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state-machine: use clutter_timeline_get_progress
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@ -341,7 +341,7 @@ static void clutter_state_new_frame (ClutterTimeline *timeline,
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if (state->priv->current_animator)
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return;
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progress = 1.0 * msecs / clutter_timeline_get_duration (timeline);
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progress = clutter_timeline_get_progress (timeline);
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for (k = state->priv->target_state->keys; k; k = k->next)
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{
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