2009-09-16 16:43:58 +00:00
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include $(top_srcdir)/build/autotools/Makefile.am.silent
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2008-11-07 19:32:28 +00:00
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UNIT_TESTS = \
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test-textures.c \
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2009-03-11 18:26:30 +00:00
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test-texture-async.c \
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2008-11-07 19:32:28 +00:00
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test-events.c \
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test-offscreen.c \
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test-scale.c \
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test-actors.c \
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2009-01-19 19:11:00 +00:00
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test-actor-clone.c \
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2008-11-07 19:32:28 +00:00
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test-behave.c \
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test-project.c \
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test-rotate.c \
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test-depth.c \
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test-threads.c \
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test-score.c \
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test-script.c \
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test-model.c \
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test-grab.c \
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test-fullscreen.c \
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test-shader.c \
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2010-02-05 12:32:00 +00:00
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test-animator.c \
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2010-05-11 14:04:34 +00:00
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test-state.c \
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test-state-animator.c \
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2008-11-07 19:32:28 +00:00
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test-unproject.c \
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2008-12-19 21:31:18 +00:00
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test-viewport.c \
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test-fbo.c \
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2008-11-07 19:32:28 +00:00
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test-multistage.c \
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test-cogl-primitives.c \
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test-cogl-tex-tile.c \
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test-cogl-tex-convert.c \
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test-cogl-tex-foreign.c \
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test-cogl-tex-getset.c \
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test-cogl-offscreen.c \
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test-cogl-tex-polygon.c \
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Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.
It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions
It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.
"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.
Most code that previously did:
cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
cogl_set_source_texture (tex_handle);
cogl_rectangle_with_texture_coords (x, y,....);
In the less likely case where you were blending your source texture with a color
like:
cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
mat = cogl_material_new ();
cogl_material_set_color4ub (r,g,b,a);
cogl_material_set_layer (mat, 0, tex_handle));
cogl_set_source_material (mat);
Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.
For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
cogl_set_source_texture (tex_handle);
cogl_polygon (verts, 3, TRUE);
All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.
Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-23 16:15:40 +00:00
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test-cogl-multitexture.c \
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2008-11-07 19:32:28 +00:00
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test-stage-read-pixels.c \
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test-random-text.c \
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test-clip.c \
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test-paint-wrapper.c \
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test-texture-quality.c \
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2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1014 - Clutter Animation API Improvements
* clutter/Makefile.am:
* clutter/clutter.h: Update the build
* clutter/clutter-types.h: Add AnimationMode, an enumeration
for easing functions.
* clutter/clutter-alpha.[ch]: Add the :mode property to
control the function bound to an Alpha instance using an
enumeration value. Also add six new alpha functions:
- ease-in, ease-out, ease-in-out
- sine-in, sine-out, sine-in-out
* clutter/clutter-deprecated.h: Deprecate the #defines for
the alpha functions. They will be replaced by entries in the
ClutterAnimationMode.
* clutter/clutter-interval.[ch]: Add ClutterInterval, an
object for defining, validating and computing an interval
between two values.
* clutter/clutter-animation.[ch]: Add ClutterAnimation, an
object responsible for animation the properties of a single
actor along an interval of values. ClutterAnimation memory
management is automatic. A simple wrapper method for
ClutterActor is provided:
clutter_actor_animate()
which will create, or update, an animation for the passed
actor.
* clutter/clutter-debug.h:
* clutter/clutter-main.c: Add a new 'animation' debug note.
* clutter/clutter-script.c: Clean up the alpha functions
whitelist, and add the new functions.
* doc/reference/clutter/Makefile.am:
* doc/reference/clutter/clutter-sections.txt: Update the
API reference.
* doc/reference/clutter/clutter-animation.xml: Renamed to
doc/reference/clutter/clutter-animation-tutorial.xml to
avoid clashes with the ClutterAnimation section.
* doc/reference/clutter/clutter-docs.sgml: Renamed to
doc/reference/clutter/clutter-docs.xml, as it was an XML
file and not a SGML file.
* tests/Makefile.am:
* tests/interactive/Makefile.am:
* tests/interactive/test-animation.c:
* tests/interactive/test-easing.c: Add two tests for the
new simple animation API and the easing functions.
* tests/interactive/test-actors.c:
* tests/interactive/test-behave.c:
* tests/interactive/test-depth.c:
* tests/interactive/test-effects.c:
* tests/interactive/test-layout.c:
* tests/interactive/test-multistage.c:
* tests/interactive/test-paint-wrapper.c:
* tests/interactive/test-rotate.c:
* tests/interactive/test-scale.c:
* tests/interactive/test-texture-quality.c:
* tests/interactive/test-threads.c:
* tests/interactive/test-viewport.c: Update interactive tests
to the deprecations and new alpha API.
2008-11-18 09:50:03 +00:00
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test-layout.c \
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test-animation.c \
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2008-12-08 13:57:10 +00:00
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test-easing.c \
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2008-12-11 11:12:48 +00:00
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test-binding-pool.c \
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2009-01-07 00:27:50 +00:00
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test-text.c \
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2009-01-08 18:54:48 +00:00
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test-text-field.c \
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2009-03-16 12:47:45 +00:00
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test-clutter-cairo-flowers.c \
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2009-09-11 14:34:13 +00:00
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test-cogl-vertex-buffer.c \
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2009-10-07 10:42:09 +00:00
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test-bin-layout.c \
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2009-10-13 11:14:05 +00:00
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test-flow-layout.c \
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2010-02-16 15:39:08 +00:00
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test-box-layout.c \
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2010-05-12 11:00:33 +00:00
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test-stage-sizing.c \
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2010-05-19 11:27:09 +00:00
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test-drag.c \
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test-constraints.c
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2008-11-07 19:32:28 +00:00
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2008-11-15 15:03:09 +00:00
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if X11_TESTS
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UNIT_TESTS += test-pixmap.c
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UNIT_TESTS += test-devices.c
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endif
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2008-11-07 19:32:28 +00:00
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# For convenience, this provides a way to easily run individual unit tests:
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2009-11-05 17:30:33 +00:00
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wrappers: stamp-test-interactive
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@true
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stamp-test-interactive: test-interactive$(EXEEXT)
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2009-11-25 12:25:14 +00:00
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@wrapper=$(top_srcdir)/tests/interactive/wrapper.sh ; \
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for i in $(UNIT_TESTS); \
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2009-11-05 17:30:33 +00:00
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do \
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test_bin=$${i%*.c} ; \
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echo " GEN $$test_bin" ; \
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( echo "#!/bin/sh" ; \
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2009-11-25 12:25:14 +00:00
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echo "$$wrapper $$test_bin \$$@" \
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2009-11-05 17:30:33 +00:00
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) > $$test_bin$(EXEEXT) ; \
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chmod +x $$test_bin$(EXEEXT) ; \
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done \
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&& echo timestamp > $(@F)
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clean-wrappers:
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@for i in $(UNIT_TESTS); \
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2008-11-07 19:32:28 +00:00
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do \
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2009-11-05 17:30:33 +00:00
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test_bin=$${i%*.c} ; \
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echo " RM $$test_bin"; \
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rm -f $$test_bin$(EXEEXT); \
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done \
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&& rm -f stamp-test-interactive
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2008-11-08 15:56:22 +00:00
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2009-11-05 17:30:33 +00:00
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.PHONY: wrappers clean-wrappers
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2008-11-07 19:32:28 +00:00
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2009-06-15 09:48:56 +00:00
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INCLUDES = \
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2009-11-05 17:30:33 +00:00
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-I$(top_srcdir) \
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-I$(top_srcdir)/clutter \
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-I$(top_srcdir)/clutter/cogl \
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-I$(top_builddir)/clutter \
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-I$(top_builddir)/clutter/cogl
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2009-06-15 09:48:56 +00:00
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Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-28 01:02:02 +00:00
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common_ldadd = $(top_builddir)/clutter/libclutter-@CLUTTER_WINSYS@-@CLUTTER_API_VERSION@.la
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2008-11-07 19:32:28 +00:00
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noinst_PROGRAMS = test-interactive
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2009-07-21 13:11:28 +00:00
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test_interactive_SOURCES = test-main.c $(UNIT_TESTS)
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2009-11-05 17:30:33 +00:00
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test_interactive_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS)
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test_interactive_CPPFLAGS = \
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-DTESTS_DATADIR=\""$(top_srcdir)/tests/data"\" \
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-DG_DISABLE_SINGLE_INCLUDES
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2008-11-07 19:32:28 +00:00
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test_interactive_LDFLAGS = -export-dynamic
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2009-07-21 13:11:28 +00:00
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test_interactive_LDADD = $(CLUTTER_LIBS) $(common_ldadd)
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2009-08-03 13:53:46 +00:00
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EXTRA_DIST = wrapper.sh
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2009-11-05 17:30:33 +00:00
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BUILT_SOURCES = wrappers
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clean-local: clean-wrappers
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