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9d41a27f61
Instead of using GL_TRIANGLES and uploading the indices every time, it now uses GL_QUADS instead on OpenGL. Under GLES it still uses indices but it uses the new cogl_vertex_buffer_indices_get_for_quads function to avoid uploading the vertices every time. This requires the _cogl_vertex_buffer_indices_pointer_from_handle function to be exposed privately to the rest of Cogl. The static_indices array has been removed from the Cogl context. |
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common | ||
doc/reference/cogl | ||
gl | ||
gles | ||
cogl-bitmap.h | ||
cogl-color.h | ||
cogl-debug.h | ||
cogl-deprecated.h | ||
cogl-fixed.h | ||
cogl-material.h | ||
cogl-matrix.h | ||
cogl-offscreen.h | ||
cogl-path.h | ||
cogl-shader.h | ||
cogl-texture.h | ||
cogl-types.h | ||
cogl-vertex-buffer.h | ||
cogl.h.in | ||
cogl.pc.in | ||
Makefile.am | ||
TODO |