Commit Graph

3068 Commits

Author SHA1 Message Date
Neil Roberts
380e7b8b5d cogl: Use a CoglBitmask to store the list of used texcoord arrays
Instead of directly using a guint32 to store a bitmask for each used
texcoord array, it now stores them in a CoglBitmask. This removes the
limitation of 32 layers (although there are still other places in Cogl
that imply this restriction). To disable texcoord arrays code should
call _cogl_disable_other_texcoord_arrays which takes a bitmask of
texcoord arrays that should not be disabled. There are two extra
bitmasks stored in the CoglContext which are used temporarily for this
function to avoid allocating a new bitmask each time.

http://bugzilla.openedhand.com/show_bug.cgi?id=2132
2010-05-24 16:10:57 +01:00
Neil Roberts
218efd0b62 cogl: Add an internal CoglBitmask type
This implements a growable array of bits called CoglBitmask. The
CoglBitmask is intended to be cheap if less than 32 bits are used. If
more bits are required it will allocate a GArray. The type is meant to
be allocated on the stack but because it can require additional
resources it also has a destroy function.

http://bugzilla.openedhand.com/show_bug.cgi?id=2132
2010-05-24 16:10:56 +01:00
Neil Roberts
889dcee384 cogl-material: Fix the count of the number of layers
Previously the counter for the number of layers was only updated
whenever the texture handle for a layer changes. However there are
many other ways for a new layer to be created for example by setting a
layer combine constant. Also by default the texture on a layer is
COGL_INVALID_HANDLE so if the application tries to create an explicit
layer with no texture by calling cogl_material_set_layer with
COGL_INVALID_HANDLE then it also wouldn't update the count.

This patch fixes that by incrementing the count in
cogl_material_get_layer instead. This function is called by all
functions that may end up creating a layer so it seems like the most
appropriate place.

http://bugzilla.openedhand.com/show_bug.cgi?id=2132
2010-05-24 16:10:56 +01:00
Neil Roberts
ae0354e9ba cogl-vertex-buffer: Don't disable layers with no texture coords
It should be quite acceptable to use a texture without defining any
texture coords. For example a shader may be in use that is doing
texture lookups without referencing the texture coordinates. Also it
should be possible to replace the vertex colors using a texture layer
without a texture but with a constant layer color.

enable_state_for_drawing_buffer no longer sets any disabled layers in
the overrides. Instead of counting the number of units with texture
coordinates it now keeps them in a mask. This means there can now be
gaps in the list of enabled texture coordinate arrays. To cope with
this, the Cogl context now also stores a mask to track the enabled
arrays. Instead of code manually iterating each enabled array to
disable them, there is now an internal function called
_cogl_disable_texcoord_arrays which disables a given mask.

I think this could also fix potential bugs when a vertex buffer has
gaps in the texture coordinate attributes that it provides. For
example if the vertex buffer only had texture coordinates for layer 2
then the disabling code would not disable the coordinates for layers 0
and 1 even though they are not used. This could cause a crash if the
previous data for those arrays is no longer valid.

http://bugzilla.openedhand.com/show_bug.cgi?id=2132
2010-05-24 16:10:56 +01:00
Alejandro Piñeiro
a59bd4cfbb Implement AtkImplementor on ClutterActor
Implements AtkImplementor interface on ClutterActor, and his method
atk_implementor_ref_accessible.

More information:
http://library.gnome.org/devel/atk/stable/AtkObject.html#AtkImplementor
2010-05-24 15:54:54 +01:00
Alejandro Piñeiro
6a313ec2e2 Implemented clutter_actor_get_accessible
Added the implementation for clutter_actor_get_accessible, virtual
ClutterActor function, used to obtain the accessible object of
any ClutterActor.

As it is defined virtual, it would be possible to redefine it, so
any custom clutter actor could implement their accessibility object,
withouth relying totally on a accessibility implementation module.

See gtkiconview as example.

http://bugzilla.openedhand.com/show_bug.cgi?id=2070
2010-05-24 15:52:37 +01:00
Emmanuele Bassi
173e497ff4 state: Use Interval.compute() instead of compute_value()
Use the newly-added compute() variant to avoid creating a GValue only
for getting it copied by g_object_set_property().
2010-05-24 15:14:09 +01:00
Emmanuele Bassi
af84d97fca interval: Add a pointer variant to compute_value()
ClutterInterval.compute_value() computes the new value given a progress
and copies it to a given GValue. Since most of the time we want to pass
that very same value to another function that copies it again, we should
have a compute_value() variant that stores that computed value inside
ClutterInterval and returns a pointer to it. This way we initialize the
result GValue just once and we never copy it, as long as the Interval
instance is valid.
2010-05-24 15:06:14 +01:00
Emmanuele Bassi
489c16c6a6 docs: Align parameter names between header and source code 2010-05-24 14:20:23 +01:00
Emmanuele Bassi
382bd394b9 Merge branch 'wip/state-machine'
* wip/state-machine:
  Do not use wildcards in test-state
  script: Implement State deserialization
  state: added a "target-state" property
  state: documented data structures
  Add State interactive tests to the ignore file
  state: Documentation and introspection annotation fixes
  state: Minor coding style fixes
  state: Clean up the header's documentation
  state: Constify StateKey accessors
  Do not include clutter.h from a Clutter header file
  state-machine: made clutter_state_change take a boolean animate argument
  state-machine: use clutter_timeline_get_progress
  state-machine: add completed signal
  state machine: added state machine

Conflicts:
	.gitignore
2010-05-24 10:42:03 +01:00
Emmanuele Bassi
254e8d0fe5 Merge branch 'wip/framebuffer-bits'
* wip/framebuffer-bits:
  Implement accessors for the color bits in a framebuffer
2010-05-21 14:38:37 +01:00
Emmanuele Bassi
6ca425679e script: Implement State deserialization
It should be possible to describe ClutterState transitions using
ClutterScript in a similar way as ClutterAnimator.
2010-05-21 14:13:14 +01:00
Emmanuele Bassi
5e3dc55666 Merge branch 'wip/constraints'
* wip/constraints: (24 commits)
  Add the Cogl API reference to the fixxref extra directories
  Document the internal MetaGroup class
  Remove the construct-only flag from ActorMeta:name
  doc: Remove gtk-doc annotations from the json-glib copy
  doc: Fix parameter documentation
  Add named modifiers for Action and Constraint
  Remove a redundant animation
  Set the stage resizable in test-constraints
  Use a 9 grid for the constraints test
  Miscellaneous documentation fixes
  docs: Document animating action and constraint properties
  docs: Document BindConstraint and AlignConstraint
  constraint: Rename BindConstraint:bind-axis
  constraints: Add AlignConstraint
  tests: Add a constraints interactive test
  constraint: Add BindConstraint
  actor: Implement Animatable
  animation: Use the new Animatable API for custom properties
  animatable: Add custom properties to Animatable
  constraint: Add ClutterConstraint base class
  ...

Conflicts:
	configure.ac
2010-05-21 10:55:09 +01:00
Øyvind Kolås
d156550633 state: added a "target-state" property
When set the ClutterState transitions to the new state.
2010-05-21 10:37:42 +01:00
Øyvind Kolås
9c4467707f state: documented data structures 2010-05-21 10:34:13 +01:00
Emmanuele Bassi
ae3dc9bd5e state: Documentation and introspection annotation fixes 2010-05-20 18:59:22 +01:00
Emmanuele Bassi
c2abb827a3 state: Minor coding style fixes 2010-05-20 18:34:34 +01:00
Emmanuele Bassi
9fafc93c5d state: Clean up the header's documentation 2010-05-20 17:46:52 +01:00
Emmanuele Bassi
3f36b4a841 state: Constify StateKey accessors
Since the accessors do not modify the StateKey we should constify the
argument.
2010-05-20 17:34:36 +01:00
Emmanuele Bassi
5c74f990d6 Do not include clutter.h from a Clutter header file
Clutter header files should just include the needed headers.
2010-05-20 17:34:02 +01:00
Robert Bragg
bb2d088cb1 math: Adds an experimental cogl_vector3_* API
This adds a math utility API for handling 3 component, single precision
float vectors with the following; mostly self explanatory functions:

cogl_vector3_init
cogl_vector3_init_zero
cogl_vector3_equal
cogl_vector3_equal_with_epsilon
cogl_vector3_copy
cogl_vector3_free
cogl_vector3_invert
cogl_vector3_add
cogl_vector3_subtract
cogl_vector3_multiply_scalar
cogl_vector3_divide_scalar
cogl_vector3_normalize
cogl_vector3_magnitude
cogl_vector3_cross_product
cogl_vector3_dot_product
cogl_vector3_distance

Since the API is experimental you will need to define
COGL_ENABLE_EXPERIMENTAL_API before including cogl.h if you want to use
the API.
2010-05-20 17:18:24 +01:00
Øyvind Kolås
1dc8c0ff05 state-machine: made clutter_state_change take a boolean animate argument
Most of the time this will be TRUE, pass FALSE to change to the target
state immediately.
2010-05-20 16:24:29 +01:00
Øyvind Kolås
54bd541270 state-machine: use clutter_timeline_get_progress 2010-05-20 16:24:29 +01:00
Øyvind Kolås
8761b279a7 state-machine: add completed signal
Added a completed signal to the animator
2010-05-20 16:24:29 +01:00
Øyvind Kolås
fcdc3a8989 state machine: added state machine 2010-05-20 16:24:29 +01:00
Neil Roberts
5b2311aed7 cogl-texture-2d: Optimise _cogl_texture_2d_is_pot
This takes the simple algorithm from here:

http://graphics.stanford.edu/~seander/bithacks.html#DetermineIfPowerOf2

This avoids a loop and is much faster.
2010-05-20 12:40:59 +01:00
Emmanuele Bassi
cc4729d42f Document the internal MetaGroup class
Just because it's an internal class, ClutterMetaGroup should not be left
undocumented.
2010-05-20 12:03:10 +01:00
Emmanuele Bassi
1b0be8e3b9 Remove the construct-only flag from ActorMeta:name
The ClutterActorMeta:name property should be read-write, and be
writeable at any time.
2010-05-20 12:02:13 +01:00
Emmanuele Bassi
c75a6b1a1d doc: Remove gtk-doc annotations from the json-glib copy
There's no need to use gtk-doc annotations: the API is internal to
Clutter.
2010-05-20 11:45:54 +01:00
Emmanuele Bassi
80a8568e0e doc: Fix parameter documentation 2010-05-20 11:45:25 +01:00
Emmanuele Bassi
7ce2693944 Add named modifiers for Action and Constraint
The ClutterActor API should have modifier methods for adding, removing
and retrieving Actions and Constraints using the ClutterActorMeta:name
property - mostly, for convenience.
2010-05-20 11:19:51 +01:00
Emmanuele Bassi
6457f66976 Miscellaneous documentation fixes 2010-05-19 16:10:05 +01:00
Robert Bragg
ee7ebe096e Stubs out _cogl_xlib_handle_event
This stubs out an xlib event handling mechanism for Cogl. The intention
is for Clutter to use this to forward all x11 events to Cogl. As we move
winsys functionality down into Cogl, Cogl will become responsible for
handling a number of X events: ConfigureNotify events for onscreen
framebuffers, swap events and Damage events for cogl_x11_texture_pixmap.
2010-05-19 15:28:04 +01:00
Emmanuele Bassi
52acc71161 docs: Document animating action and constraint properties
Add a refsect for the syntax to be used when animating action and
constraint properties with ClutterAnimation.
2010-05-19 15:09:47 +01:00
Robert Bragg
f2f2e9b7e6 build: expose automake conditionals for cogl winsys
Expose the ./configured window system/backend options to the Cogl
automake files via some new SUPPORT_XYZ conditionals.
2010-05-19 15:08:14 +01:00
Emmanuele Bassi
9f7e4b2b64 docs: Document BindConstraint and AlignConstraint
Add the missing gtk-doc annotations for BindConstraint and
AlignConstraint, plus the licensing blurb.
2010-05-19 14:46:02 +01:00
Emmanuele Bassi
e9b93d5676 constraint: Rename BindConstraint:bind-axis
We're not binding an axis: we're really binding a coordinate of an actor
to the coordinate of another one.
2010-05-19 14:34:18 +01:00
Emmanuele Bassi
f857457b9d constraints: Add AlignConstraint
AlignConstraint is a simple constraint that keeps an actor's position
aligned to the width or height of another actor, multiplied by an
alignment factor.
2010-05-19 13:02:43 +01:00
Emmanuele Bassi
769e964424 constraint: Add BindConstraint
The BindConstraint object is a constraint that binds the current
position of an actor on a given axis to the actor that has the
constraint applied.
2010-05-19 12:28:35 +01:00
Emmanuele Bassi
29257af30c actor: Implement Animatable
By implementing the newly added support for custom animatable
properties, we can allow addressing action and constraint properties
from ClutterAnimation and clutter_actor_animate().
2010-05-19 12:28:35 +01:00
Emmanuele Bassi
d9a05ac94b animation: Use the new Animatable API for custom properties
The Animation class should use the Animatable API for custom properties
to override finding a property definition, getting the initial state and
setting the final state of an object.
2010-05-19 12:28:35 +01:00
Emmanuele Bassi
3a1162cbcf animatable: Add custom properties to Animatable
Like ClutterScriptable, it would be good to have the Animatable
interface allow defining custom properties that can be animated.
2010-05-19 12:28:34 +01:00
Emmanuele Bassi
b842f0ad8e constraint: Add ClutterConstraint base class
The Constraint base, abstract class should be used to implement Actor
modifiers that affect the way an actor is sized or positioned inside a
fixed layout manager.
2010-05-19 12:28:30 +01:00
Brian Tarricone
b0cc98fdce eglx: implement cogl_get_proc_address()
http://bugzilla.openedhand.com/show_bug.cgi?id=2124
2010-05-18 17:30:31 +01:00
Neil Roberts
36903dfdcc eglx: Rename EGLNative{Window,Display}Type back to Native{Window,Display}Type
Commit e2a990d renamed these types to new names from EGL 1.3. However
it still works to use the old names under EGL 1.3 so let's just use
those to keep compatibility.
2010-05-18 17:25:25 +01:00
Neil Roberts
4b239e1fe8 clutter-backend-egl: Chain up in dispose before destroying the context
clutter_backend_egl_dispose now chains up before disposing its own
resources so that ClutterBackendX11 will destroy all of the stages
before we destroy the egl context. Otherwise the actors may try to
make GL calls during destruction which causes a crash.
2010-05-18 17:08:12 +01:00
Neil Roberts
6c3d1cfab9 clutter-stage-egl.c: Don't call eglWait*()
According to the docs, eglSwapBuffers performs an implicit glFlush
before swapping so there should be no need to wait.
2010-05-18 16:51:46 +01:00
Brian Tarricone
c4ae1a55fa fix case when EGL driver doesn't support EGL_NATIVE_VISUAL_ID
Some EGL drivers, such as the PowerVR simulator (and some proprietary drivers)
return zero when the EGLConfig is queried for the EGL_NATIVE_VISUAL_ID
attribute via eglGetConfigAttrib().

This patch detects and attempts to work around that situation by picking a
visual with the same color depth.

http://bugzilla.openedhand.com/show_bug.cgi?id=2123
2010-05-18 16:11:51 +01:00
Neil Roberts
26b061c3a8 clutter-backend-egl: Create a dummy X window and EGL surface
After the EGL context is created it now also creates an invisible 1x1
window and a corresponding surface so that the context can be
immediately made current. This is similar to changes for the GLX
backend introduced in d2c091e62.

http://bugzilla.openedhand.com/show_bug.cgi?id=2056
2010-05-18 15:05:36 +01:00
Brian Tarricone
e2a990dfd5 update backend to use lazy context/stage creation
http://bugzilla.openedhand.com/show_bug.cgi?id=2056
2010-05-18 15:05:33 +01:00