a 2006-12-03 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.h: Clean up.

	* clutter/clutter-texture.c: Typo fix in the name
	of ClutterTextureTileDimension.

	* clutter/clutter-behaviour.c: Allow passing NULL
	to clutter_behaviour_set_alpha() (as we pass NULL
	in the finalize process).
2006-12-03 18:34:41 +00:00
Emmanuele Bassi
237496fa75 2006-11-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-path.h:
	* clutter/clutter-behaviour-path.c: Add a "knot-reached" signal,
	which is emitted when the path reaches a node in the nodes list;
	flesh out the documentation a bit; sync the parameters names
	so that gtk-doc doesn't complain about missing stuff.

	* clutter/clutter-behaviour.h:
	* clutter/clutter-behaviour.c: Add the alpha value to the
	ClutterBehaviour::alpha_notify vfunc, so you don't have to
	get the value from the alpha inside the behaviour implementations;
	add more documentation.

	* clutter/clutter-alpha.c: Flesh out the description.

	* clutter/clutter-actor.h: Update the header.

	* clutter/clutter-behaviour-opacity.c:
	* clutter/clutter-behaviour-scale.c: Update docs.
2006-11-17 18:45:31 +00:00
Emmanuele Bassi
3f62c72d07 2006-11-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-alpha.h:
	* clutter/clutter-alpha.c: ClutterAlpha is an initially
	floating object, as it makes sense only when bound to
	a ClutterBehaviour; add checks for public API.

	* clutter/clutter-behaviour.h:
	* clutter/clutter-behaviour.c: Remove the ClutterBehaviour
	constructor: ClutterBehaviour is an abstract class which
	must be implemented by subclassing; add checks for public
	API; unref the actors on finalize; sink the ClutterAlpha
	object.

	* clutter/clutter-behaviours.h: ClutterKnot is a boxed
	type: add the _get_type() function declaration and the
	type macro.
2006-11-14 14:12:56 +00:00
Matthew Allum
ddab271272 2006-10-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-alpha.h:
        * clutter/clutter-behaviour.c:
        * clutter/clutter-behaviour.h:
        * clutter/clutter-behaviours.c:
        * clutter/clutter-behaviours.h:
        * examples/behave.c:
        Behaviours now only 'driven' by ClutterAlpha, not any object/prop.
        Add simple Clutter path behaviour.
2006-10-22 23:33:14 +00:00
Emmanuele Bassi
4dea33e123 revert changes 2006-09-08 20:57:31 +00:00
Emmanuele Bassi
ba32170d94 creating a branch for experimenting with the behaviour API 2006-09-08 20:52:38 +00:00
Jorn Baayen
9f81571737 2006-08-29 Jorn Baayen <jorn@openedhand.com>
* clutter/clutter-behaviour.c: (_clutter_behaviour_finalize),
	(_clutter_behaviour_set_property),
	(_clutter_behaviour_get_property), (clutter_behaviour_class_init),
	(clutter_behaviour_init), (clutter_behaviour_apply),
	(clutter_behaviour_remove), (clutter_behaviour_remove_all),
	(clutter_behaviour_actors_foreach):
	* clutter/clutter-behaviour.h:
	* clutter/clutter-behaviours.c:
	(clutter_behaviour_property_change),
	(clutter_behaviour_opacity_dispose),
	(clutter_behaviour_opacity_finalize),
	(clutter_behaviour_opacity_class_init),
	(clutter_behaviour_opacity_init):
	* clutter/clutter-behaviours.h:
	* clutter/clutter-marshal.list:
	* examples/behave.c: (main):

	Behaviours track generic GObject properties.

	* clutter/clutter-video-texture.h:

	Remove signal prototypes - they are already specified in
	clutter-media.h.
2006-08-29 13:20:29 +00:00
Jorn Baayen
bc3d914ccd 2006-08-28 Jorn Baayen <jorn@openedhand.com>
* clutter/Makefile.am:
	* clutter/clutter-alpha.c:
	* clutter/clutter-alpha.h:
	* clutter/clutter-behaviours.c:
	(clutter_behaviour_opacity_dispose),
	(clutter_behaviour_opacity_init),
	(clutter_behaviour_opacity_frame_foreach),
	(clutter_behaviour_opacity_frame):
	* clutter/clutter-behaviours.h:
	* clutter/clutter-timeline.c: (clutter_timeline_class_init):
	* clutter/clutter-timeline.h:
	* clutter/clutter.h:
	* examples/behave.c: (main):

	Separate alpha calculation into its own class.

	* clutter/clutter-behaviour.c: (clutter_behaviour_set_timelime):

	Correct NULL check.
2006-08-28 17:11:15 +00:00
Matthew Allum
2c41d38fed 2006-08-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-behaviour.c:
        * clutter/clutter-behaviour.h:
        * clutter/clutter-behaviours.c:
        * clutter/clutter-timeline.c:
        * clutter/clutter-timeline.h:
        * clutter/clutter.h:
        Make basic behaviour infrastructure actually work.

        * examples/Makefile.am:
        * examples/behave.c:
        Add a simple behaviour demo/test

        * clutter/clutter-media.c: (clutter_media_set_volume):
        Actuall set volume rather than position..   (Fixes #141)
2006-08-15 20:28:41 +00:00
Matthew Allum
c13b025083 2006-08-14 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-behaviour.c:
        * clutter/clutter-behaviour.h:
        * clutter/clutter-behaviours.c:
        * clutter/clutter-behaviours.h:
        * clutter/clutter-timeline.c:
        * clutter/clutter-timeline.h:
        Add very initial new behaviour functionality.

        * clutter/clutter-stage.c:
        * clutter/clutter-main.c:
        * clutter/clutter-actor.c:
        Improve clipping using stencil test rather than scissor check.
        ( Should now handle rotated clips etc ).

        * clutter/clutter-group.c: (clutter_group_paint):
        Fix typo on position check.
2006-08-13 23:55:52 +00:00