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Emmanuele Bassi
3db47a8da3
Merge branch 'master' into 1.0-integration
* master: [cogl-vertex-buffer] Ensure the clip state before rendering [test-text-perf] Small fix-ups Add a test for text performance [build] Ensure that cogl-debug is disabled by default [build] The cogl GE macro wasn't passing an int according to the format string Use the right internal format for GL_ARB_texture_rectangle [actor_paint] Ensure painting is a NOP for actors with opacity = 0 Make backface culling work with vertex buffers
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