* clutter/clutter-color.c:
* clutter/clutter-event.c:
* clutter/clutter-stage.c: Intern more strings using the I_() macro
* clutter/clutter-enum-types.c.in: Call g_intern_static_string()
in the enum types template
* clutter.symbols: Add clutter_actor_set_clipu() and
clutter_actor_get_clipu()
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_set_clipu), (clutter_actor_get_clipu): Add the
new units-based versions of the clip accessors
(clutter_actor_set_clip), (clutter_actor_get_clip): Reimplement
the pixels-based clip accessors as proxies for the units-based
ones
* clutter/cogl/cogl.h: Update cogl_clip_set() to accept the
clip components as ClutterFixed values
* clutter/cogl/gl/cogl.c (cogl_clip_set): Update the GL implementation
of cogl_clip_set()
* clutter/cogl/gles/cogl.c:
(cogl_rectangle_internal): Provide an internal, inlined rectangle
drawing function using fixed point values, to be shared by
cogl_clip_set() and cogl_rectangle()
(cogl_clip_set), (cogl_rectangle): Update the GLES implementation
of cogl_clip_set() and cogl_rectangle() to use the new internal
rectangle drawing function
* clutter/clutter-actor.c: Make the clip an array of ClutterUnit
values instead of pixel-based; this allows higher precision and
device independence
(_clutter_actor_apply_modelview_transform): Pass the clip
components converting from units to fixed point values, using
the new cogl_clip_set() signature
(clutter_actor_get_property), (clutter_actor_set_clip),
(clutter_actor_get_clip): Update the accessors of the clip
property
* clutter/clutter-group.c:
* clutter/clutter-group.h: Add the clutter_group_add() convenience
function; it's now "undeprecated" and implemented as a macro
* clutter/clutter-stage.h: Add clutter_stage_add() as a convenience
macro
* clutter/cogl/cogl.h: Include just the needed headers instead
of the whole clutter.h; this avoids rebuild cogl when not needed
* clutter/clutter-label.c:
(clutter_label_ensure_layout): Avoid rounding errors in the layout
computing when switching between Clutter units and Pango units.
* clutter/clutter-label.c:
(clutter_label_query_coords): Return the bounding box set inside
request_coords(), if any; otherwise, return the natural allocation
of the label. (#678, reported by Gwenole Beauchesne)
* tests/test-rotate.c: Align the label
enter event (without related) and corresponding leave event when the
actor the cursor is over has been destroyed.
* clutter/clutter-event.c: (clutter_event_free): only unref the
related_actor when it actually is set.
* clutter/clutter-main.c:
(unset_motion_last_actor),
(generate_enter_leave_events): Attach a callback to the destroy
signal on the last motion actor, so if it goes away while the
pointer is in the middle of it we can unset the pointer.
* clutter/clutter-private.h: Store the last motion actor inside
the global context.
* clutter/clutter-actor.c:
(clutter_actor_should_pick_paint),
(clutter_actor_apply_transform_to_point): Fix the whitespace.
(clutter_actor_set_rotation): Clarify that the coordinates of
the centre of rotation are relative to the anchor point or,
if not set, to the upper left corner of the bounding box.
* clutter/clutter-behaviour-path.c: Clarify the equivalence
between the upper and lower bounds of the ClutterAlpha and
the position in the path. (#634)
* clutter/clutter-actor.c: Clarify the set_clip() method
documentation, pointing out that the clip area origin is
always the top-left corner of an actor.
* clutter/clutter-model-default.c:
(clutter_model_default_iter_next),
(clutter_model_default_iter_prev): Do not instantiate a new
iterator, and update the passed one instead, as we say we do
in the documentation. This avoid leaking tons of iterators.
* clutter/clutter-model.[ch]: Update the documentation.
* tests/test-model.c: Prettify some output.
* clutter/clutter-behaviour.c:
(clutter_knot_get_type): Use the I_() macro.
* clutter/clutter-model.[ch]: Make ClutterModel and ClutterModelIter
abstract classes; also, provide more virtual functions inside the
ClutterModel vtable, to allow subclasses and language bindings to
override the entire ClutterModel using other/native data types
to store the rows.
* clutter/clutter-model-default.[ch]: ClutterModelDefault is a
default implementation of ClutterModel and ClutterModelIter using
GSequence.
* clutter/Makefile.am:
* clutter/clutter.h: Build glue for ClutterModelDefault.
* tests/test-model.c: Update for constructor changes.
* tests/test-shader.c: Fix a typo.
* clutter/clutter-actor.c: (clutter_actor_paint),
(clutter_actor_apply_shader): queue a redraw of actor when shader is
set.
* clutter/clutter-actor.h: indentation.
* clutter/clutter-shader.[ch]: made the fragment and vertex shader
sources properties. Report error through GError when binding shaders.
* tests/test-shader.c: modified to use newer API.
* clutter/clutter-model.[ch]: Allow unsorting the model (passing
-1 as the sorting column)
(clutter_model_iter_get_valist): Do not initialise twice che
return value.
* clutter/clutter-model.h:
* clutter/clutter-model.c:
(clutter_model_append_value),
(clutter_model_prepend_value),
(clutter_model_insert_value): Add a _value() variant for the
insertion methods, for use of the language bindings.
(clutter_model_append),
(clutter_model_prepend),
(clutter_model_insert): Do not return a boolean: insertion should
never fail unless for a programming error, in which case we have
plenty of warnings.
* clutter/clutter-behaviour-ellipse.c:
(clutter_behaviour_ellipse_get_angle_tilt),
(clutter_behaviour_ellipse_get_angle_tiltx),
(clutter_behaviour_ellipse_set_tilt): Fix a double conversion
that was messing up the returned results. (#665)
* clutter/clutter-actor.c:
(clutter_actor_set_property),
(clutter_actor_get_property),
(clutter_actor_class_init): Add the rotation-* properties,
controlling the rotation angle and center on each axis. (#614)
(parse_rotation_array), (parse_rotation),
(clutter_actor_parse_custom_node),
(clutter_actor_set_custom_property),
(clutter_scriptable_iface_init): Add a new "rotation" custom
property for expressing the rotation along each axis in a
compact way:
"rotation" : [
{ "x-axis" : [ <angle>, [ <y>, <z> ] ] },
{ "y-axis" : [ <angle>, [ <x>, <z> ] ] },
{ "z-axis" : [ <angle>, [ <x>, <y> ] ] }
]
(clutter_geometry_get_type),(clutter_vertex_get_type),
(clutter_actor_box_get_type): Use the I_() macro instead of
directly calling g_intern_static_string().
* clutter/clutter-entry.c (clutter_entry_request_coords):
* clutter/clutter-label.c (clutter_label_ensure_layout),
(clutter_label_request_coords): Use CLUTTER_UNITS_FROM_DEVICE()
instead of CLUTTER_UNITS_FROM_INT(), as "device" means "pixels".
* clutter/clutter-private.h: Add the I_() macro for intern
static strings.
* tests/test-script.json: Test the newly added "rotation"
custom property.
* clutter/clutter-actor.c:
(_clutter_actor_apply_modelview_transform):
Moved offset translation after rotation so that rotation coords
are also relative to the offset point.
* clutter/clutter-actor.c: Document the values for full
transparency and full opacity in the set_opacity()
method. (#662)
* clutter/clutter-behaviour-ellipse.c: Improve consistency
in the apidoc.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_get_sizeu),
(clutter_actor_get_positionu): Add unit-based accessors to
the size and position.
* clutter/clutter-fixed.c:
* clutter/clutter-fixed.h:
(clutter_sqrti):
Added extra iteration to the Newton-Rapson algorithm for argumens
lesser than 342 to improve precission.
* clutter/json/json-parser.[ch]: Use gssize, size we allow -1
as a length (meaning "use the whole string").
(json_parser_load_from_data): Use the passed length instead of
using strlen() all the time.
* clutter/clutter-script.[ch]: Ditto as above.
* clutter/pango/pangoclutter-render.c:
Prefer rendering with npots textures over pots textures if
available (essentially makes applying shaders easier)
Also convert some float to fixed.