Commit Graph

542 Commits

Author SHA1 Message Date
Neil Roberts
bb5a99a3ce Merge branch 'timeline-no-fps' into 1.0-integration 2009-06-05 12:20:41 +01:00
Neil Roberts
b177d24667 [cogl-primitives] Fix an unused variable warning when building GLES
The 'tex' variable is only used if #ifdef'd GL code so it was throwing
an error under GLES. The variable is now moved into a block inside the
#ifdef.
2009-06-04 22:20:18 +01:00
Neil Roberts
f259deafce Update the GLES backend to have the layer filters in the material
This reflects the changes made in 54d8aadf1d for the GLES backend.
2009-06-04 22:12:33 +01:00
Neil Roberts
c2759846dd [gles/cogl-shader] Add a missing semicolon
cogl_shader_get_info_log was missing a semicolon which broke the build
on GLES 2.
2009-06-04 22:10:33 +01:00
Neil Roberts
e7e8978029 [cogl] Move the texture filters to be a property of the material layer
The texture filters are now a property of the material layer rather
than the texture object. Whenever a texture is painted with a material
it sets the filters on all of the GL textures in the Cogl texture. The
filter is cached so that it won't be changed unnecessarily.

The automatic mipmap generation has changed so that the mipmaps are
only generated when the texture is painted instead of every time the
data changes. Changing the texture sets a flag to mark that the
mipmaps are dirty. This works better if the FBO extension is available
because we can use glGenerateMipmap. If the extension is not available
it will temporarily enable automatic mipmap generation and reupload
the first pixel of each slice. This requires tracking the data for the
first pixel.

The COGL_TEXTURE_AUTO_MIPMAP flag has been replaced with
COGL_TEXTURE_NO_AUTO_MIPMAP so that it will default to
auto-mipmapping. The mipmap generation is now effectively free if you
are not using a mipmap filter mode so you would only want to disable
it if you had some special reason to generate your own mipmaps.

ClutterTexture no longer has to store its own copy of the filter
mode. Instead it stores it in the material and the property is
directly set and read from that. This fixes problems with the filters
getting out of sync when a cogl handle is set on the texture
directly. It also avoids the mess of having to rerealize the texture
if the filter quality changes to HIGH because Cogl will take of
generating the mipmaps if needed.
2009-06-04 19:03:40 +01:00
Neil Roberts
b7c8f8111e [cogl-material] Allow setting a layer with an invalid texture handle
It was previously possible to create a material layer with no texture
by setting some property on it such as the matrix. However it was not
possible to get back to that state without removing the layer and
recreating it. It is useful to be able to remove the texture to free
resources without forgetting the state of the layer so we can put a
different texture in later.
2009-06-04 14:04:32 +01:00
Neil Roberts
8909d6a129 [gles/cogl-shader] Fix parameter spec for cogl_shader_get_info_log
The stub version of cogl_shader_get_info_log needed to be updated to
match the changes to the function signature in 61deeafa.
2009-06-04 12:04:47 +01:00
Neil Roberts
00ac53042e Load glBlendEquation and glBlendColor using cogl_get_proc_address
These are defined since OpenGL 1.2 and since Windows doesn't export
any functions defined after 1.1 we need to load them dynamically.
2009-06-04 11:50:06 +01:00
Neil Roberts
db4fb91fe3 Rename 'near' and 'far' variables to 'z_near' and 'z_far'
The Windows headers define near and far to be empty so it breaks the
build.
2009-06-04 11:48:51 +01:00
Neil Roberts
b184bd04e8 [cogl-texture] Don't take ownership of the data in cogl_texture_new_from_bitmap
When creating a Cogl texture from a Cogl bitmap it would steal the
data by setting the bitmap_owner flag and clearing the data pointer
from the bitmap. The data would be freed by the time the
new_from_bitmap is finished. There is no reason to do this because the
data will be freed when the Cogl bitmap is unref'd and it is confusing
not to be able to reuse the bitmap for creating multiple textures.
2009-06-02 18:01:41 +01:00
Emmanuele Bassi
b900c314b7 [docs] Rework the API reference version generation
Clutter copies the gtk-doc from the usual gtk+ template, and
has a version.xml.in containing only:

  @VERSION@

Without a newline at the end. Unfortunately, it appears that
autoconf has started adding a newline to the generated version.xml
which then is used as the payload for the "version" XML entity.

Instead of using a secondary file we can make configure generate
the whole clutter-docs.xml and cogl-docs.xml files from a template;
this way we also get the ability to substitute more autoconf variables
into the documentation -- if needs be.
2009-06-01 17:40:23 +01:00
Emmanuele Bassi
c0c7565ffc [cogl-shader] Make get_info_log() slightly nicer
The cogl_shader_get_info_log() function is very inconvenient for
language bindings and for regular use, as it requires a static
buffer to be filled -- basically just providing a wrapper around
glGetInfoLogARB().

Since COGL aims to be a more convenient API than raw GL we should
just make cogl_shader_get_info_log() return an allocated string
with the GLSL compiler log.
2009-06-01 17:40:23 +01:00
Neil Roberts
9d41a27f61 Use GL_QUADS for flushing a quad batch
Instead of using GL_TRIANGLES and uploading the indices every time, it
now uses GL_QUADS instead on OpenGL. Under GLES it still uses indices
but it uses the new cogl_vertex_buffer_indices_get_for_quads function
to avoid uploading the vertices every time.

This requires the _cogl_vertex_buffer_indices_pointer_from_handle
function to be exposed privately to the rest of Cogl.

The static_indices array has been removed from the Cogl context.
2009-06-01 17:29:01 +01:00
Neil Roberts
39cb36ba01 [cogl-vertex-buffer] Add cogl_vertex_buffer_indices_get_for_quads
This function can be used as an efficient way of drawing groups of
quads without using GL_QUADS. It generates a VBO containing the
indices needed to render using pairs of GL_TRIANGLES. The VBO is
globally cached so that it only needs to be uploaded whenever more
indices are requested than ever before.
2009-06-01 14:50:52 +01:00
Emmanuele Bassi
2f319ad839 [build] Remove cogl-enum-types.h on distclean
The cogl-enum-types.h file is created by glib-mkenums under
/clutter/cogl/common, and then copied in /clutter/cogl in order
to make the inclusion of that file work inside cogl.h.

Since we're copying it in a different location, the Makefile
for that location has to clean up the copy.
2009-05-29 17:50:58 +01:00
Emmanuele Bassi
5888e45fd7 [build] Fix dist issues
* cogl-deprecated.h is not being installed

* cogl-enum-types.c.in is not part of the dist
2009-05-29 17:10:27 +01:00
Emmanuele Bassi
93a9613b59 [build] Copy cogl-enum-types.h under the guard
We avoid rebuilding cogl-enum-types.h and cogl-enum-types.c by
using a "guard" -- a stamp file that will block Makefile. Since
we need cogl-enum-types.h into /clutter/cogl as well for the
cogl.h include to work, if we copy the cogl-enum-types.h
unconditionally it will cause a rebuild of the whole COGL; which
will cause a full rebuild.

To solve this, we can copy the header file when generating it
under the stamp file.
2009-05-29 15:13:55 +01:00
Emmanuele Bassi
1c8a6bc09b [build] Encode the target into the backend library
The libclutter-cogl internal object should be the only dependency
for Clutter, since we are already copying it inside clutter/cogl
for the introspection scanner. For this reason, the backend-specific,
real internal object should be built with the backend encoded into
the file name, like libclutter-common. This makes the build output
a little bit more clear: instead of having two:

  LINK libclutter-cogl-common.la
  ...
  LINK libclutter-cogl.la
  LINK libclutter-cogl.la

We'll have:

  LINK libclutter-cogl-common.la
  ...
  LINK libclutter-cogl-gl.la
  LINK libclutter-cogl.la

Same applies for the GLES backend.
2009-05-29 12:50:48 +01:00
Emmanuele Bassi
99b2f14d60 Use g_once when registering enumeration types
Just like we do with GObject types and G_DEFINE_TYPE, we should
use the g_once_init_enter/g_once_init_leave mechanism to make the
GType registration of enumeration types thread safe.
2009-05-29 12:40:23 +01:00
Emmanuele Bassi
34b5352bb5 [cogl] Generate enumeration GTypes
COGL is starting to have more enumerations than I can handle
by hand. Let's use glib-mkenums and be done with it.
2009-05-29 12:31:47 +01:00
Emmanuele Bassi
ae9b871b38 [docs] Fixes for the API reference
* Add unused symbols

* Document and sync argument names with their gtk-doc counterpart

* Add missing descriptions
2009-05-28 17:18:13 +01:00
Emmanuele Bassi
a5eb2a9aba Merge branch 'master' into 1.0-integration
* master:
  [test-text-perf] Use queue_redraw instead of painting the stage directly
  [actor] In paint when opacity == 0, clear the queued_redraw flag
2009-05-28 15:53:56 +01:00
Emmanuele Bassi
5ed1b03a91 [cogl] Make cogl_setup_viewport() a private function
The setup_viewport() function should only be used by Clutter and
not by application code.

It can be emulated by changing the Stage size and perspective and
requeueing a redraw after calling clutter_stage_ensure_viewport().
2009-05-28 14:14:50 +01:00
Emmanuele Bassi
b9e1c82587 [cogl deprecated] Add backface culling deprecation
The backface culling enabling function was split and renamed, just
like the depth testing one, so we need to add the macro to the
cogl-deprecated.h header.
2009-05-28 14:14:50 +01:00
Robert Bragg
2367e7d271 [cogl vertex buffers] Give indices a CoglHandle so they are shareable
Previously indices were tightly bound to a particular Cogl vertex buffer
but we would like to be able to share indices so now we have
cogl_vertex_buffer_indices_new () which returns a CoglHandle.

In particular we could like to have a shared set of indices for drawing
lists of quads that can be shared between the pango renderer and the
Cogl journal.
2009-05-28 13:27:54 +01:00
Robert Bragg
43623a6c44 [cogl journal] If we are only flushing one quad use a TRIANGLE_FAN
At the moment Cogl doesn't do much batching of quads so most of the time we
are flushing a single quad at a time.  This patch simplifies how we submit
those quads to OpenGL by using glDrawArrays with GL_TRIANGLE_FAN mode
instead of sending indexed vertices using GL_TRIANGLES mode.

Note: I hope to follow up soon with changes that improve our batching and
also move the indices into a VBO so they don't need to be re-validated every
time we call glDrawElements.
2009-05-28 02:43:36 +01:00
Robert Bragg
4b105deb35 [deprecated defines] Adds some missing cogl_texture_* deprecated defines
To assist people porting code from 0.8, the cogl_texture_* functions that
have been replaced now have defines that give some hint as to how they
should be replaced.
2009-05-28 02:43:36 +01:00
Robert Bragg
2f0bda49fc [cogl] renamed cogl_enable_* to cogl_set_*_enabled + added getters
cogl_enable_depth_test and cogl_enable_backface_culling have been renamed
and now have corresponding getters, the new functions are:
  cogl_set_depth_test_enabled
  cogl_get_depth_test_enabled
  cogl_set_backface_culling_enabled
  cogl_get_backface_culling_enabled
2009-05-28 02:43:36 +01:00
Robert Bragg
18193e5322 [cogl matrix] Support ortho and perspective projections.
This adds cogl_matrix api for multiplying matrices either by a perspective
or ortho projective transform.  The internal matrix stack and current-matrix
APIs also have corresponding support added.

New public API:
cogl_matrix_perspective
cogl_matrix_ortho
cogl_ortho
cogl_set_modelview_matrix
cogl_set_projection_matrix
2009-05-28 02:43:35 +01:00
Robert Bragg
25b3c84a5a [cogl] Remove cogl_{create,destroy}_context from the public API
cogl_create_context is dealt with internally when _cogl_get_default context
is called, and cogl_destroy_context is currently never called.

It might be nicer later to get an object back when creating a context so
Cogl can support multiple contexts, so these functions are being removed
from the API until we get a chance to address context management properly.

For now cogl_destroy_context is still exported as _cogl_destroy_context so
Clutter could at least install a library deinit handler to call it.
2009-05-28 02:43:35 +01:00
Robert Bragg
1669fd7332 [vbo indices] tweak add_indices api to return an id and add delete_indices api
Originally cogl_vertex_buffer_add_indices let the user pass in their own unique
ID for the indices; now the Id is generated internally and returned to the
caller.
2009-05-28 02:43:35 +01:00
Robert Bragg
e4d820b75d [cogl-vertex-buffer] Seal GL types from the public API
We now have CoglAttributeType and CoglVerticesMode typedefs to replace the
use of GLenum in the public API.
2009-05-28 02:43:35 +01:00
Robert Bragg
58b89eabdf [cogl-vertex-buffers] Support putting index arrays into VBOS
It's now possible to add arrays of indices to a Cogl vertex buffer and
they will be put into an OpenGL vertex buffer object. Since it's quite
common for index arrays to be static it saves the OpenGL driver from
having to validate them repeatedly.

This changes the cogl_vertex_buffer_draw_elements API: It's no longer
possible to provide a pointer to an index array at draw time. So
cogl_vertex_buffer_draw_elements now takes an indices identifier that
should correspond to an idendifier returned when calling
cogl_vertex_buffer_add_indices ()
2009-05-28 02:43:34 +01:00
Robert Bragg
02faadae8b [cogl] Remove cogl_flush_gl_state from the API
This is being removed before we release Clutter 1.0 since the implementation
wasn't complete, and so we assume no one is using this yet.  Util we have
someone with a good usecase, we can't pretend to support breaking out into
raw OpenGL.
2009-05-28 02:43:34 +01:00
Robert Bragg
492f0e5d14 [material] Reduce the material API in preperation for releasing Clutter 1.0
There were a number of functions intended to support creating of new
primitives using materials, but at this point they aren't used outside of
Cogl so until someone has a usecase and we can get feedback on this
API, it's being removed before we release Clutter 1.0.
2009-05-28 02:43:34 +01:00
Robert Bragg
2dc882f685 [cogl-material] Removes all the API made redundant by the blend strings API
This removes the following API:
  cogl_material_set_blend_factors
  cogl_material_set_layer_combine_function
  cogl_material_set_layer_combine_arg_src
  cogl_material_set_layer_combine_arg_op

These were rather awkward to use, so since it's expected very few people are
using them at this point and it should be straight forward to switch over
to blend strings, the API is being removed before we release Clutter 1.0.
2009-05-28 02:43:34 +01:00
Robert Bragg
bc8a18ebc3 [cogl-material] Support string based blending and layer combine descriptions
Setting up layer combine functions and blend modes is very awkward to do
programatically.  This adds a parser for string based descriptions which are
more consise and readable.

E.g. a material layer combine function could now be given as:
  "RGBA = ADD (TEXTURE[A], PREVIOUS[RGB])"
or
  "RGB = REPLACE (PREVIOUS)"
  "A = MODULATE (PREVIOUS, TEXTURE)"

The simple syntax and grammar are only designed to expose standard fixed
function hardware, more advanced combining must be done with shaders.

This includes standalone documentation of blend strings covering the aspects
that are common to blending and texture combining, and adds documentation
with examples specific to the new cogl_material_set_blend() and
cogl_material_layer_set_combine() functions.

Note: The hope is to remove the now redundant bits of the material API
before 1.0
2009-05-28 02:43:28 +01:00
Robert Bragg
344dc62638 [build] Fixes some compiler warnings when building for GLES 2
There were a number of variables shadowing other symbols, and an unused
display variable.
2009-05-28 01:15:41 +01:00
Emmanuele Bassi
c56d5b1468 [cogl] Remove max_waste argument from Texture ctors
The CoglTexture constructors expose the "max-waste" argument for
controlling the maximum amount of wasted areas for slicing or,
if set to -1, disables slicing.

Slicing is really relevant only for large images that are never
repeated, so it's a useful feature only in controlled use cases.
Specifying the amount of wasted area is, on the other hand, just
a way to mess up this feature; 99% the times, you either pull this
number out of thin air, hoping it's right, or you try to do the
right thing and you choose the wrong number anyway.

Instead, we can use the CoglTextureFlags to control whether the
texture should not be sliced (useful for Clutter-GST and for the
texture-from-pixmap actors) and provide a reasonable value for
enabling the slicing ourself. At some point, we might even
provide a way to change the default at compile time or at run time,
for particular platforms.

Since max_waste is gone, the :tile-waste property of ClutterTexture
becomes read-only, and it proxies the cogl_texture_get_max_waste()
function.

Inside Clutter, the only cases where the max_waste argument was
not set to -1 are in the Pango glyph cache (which is a POT texture
anyway) and inside the test cases where we want to force slicing;
for the latter we can create larger textures that will be bigger than
the threshold we set.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Robert Bragg <robert@linux.intel.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-05-23 19:35:19 +01:00
Emmanuele Bassi
3db47a8da3 Merge branch 'master' into 1.0-integration
* master:
  [cogl-vertex-buffer] Ensure the clip state before rendering
  [test-text-perf] Small fix-ups
  Add a test for text performance
  [build] Ensure that cogl-debug is disabled by default
  [build] The cogl GE macro wasn't passing an int according to the format string
  Use the right internal format for GL_ARB_texture_rectangle
  [actor_paint] Ensure painting is a NOP for actors with opacity = 0
  Make backface culling work with vertex buffers
2009-05-22 12:00:33 +01:00
Neil Roberts
c73d340448 [cogl-vertex-buffer] Ensure the clip state before rendering
Before any rendering is done by Cogl it needs to ensure the clip stack
is set up correctly by calling cogl_clip_ensure. This was not being
done for the Cogl vertex buffer so it would still use the clip from
the previous render.
2009-05-22 11:48:34 +01:00
Neil Roberts
afa6451bef Merge branch 'pango-vbo' into 1.0-integration
This makes it cache the geometry of PangoLayouts into a VBO as
described in bug #1572.
2009-05-21 16:52:23 +01:00
Robert Bragg
2e6bb11201 [build] The cogl GE macro wasn't passing an int according to the format string
This patch simply updates the arguments passed to g_warning inline with the
given format string.
2009-05-21 15:10:38 +01:00
Neil Roberts
c83ad109db Make backface culling work with vertex buffers
Backface culling is enabled as part of cogl_enable so the different
rendering functions in Cogl need to explicitly opt-in to have backface
culling enabled. Cogl vertex buffers should allow backface culling so
they should check whether it is enabled and then set the appropriate
cogl_enable flag.
2009-05-21 14:57:07 +01:00
Emmanuele Bassi
b9cde2c6f4 Merge commit 'origin/master' into 1.0-integration
Conflicts:
	clutter/clutter-texture.c
	clutter/cogl/gl/cogl-fbo.c
2009-05-20 16:49:22 +01:00
Emmanuele Bassi
320bcd9230 [cogl] Do no include gprintf.h
We are not using any of the g_printf* family of functions, so we
can import glib.h instead.
2009-05-20 15:21:32 +01:00
Emmanuele Bassi
2fdc7e6a1b [cogl] Move debugging to a configure-time switch
Currently, COGL depends on defining debug symbols by manually
modifying the source code. When it's done, it will forcefully
print stuff to the console.

Since COGL has also a pretty, runtime selectable debugging API
we might as well switch everything to it.

In order for this to happen, configure needs a new:

        --enable-cogl-debug

command line switch; this will enable COGL debugging, the
CoglHandle debugging and will also turn on the error checking
for each GL operation.

The default setting for the COGL debug defines is off, since
it slows down the GL operations; enabling it for a particular
debug build is trivial, though.
2009-05-19 16:00:18 +01:00
Emmanuele Bassi
cf4a49061a [cogl] Rework the debug messages
COGL has a debug message system like Clutter's own. In parallel,
it also uses a coupld of #defines. Spread around there are also
calls to printf() instead to the more correct g_log* wrappers.

This commit tries to unify and clean up the macros and the
debug message handling inside COGL to be more consistent.
2009-05-19 14:44:29 +01:00
Emmanuele Bassi
e73a3899e5 Remove duplicate cogl-internal.h header
The cogl-internal.h header has been moved inside cogl/common in
commit 8a1b4f8326 but has been left behind inside cogl/gl and
cogl/gles.
2009-05-19 14:42:37 +01:00
Emmanuele Bassi
64b727d329 [cogl] Rework the GL-error-to-string conversion
The code for the conversion of the GL error enumeration code
into a string is not following the code style and conventions
we follow in Clutter and COGL.

The GE() macro is also using fprintf(stderr) directly instead
of using g_warning() -- which is redirectable to an alternative
logging system using the g_log* API.
2009-05-19 13:24:56 +01:00