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93a9613b59
We avoid rebuilding cogl-enum-types.h and cogl-enum-types.c by using a "guard" -- a stamp file that will block Makefile. Since we need cogl-enum-types.h into /clutter/cogl as well for the cogl.h include to work, if we copy the cogl-enum-types.h unconditionally it will cause a rebuild of the whole COGL; which will cause a full rebuild. To solve this, we can copy the header file when generating it under the stamp file. |
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common | ||
doc/reference/cogl | ||
gl | ||
gles | ||
cogl-bitmap.h | ||
cogl-color.h | ||
cogl-debug.h | ||
cogl-deprecated.h | ||
cogl-fixed.h | ||
cogl-material.h | ||
cogl-matrix.h | ||
cogl-offscreen.h | ||
cogl-path.h | ||
cogl-shader.h | ||
cogl-texture.h | ||
cogl-types.h | ||
cogl-vertex-buffer.h | ||
cogl.h.in | ||
cogl.pc.in | ||
Makefile.am | ||
TODO |