ClutterMedia was a rough cut at a simple media API; it needs some
re-evaluation before 1.0 in order to keep it simple to use, and
simple to implement.
- ClutterMedia:position
The position property accessors collide with the corresponding
ClutterActor methods, which make it impossible to bind them in
high-level languages:
video_texture.set_position()
video_texture.get_position()
In order to resolve the collision, we have to go through the
GObject properties API:
video_texture.set('position', value)
value = video_texture.get('position')
A :position in seconds is also a GStreamer-ism, and should rather
be converted to a :progress property, with a normalized value
between 0 and 1. the current position in seconds would then simply
be progress*duration. For non-seekable streams, 0.0 would always
be returned. This makes it easier to use the progress inside
animations, Timelines or ClutterPath instances.
- ClutterMedia:volume should be renamed to :audio-volume and normalized
as well, instead of being a floating point value between 0 and 100.
- ClutterMedia:buffer-percent should just be :buffer-fill and normalized
between 0.0 and 1.0
This better reflects the fact that the api manages sets of vertex attributes,
and the attributes really have no implied form. It is only when you use the
attributes to draw that they become mesh like; when you specify how they should
be interpreted, e.g. as triangle lists or fans etc. This rename frees up the
term "mesh", which can later be applied to a concept slightly more fitting.
E.g. at some point it would be nice to have a higher level abstraction that
sits on top of cogl vertex buffers that adds the concept of faces. (Somthing
like Blender's mesh objects.) There have also been some discussions over
particle engines, and these can be defined in terms of emitter faces; so some
other kind of mesh abstraction might be usefull here.
Okey; to summarise the changes...
We have converted Clutter and Cogl over to using floating point internally
instead of 16.16 fixed, but we have maintained the cogl-fixed API as a
utility to applications in case they want to implement their own optimizations.
The Clutter API has not changed (though ClutterFixed and ClutterUnit are now
internally floats) but all Cogl entry points have been changed to accept floats
now instead of CoglFixed.
To summarise the rationale...
There have been a number of issues with using fixed point though out Clutter
and Cogl including: lack of precision, lack of range, excessive format
conversion (GPUs tend to work nativly with IEEE floats) and maintainability.
One of the main arguments for fixed point - performance - hasn't shown
itself to be serious in practice so far since we seem to be more limited
by GPU performance and making improvements regarding how we submit data to
OpenGL[ES]/the GPU has had a more significant impact.
Ref: The recent multiple rectangle queuing changes + the
cogl-texture-agressive-batching branch which show significant performance
gains, and that recent tests on the ipodtouch (ARM + MBX) also showed no
loss of performance running with floats.
So finally; please forgive the inevitable fallout, this is a far reaching
change. There are still a few known issues with the fixed to float
conversion but enough works for all our conformance tests to pass, and the
remaining issues hopefully wont be too tricky to solve. For reference two
tags will be available either side of this change: "cogl-fixed-end" and
"cogl-float-start"
To avoid clashing with all the scripted changes, clutter-fixed.h and
clutter-units.h were manually converted to internally use floats instead of
16.16 fixed numbers.
Note: again no API changes were made in Clutter.
To deal with all the corner cases that couldn't be scripted a number of patches
were written for the remaining 10% of the effort.
Note: again no API changes were made in Clutter, only in Cogl.
This is the result of running a number of sed and perl scripts over the code to
do 90% of the work in converting from 16.16 fixed to single precision floating
point.
Note: A pristine cogl-fixed.c has been maintained as a standalone utility API
so that applications may still take advantage of fixed point if they
desire for certain optimisations where lower precision may be acceptable.
Note: no API changes were made in Clutter, only in Cogl.
Overview of changes:
- Within clutter/* all usage of the COGL_FIXED_ macros have been changed to use
the CLUTTER_FIXED_ macros.
- Within cogl/* all usage of the COGL_FIXED_ macros have been completly stripped
and expanded into code that works with single precision floats instead.
- Uses of cogl_fixed_* have been replaced with single precision math.h
alternatives.
- Uses of COGL_ANGLE_* and cogl_angle_* have been replaced so we use a float for
angles and math.h replacements.
It's more sensible to use 2^n-1 for a max tile-waste value rather
than 2^n, so change the value default from 64 to 63. Example:
191 and 192 will both be sliced to 128+64 rather than having
191=>128+64, 192=>256.
http://bugzilla.openedhand.com/show_bug.cgi?id=1402
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
While X11 Pixmap and Window types only have 32-bits of data, they
are actually 'unsigned long'. Change the "window" and "pixmap"
property of ClutterX11TexturePixmaps to be ulong.
This fixes 64-bit bugs where ClutterGLXTexturePixmap passed a
reference to Pixmap to g_object_get("pixmap", &pixmap, ...);
http://bugzilla.openedhand.com/show_bug.cgi?id=1405
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Since the stage in the EGL native backend only has one size, and it
is determined at realization, we can simply set the SYNC_MATRICES
private flag and let _clutter_stage_maybe_setup_viewport() set up
the GL viewport at the first redraw.
Both clutter_alpha_new_with_func() and clutter_alpha_set_func()
will not register a global alpha function, so we need to update
the documentation to explicitly say so.
The animation mode parameters and properties are now slightly
anonymous unsigned longs, so we need to clarify in the documentation
that the user should either pass a ClutterAnimationMode value or
the result of registering an alpha function.
The animation mode symbolic id might come from the AnimationMode
enumeration or from the clutter_alpha_register_*() family of
functions. For this reason, we should use a gulong instead of
ClutterAnimationMode whenever we have an "animation mode" parameter
or property.
In order to unify alpha functions and animation modes in ClutterAlpha
we should be able to register alpha functions and get a logical id
for them; the logical id will then be available to be used by
clutter_alpha_set_mode().
The registration requires API changes in ClutterAlpha constructors
and methods. It also provides the chance to shift ClutterAlpha
towards the use of animations modes only, and to alpha functions
as a convenience API for language bindings alone.
It looks like the changes to cogl-gles2-wrapper.h were accidentally
committed to the actual file instead of the patch in commit
de27da0e. This commit moves the changes back into the patch so
cogl-gles2-wrapper.h is reverted back to master.
The patches have been updated to apply cleanly.
The patches for the g_warnings in clutter-actor.c have been removed
because master now uses CLUTTER_UNITS_FORMAT so they aren't
necessary. The clutter-units.h patch now sets CLUTTER_UNITS_FORMAT to
'f'.
The changes from the GL version of cogl-texture.c have been mirrored
in the GLES version. This adds the cogl_texture_new_from_bitmap
function and fixes the build errors.
If you try to use the CLUTTER_ACTOR_IS_* macros defined in ClutterActor
like this:
typedef struct { unsigned int reactive : 1; } foo_t;
foo_t f; f.reactive = CLUTTER_ACTOR_IS_REACTIVE (actor);
It will blow up because while the macros evaluate to 0 they can also
evaluate to non-zero values. Since most of the boolean flags in
Clutter and Clutter-based code are going to be stored like in the
example above, we should change the macros and let them evaluate
stricly either to 0 or to 1.
The Effects API and all related symbols have been superceded by
the newly added Animation API and clutter_actor_animate().
This commit removes the Effects implementation, the documentation
and the interactive test/example code.
The ::load-finished signal is emitted only when loading a texture
using clutter_texture_set_from_file(). Since this breaks user
expectations and consistency, we should also emit ::load-finished
when loading a texture from image data.
* async-textures:
Whitespace fixes in ClutterTexture
[async-loading] Do not force the texture size on async load
[async-loading] Update asynchronous image loading
Add API for extracting image size from a file
Update/clean and apply the async-texture patch from bug #1144
Since Clutter changed to using a layout scheme the handling_configure
flag no longer works because the allocate method is not invoked
immediately during the call to set_size from the ConfigureNotify
handler. However it is also no longer neccessary because the resizes
are effectively batched up until a relayout is run so it won't cause
an infinite loop of resize and notify events anyway.
* animation-improvements:
[docs] Add ClutterAnimatable to the API reference
Add license notice to ClutterAnimation files
[docs] Update the ClutterAnimation section
[animation] Extend ClutterAnimation support to all objects
[animation] Use ClutterAnimatable inside Animation
[animation] Add ClutterAnimatable
[animation] Allow registering custom progress function
[animation] Interval::compute_value should return a boolean
Animate ClutterColor properties
ClutterText already has code to try to preserve the x position when
moving up or down. A target x-position is stored and the cursor is
positioned at the nearest point to that in the appropriate line when
up or down is pressed. However the target position was never cleared
so it would always target the x-position of the cursor from the first
time you pressed up or down.
To fix this the patch clears the target position in set_position and
then sets it after the call in real_move_up/down. That way pressing
up or down sets the target position and any other movement will clear
it.
To get an index for the pixel position in the line
pango_layout_line_x_to_index is used. However when x is greater than
the length of the line then the index before the last grapheme is
returned which was causing it to jump to the penultimate
character. The patch makes it add on the trailing value so that it
will jump to the last character.
The old function ended up returning the length of the string when pos
was zero. This caused it to insert characters at the end when the
cursor was at the beginning of the string.
If an unbound control key is pressed (such as Ctrl+R) it would insert
a rectangle into the text.
Also zero is considered a valid unicode character by
g_unichar_validate so pressing a key such as shift would cause the
current selection to be deleted. The character isn't actually inserted
because insert_unichar disallows zeroes.
The GLES 2 wrapper needs to set up some state before each
draw. Previously this was acheived by wrapping glDrawArrays. Since the
multiple-texture-rectangle branch merge, glDrawElements is used
instead so we also need a wrapper for that.
It was also directly calling glBindTexture. GLES 2 uses a wrapper for
this function so that it can cope with GL_ALPHA format textures. The
format of the current texture needs to be stored as well as the target
and object number for this to work.
The BindingPool constructor should only check for duplicate pools
and then set the :name constructor-only property. If a BindingPool
is created without a name we also make a fuss about it.
It is also possible to simply dispose of a binding pool using
g_object_unref(), as long as it has been created by using
clutter_binding_pool_new() or directly with g_object_new(). Only
BindingPools attached to a class are not owned by the user.
ClutterBindingPool is already "problematic" in terms of memory
management for language bindings and gobject-introspection. It
also lacks a GType.
Turning ClutterBindingPool into a GBoxed would not make much
sense, since it does not adhere to the copy/free semantics. It
could be referenced/unreferenced, but in that case we can just
as well use GObject as a base class instead of reimplemeting
a ref-counted object and then boxing it.
ClutterBindingPool is obviously a terminal class, so we just
hide the instance and class structures.
The size of the texture as retrieved by the filename should
be set as the image size, not as the actor size, in order to
respect the :sync-size property.
When the asynchronous loading process terminates, we queue
a relayout so that the scene is updated.
Provide a main loop-based fallback to the asynchronous loading in
case the GLib threading support hasn't been enabled. This also
allows us to clean up the asynchronous loading machinery and have
it behave consistently across different scenarios.
Emit the ::load-finished even if the asynchronous loading from
disk was not enabled.
Finally, block clutter_texture_set_from_file() until we have an
image width and height, so that querying the texture actor size
after set_from_file() will still yield the correct result even
when asynchronous loading is set.
For the asynchronous loading we need a function call that parses
a file, given its path, and retrieves the image width and height.
This commit adds cogl_bitmap_get_size_from_file() to the CoglBitmap
API.
Add a ClutterStage::queue-redraw signal.
The purpose of this signal is to allow combining the Clutter redraw
idle with another redraw idle such as gtk's (or any other one really;
this is desirable anytime Clutter is not the only thing drawing to
a toplevel window).
To override the default, you would connect to ::queue-redraw and then
stop the signal emission.
By creating an ARGB texture for 24bpp pixmaps we were exposing an undefined
alpha channel to the blending and texture combine stages which resulted in
nasty artefacts. (This issue was seen on i945 + DRI2)
Since we only update the GL viewport when we receive a ConfigureNotify
event on X11, we also need a function to allow other toolkits to tell
a stage that the viewport should be updated.
This commit adds clutter_stage_ensure_viewport(), a function that simply
sets the private SYNC_MATRICES flag on the stage and then queues a
redraw.
This function should be called by libraries integrating Clutter with
other toolkits, like clutter-gtk or clutter-qt.
Continuation of the fix in commit 00a3c69868.
Instead of using a separate flag for the resize process, just
delay the setting of the CLUTTER_ACTOR_SYNC_MATRICES flag on the
stage to the point when we receive a ConfigureNotify event from
X11.
This commit will break the stage embedding into other toolkits.
There is a race condition when we resize a stage before showing
it on X11.
The race goes like this:
- clutter_init() creates the default stage and realize it, which
will cause a 640x480 Window to be created
- call set_size(800, 600) on the stage will cause the Window to be
resized to 800x600
- call show() on the stage for the first time will cause COGL
to set up an 800 by 600 GL viewport
- the Window will be mapped, which will cause X to notify the
window manager that the Window should be resized to 800x600
- the window manager will approve the resize
- X resizes the drawable to 800x600
To fix the race, we need to defer COGL from setting up the viewport
until we receive a ConfigureNotify event and the X server has resized
the Drawable.
In order to defer the call to cogl_setup_viewport() we add a new
private flag, CLUTTER_STAGE_IN_RESIZE; the flag is checked whenever
we need to change the viewport size along with the SYNC_MATRICES
private flag. Thus, cogl_setup_viewport() will be called only if
SYNC_MATRICES is set and IN_RESIZE is not set.
Some of the read-write properties of ClutterText were missing
an implementation in clutter_text_get_property(), as well as
the :position and :selection-bound properties being wrongly
converted from fixed point to integer, passing through floating
point values.
ClutterUnits should not be used interchangeably as, or with
ClutterFixed values. ClutterUnits should also not be assumed
to be integers.
This commit fixes the last few improper usages of ClutterUnit
values, and adds a CLUTTER_UNITS_FORMAT macro for safely printing
ClutterUnit values with printf().
* animatable-iface:
[docs] Add ClutterAnimatable to the API reference
Add license notice to ClutterAnimation files
[animation] Use ClutterAnimatable inside Animation
[animation] Add ClutterAnimatable
Instead of limiting the use of ClutterAnimation to ClutterActor
instances, relax the constraint to include all GObject classes.
ClutterAnimation is not using actor-specific API, since it is
only using properties.
The only actor-based API is the clutter_actor_animate() family
of functions.
ClutterAnimation should check if the object is implementing the
Animatable interface, and if so delegate to it the computation
of the value along the interval initial and final value, depending
on the progress.