Add functions to retrieve some of the properties of the screen used by
the backend, like its dimensions (also physical, in millimeters); the
number of screens. Also add setters and getters for the double click
time (in milliseconds) and distance.
Add the XEMBED protocol support in the GLX backend, for embedding the
stage window into another X window. This allows cross-toolkit inclusion
and makes clutter-gtk possible.
Revert to copying GdkPixbuf areas to correctly implement the texture
tiling. This fixes segmentation faults occurring with cards with a
small texture memory area.
Call g_object_freeze_notify() (and take a reference on the actor) inside
clutter_actor_request_size() so that the notifications get unqueued at the
end of the size request.
Add the XEMBED protocol support in the GLX backend, for embedding the
stage window into another X window. This allows cross-toolkit inclusion
and makes clutter-gtk possible.
Revert to copying GdkPixbuf areas to correctly implement the texture
tiling. This fixes segmentation faults occurring with cards with a
small texture memory area.
Call g_object_freeze_notify() (and take a reference on the actor) inside
clutter_actor_request_size() so that the notifications get unqueued at the
end of the size request.
Add initial implementation of a rotate behaviour; this behaviour rotates
actors along a chosen axis, with a chosen direction, between two angles.
Missing: API documentation and the implementation for the angle boundaries
setters (double and fixed API).
* clutter/cogl/Makefile.am:
* clutter/cogl/cogl.h:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl.c:
Begin poplulating cogl GLES code.
* configure.ac:
* clutter/egl/clutter-event-egl.c:
* clutter/egl/clutter-stage-egl.c:
* clutter/egl/clutter-stage-egl.h:
* clutter/egl/clutter-backend-egl.c:
* clutter/egl/clutter-backend-egl.h:
* clutter/egl/clutter-egl.h:
Add initial EGL/X backend work mostly ported from backend branch.
Builds but untested as yet.
* clutter/glx/clutter-stage-glx.c:
Only include XFixes Header if we have have it.
* clutter/clutter-behaviour.c: (clutter_behaviour_apply):
* clutter/clutter-behaviour.h:
Add clutter_behaviour_is_applied()
GL and not GLX. Removed the get_actor_at_pos() and flush() vfuncs
from ClutterStageClass: clutter_stage_flush() becomes the private
_clutter_stage_sync_viewport() function, which should only be used
internally.
* clutter/clutter-backend.c: Clear the event queue when
disposing the backend object; remove the initialisation
of the backend structure members...
* clutter/glx/clutter-backend-glx.c: ... and keep it here
in the backends where it belongs.
* clutter/clutter-private.h:
* clutter/clutter-backend.h: Move the backend functions
into the private header.
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-event-glx.c:
* clutter/clutter-main.c:
* clutter/clutter-stage.c: Update the calls to the private
backend functions.
* clutter/clutter-backend.[ch]: Add an ::init_features
vfunc to ClutterBackend.
Assorted build fixes to pass distcheck.
* clutter/glx/Makefile.am: Install the clutter-glx.h header.
* clutter/Makefile.am: Actually apply linker flags.
* configure.ac: Use a more readable CLUTTER_API_VERSION instead
of CLUTTER_MAJORMINOR; require gobject-2.0 with glib-2.0 >= 2.10,
as we are using GObject and the slice allocator from glib 2.10.
* clutter.pc.in: Add the apiversion variable.
* clutter/clutter-event.c: Pop and peek the event queue
from the tail - it's a queue, not a stack.
* clutter/clutter-private.h:
* clutter/clutter-main.c: Add a boolean signal accumulator.
* clutter/clutter-stage.[ch]: Add an event argument to
the 'delete-event' signal; rename the 'input-event' signal
to 'event'; add the static scope flag to all the stage
events.
* clutter/clutter-private.h: Remove inclusion of backend-specific
headers; update the main context object; add the declarations for
the event queue functions.
* clutter/clutter-backend.[ch]: Add the abstract ClutterBackend
object, which holds backend-specific settings, the main stage,
and the event queue. Every backend must implement a subclass of
ClutterBackend and ClutterStage.
* clutter/clutter-feature.c: Protect the GLX specific calls
behing #ifdef HAVE_CLUTTER_GLX.
* clutter/clutter-actor.c:
* clutter/clutter-group.c:
* clutter/clutter-clone-texture.c: Include GL/gl.h
* clutter/clutter-event.[ch]: Update public API and implement the
event queue private API; hold a reference on the event objects;
move out the keysym-to-unicode table; add the new event types.
* clutter/clutter-color.h: Include clutter-fixed.h
* clutter/clutter-main.c: Update API; get the main stage
from the backend object; process the event received from the
queue; lock/unlock the main mutex if we have one; move the
initialisation process sooner in the init sequence, in order to
have the backend object when we check for options; call the
backed vfuncs in the pre/post parse hooks.
* clutter/clutter-stage.c: Make ClutterStage and abstract class,
implemented by the backends.
* clutter/clutter/glx/clutter-glx.h:
* clutter/clutter/glx/clutter-backend-glx.[ch]:
* clutter/clutter/glx/clutter-event-glx.c:
* clutter/clutter/glx/clutter-stage-glx.[ch]:
* clutter/clutter/glx/Makefile.am: Add the GLX backend.
* clutter/clutter/egl/clutter-backend-egl.[ch]:
* clutter/clutter/egl/clutter-event-egl.c:
* clutter/clutter/egl/clutter-stage-egl.[ch]:
* clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend.
* examples/*.c: Update for the new API.
* clutter/clutter-label.c:
Simple doc fix.
* clutter/clutter-texture.c: (clutter_texture_get_pixbuf):
Backport of fix to get_pixbuf on non alpha textures from 0_2 branch.