Commit Graph

7876 Commits

Author SHA1 Message Date
Niels De Graef
768ec7b0c1 clutter/stage-view: Properly chain up finalize
Fix a silly copy-paste mistake. Since `GObject` is the parent class,
chaining up to `dispose()` from within your `finalize()`
implementation just leads to a little memory leak and nothing worse.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2799>
2023-01-22 18:49:15 +01:00
Carlos Garnacho
9e0b5b1886 clutter: Avoid string translation to find text direction
Use Pango and Harfbuzz for the task, getting the default language,
then its scripts, then their directions. We pick the first valid
horizontal direction, resorting to LTR as a fallback.

Related: https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/5385
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2780>
2023-01-13 11:46:13 +00:00
Daniel van Vugt
a09b5ecd7a clutter/frame-clock: Remove extraneous whitespace
It's causing code review warnings whenever another MR tries to change
the same source file.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2784>
2023-01-06 17:27:14 +08:00
Bilal Elmoussaoui
6aeb9eef4e clutter: Add keyval helpers
Infrastructure for adding meta_accelerator_name

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2407>
2022-12-22 15:13:54 +01:00
Bilal Elmoussaoui
8207df77e8 clutter: Generate keynames table
Infrastructure to provide a meta_accelerator_name and
avoid libmutter clients from depending on GTK for that.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2407>
2022-12-22 15:13:54 +01:00
Bilal Elmoussaoui
c710f14cc5 core: Replace gtk_get_default_locale usage
Clutter has an API to get the text direction but used to depend
on gtk3's translation domain. In order to avoid broken i18n
in case gtk3 is not installed, move the transtalable string to
clutter itself.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2407>
2022-12-22 15:13:54 +01:00
Michel Dänzer
a16df485db clutter: Reduce default clutter_max_render_time_constant_us to 1000
Now that dynamic max render time uses a new algorithm and takes dispatch
lateness into account, this seems worth a shot. We'll see how it works
out in the wild.

The net result compared to before these changes is still slightly higher
(by ~0.5 ms) minimum latency for me, as measured by
weston-presentation-shm. It should be less vulnerable to frame drops
though.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2500>
2022-12-17 23:45:19 +00:00
Michel Dänzer
ca341ef1ea frame-clock: Simplify dynamic max render time calculation
Store only two values per kind of duration: The short term and long term
maximum.

The short term maximum is updated in each frame clock dispatch. The long
term maximum is updated at most once per second: If the short term
maximum is higher, the long term maximum is updated to match it.
Otherwise, a fraction of the delta between the two maxima is subtracted
from the long term maximum.

Compared to the previous algorithm:

* The calculcations are simpler.
* The calculated max render time has a slow exponential drop-off (by at
  most a few milliseconds every second) instead of potentially abruptly
  dropping after as few as 16 frames.

This should fix https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4830
since the short term maximum should always include a sample from the
clock's second tick.

v2:
* Use divisor 2 instead of 4.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2500>
2022-12-17 23:45:19 +00:00
Michel Dänzer
99850f4645 clutter/frame-clock: Use dispatch lateness for dynamic max render time
Dispatch lateness is the difference between when we wanted frame clock
dispatch to run and when it actually started running. This can be up to
1ms even under normal circumstances due to process scheduling
granularity, or even higher under load.

This keeps track of dispatch lateness of the last 16 frame clock
dispatches, and incorporates the maximum into the dynamic render time
estimate.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2500>
2022-12-17 23:45:19 +00:00
Jonas Ådahl
71371750d2 clutter/input-device: Remove backend property
It will conflict with a MetaInputDevice property that'll have the same
name.

Wasn't set by the native backend anyway, so probably harmless.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2718>
2022-12-17 13:52:51 +00:00
Robert Mader
cef925c37f clutter/actor: Make is_effectively_on_stage_view() match has_mapped_clones()
The clone handling did not take certain cases into consideration,
thus copy over some extra checks from `has_mapped_clones()`,
ensuring consistent behavior.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2671>
2022-12-16 16:27:33 +00:00
Jonas Ådahl
a897542876 clutter/actor: Stop transitions in children when removing
When we remove a child, we stop its transitions (animations), but we
didn't stop animations on grand children. What we did, however, was to
clear the stage views of the grand children, and this caused a bunch of
orphaned transitions (ClutterTimeline) and accompanied warnings.

Make it so that if we stop transitions, and clear stage views, also stop
transitions for the grand children. Detached children don't have a way
to continue animating anyway, since they have no stage view (thus frame
clock) to be driven by.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2716>
2022-11-25 10:26:52 +00:00
Jonas Dreßler
61cc31c3ce clutter/actor: Show on all stage-views when actors have no allocation
When a badly behaving ClutterActor implementation manages to invalidate
the allocation after the layout phase and before painting, we have no
idea where the actor should be painted without running the whole layout
machinery again.

For paint volumes in this case we pretend the actor covers the whole
stage and queue full-stage redraws. When updating stage-views, we're
also handling this case, but not in the most graceful way. Just like
with paint volumes, we should assume an actor without a valid allocation
is simply everywhere, so set priv->stage_views to all available stage
views in that case.

Related: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6054
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2694>
2022-11-25 10:06:14 +00:00
Jonas Dreßler
fe01e423a3 clutter/stage: Always queue events in _clutter_stage_queue_event()
We've been sending all events to clients immediately for quite some time
now, so this is only really impacting the Clutter scene graph, not
clients anymore.

That makes this behavior a somewhat unnecessary optimization (it was
useful at the time it was added, but it's not anymore), which will only
make our lives harder when we actually expect an event to be queued
(eg. in tests), so remove it.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2697>
2022-11-22 20:31:42 +00:00
Bilal Elmoussaoui
bb5af3a6bd g-i: Drop unneeded since/stability annotations
They are no longer useful since the merge of cogl inside mutter

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2708>
2022-11-22 13:32:52 +01:00
Jonas Dreßler
4fa1dab918 clutter/main: Refactor to remove devices in a single place
As suggested by Carlos in a review of this MR, refactor the logic of
clutter_do_event() to have both adding and removing of devices from the
devices list in a single place.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2696>
2022-11-21 16:51:00 +00:00
Jonas Dreßler
edc226a04d clutter: Process device removing events immediately when they come in
Having the stage device list be responsible for delivering the
same events twice (first immediately to clients, then later to Clutter)
was expected to be tricky, a sneaky problem with it right now is the
following case:

While collecting events for a stage update cycle, we get three touch
events from the backend: TOUCH_BEGIN(seq=1) -> TOUCH_END(seq=1) ->
TOUCH_BEGIN(seq=1)

What we do right now when we see a TOUCH_BEGIN event is adding a device
to the stage right when it comes in from the backend. And when we see
a TOUCH_END, we remove the device from the stage not immediately but
only after it went through the queue.

In the case of the three events mentioned above, with the current
behavior, this will happen when they come in from the backend:

- TOUCH_BEGIN(seq=1): device gets added to the stage with seq 1, event
 gets queued
- TOUCH_END(seq=1): Nothing happens, event gets queued
- TOUCH_BEGIN(seq=1): we try to add device to the stage, but seq 1 is
 already there, event gets queued

Now when we go through the queue and see the TOUCH_END, the device with
seq 1 gets removed, but on the subsequent TOUCH_BEGIN, we won't add a
new device, so this event (and all events with seq=1 that are still in
the queue) is now ignored by Clutter because it has no device.

What we want to do here is to cut short once the TOUCH_END event comes
in: Process queued events immediately and make sure the device is
removed from the stage list before a new device can be added. Same goes
for any other events that will lead to devices getting removed.

Small note: Since this leads to clutter_stage_get_device_actor()
returning NULL, I was wondering why we never crash because of this:
Turns out _clutter_actor_handle_event() handles self = NULL just fine
without crashing...

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2696>
2022-11-21 16:51:00 +00:00
Jonas Dreßler
874a5a6d58 clutter: Also handle DEVICE_REMOVED events filtered out by event filter
With commit 6c17aa66c6 we made sure no
stale device entries might land in the stage device list. The same can
happen for pointer devices too in theory, in practice we never really
filter them out, but it's good to handle them here anyway.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2696>
2022-11-21 16:51:00 +00:00
Jonas Dreßler
2d85e84136 clutter: Move check for device type into remove_device_for_event()
We'll call this function from a few more places for the
CLUTTER_DEVICE_REMOVED case, so move the check for which devices are
valid into the function itself to avoid having to check everywhere.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2696>
2022-11-21 16:51:00 +00:00
Carlos Garnacho
c28ab9a5c1 clutter: Add clutter_input_device_get_dimensions()
This will be used to know the size of touchscreens and tablets
by poking the backends about it. This is intended to replace code
using udev nowadays.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2617>
2022-11-09 10:46:55 +00:00
Carlos Garnacho
3ca78fa44a clutter: Add capability flags for trackpoints and trackballs
The detection of these devices is nowadays scattered around using
udev. Add these capabilities so that we can move this detection to
seats.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2617>
2022-11-09 10:46:55 +00:00
Jonas Dreßler
c40feb33fa clutter/actor: Remove outdated comment
Updating of the paint volume used for culling these days happens
during the finish-layout stage, not while painting. Also we have
geometry-based, not paint-based picking anymore.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
0aba87308a clutter/actor: Clarify things about the last painted paint volume a bit
Rename the `last_paint_volume` to `visible_paint_volume`: That avoids
confusion with the `had_effects_on_last_paint_volume_update` flag and
also makes it clear that this paint volume is the currently visible one.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
675321a2e5 clutter/actor: Rename paint_volume_valid to has_paint_volume for clarity
Rename the paint_volume_valid flag to has_paint_volume in order to
better reflect what it's for.

The name "paint_volume_valid" implies that the paint volume can be
invalidated and thus sounds like it's involved with some kind of
caching. The flag that's actually involved with caching is
"needs_paint_volume_update", while "paint_volume_valid" is only meant to
store whether the actor has a paint volume to work with.

So rename paint_volume_valid to has_paint_volume to avoid confusion
about which flag is used for caching.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
66d8f51da1 clutter/actor: Refactor updating of the paint volume
For clarity and for further improvements, introduce a separate function
to update the paint volume instead of doing that inside
_clutter_actor_get_paint_volume_mutable().

Also add a FIXME comment for a possible bug I noticed while working on
it.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
2541979f8e clutter/text: Replace cached paint volume with the one cached by actor
Since ClutterActor now properly caches its paint volume and ClutterText
tries hard to invalidate its own cached paint volume on every redraw
anyway (that's more often than ClutterActor invalidates its own paint
volume), we can simply rely on the caching of the paint volume done by
ClutterActor and invalidate that on every redraw.

So remove the private cached paint volume from ClutterText and all its
invalidation machinery.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
830561405c clutter/actor: Clean up real_get_paint_volume() a bit
We can get rid of an indentation level and the "ret" variable here and
instead simply early-return when we need to.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
93ba039b90 clutter/paint-volume: Mark a paint volume argument as const
The function _clutter_paint_volume_get_stage_paint_box() actually
doesn't modify the paint volume that's passed to it, so make that a bit
more clear by passing a const paint volume as the argument.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
692a8a4d93 clutter/actor: Remove get_default_paint_volume() API
These days it's possible to chain up into the default get_paint_volume()
implementation again, which renders
clutter_actor_get_default_paint_volume() unnecessary. So remove that
function and move clutter_actor_update_default_paint_volume() back into
real_get_paint_volume() where it belongs.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
7e7a639cc5 clutter/actor: Avoid some stage view updates
We traverse the whole screnegraph anyway these days in finish_layout(),
so no need for the whole "set the flag on parents even though we don't
need it" dance anymore.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2667>
2022-10-18 18:43:36 +00:00
Carlos Garnacho
714f01048e clutter: Demote the new clutter_stage_grab() precondition check
There do indeed seem to be places in our own code that trigger grabs on
actors before they are realized. It was not the intention to change the
practical preconditions for GNOME 43, so make it an even lower minimum
that every caller ought to match: That the actor is attached to the stage.

Further constraining of these preconditions will have to wait until
branching for new development.

Fixes: 9c79c7234 (clutter: Only allow grabs to be created on realized actors)
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2670>
2022-10-18 17:57:42 +02:00
Carlos Garnacho
9c79c72341 clutter: Only allow grabs to be created on realized actors
The bare minimum that we can ask to an actor before creating a grab
on it is that it is realized (and thus, attached to the stage). Bail
out if that is not the case when creating a grab.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2669>
2022-10-18 12:16:37 +02:00
Carlos Garnacho
e3df7b3384 clutter: Undo actor grabs along with ::unrealize
If an actor is being unrealized or otherwise unparented, it's a good
indication that its grabs are now stale and possibly harmful. Ensure
these are dropped when the actor is unparented.

This is now an unlikely event, since there is code to also dismiss
grabs when a visible grabbed actor goes unmapped. But that may be
prevented from happening, or the ordering of circumstances allow a
grab to be created and an actor destroyed without going unmapped
first. This grab dismission on unmap stays as it matches the UI-level
expectatives that an actor must be visible to be grabbed.

Related: https://gitlab.gnome.org/GNOME/mutter/-/issues/2475
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2669>
2022-10-18 12:16:22 +02:00
Robert Mader
07ec482e28 clutter/actor: Do not report hidden actors as present on stage view
The stage view list does not get updated when an actor gets hidden in
order to avoid unnecessary work, such as scale changes. However, we
still want `is_effectively_on_stage_view` to report `FALSE` in this
case.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2662>
2022-10-15 21:45:10 +02:00
Florian Müllner
62fd18030f clutter/text: Add missing property getter/setter
The :input-purpose and :input-hints properties were added without
actually handling the get/set operations, whoops.

All code uses the (working) methods, so this only fixes expectations,
not an actual bug :-)

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2659>
2022-10-14 13:21:38 +02:00
Jonas Ådahl
85ef0d1a46 compositor-view/native: Check that the actor covers the the view
If we have a window that match the size (i.e. will pass the "fits
framebuffer" low level check), that doesn't mean it matches the
position. For example, if we have two monitors 2K monitors, with two 2K
sized windows, one on monitor A, and one on monitor both monitor A and
B, overlapping both, if the latter window is above the former, it'll end
up bing scanned out on both if it ends up fitting all the other
requirements.

Fix this by checking that the paint box matches the stage view layout,
as that makes sure the actor we're painting isn't just partially on the
right view.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2387
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2624>
2022-09-20 18:47:06 +00:00
Ivan Molodetskikh
7972594d26 clutter/frame-clock: Fix dispatch lateness trace text
It was unfortunately broken by a variable overwrite in
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2161.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2630>
2022-09-20 18:18:25 +00:00
Dor Askayo
01846ffd91 clutter/frame-clock: Simplify early presented event handling
A few calculations and assignments are done unnecessarily when the
last next presentation time is invalid. This increases the cognitive
complexity of the function for no reason.

No change in behavior.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2486>
2022-09-02 13:54:30 +00:00
Robert Mader
b071a8366d clutter/stage-view: Add API to check if a shadowfb is used
As a more readable alternative to checking GObject properties.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2468>
2022-09-01 20:40:35 +00:00
Jonas Dreßler
8ad4056aa2 clutter/click-action: Don't stop release events if gesture is inactive
I don't see how this makes sense at all, ClutterClickAction really
shouldn't mess with BUTTON_RELEASE events that are not part of a
gesture.

So propagate those events instead of stopping them.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2552>
2022-08-25 00:28:41 +00:00
Jonas Dreßler
4fce0b974b clutter: Add source field to crossing events
The source field was removed from ClutterEvent with commit
b644ea1bce because the preferred way of
getting the event actor is now to use the device/sequence actor from the
stage directly.

With crossing events it's not that easy though, as crossing events
explicitly have a source and related actor that doesn't have to be the
same actor as the device actor. Since we kept around the "related" field
there anyway, let's also introduce a "source" field in
ClutterCrossingEvent and return that actor when get_source() is called
on a crossing event.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2551>
2022-08-24 22:43:54 +00:00
Jonas Dreßler
e5784bf885 clutter/actor: Add detail to ::event signal
Just like we did with the ::captured-event signal, add detail to the
::event signal too. At the first glance this might not seem necessary
since there are individual signals like scroll-event or touch-event that
get emitted at the same time, but these don't exist for touchpad gesture
events and others.

As an easy solution for that, just make it possible to use detail on the
event signal as we did with the caputured-event signal.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2431>
2022-08-24 22:19:15 +00:00
Dor Askayo
b4fff403b8 clutter/frame-clock: Ignore missing presentation timestamps
In some hardware configurations, presentation timestamps could be
missing from some page flip events, leading to a temporary loss of
vblank synchronization.

This occurs at least with AMD GPUs for atomic commits that only update
the cursor plane. [0]

In those cases, it's better to calculate the next update time
according to the last valid presentation timestamp instead of relying
on the dispatch lateness.

[0] https://gitlab.freedesktop.org/drm/amd/-/issues/2030

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2481>
2022-08-10 14:01:40 +00:00
Corentin Noël
8fcee7a8a5 clutter/stage: Add nullable annotation to get_*_actor methods
Allows to know when a NULL ClutterActor is possibly being returned.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2559>
2022-08-10 10:47:51 +00:00
Robert Mader
550f09a5e7 clutter/stage-view: Defer and accumulate redraw-clip on scanout
When taking the scanout path we still want to clear the
redraw-clip from the stage-view in order to ensure we skip
frames in `handle_frame_clock_frame()` if no new redraw-clip
was recorded.
This was not done previously as the accumulated redraw-clip was
needed for the next repaint, likely under the assumption that
scheduling a scanout repeatedly would be computationally cost-free.
This assumption does not hold in a VRR world.

In order to archive both, an accumulated redraw-clip for the next
paint and frame-skipping during scanout, introduce new API to defer
and accumulate redraw-clips until the next repaint.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2480>
2022-08-02 12:54:18 +02:00
Bilal Elmoussaoui
a73ae93d59 clutter: Remove all the since annotations
Since they are all refer to the days clutter used to be a separate
library

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2441>
2022-08-02 09:52:22 +02:00
Bilal Elmoussaoui
7b7e1c6fbd cally: Migrate to gi-docgen
Similar to the clutter commits
- Drop all the private structs documentations
- Make use of gi-docgen items linking as much as possible
- Use markdown formatting for code snippets

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2441>
2022-08-02 09:52:22 +02:00
Bilal Elmoussaoui
c8e63866f0 clutter: Migrate to gi-docgen
- Drop all the private structs documentations
- Make use of gi-docgen items linking as much as possible
- Use markdown formatting for code snippets

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2441>
2022-08-02 09:52:22 +02:00
Michel Dänzer
1f7527bbc4 clutter/frame-clock: Fix handling of equal next_presentation_time_us
This can happen with the native backend if the previous frame clock
dispatch didn't result in any KMS update, e.g. because it was triggered
by an input event, but the HW cursor didn't need updating on the stage
view. (This is likely to happen on some out of multiple stage views,
but might be possible even with a single stage view if the cursor isn't
visible)

We would previously delay next_presentation_time_us by one refresh
interval in this case, which could result in spuriously leaving one
refresh cycle unused.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2498>
2022-07-31 18:27:11 +00:00
Jonas Dreßler
f4416fa662 clutter/actor: Make has_pointer a counter instead of a bool
Somewhat long overdue... We've been supporting more than a single
pointer for quite a long time now, let's make sure things don't break if
two pointer devices enter the same ClutterActor: Count the number of
pointers an actor has instead of using a simple boolean value.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2348>
2022-07-27 08:57:07 +00:00