Commit Graph

112 Commits

Author SHA1 Message Date
Robert Bragg
4c3dadd35e Add a strong CoglTexture type to replace CoglHandle
As part of the on going, incremental effort to purge the non type safe
CoglHandle type from the Cogl API this patch tackles most of the
CoglHandle uses relating to textures.

We'd postponed making this change for quite a while because we wanted to
have a clearer understanding of how we wanted to evolve the texture APIs
towards Cogl 2.0 before exposing type safety here which would be
difficult to change later since it would imply breaking APIs.

The basic idea that we are steering towards now is that CoglTexture
can be considered to be the most primitive interface we have for any
object representing a texture. The texture interface would provide
roughly these methods:

  cogl_texture_get_width
  cogl_texture_get_height
  cogl_texture_can_repeat
  cogl_texture_can_mipmap
  cogl_texture_generate_mipmap;
  cogl_texture_get_format
  cogl_texture_set_region
  cogl_texture_get_region

Besides the texture interface we will then start to expose types
corresponding to specific texture types: CoglTexture2D,
CoglTexture3D, CoglTexture2DSliced, CoglSubTexture, CoglAtlasTexture and
CoglTexturePixmapX11.

We will then also expose an interface for the high-level texture types
we have (such as CoglTexture2DSlice, CoglSubTexture and
CoglAtlasTexture) called CoglMetaTexture. CoglMetaTexture is an
additional interface that lets you iterate a virtual region of a meta
texture and get mappings of primitive textures to sub-regions of that
virtual region. Internally we already have this kind of abstraction for
dealing with sliced texture, sub-textures and atlas textures in a
consistent way, so this will just make that abstraction public. The aim
here is to clarify that there is a difference between primitive textures
(CoglTexture2D/3D) and some of the other high-level textures, and also
enable developers to implement primitives that can support meta textures
since they can only be used with the cogl_rectangle API currently.

The thing that's not so clean-cut with this are the texture constructors
we have currently; such as cogl_texture_new_from_file which no longer
make sense when CoglTexture is considered to be an interface.  These
will basically just become convenient factory functions and it's just a
bit unusual that they are within the cogl_texture namespace.  It's worth
noting here that all the texture type APIs will also have their own type
specific constructors so these functions will only be used for the
convenience of being able to create a texture without really wanting to
know the details of what type of texture you need.  Longer term for 2.0
we may come up with replacement names for these factory functions or the
other thing we are considering is designing some asynchronous factory
functions instead since it's so often detrimental to application
performance to be blocked waiting for a texture to be uploaded to the
GPU.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-21 15:27:03 +01:00
Adel Gadllah
671a4dfb34 winsys-glx: Fix synchronisation behaviour in _cogl_winsys_onscreen_swap_region
This patch basically restores the logic from 1.6.  There we assumed that
glXCopySubBuffer won't tear and thus only needs to be throttled to the
framerate, while glBlitFramebuffer needs to always wait to avoid
tearing.

With Nvidia drivers specifically we have seen that glBlitFramebuffer is
not synchronized. Eventually the plan is that Cogl will actually take
into consideration the underlying driver/hw vendor and driver version
and we may want to only mark glBlitFramebuffer un-synchronized on
Nvidia.

https://bugzilla.gnome.org/show_bug.cgi?id=659360

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-19 16:40:06 +01:00
Robert Bragg
476ff37fa6 display: always ensure we have an onscreen_template
If the user doesn't explicitly pass an onscreen template then instead of
leaving display->onscreen_template as NULL we now instantiate a template
ourselves. This simplifies winsys code that might want to refer to the
template since it needn't first check for a NULL pointer.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-05 19:02:05 +01:00
Robert Bragg
3a2f94045e framebuffer: make _swap_region coords top-left relative
Cogl aims to consistently put the origin of 2D objects at the top-left
instead of the bottom left as OpenGL does, but there was an oversight
and the experimental cogl_framebuffer_swap_region API was accepting
coordinates relative to the bottom left. Cogl will now flip the user's
given rectangles to be relative to the bottom of the framebufffer before
sending them to APIs like glXCopySubBuffer and glBlitFramebuffer.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00
Damien Lespiau
89426a802f egl-gdl: Silence a gcc warning
gcc warns us that we should put some {} to make to which 'if's the
'else' belongs to very clear.

https://bugzilla.gnome.org/show_bug.cgi?id=655723

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-01 16:36:09 +01:00
Neil Roberts
38deb97478 cogl-winsys-wgl: Add a fallback for failed wglGetProcAddress
The documentation for wglGetProcAddress implies that it should only be
used for extension functions. The rest of Cogl assumes that it can
dynamically resolve all GL symbols so it would crash if this
happens. This patch makes it fallback to trying to resolve the symbol
using GModule to open the opengl32 library if wglGetProcAddress fails.

https://bugzilla.gnome.org/show_bug.cgi?id=655510

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-08-01 14:08:42 +01:00
Chun-wei Fan
6256ad8a7b Update vtable.id in cogl-winsys-wgl.c
Change EGL id to WGL id.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-31 17:46:35 +01:00
Damien Lespiau
d4dc51849e egl: Make sure to free the underlying egl objects when the display is freed
If the display has been setup up, we should destroy the underlying
objects that the winsys has created. This can be done by calling the
winsys->destroy_display() function in _free.

Then, in that function, and for the NULL and GDL EGL platform we can
destroy the surface we have created in the setup_display() function
(through create_context()).

This allows to have clutter create a "dummy" display in
cogl_renderer_check_onscreen_template(), then free it, then recreate the
context and the surface that will be the final ones.

https://bugzilla.gnome.org/show_bug.cgi?id=655355
2011-07-29 11:50:15 +01:00
Damien Lespiau
2c3827aced egl-gdl: Provide defaults to be able to initialize a "dummy" context
If we are being called without any GDL specific call (either the plane
we want to render to or the swap chain length) we can provide sane
defaults to still be able to create a context and a surface.

https://bugzilla.gnome.org/show_bug.cgi?id=655355
2011-07-29 11:50:15 +01:00
Damien Lespiau
ff5a3503af egl-gdl: Make the egl winsys know about the GDL platform
The egl winsys has a few code paths depending on the platform we are
compiling for. The GDL platform needs those defined as well.

A few tweaks were needed here and there to make it compile again.

https://bugzilla.gnome.org/show_bug.cgi?id=655355
2011-07-29 11:50:15 +01:00
Damien Lespiau
9ca3308892 egl: Guard the feature discovery of eglCreateImage()
EGLImageKHR might not be defined, the rest of the code seems to guard it
with #ifdef EGL_KHR_image_base.

https://bugzilla.gnome.org/show_bug.cgi?id=655216
2011-07-29 11:44:55 +01:00
Robert Bragg
912d46817e glx: Bail from _renderer_connect if not GL driver
The GLX winsys is only compatible with GL drivers so we now bail out
from cogl-winsys-glx.c:_cogl_winsys_renderer_connect if a GLES driver
has been chosen.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-28 20:44:46 +01:00
Robert Bragg
6e6620e089 egl: pass EGL_NO_CONTEXT to eglCreateImage for tfp
When passing the EGL_NATIVE_PIXMAP_KHR target to eglCreateImage the
EGL_KHR_image_pixmap extension explicitly states that EGL_NO_CONTEXT
must also be passed so we are now careful to do this.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-28 20:44:32 +01:00
Neil Roberts
d259a87602 Don't use the 'NULL' GModule to resolve GL symbols
Previously, _cogl_get_proc_address had a fallback to resolve the
symbol using g_module_open(NULL) to get the symbol from anywhere in
the address space. The EGL backend ends up using this on some drivers
because eglGetProcAddress isn't meant to return a pointer for core
functions. This causes problems if something in the process is linking
against a different GL library, for example Cairo may be linking
against libGL itself. In this case it may end up resolving symbols
from the GL library even if GLES is being used.

This patch removes the fallback. The EGL version now has its own
fallback instead which passes the existing libgl_module from the
renderer to g_module_symbol so that it should only get symbols from
that library or its dependency chain. The GLX and WGL winsys only call
glXGetProcAddress and wglGetProcAddress. The stub winsys does however
continue using the global symbol lookup.

The internal _cogl_get_proc_address function has been renamed to
_cogl_renderer_get_proc_address because it needs a connected renderer
to work so it could be considered to be a renderer method. The pointer
to the renderer is passed down to the winsys backends so that it can
use the data attached to the renderer to get the module pointers.

https://bugzilla.gnome.org/show_bug.cgi?id=655412

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-07-27 16:10:02 +01:00
Neil Roberts
03c4b20931 Specify the full filename when g_module_open'ing the GL library
Instead of using g_module_build_path with the short name of the GL
library (eg, "GL") and relying on glib to add the suffix and prefix,
the configure script now directly encodes the full name including the
version number (eg, "libGL.so.1"). This is necessary because distros
don't always install the non-versioned suffix for the library.

The GLES libraries are left without the version suffix because it's
not clear what should be placed here and I can't find any
documentation from Khronos to clarify this. Mesa seems to install a
file called libGLESv2.so.2 but the IMG SDK doesn't install any
versioned library. There is an example of dynamically loading
libGLESv2 in the Chromium source code and that does not use the
version suffix even though it does use the version suffix for GL. This
implies that it's at least fairly normal to load the unversioned name
for GLES.

https://bugzilla.gnome.org/show_bug.cgi?id=654593
2011-07-19 15:12:10 +01:00
Robert Bragg
6d79657f76 egl: if texture_pixmap_x11_create fails free priv data
This makes sure the egl winsys frees the private egl_tex_pixmap state if
in _cogl_winsys_texture_pixmap_x11_create if there is a failure to
create an EGLImage.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-18 16:49:07 +01:00
Robert Bragg
02ba1a7345 texture-pixmap-x11: set ->winsys = NULL if _create fails
If _cogl_winsys_texture_pixmap_x11_create() fails then implicitly no
private state has been associated with the given tex_pixmap. Since that
winsys isn't associated with it we explicitly set tex_pixmap->winsys =
NULL.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-18 16:49:07 +01:00
Robert Bragg
c058b50ac0 texture-pixmap-x11: initialize ->use_winsys_texture
This ensures that tex_pixmap->use_winsys_texture is always initialized
during cogl_texture_pixmap_x11_new - either according to the result of
winsys->texture_pixmap_x11_create, or if the winsys doesn't support tfp
we explicitly initialize to FALSE.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-18 16:49:07 +01:00
Neil Roberts
231be91fb0 Combine _cogl_context_check_gl_version and update_features into one
The _cogl_context_check_gl_version function is meant to be called once
Cogl has a GL context so that it can check whether the context found
is supported by Cogl. However, only the stub winsys was calling this
and it was doing it before Cogl had a chance to retrieve the function
pointer for glString so it would just crash. This patch combines the
two functions into one so that _cogl_context_update_features returns a
gboolean and a GError. Then it can just check the context itself.

https://bugzilla.gnome.org/show_bug.cgi?id=654440

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-07-18 15:41:35 +01:00
Robert Bragg
1527b017c5 build: don't referencing wayland syms if not available
cogl-winsys-egl-feature-functions.h was unconditionally depending on the
struct wl_display type being defined. This guards the check for the
"WL_bind_wayland_display" extension with
 #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-07-13 19:06:19 +01:00
Neil Roberts
b2e735ff7f Dynamically load the GL or GLES library
The GL or GLES library is now dynamically loaded by the CoglRenderer
so that it can choose between GL, GLES1 and GLES2 at runtime. The
library is loaded by the renderer because it needs to be done before
calling eglInitialize. There is a new environment variable called
COGL_DRIVER to choose between gl, gles1 or gles2.

The #ifdefs for HAVE_COGL_GL, HAVE_COGL_GLES and HAVE_COGL_GLES2 have
been changed so that they don't assume the ifdefs are mutually
exclusive. They haven't been removed entirely so that it's possible to
compile the GLES backends without the the enums from the GL headers.

When using GLX the winsys additionally dynamically loads libGL because
that also contains the GLX API. It can't be linked in directly because
that would probably conflict with the GLES API if the EGL is
selected. When compiling with EGL support the library links directly
to libEGL because it doesn't contain any GL API so it shouldn't have
any conflicts.

When building for WGL or OSX Cogl still directly links against the GL
API so there is a #define in config.h so that Cogl won't try to dlopen
the library.

Cogl-pango previously had a #ifdef to detect when the GL backend is
used so that it can sneakily pass GL_QUADS to
cogl_vertex_buffer_draw. This is now changed so that it queries the
CoglContext for the backend. However to get this to work Cogl now
needs to export the _cogl_context_get_default symbol and cogl-pango
needs some extra -I flags to so that it can include
cogl-context-private.h
2011-07-11 12:57:38 +01:00
Neil Roberts
2b119b07da Use all core GL functions through indirect pointers
cogl-ext-functions.h now contains definitions for all of the core GL
and GLES functions that we would normally link to directly. All of the
code has changed to access them through the cogl context pointer. The
GE macro now takes an extra parameter to specify the context because
the macro itself needs to make GL calls but various points in the Cogl
source use different names for the context variable.
2011-07-08 15:35:46 +01:00
Neil Roberts
dae02a99a5 Move all of the GL function pointers directly to CoglContext
Instead of storing all of the feature function pointers in the driver
specific data of the CoglContext they are now all stored directly in
CoglContext. There is a single header containing the description of
the functions which gets included by cogl-context.h. There is a single
function in cogl-feature-private.c to check for all of these
functions.

The name of the function pointer variables have been changed from
ctx->drv.pf_glWhatever to just ctx->glWhatever.

The feature flags that get set when an extension is available are now
separated from the table of extensions. This is necessary because
different extensions can mean different things on GLES and GL. For
example, having access to glMapBuffer implies read and write support
on GL but only write support on GLES. The flags are instead set in the
driver specific init function by checking whether the function
pointers were successfully resolved.

_cogl_feature_check has been changed to assume the feature is
supported if any of the listed extensions are available instead of
requiring all of them. This makes it more convenient to specify
alternate names for the extension. Nothing else had previously listed
more than one name for an extension so this shouldn't cause any
problems.
2011-07-07 02:05:42 +01:00
Robert Bragg
6940114b6e egl: look for EGL_IMAGE_FROM_X11_PIXMAP as winsys feature
instead of looking at the ctx->private_feature_flags to determine if
Cogl supports creating an EGLImage from a X Pixmap we now check the
renderer private features instead since these are what get setup in
check_egl_extensions. The conflicting flags defined in cogl-internal.h
should be removed since they are un-used.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-07-05 14:10:31 +01:00
Robert Bragg
ffe3788b85 egl: fix tracking of priv features in check_egl_extensions
check_egl_extensions was mistakenly always ORing in the priv flags of
the first feature_data entry instead of referencing the i variable to
index into the array of feature data after determining that an extension
is available.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-07-05 14:03:48 +01:00
Robert Bragg
f0366907d3 build: egl fix typo introduced by 3b64a439f0
The XEvent argument for event_filter_cb was named "event" but the rest
of the function is expecting a variable named "xevent".
2011-06-30 15:00:58 +01:00
Robert Bragg
cd6e1d183d Updates wayland symbol names to be consistent
This updates the public wayland symbols to follow the pattern
cogl_wayland_blah instead of cogl_blah_wayland.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-06-30 14:34:46 +01:00
Robert Bragg
89562dda73 work towards consistent platform file/symbol naming
we've got into a bit of a mess with how we name platform specific
symbols and files, so this is a first pass at trying to tidy that up.

All platform specific symbols should be named like
cogl_<platform>_symbol_name and similarly files should be named like
cogl-<platform>-filename.c

This patch tackles the X11 specific renderer/display APIs as a start.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-06-30 14:34:33 +01:00
Robert Bragg
3b64a439f0 replace public native_event APIs with typesafe APIs
This adds Xlib and Win32 typesafe replacements for
cogl_renderer_handle_native_event, cogl_renderer_add_native_filter,
cogl_renderer_remove_native_filter. The old functions are kept as an
implementation detail so we can share code.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-06-30 14:33:13 +01:00
Robert Bragg
b3a105c576 renderer: Expose winsys ID setter/getters
This adds API to let you override the choice of Cogl's winsys backend.
Previously it was only possible to override the winsys using the
COGL_RENDERER environment variable, but it's useful for something like
Clutter to be able to control the winsys via API without needing
environment variable tricks. This also adds API to query back the
winsys chosen by Cogl, in case you don't set an explicit override.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-06-30 14:33:11 +01:00
Robert Bragg
a1234ee8d1 Add internal _cogl_init() function
This adds a _cogl_init function for Cogl that we expect to be the first
thing called before anything else is done with Cogl. It's not a public
API so it's expected that all entry points for Cogl that might be the
first function used should call _cogl_init().

We currently call _cogl_init() in these functions:
  cogl_renderer_new
  cogl_display_new
  cogl_context_new
  cogl_android_set_native_window

_cogl_init() can be called multiple times, and only the first call has
any affect.

For example _cogl_init() gives us a place check and parse the COGL_DEBUG
environment variable.

Since we don't have any need to parse command line arguments (we can
always get user configuration options from the environment) our init
function doesn't require argc/argv pointers.

By saying up front that we aren't interested in command line arguments
that means we can avoid the mess that is GOption based library
initialization which is extremely fragile due to its lack of dependency
tracking between modules.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-06-30 14:33:11 +01:00
Neil Roberts
6d1371e0e9 cogl-texture-pixmap-x11: Fix the can_hardware_repeat wrapper
The wrapper for the can_hardware_repeat had a cut and paste error so
it would call the wrong function on the child texture.

Many thanks to Owen Taylor for finding this bug.
2011-06-10 18:43:56 +01:00
Robert Bragg
5022ec54d2 replace _xlib_add_filter use with _cogl_renderer API
Instead of using _cogl_xlib_add/remove_filter we now use
_cogl_renderer_add/remove_native_filter. The _cogl_xlib_add_filter API
was only required as a stop gap while EGL support was still in Clutter
because in that case we were using the stub winsys and didn't have a
CoglRenderer.
2011-06-01 20:44:42 +01:00
Robert Bragg
8c35a6bb7c remove _cogl_xlib_trap/untrap_errors wrappers
This removes the redundant _cogl_xlib_trap/untrap_errors functions that
simply wrap equivalent functions in the _cogl_renderer_xlib namespace.
These were originally only required while the EGL winsys was being
handled in clutter and so there wasn't a CoglRenderer in all cases.
2011-06-01 20:44:42 +01:00
Robert Bragg
4a97fc0a1e egl: fix some #ifdef guards
In the winsys vtable .xlib_get_visual_info and
.onscreen_x11_get_window_xid should be guarded by the
COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT because they need to be there
if cogl is configured with --enable-xlib-egl-platform but not if just
configured with --enable-xlib.
2011-06-01 20:44:42 +01:00
Robert Bragg
656f28de2f glx: make sure _cogl_winsys_get_proc_address is static
Make sure not to export _cogl_winsys_get_proc_address outside of
cogl-winsys-glx.c
2011-06-01 20:44:42 +01:00
Robert Bragg
a29a76dbab Adds _cogl_wayland_texture_2d_new_from_buffer API
This adds internal API to be able to wrap a wayland buffer as a
CoglTexture2D. There is a --enable-wayland-egl-server option to decide
if Cogl should support this feature and potentially any EGL based winsys
could support this through the EGL_KHR_image_base and
EGL_WL_bind_display extensions.
2011-06-01 20:44:42 +01:00
Robert Bragg
8714d99300 egl: Add x11 texture-from-pixmap support
By using the EGL_KHR_image_base/pixmap extensions this adds support for
wrapping X11 pixmaps as CoglTexture2D textures. Clutter will
automatically take advantage of this if using the
ClutterX11TexturePixmap actor.
2011-06-01 20:44:42 +01:00
Robert Bragg
60b25615fd Add _cogl_egl_texture_2d_new_from_image API
This adds an internal texture_2d constructor that can wrap an EGLImage
as a CoglTexture2D. The plan is to utilize this for texture-from-pixmap
support with EGL as well as creating textures from wayland buffers.
2011-06-01 20:44:42 +01:00
Robert Bragg
52aada8442 egl: Check EGL extension as early as possible
Instead of waiting until initializing a CoglContext we now check EGL
extensions after calling eglInitialize.
2011-06-01 20:44:41 +01:00
Robert Bragg
be15bf75e4 Add internal _cogl_get_proc_address
This adds an internal _cogl_get_proc_address that doesn't need a
CoglContext. This will enable us to check driver features earlier.
2011-06-01 20:44:41 +01:00
Robert Bragg
b380fed23d Make stub winsys into a proper winsys backend
Instead of the stub winsys being a special case set of #ifdef'd code
used when COGL_HAS_FULL_WINSYS wasn't defined, the stub winsys now
implements a CoglWinsysVtable like all other winsys backends (it's just
that everything is a NOP). This way we can get rid of the
COGL_HAS_FULL_WINSYS define and also the stub winsys can be runtime
selected whereas before it was incompatible with all other winsys
backends.
2011-06-01 20:44:41 +01:00
Robert Bragg
ee7cc9e788 Make CoglTexture2D public as experimental API
This exposes a CoglTexture2D typedef and adds the following experimental
API:
    cogl_is_texture_2d
    cogl_texture_2d_new_with_size
    cogl_texture_2d_new_from_data
    cogl_texture_2d_new_from_foreign

Since this is experimental API you need to define
COGL_ENABLE_EXPERIMENTAL_API before including cogl.h.

Note: With these new entrypoints we now expect a CoglContext pointer to
be passed in, instead of assuming there is a default context. The aim is
that for Cogl 2.0 we won't have a default context so this is a step in
that direction.
2011-06-01 20:44:41 +01:00
Robert Bragg
5a9b92a4a5 Revert "Initial build of a Quartz winsys stub"
This reverts commit b2e41f1bfa.

We are backing out the quartz specific stub winsys since we can simply
use the generic stub winsys on quartz until we develop a standalone
winsys. Since we plan on removing all special cases for the stub winsys
by handling with a winsys vtable like all the others it's better if we
don't introduce a quartz specific stub.
2011-06-01 20:21:59 +01:00
Robert Bragg
891a9c33c5 Revert "quartz: Remove X11 ifdefs"
This reverts commit eb81ec945c.

We are backing out the quartz specific stub winsys since we can simply
use the generic stub winsys on quartz until we develop a standalone
winsys. Since we plan on removing all special cases for the stub winsys
by handling with a winsys vtable like all the others it's better if we
don't introduce a quartz specific stub.
2011-06-01 20:21:59 +01:00
Emmanuele Bassi
eb81ec945c quartz: Remove X11 ifdefs 2011-05-25 16:47:38 +01:00
Emmanuele Bassi
b2e41f1bfa Initial build of a Quartz winsys stub 2011-05-24 23:08:59 +01:00
Damien Lespiau
f436582114 android: Add support for an EGL/Android winsys
The native window type of the EGL/Android winsys is ANativeWinow*. The
Android NDK gives you a pointer to this ANativeWindow and you just need
to configure that window using the EGLConfig you are choosing when
creating the context.

This means you have to know the ANativeWindow* window before creating
the context. This is solved here by just having a global variable you
can set with cogl_android_set_native_window() before creating the
context. This is a bit ugly though, and it conceptually belongs to the
OnScreen creation to know which ANativeWindow* to use. This would need a
"lazy context creation" mechanism, waiting for the user to create the
OnScreen to initialize the GL context.
2011-05-17 15:24:54 +01:00
Damien Lespiau
d384466a58 winsys-egl: Use g_clear_error() between two context creation tries
When try_create_context() returns saying that it has to be run again to
try to create a context with an alternate configuration, it might not
have a GError set (and in fact it does not right now).
g_clear_error() handles that case where error is still NULL;
2011-05-17 15:24:54 +01:00
Damien Lespiau
dd5a1c888b gles1: Include GLES/egl.h or EGL/egl.h depending on the implementation
Early implementations provided only a GLES/egl.h while Khronos's
implementer guide now states EGL/egl.h is the One. Some implementations
keep a GLES/egl.h wrapper around EGL/egl.h for backward compatibility
while others provide EGL/egl.h only.

Also took the opportunity to factorize a bit this inclusion in
cogl-defines.h.
2011-05-17 15:24:54 +01:00