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2007-07-22 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour.[ch]: Rename ClutterBehaviour::apply and ClutterBehaviour::remove to ClutterBehaviour::applied and ClutterBehaviour::removed respectively, and emit them when the behaviour has been applied (or does no longer apply) to an actor. (clutter_behaviour_dispose), (clutter_behaviour_finalize), (clutter_behaviour_class_init): Move the actor removal to the ::dispose virtual function, and remove the ::finalize one; document the missing properties and signals. (clutter_behaviour_clear): Add function to clear a behaviour: every actor will be unreffed and the ClutterBehaviour::removed signal will be emitted.
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ChangeLog
16
ChangeLog
@ -1,3 +1,19 @@
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2007-07-22 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-behaviour.[ch]: Rename ClutterBehaviour::apply
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and ClutterBehaviour::remove to ClutterBehaviour::applied and
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ClutterBehaviour::removed respectively, and emit them when the
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behaviour has been applied (or does no longer apply) to an actor.
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(clutter_behaviour_dispose), (clutter_behaviour_finalize),
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(clutter_behaviour_class_init): Move the actor removal to the
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::dispose virtual function, and remove the ::finalize one;
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document the missing properties and signals.
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(clutter_behaviour_clear): Add function to clear a behaviour:
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every actor will be unreffed and the ClutterBehaviour::removed
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signal will be emitted.
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2007-07-21 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-event.c:
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@ -158,8 +158,8 @@ enum
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};
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enum {
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APPLY,
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REMOVE,
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APPLIED,
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REMOVED,
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LAST_SIGNAL
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};
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@ -170,18 +170,15 @@ static guint behave_signals[LAST_SIGNAL] = { 0 };
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CLUTTER_TYPE_BEHAVIOUR, \
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ClutterBehaviourPrivate))
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static void
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clutter_behaviour_finalize (GObject *object)
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static void
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clutter_behaviour_dispose (GObject *gobject)
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{
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ClutterBehaviour *self = CLUTTER_BEHAVIOUR (object);
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ClutterBehaviour *self = CLUTTER_BEHAVIOUR (gobject);
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clutter_behaviour_set_alpha (self, NULL);
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/* FIXME: Should we also emit remove signals here ? */
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g_slist_foreach (self->priv->actors, (GFunc) g_object_unref, NULL);
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g_slist_free (self->priv->actors);
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clutter_behaviour_clear (self);
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G_OBJECT_CLASS (clutter_behaviour_parent_class)->finalize (object);
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G_OBJECT_CLASS (clutter_behaviour_parent_class)->dispose (gobject);
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}
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static void
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@ -190,9 +187,7 @@ clutter_behaviour_set_property (GObject *object,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterBehaviour *behaviour;
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behaviour = CLUTTER_BEHAVIOUR(object);
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ClutterBehaviour *behaviour = CLUTTER_BEHAVIOUR (object);
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switch (prop_id)
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{
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@ -211,11 +206,8 @@ clutter_behaviour_get_property (GObject *object,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterBehaviour *behaviour;
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ClutterBehaviourPrivate *priv;
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behaviour = CLUTTER_BEHAVIOUR(object);
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priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behaviour);
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ClutterBehaviour *behaviour = CLUTTER_BEHAVIOUR (object);
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ClutterBehaviourPrivate *priv = behaviour->priv;
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switch (prop_id)
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{
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@ -241,23 +233,32 @@ clutter_behaviour_class_init (ClutterBehaviourClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = clutter_behaviour_finalize;
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object_class->dispose = clutter_behaviour_dispose;
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object_class->set_property = clutter_behaviour_set_property;
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object_class->get_property = clutter_behaviour_get_property;
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/**
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* ClutterBehaviour:alpha:
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*
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* The #ClutterAlpha object used to drive this behaviour. A #ClutterAlpha
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* object binds a #ClutterTimeline and a function which computes a value
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* (the "alpha") depending on the time. Each time the alpha value changes
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* the alpha-notify virtual function is called.
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*
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* Since: 0.2
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*/
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g_object_class_install_property (object_class,
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PROP_ALPHA,
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g_param_spec_object ("alpha",
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"Alpha",
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"Alpha Object to drive the behaviour",
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CLUTTER_TYPE_ALPHA,
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G_PARAM_CONSTRUCT |
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CLUTTER_PARAM_READWRITE));
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klass->alpha_notify = clutter_behaviour_alpha_notify_unimplemented;
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/**
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* ClutterBehaviour::apply:
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* ClutterBehaviour::applied:
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* @behaviour: the #ClutterBehaviour that received the signal
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* @actor: the actor the behaviour was applied to.
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*
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@ -266,29 +267,29 @@ clutter_behaviour_class_init (ClutterBehaviourClass *klass)
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*
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* Since: 0.4
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*/
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behave_signals[APPLY] =
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g_signal_new ("apply",
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behave_signals[APPLIED] =
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g_signal_new ("applied",
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G_OBJECT_CLASS_TYPE (object_class),
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G_SIGNAL_RUN_FIRST,
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G_STRUCT_OFFSET (ClutterBehaviourClass, apply),
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G_STRUCT_OFFSET (ClutterBehaviourClass, applied),
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NULL, NULL,
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clutter_marshal_VOID__OBJECT,
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G_TYPE_NONE, 1,
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CLUTTER_TYPE_ACTOR);
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/**
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* ClutterBehaviour::remove:
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* ClutterBehaviour::removed:
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* @behaviour: the #ClutterBehaviour that received the signal
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* @actor: the actor added to the group
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* @actor: the removed actor
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*
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* The ::remove signal is emitted each time an actor has been removed
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* from the group
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* The ::removed signal is emitted each time a behaviour is not applied
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* to an actor anymore.
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*
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*/
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behave_signals[REMOVE] =
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g_signal_new ("remove",
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behave_signals[REMOVED] =
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g_signal_new ("removed",
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G_OBJECT_CLASS_TYPE (object_class),
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G_SIGNAL_RUN_FIRST,
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G_STRUCT_OFFSET (ClutterBehaviourClass, remove),
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G_STRUCT_OFFSET (ClutterBehaviourClass, removed),
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NULL, NULL,
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clutter_marshal_VOID__OBJECT,
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G_TYPE_NONE, 1,
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@ -320,10 +321,14 @@ void
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clutter_behaviour_apply (ClutterBehaviour *behave,
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ClutterActor *actor)
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{
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ClutterBehaviourPrivate *priv;
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g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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if (g_slist_find (behave->priv->actors, actor))
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priv = behave->priv;
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if (g_slist_find (priv->actors, actor))
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{
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g_warning ("The behaviour of type %s already applies "
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"to the actor of type %s",
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@ -332,11 +337,9 @@ clutter_behaviour_apply (ClutterBehaviour *behave,
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return;
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}
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g_object_ref (actor);
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priv->actors = g_slist_prepend (priv->actors, g_object_ref (actor));
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g_signal_emit (behave, behave_signals[APPLY], 0, actor);
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behave->priv->actors = g_slist_prepend (behave->priv->actors, actor);
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g_signal_emit (behave, behave_signals[APPLIED], 0, actor);
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}
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/**
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@ -348,7 +351,7 @@ clutter_behaviour_apply (ClutterBehaviour *behave,
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*
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* Return value: TRUE if actor has behaviour. FALSE otherwise.
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*
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* Since: 0.3
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* Since: 0.4
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*/
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gboolean
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clutter_behaviour_is_applied (ClutterBehaviour *behave,
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@ -374,10 +377,14 @@ void
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clutter_behaviour_remove (ClutterBehaviour *behave,
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ClutterActor *actor)
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{
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ClutterBehaviourPrivate *priv;
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g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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if (!g_slist_find (behave->priv->actors, actor))
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priv = behave->priv;
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if (!g_slist_find (priv->actors, actor))
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{
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g_warning ("The behaviour of type %s is not applied "
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"to the actor of type %s",
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@ -386,11 +393,11 @@ clutter_behaviour_remove (ClutterBehaviour *behave,
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return;
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}
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priv->actors = g_slist_remove (priv->actors, actor);
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g_signal_emit (behave, behave_signals[REMOVED], 0, actor);
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g_object_unref (actor);
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g_signal_emit (behave, behave_signals[REMOVE], 0, actor);
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behave->priv->actors = g_slist_remove (behave->priv->actors, actor);
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}
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/**
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@ -473,7 +480,7 @@ clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
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*
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* Since: 0.2
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*/
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ClutterAlpha*
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ClutterAlpha *
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clutter_behaviour_get_alpha (ClutterBehaviour *behave)
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{
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g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR (behave), NULL);
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@ -567,7 +574,7 @@ clutter_behaviour_set_alpha (ClutterBehaviour *behave,
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* @behave: a #ClutterBehaviour
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*
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* Retrieves all the actors to which @behave applies. It is not recommended
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* derived classes use this in there alpha notify method but use
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* for derived classes to use this in there alpha notify method but use
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* #clutter_behaviour_actors_foreach as it avoids alot of needless allocations.
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*
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* Return value: a list of actors. You should free the returned list
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@ -578,13 +585,44 @@ clutter_behaviour_set_alpha (ClutterBehaviour *behave,
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GSList *
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clutter_behaviour_get_actors (ClutterBehaviour *behave)
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{
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ClutterBehaviourPrivate *priv;
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GSList *retval, *l;
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g_return_val_if_fail (CLUTTER_BEHAVIOUR (behave), NULL);
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priv = behave->priv;
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retval = NULL;
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for (l = behave->priv->actors; l != NULL; l = l->next)
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for (l = priv->actors; l != NULL; l = l->next)
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retval = g_slist_prepend (retval, l->data);
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return g_slist_reverse (retval);
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return retval;
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}
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/**
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* clutter_behaviour_clear:
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* @behave: a #ClutterBehaviour
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*
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* Removes every actor from the list that @behave holds.
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*
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* Since: 0.4
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*/
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void
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clutter_behaviour_clear (ClutterBehaviour *behave)
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{
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ClutterBehaviourPrivate *priv;
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GSList *l;
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g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
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priv = behave->priv;
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for (l = priv->actors; l != NULL; l = l->next)
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{
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ClutterActor *actor = l->data;
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g_signal_emit (behave, behave_signals[REMOVED], 0, actor);
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g_object_unref (actor);
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}
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g_slist_free (priv->actors);
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priv->actors = NULL;
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}
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@ -112,9 +112,9 @@ struct _ClutterBehaviourClass
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void (*alpha_notify) (ClutterBehaviour *behave,
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guint32 alpha_value);
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void (*apply) (ClutterBehaviour *behave,
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void (*applied) (ClutterBehaviour *behave,
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ClutterActor *actor);
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void (*remove) (ClutterBehaviour *behave,
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void (*removed) (ClutterBehaviour *behave,
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ClutterActor *actor);
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/* padding, for future expansion */
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@ -142,9 +142,9 @@ GSList * clutter_behaviour_get_actors (ClutterBehaviour *beh
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ClutterAlpha *clutter_behaviour_get_alpha (ClutterBehaviour *behave);
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void clutter_behaviour_set_alpha (ClutterBehaviour *behave,
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ClutterAlpha *alpha);
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gboolean clutter_behaviour_is_applied (ClutterBehaviour *behave,
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ClutterActor *actor);
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gboolean clutter_behaviour_is_applied (ClutterBehaviour *behave,
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ClutterActor *actor);
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void clutter_behaviour_clear (ClutterBehaviour *behave);
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G_END_DECLS
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