mutter/gl/cogl-defines.h.in

1053 lines
40 KiB
C
Raw Normal View History

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_DEFINES_H__
#define __COGL_DEFINES_H__
#include <glib.h>
#include <@CLUTTER_GL_HEADER@>
G_BEGIN_DECLS
/* FIXME + DOCUMENT */
#define COPENSTEP OPENSTEP
#define CGLAPI GLAPI
#define CGLAPI GLAPI
#define CGLAPI GLAPI
#define CGLAPIENTRY GLAPIENTRY
#define CGLAPI GLAPI
#define CGLAPIENTRY GLAPIENTRY
#define CGLAPI GLAPI
#define CGLAPIENTRY GLAPIENTRY
#define CPRAGMA_EXPORT_SUPPORTED PRAGMA_EXPORT_SUPPORTED
#define CGLAPI GLAPI
#define CGLAPIENTRY GLAPIENTRY
#define CAPIENTRY APIENTRY
#define CAPIENTRYP APIENTRYP
#define CGLAPIENTRYP GLAPIENTRYP
#define CGL_FALSE GL_FALSE
#define CGL_TRUE GL_TRUE
#define CGL_BYTE GL_BYTE
#define CGL_UNSIGNED_BYTE GL_UNSIGNED_BYTE
#define CGL_SHORT GL_SHORT
#define CGL_UNSIGNED_SHORT GL_UNSIGNED_SHORT
#define CGL_INT GL_INT
#define CGL_UNSIGNED_INT GL_UNSIGNED_INT
#define CGL_FLOAT GL_FLOAT
#define CGL_DOUBLE GL_DOUBLE
#define CGL_POINTS GL_POINTS
#define CGL_LINES GL_LINES
#define CGL_LINE_LOOP GL_LINE_LOOP
#define CGL_LINE_STRIP GL_LINE_STRIP
#define CGL_TRIANGLES GL_TRIANGLES
#define CGL_TRIANGLE_STRIP GL_TRIANGLE_STRIP
#define CGL_TRIANGLE_FAN GL_TRIANGLE_FAN
#define CGL_QUADS GL_QUADS
#define CGL_QUAD_STRIP GL_QUAD_STRIP
#define CGL_POLYGON GL_POLYGON
#define CGL_VERTEX_ARRAY GL_VERTEX_ARRAY
#define CGL_NORMAL_ARRAY GL_NORMAL_ARRAY
#define CGL_COLOR_ARRAY GL_COLOR_ARRAY
#define CGL_INDEX_ARRAY GL_INDEX_ARRAY
#define CGL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY
#define CGL_EDGE_FLAG_ARRAY GL_EDGE_FLAG_ARRAY
#define CGL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE
#define CGL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE
#define CGL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE
#define CGL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE
#define CGL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE
#define CGL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE
#define CGL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE
#define CGL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE
#define CGL_INDEX_ARRAY_TYPE GL_INDEX_ARRAY_TYPE
#define CGL_INDEX_ARRAY_STRIDE GL_INDEX_ARRAY_STRIDE
#define CGL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE
#define CGL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE
#define CGL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE
#define CGL_EDGE_FLAG_ARRAY_STRIDE GL_EDGE_FLAG_ARRAY_STRIDE
#define CGL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER
#define CGL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER
#define CGL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER
#define CGL_INDEX_ARRAY_POINTER GL_INDEX_ARRAY_POINTER
#define CGL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER
#define CGL_EDGE_FLAG_ARRAY_POINTER GL_EDGE_FLAG_ARRAY_POINTER
#define CGL_MATRIX_MODE GL_MATRIX_MODE
#define CGL_MODELVIEW GL_MODELVIEW
#define CGL_PROJECTION GL_PROJECTION
#define CGL_TEXTURE GL_TEXTURE
#define CGL_POINT_SMOOTH GL_POINT_SMOOTH
#define CGL_POINT_SIZE GL_POINT_SIZE
#define CGL_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY
#define CGL_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE
#define CGL_LINE_SMOOTH GL_LINE_SMOOTH
#define CGL_LINE_STIPPLE GL_LINE_STIPPLE
#define CGL_LINE_STIPPLE_PATTERN GL_LINE_STIPPLE_PATTERN
#define CGL_LINE_STIPPLE_REPEAT GL_LINE_STIPPLE_REPEAT
#define CGL_LINE_WIDTH GL_LINE_WIDTH
#define CGL_LINE_WIDTH_GRANULARITY GL_LINE_WIDTH_GRANULARITY
#define CGL_LINE_WIDTH_RANGE GL_LINE_WIDTH_RANGE
#define CGL_POINT GL_POINT
#define CGL_LINE GL_LINE
#define CGL_FILL GL_FILL
#define CGL_CW GL_CW
#define CGL_CCW GL_CCW
#define CGL_FRONT GL_FRONT
#define CGL_BACK GL_BACK
#define CGL_POLYGON_MODE GL_POLYGON_MODE
#define CGL_POLYGON_SMOOTH GL_POLYGON_SMOOTH
#define CGL_POLYGON_STIPPLE GL_POLYGON_STIPPLE
#define CGL_EDGE_FLAG GL_EDGE_FLAG
#define CGL_CULL_FACE GL_CULL_FACE
#define CGL_CULL_FACE_MODE GL_CULL_FACE_MODE
#define CGL_FRONT_FACE GL_FRONT_FACE
#define CGL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR
#define CGL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_UNITS
#define CGL_POLYGON_OFFSET_POINT GL_POLYGON_OFFSET_POINT
#define CGL_POLYGON_OFFSET_LINE GL_POLYGON_OFFSET_LINE
#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL
#define CGL_COMPILE GL_COMPILE
#define CGL_COMPILE_AND_EXECUTE GL_COMPILE_AND_EXECUTE
#define CGL_LIST_BASE GL_LIST_BASE
#define CGL_LIST_INDEX GL_LIST_INDEX
#define CGL_LIST_MODE GL_LIST_MODE
#define CGL_NEVER GL_NEVER
#define CGL_LESS GL_LESS
#define CGL_EQUAL GL_EQUAL
#define CGL_LEQUAL GL_LEQUAL
#define CGL_GREATER GL_GREATER
#define CGL_NOTEQUAL GL_NOTEQUAL
#define CGL_GEQUAL GL_GEQUAL
#define CGL_ALWAYS GL_ALWAYS
#define CGL_DEPTH_TEST GL_DEPTH_TEST
#define CGL_DEPTH_BITS GL_DEPTH_BITS
#define CGL_DEPTH_CLEAR_VALUE GL_DEPTH_CLEAR_VALUE
#define CGL_DEPTH_FUNC GL_DEPTH_FUNC
#define CGL_DEPTH_RANGE GL_DEPTH_RANGE
#define CGL_DEPTH_WRITEMASK GL_DEPTH_WRITEMASK
#define CGL_DEPTH_COMPONENT GL_DEPTH_COMPONENT
#define CGL_LIGHTING GL_LIGHTING
#define CGL_SPOT_EXPONENT GL_SPOT_EXPONENT
#define CGL_SPOT_CUTOFF GL_SPOT_CUTOFF
#define CGL_CONSTANT_ATTENUATION GL_CONSTANT_ATTENUATION
#define CGL_LINEAR_ATTENUATION GL_LINEAR_ATTENUATION
#define CGL_QUADRATIC_ATTENUATION GL_QUADRATIC_ATTENUATION
#define CGL_AMBIENT GL_AMBIENT
#define CGL_DIFFUSE GL_DIFFUSE
#define CGL_SPECULAR GL_SPECULAR
#define CGL_SHININESS GL_SHININESS
#define CGL_EMISSION GL_EMISSION
#define CGL_POSITION GL_POSITION
#define CGL_SPOT_DIRECTION GL_SPOT_DIRECTION
#define CGL_AMBIENT_AND_DIFFUSE GL_AMBIENT_AND_DIFFUSE
#define CGL_COLOR_INDEXES GL_COLOR_INDEXES
#define CGL_LIGHT_MODEL_TWO_SIDE GL_LIGHT_MODEL_TWO_SIDE
#define CGL_LIGHT_MODEL_LOCAL_VIEWER GL_LIGHT_MODEL_LOCAL_VIEWER
#define CGL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_AMBIENT
#define CGL_FRONT_AND_BACK GL_FRONT_AND_BACK
#define CGL_SHADE_MODEL GL_SHADE_MODEL
#define CGL_FLAT GL_FLAT
#define CGL_SMOOTH GL_SMOOTH
#define CGL_COLOR_MATERIAL GL_COLOR_MATERIAL
#define CGL_COLOR_MATERIAL_FACE GL_COLOR_MATERIAL_FACE
#define CGL_COLOR_MATERIAL_PARAMETER GL_COLOR_MATERIAL_PARAMETER
#define CGL_NORMALIZE GL_NORMALIZE
#define CGL_ACCUM_RED_BITS GL_ACCUM_RED_BITS
#define CGL_ACCUM_GREEN_BITS GL_ACCUM_GREEN_BITS
#define CGL_ACCUM_BLUE_BITS GL_ACCUM_BLUE_BITS
#define CGL_ACCUM_ALPHA_BITS GL_ACCUM_ALPHA_BITS
#define CGL_ACCUM_CLEAR_VALUE GL_ACCUM_CLEAR_VALUE
#define CGL_ACCUM GL_ACCUM
#define CGL_ADD GL_ADD
#define CGL_LOAD GL_LOAD
#define CGL_MULT GL_MULT
#define CGL_RETURN GL_RETURN
#define CGL_ALPHA_TEST GL_ALPHA_TEST
#define CGL_ALPHA_TEST_REF GL_ALPHA_TEST_REF
#define CGL_ALPHA_TEST_FUNC GL_ALPHA_TEST_FUNC
#define CGL_BLEND GL_BLEND
#define CGL_BLEND_SRC GL_BLEND_SRC
#define CGL_BLEND_DST GL_BLEND_DST
#define CGL_ZERO GL_ZERO
#define CGL_ONE GL_ONE
#define CGL_SRC_COLOR GL_SRC_COLOR
#define CGL_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
#define CGL_SRC_ALPHA GL_SRC_ALPHA
#define CGL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
#define CGL_DST_ALPHA GL_DST_ALPHA
#define CGL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
#define CGL_DST_COLOR GL_DST_COLOR
#define CGL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
#define CGL_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
#define CGL_FEEDBACK GL_FEEDBACK
#define CGL_RENDER GL_RENDER
#define CGL_SELECT GL_SELECT
#define CGL_POINT_TOKEN GL_POINT_TOKEN
#define CGL_LINE_TOKEN GL_LINE_TOKEN
#define CGL_LINE_RESET_TOKEN GL_LINE_RESET_TOKEN
#define CGL_POLYGON_TOKEN GL_POLYGON_TOKEN
#define CGL_BITMAP_TOKEN GL_BITMAP_TOKEN
#define CGL_DRAW_PIXEL_TOKEN GL_DRAW_PIXEL_TOKEN
#define CGL_COPY_PIXEL_TOKEN GL_COPY_PIXEL_TOKEN
#define CGL_PASS_THROUGH_TOKEN GL_PASS_THROUGH_TOKEN
#define CGL_FEEDBACK_BUFFER_POINTER GL_FEEDBACK_BUFFER_POINTER
#define CGL_FEEDBACK_BUFFER_SIZE GL_FEEDBACK_BUFFER_SIZE
#define CGL_FEEDBACK_BUFFER_TYPE GL_FEEDBACK_BUFFER_TYPE
#define CGL_SELECTION_BUFFER_POINTER GL_SELECTION_BUFFER_POINTER
#define CGL_SELECTION_BUFFER_SIZE GL_SELECTION_BUFFER_SIZE
#define CGL_FOG GL_FOG
#define CGL_FOG_MODE GL_FOG_MODE
#define CGL_FOG_DENSITY GL_FOG_DENSITY
#define CGL_FOG_COLOR GL_FOG_COLOR
#define CGL_FOG_INDEX GL_FOG_INDEX
#define CGL_FOG_START GL_FOG_START
#define CGL_FOG_END GL_FOG_END
#define CGL_EXP GL_EXP
#define CGL_LOGIC_OP GL_LOGIC_OP
#define CGL_INDEX_LOGIC_OP GL_INDEX_LOGIC_OP
#define CGL_COLOR_LOGIC_OP GL_COLOR_LOGIC_OP
#define CGL_LOGIC_OP_MODE GL_LOGIC_OP_MODE
#define CGL_CLEAR GL_CLEAR
#define CGL_SET GL_SET
#define CGL_COPY GL_COPY
#define CGL_COPY_INVERTED GL_COPY_INVERTED
#define CGL_NOOP GL_NOOP
#define CGL_INVERT GL_INVERT
#define CGL_AND GL_AND
#define CGL_NAND GL_NAND
#define CGL_OR GL_OR
#define CGL_NOR GL_NOR
#define CGL_XOR GL_XOR
#define CGL_EQUIV GL_EQUIV
#define CGL_AND_REVERSE GL_AND_REVERSE
#define CGL_AND_INVERTED GL_AND_INVERTED
#define CGL_OR_REVERSE GL_OR_REVERSE
#define CGL_OR_INVERTED GL_OR_INVERTED
#define CGL_STENCIL_BITS GL_STENCIL_BITS
#define CGL_STENCIL_TEST GL_STENCIL_TEST
#define CGL_STENCIL_CLEAR_VALUE GL_STENCIL_CLEAR_VALUE
#define CGL_STENCIL_FUNC GL_STENCIL_FUNC
#define CGL_STENCIL_VALUE_MASK GL_STENCIL_VALUE_MASK
#define CGL_STENCIL_FAIL GL_STENCIL_FAIL
#define CGL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_FAIL
#define CGL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_PASS_DEPTH_PASS
#define CGL_STENCIL_REF GL_STENCIL_REF
#define CGL_STENCIL_WRITEMASK GL_STENCIL_WRITEMASK
#define CGL_STENCIL_INDEX GL_STENCIL_INDEX
#define CGL_KEEP GL_KEEP
#define CGL_REPLACE GL_REPLACE
#define CGL_INCR GL_INCR
#define CGL_DECR GL_DECR
#define CGL_NONE GL_NONE
#define CGL_LEFT GL_LEFT
#define CGL_RIGHT GL_RIGHT
#define CGL_FRONT_LEFT GL_FRONT_LEFT
#define CGL_FRONT_RIGHT GL_FRONT_RIGHT
#define CGL_BACK_LEFT GL_BACK_LEFT
#define CGL_BACK_RIGHT GL_BACK_RIGHT
#define CGL_COLOR_INDEX GL_COLOR_INDEX
#define CGL_RED GL_RED
#define CGL_GREEN GL_GREEN
#define CGL_BLUE GL_BLUE
#define CGL_ALPHA GL_ALPHA
#define CGL_LUMINANCE GL_LUMINANCE
#define CGL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA
#define CGL_ALPHA_BITS GL_ALPHA_BITS
#define CGL_RED_BITS GL_RED_BITS
#define CGL_GREEN_BITS GL_GREEN_BITS
#define CGL_BLUE_BITS GL_BLUE_BITS
#define CGL_INDEX_BITS GL_INDEX_BITS
#define CGL_SUBPIXEL_BITS GL_SUBPIXEL_BITS
#define CGL_AUX_BUFFERS GL_AUX_BUFFERS
#define CGL_READ_BUFFER GL_READ_BUFFER
#define CGL_DRAW_BUFFER GL_DRAW_BUFFER
#define CGL_DOUBLEBUFFER GL_DOUBLEBUFFER
#define CGL_STEREO GL_STEREO
#define CGL_BITMAP GL_BITMAP
#define CGL_COLOR GL_COLOR
#define CGL_DEPTH GL_DEPTH
#define CGL_STENCIL GL_STENCIL
#define CGL_DITHER GL_DITHER
#define CGL_RGB GL_RGB
#define CGL_RGBA GL_RGBA
#define CGL_MAX_LIST_NESTING GL_MAX_LIST_NESTING
#define CGL_MAX_EVAL_ORDER GL_MAX_EVAL_ORDER
#define CGL_MAX_LIGHTS GL_MAX_LIGHTS
#define CGL_MAX_CLIP_PLANES GL_MAX_CLIP_PLANES
#define CGL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_SIZE
#define CGL_MAX_PIXEL_MAP_TABLE GL_MAX_PIXEL_MAP_TABLE
#define CGL_MAX_ATTRIB_STACK_DEPTH GL_MAX_ATTRIB_STACK_DEPTH
#define CGL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_MODELVIEW_STACK_DEPTH
#define CGL_MAX_NAME_STACK_DEPTH GL_MAX_NAME_STACK_DEPTH
#define CGL_MAX_PROJECTION_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH
#define CGL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_STACK_DEPTH
#define CGL_MAX_VIEWPORT_DIMS GL_MAX_VIEWPORT_DIMS
#define CGL_MAX_CLIENT_ATTRIB_STACK_DEPTH GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
#define CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS GL_MAX_TEXTURE_UNITS
#define CGL_ATTRIB_STACK_DEPTH GL_ATTRIB_STACK_DEPTH
#define CGL_CLIENT_ATTRIB_STACK_DEPTH GL_CLIENT_ATTRIB_STACK_DEPTH
#define CGL_COLOR_CLEAR_VALUE GL_COLOR_CLEAR_VALUE
#define CGL_COLOR_WRITEMASK GL_COLOR_WRITEMASK
#define CGL_CURRENT_INDEX GL_CURRENT_INDEX
#define CGL_CURRENT_COLOR GL_CURRENT_COLOR
#define CGL_CURRENT_NORMAL GL_CURRENT_NORMAL
#define CGL_CURRENT_RASTER_COLOR GL_CURRENT_RASTER_COLOR
#define CGL_CURRENT_RASTER_DISTANCE GL_CURRENT_RASTER_DISTANCE
#define CGL_CURRENT_RASTER_INDEX GL_CURRENT_RASTER_INDEX
#define CGL_CURRENT_RASTER_POSITION GL_CURRENT_RASTER_POSITION
#define CGL_CURRENT_RASTER_TEXTURE_COORDS GL_CURRENT_RASTER_TEXTURE_COORDS
#define CGL_CURRENT_RASTER_POSITION_VALID GL_CURRENT_RASTER_POSITION_VALID
#define CGL_CURRENT_TEXTURE_COORDS GL_CURRENT_TEXTURE_COORDS
#define CGL_INDEX_CLEAR_VALUE GL_INDEX_CLEAR_VALUE
#define CGL_INDEX_MODE GL_INDEX_MODE
#define CGL_INDEX_WRITEMASK GL_INDEX_WRITEMASK
#define CGL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX
#define CGL_MODELVIEW_STACK_DEPTH GL_MODELVIEW_STACK_DEPTH
#define CGL_NAME_STACK_DEPTH GL_NAME_STACK_DEPTH
#define CGL_PROJECTION_MATRIX GL_PROJECTION_MATRIX
#define CGL_PROJECTION_STACK_DEPTH GL_PROJECTION_STACK_DEPTH
#define CGL_RENDER_MODE GL_RENDER_MODE
#define CGL_RGBA_MODE GL_RGBA_MODE
#define CGL_TEXTURE_MATRIX GL_TEXTURE_MATRIX
#define CGL_TEXTURE_STACK_DEPTH GL_TEXTURE_STACK_DEPTH
#define CGL_VIEWPORT GL_VIEWPORT
#define CGL_AUTO_NORMAL GL_AUTO_NORMAL
#define CGL_COEFF GL_COEFF
#define CGL_ORDER GL_ORDER
#define CGL_DOMAIN GL_DOMAIN
#define CGL_PERSPECTIVE_CORRECTION_HINT GL_PERSPECTIVE_CORRECTION_HINT
#define CGL_POINT_SMOOTH_HINT GL_POINT_SMOOTH_HINT
#define CGL_LINE_SMOOTH_HINT GL_LINE_SMOOTH_HINT
#define CGL_POLYGON_SMOOTH_HINT GL_POLYGON_SMOOTH_HINT
#define CGL_FOG_HINT GL_FOG_HINT
#define CGL_DONT_CARE GL_DONT_CARE
#define CGL_FASTEST GL_FASTEST
#define CGL_NICEST GL_NICEST
#define CGL_SCISSOR_BOX GL_SCISSOR_BOX
#define CGL_SCISSOR_TEST GL_SCISSOR_TEST
#define CGL_MAP_COLOR GL_MAP_COLOR
#define CGL_MAP_STENCIL GL_MAP_STENCIL
#define CGL_INDEX_SHIFT GL_INDEX_SHIFT
#define CGL_INDEX_OFFSET GL_INDEX_OFFSET
#define CGL_RED_SCALE GL_RED_SCALE
#define CGL_RED_BIAS GL_RED_BIAS
#define CGL_GREEN_SCALE GL_GREEN_SCALE
#define CGL_GREEN_BIAS GL_GREEN_BIAS
#define CGL_BLUE_SCALE GL_BLUE_SCALE
#define CGL_BLUE_BIAS GL_BLUE_BIAS
#define CGL_ALPHA_SCALE GL_ALPHA_SCALE
#define CGL_ALPHA_BIAS GL_ALPHA_BIAS
#define CGL_DEPTH_SCALE GL_DEPTH_SCALE
#define CGL_DEPTH_BIAS GL_DEPTH_BIAS
#define CGL_PIXEL_MAP_S_TO_S_SIZE GL_PIXEL_MAP_S_TO_S_SIZE
#define CGL_PIXEL_MAP_I_TO_I_SIZE GL_PIXEL_MAP_I_TO_I_SIZE
#define CGL_PIXEL_MAP_I_TO_R_SIZE GL_PIXEL_MAP_I_TO_R_SIZE
#define CGL_PIXEL_MAP_I_TO_G_SIZE GL_PIXEL_MAP_I_TO_G_SIZE
#define CGL_PIXEL_MAP_I_TO_B_SIZE GL_PIXEL_MAP_I_TO_B_SIZE
#define CGL_PIXEL_MAP_I_TO_A_SIZE GL_PIXEL_MAP_I_TO_A_SIZE
#define CGL_PIXEL_MAP_R_TO_R_SIZE GL_PIXEL_MAP_R_TO_R_SIZE
#define CGL_PIXEL_MAP_G_TO_G_SIZE GL_PIXEL_MAP_G_TO_G_SIZE
#define CGL_PIXEL_MAP_B_TO_B_SIZE GL_PIXEL_MAP_B_TO_B_SIZE
#define CGL_PIXEL_MAP_A_TO_A_SIZE GL_PIXEL_MAP_A_TO_A_SIZE
#define CGL_PIXEL_MAP_S_TO_S GL_PIXEL_MAP_S_TO_S
#define CGL_PIXEL_MAP_I_TO_I GL_PIXEL_MAP_I_TO_I
#define CGL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_R
#define CGL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_G
#define CGL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_B
#define CGL_PIXEL_MAP_I_TO_A GL_PIXEL_MAP_I_TO_A
#define CGL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_R_TO_R
#define CGL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_G_TO_G
#define CGL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_B_TO_B
#define CGL_PIXEL_MAP_A_TO_A GL_PIXEL_MAP_A_TO_A
#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT
#define CGL_PACK_LSB_FIRST GL_PACK_LSB_FIRST
#define CGL_PACK_ROW_LENGTH GL_PACK_ROW_LENGTH
#define CGL_PACK_SKIP_PIXELS GL_PACK_SKIP_PIXELS
#define CGL_PACK_SKIP_ROWS GL_PACK_SKIP_ROWS
#define CGL_PACK_SWAP_BYTES GL_PACK_SWAP_BYTES
#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT
#define CGL_UNPACK_LSB_FIRST GL_UNPACK_LSB_FIRST
#define CGL_UNPACK_ROW_LENGTH GL_UNPACK_ROW_LENGTH
#define CGL_UNPACK_SKIP_PIXELS GL_UNPACK_SKIP_PIXELS
#define CGL_UNPACK_SKIP_ROWS GL_UNPACK_SKIP_ROWS
#define CGL_UNPACK_SWAP_BYTES GL_UNPACK_SWAP_BYTES
#define CGL_ZOOM_X GL_ZOOM_X
#define CGL_ZOOM_Y GL_ZOOM_Y
#define CGL_TEXTURE_ENV GL_TEXTURE_ENV
#define CGL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_MODE
#define CGL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S
#define CGL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_T
#define CGL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_FILTER
#define CGL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_FILTER
#define CGL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_COLOR
#define CGL_TEXTURE_GEN_S GL_TEXTURE_GEN_S
#define CGL_TEXTURE_GEN_T GL_TEXTURE_GEN_T
#define CGL_TEXTURE_GEN_MODE GL_TEXTURE_GEN_MODE
#define CGL_TEXTURE_BORDER_COLOR GL_TEXTURE_BORDER_COLOR
#define CGL_TEXTURE_WIDTH GL_TEXTURE_WIDTH
#define CGL_TEXTURE_HEIGHT GL_TEXTURE_HEIGHT
#define CGL_TEXTURE_BORDER GL_TEXTURE_BORDER
#define CGL_TEXTURE_COMPONENTS GL_TEXTURE_COMPONENTS
#define CGL_TEXTURE_RED_SIZE GL_TEXTURE_RED_SIZE
#define CGL_TEXTURE_GREEN_SIZE GL_TEXTURE_GREEN_SIZE
#define CGL_TEXTURE_BLUE_SIZE GL_TEXTURE_BLUE_SIZE
#define CGL_TEXTURE_ALPHA_SIZE GL_TEXTURE_ALPHA_SIZE
#define CGL_TEXTURE_LUMINANCE_SIZE GL_TEXTURE_LUMINANCE_SIZE
#define CGL_TEXTURE_INTENSITY_SIZE GL_TEXTURE_INTENSITY_SIZE
#define CGL_OBJECT_LINEAR GL_OBJECT_LINEAR
#define CGL_OBJECT_PLANE GL_OBJECT_PLANE
#define CGL_EYE_LINEAR GL_EYE_LINEAR
#define CGL_EYE_PLANE GL_EYE_PLANE
#define CGL_SPHERE_MAP GL_SPHERE_MAP
#define CGL_DECAL GL_DECAL
#define CGL_MODULATE GL_MODULATE
#define CGL_REPEAT GL_REPEAT
#define CGL_CLAMP GL_CLAMP
#define CGL_S GL_S
#define CGL_T GL_T
#define CGL_R GL_R
#define CGL_Q GL_Q
#define CGL_TEXTURE_GEN_R GL_TEXTURE_GEN_R
#define CGL_TEXTURE_GEN_Q GL_TEXTURE_GEN_Q
#define CGL_VENDOR GL_VENDOR
#define CGL_RENDERER GL_RENDERER
#define CGL_VERSION GL_VERSION
#define CGL_EXTENSIONS GL_EXTENSIONS
#define CGL_NO_ERROR GL_NO_ERROR
#define CGL_INVALID_ENUM GL_INVALID_ENUM
#define CGL_INVALID_VALUE GL_INVALID_VALUE
#define CGL_INVALID_OPERATION GL_INVALID_OPERATION
#define CGL_STACK_OVERFLOW GL_STACK_OVERFLOW
#define CGL_STACK_UNDERFLOW GL_STACK_UNDERFLOW
#define CGL_OUT_OF_MEMORY GL_OUT_OF_MEMORY
#define CGL_CURRENT_BIT GL_CURRENT_BIT
#define CGL_POINT_BIT GL_POINT_BIT
#define CGL_LINE_BIT GL_LINE_BIT
#define CGL_POLYGON_BIT GL_POLYGON_BIT
#define CGL_POLYGON_STIPPLE_BIT GL_POLYGON_STIPPLE_BIT
#define CGL_PIXEL_MODE_BIT GL_PIXEL_MODE_BIT
#define CGL_LIGHTING_BIT GL_LIGHTING_BIT
#define CGL_FOG_BIT GL_FOG_BIT
#define CGL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT
#define CGL_ACCUM_BUFFER_BIT GL_ACCUM_BUFFER_BIT
#define CGL_STENCIL_BUFFER_BIT GL_STENCIL_BUFFER_BIT
#define CGL_VIEWPORT_BIT GL_VIEWPORT_BIT
#define CGL_TRANSFORM_BIT GL_TRANSFORM_BIT
#define CGL_ENABLE_BIT GL_ENABLE_BIT
#define CGL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT
#define CGL_HINT_BIT GL_HINT_BIT
#define CGL_EVAL_BIT GL_EVAL_BIT
#define CGL_LIST_BIT GL_LIST_BIT
#define CGL_TEXTURE_BIT GL_TEXTURE_BIT
#define CGL_SCISSOR_BIT GL_SCISSOR_BIT
#define CGL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS
#define CGL_TEXTURE_PRIORITY GL_TEXTURE_PRIORITY
#define CGL_TEXTURE_RESIDENT GL_TEXTURE_RESIDENT
#define CGL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_INTERNAL_FORMAT
#define CGL_INTENSITY GL_INTENSITY
#define CGL_CLIENT_PIXEL_STORE_BIT GL_CLIENT_PIXEL_STORE_BIT
#define CGL_CLIENT_VERTEX_ARRAY_BIT GL_CLIENT_VERTEX_ARRAY_BIT
#define CGL_ALL_CLIENT_ATTRIB_BITS GL_ALL_CLIENT_ATTRIB_BITS
#define CGL_CLIENT_ALL_ATTRIB_BITS GL_CLIENT_ALL_ATTRIB_BITS
#define CGL_RESCALE_NORMAL GL_RESCALE_NORMAL
#define CGL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE
#define CGL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES
#define CGL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES
#define CGL_BGR GL_BGR
#define CGL_BGRA GL_BGRA
#define CGL_LIGHT_MODEL_COLOR_CONTROL GL_LIGHT_MODEL_COLOR_CONTROL
#define CGL_SINGLE_COLOR GL_SINGLE_COLOR
#define CGL_SEPARATE_SPECULAR_COLOR GL_SEPARATE_SPECULAR_COLOR
#define CGL_TEXTURE_MIN_LOD GL_TEXTURE_MIN_LOD
#define CGL_TEXTURE_MAX_LOD GL_TEXTURE_MAX_LOD
#define CGL_TEXTURE_BASE_LEVEL GL_TEXTURE_BASE_LEVEL
#define CGL_TEXTURE_MAX_LEVEL GL_TEXTURE_MAX_LEVEL
#define CGL_SMOOTH_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE
#define CGL_SMOOTH_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY
#define CGL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE
#define CGL_SMOOTH_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY
#define CGL_ALIASED_POINT_SIZE_RANGE GL_ALIASED_POINT_SIZE_RANGE
#define CGL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_LINE_WIDTH_RANGE
#define CGL_PACK_SKIP_IMAGES GL_PACK_SKIP_IMAGES
#define CGL_PACK_IMAGE_HEIGHT GL_PACK_IMAGE_HEIGHT
#define CGL_UNPACK_SKIP_IMAGES GL_UNPACK_SKIP_IMAGES
#define CGL_UNPACK_IMAGE_HEIGHT GL_UNPACK_IMAGE_HEIGHT
#define CGL_TEXTURE_DEPTH GL_TEXTURE_DEPTH
#define CGL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R
#define CGL_CONSTANT_COLOR GL_CONSTANT_COLOR
#define CGL_ONE_MINUS_CONSTANT_COLOR GL_ONE_MINUS_CONSTANT_COLOR
#define CGL_CONSTANT_ALPHA GL_CONSTANT_ALPHA
#define CGL_ONE_MINUS_CONSTANT_ALPHA GL_ONE_MINUS_CONSTANT_ALPHA
#define CGL_COLOR_TABLE GL_COLOR_TABLE
#define CGL_POST_CONVOLUTION_COLOR_TABLE GL_POST_CONVOLUTION_COLOR_TABLE
#define CGL_POST_COLOR_MATRIX_COLOR_TABLE GL_POST_COLOR_MATRIX_COLOR_TABLE
#define CGL_PROXY_COLOR_TABLE GL_PROXY_COLOR_TABLE
#define CGL_PROXY_POST_CONVOLUTION_COLOR_TABLE GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
#define CGL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
#define CGL_COLOR_TABLE_SCALE GL_COLOR_TABLE_SCALE
#define CGL_COLOR_TABLE_BIAS GL_COLOR_TABLE_BIAS
#define CGL_COLOR_TABLE_FORMAT GL_COLOR_TABLE_FORMAT
#define CGL_COLOR_TABLE_WIDTH GL_COLOR_TABLE_WIDTH
#define CGL_COLOR_TABLE_RED_SIZE GL_COLOR_TABLE_RED_SIZE
#define CGL_COLOR_TABLE_GREEN_SIZE GL_COLOR_TABLE_GREEN_SIZE
#define CGL_COLOR_TABLE_BLUE_SIZE GL_COLOR_TABLE_BLUE_SIZE
#define CGL_COLOR_TABLE_ALPHA_SIZE GL_COLOR_TABLE_ALPHA_SIZE
#define CGL_COLOR_TABLE_LUMINANCE_SIZE GL_COLOR_TABLE_LUMINANCE_SIZE
#define CGL_COLOR_TABLE_INTENSITY_SIZE GL_COLOR_TABLE_INTENSITY_SIZE
#define CGL_CONVOLUTION_BORDER_MODE GL_CONVOLUTION_BORDER_MODE
#define CGL_CONVOLUTION_FILTER_SCALE GL_CONVOLUTION_FILTER_SCALE
#define CGL_CONVOLUTION_FILTER_BIAS GL_CONVOLUTION_FILTER_BIAS
#define CGL_REDUCE GL_REDUCE
#define CGL_CONVOLUTION_FORMAT GL_CONVOLUTION_FORMAT
#define CGL_CONVOLUTION_WIDTH GL_CONVOLUTION_WIDTH
#define CGL_CONVOLUTION_HEIGHT GL_CONVOLUTION_HEIGHT
#define CGL_MAX_CONVOLUTION_WIDTH GL_MAX_CONVOLUTION_WIDTH
#define CGL_MAX_CONVOLUTION_HEIGHT GL_MAX_CONVOLUTION_HEIGHT
#define CGL_POST_CONVOLUTION_RED_SCALE GL_POST_CONVOLUTION_RED_SCALE
#define CGL_POST_CONVOLUTION_GREEN_SCALE GL_POST_CONVOLUTION_GREEN_SCALE
#define CGL_POST_CONVOLUTION_BLUE_SCALE GL_POST_CONVOLUTION_BLUE_SCALE
#define CGL_POST_CONVOLUTION_ALPHA_SCALE GL_POST_CONVOLUTION_ALPHA_SCALE
#define CGL_POST_CONVOLUTION_RED_BIAS GL_POST_CONVOLUTION_RED_BIAS
#define CGL_POST_CONVOLUTION_GREEN_BIAS GL_POST_CONVOLUTION_GREEN_BIAS
#define CGL_POST_CONVOLUTION_BLUE_BIAS GL_POST_CONVOLUTION_BLUE_BIAS
#define CGL_POST_CONVOLUTION_ALPHA_BIAS GL_POST_CONVOLUTION_ALPHA_BIAS
#define CGL_CONSTANT_BORDER GL_CONSTANT_BORDER
#define CGL_REPLICATE_BORDER GL_REPLICATE_BORDER
#define CGL_CONVOLUTION_BORDER_COLOR GL_CONVOLUTION_BORDER_COLOR
#define CGL_COLOR_MATRIX GL_COLOR_MATRIX
#define CGL_COLOR_MATRIX_STACK_DEPTH GL_COLOR_MATRIX_STACK_DEPTH
#define CGL_MAX_COLOR_MATRIX_STACK_DEPTH GL_MAX_COLOR_MATRIX_STACK_DEPTH
#define CGL_POST_COLOR_MATRIX_RED_SCALE GL_POST_COLOR_MATRIX_RED_SCALE
#define CGL_POST_COLOR_MATRIX_GREEN_SCALE GL_POST_COLOR_MATRIX_GREEN_SCALE
#define CGL_POST_COLOR_MATRIX_BLUE_SCALE GL_POST_COLOR_MATRIX_BLUE_SCALE
#define CGL_POST_COLOR_MATRIX_ALPHA_SCALE GL_POST_COLOR_MATRIX_ALPHA_SCALE
#define CGL_POST_COLOR_MATRIX_RED_BIAS GL_POST_COLOR_MATRIX_RED_BIAS
#define CGL_POST_COLOR_MATRIX_GREEN_BIAS GL_POST_COLOR_MATRIX_GREEN_BIAS
#define CGL_POST_COLOR_MATRIX_BLUE_BIAS GL_POST_COLOR_MATRIX_BLUE_BIAS
#define CGL_POST_COLOR_MATRIX_ALPHA_BIAS GL_POST_COLOR_MATRIX_ALPHA_BIAS
#define CGL_HISTOGRAM GL_HISTOGRAM
#define CGL_PROXY_HISTOGRAM GL_PROXY_HISTOGRAM
#define CGL_HISTOGRAM_WIDTH GL_HISTOGRAM_WIDTH
#define CGL_HISTOGRAM_FORMAT GL_HISTOGRAM_FORMAT
#define CGL_HISTOGRAM_RED_SIZE GL_HISTOGRAM_RED_SIZE
#define CGL_HISTOGRAM_GREEN_SIZE GL_HISTOGRAM_GREEN_SIZE
#define CGL_HISTOGRAM_BLUE_SIZE GL_HISTOGRAM_BLUE_SIZE
#define CGL_HISTOGRAM_ALPHA_SIZE GL_HISTOGRAM_ALPHA_SIZE
#define CGL_HISTOGRAM_LUMINANCE_SIZE GL_HISTOGRAM_LUMINANCE_SIZE
#define CGL_HISTOGRAM_SINK GL_HISTOGRAM_SINK
#define CGL_MINMAX GL_MINMAX
#define CGL_MINMAX_FORMAT GL_MINMAX_FORMAT
#define CGL_MINMAX_SINK GL_MINMAX_SINK
#define CGL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE
#define CGL_BLEND_EQUATION GL_BLEND_EQUATION
#define CGL_MIN GL_MIN
#define CGL_MAX GL_MAX
#define CGL_FUNC_ADD GL_FUNC_ADD
#define CGL_FUNC_SUBTRACT GL_FUNC_SUBTRACT
#define CGL_FUNC_REVERSE_SUBTRACT GL_FUNC_REVERSE_SUBTRACT
#define CGL_BLEND_COLOR GL_BLEND_COLOR
#define CGL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE
#define CGL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE
#define CGL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS
#define CGL_NORMAL_MAP GL_NORMAL_MAP
#define CGL_REFLECTION_MAP GL_REFLECTION_MAP
#define CGL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP
#define CGL_TEXTURE_BINDING_CUBE_MAP GL_TEXTURE_BINDING_CUBE_MAP
#define CGL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X
#define CGL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X
#define CGL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y
#define CGL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
#define CGL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z
#define CGL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
#define CGL_PROXY_TEXTURE_CUBE_MAP GL_PROXY_TEXTURE_CUBE_MAP
#define CGL_MAX_CUBE_MAP_TEXTURE_SIZE GL_MAX_CUBE_MAP_TEXTURE_SIZE
#define CGL_COMPRESSED_ALPHA GL_COMPRESSED_ALPHA
#define CGL_COMPRESSED_LUMINANCE GL_COMPRESSED_LUMINANCE
#define CGL_COMPRESSED_LUMINANCE_ALPHA GL_COMPRESSED_LUMINANCE_ALPHA
#define CGL_COMPRESSED_INTENSITY GL_COMPRESSED_INTENSITY
#define CGL_COMPRESSED_RGB GL_COMPRESSED_RGB
#define CGL_COMPRESSED_RGBA GL_COMPRESSED_RGBA
#define CGL_TEXTURE_COMPRESSION_HINT GL_TEXTURE_COMPRESSION_HINT
#define CGL_TEXTURE_COMPRESSED_IMAGE_SIZE GL_TEXTURE_COMPRESSED_IMAGE_SIZE
#define CGL_TEXTURE_COMPRESSED GL_TEXTURE_COMPRESSED
#define CGL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS
#define CGL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS
#define CGL_MULTISAMPLE GL_MULTISAMPLE
#define CGL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE
#define CGL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE
#define CGL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE
#define CGL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS
#define CGL_SAMPLES GL_SAMPLES
#define CGL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE
#define CGL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT
#define CGL_MULTISAMPLE_BIT GL_MULTISAMPLE_BIT
#define CGL_TRANSPOSE_MODELVIEW_MATRIX GL_TRANSPOSE_MODELVIEW_MATRIX
#define CGL_TRANSPOSE_PROJECTION_MATRIX GL_TRANSPOSE_PROJECTION_MATRIX
#define CGL_TRANSPOSE_TEXTURE_MATRIX GL_TRANSPOSE_TEXTURE_MATRIX
#define CGL_TRANSPOSE_COLOR_MATRIX GL_TRANSPOSE_COLOR_MATRIX
#define CGL_COMBINE GL_COMBINE
#define CGL_COMBINE_RGB GL_COMBINE_RGB
#define CGL_COMBINE_ALPHA GL_COMBINE_ALPHA
#define CGL_RGB_SCALE GL_RGB_SCALE
#define CGL_ADD_SIGNED GL_ADD_SIGNED
#define CGL_INTERPOLATE GL_INTERPOLATE
#define CGL_SUBTRACT GL_SUBTRACT
#define CGL_CONSTANT GL_CONSTANT
#define CGL_PRIMARY_COLOR GL_PRIMARY_COLOR
#define CGL_PREVIOUS GL_PREVIOUS
#define CGL_CLAMP_TO_BORDER GL_CLAMP_TO_BORDER
#define CGL_ACTIVE_TEXTURE_ARB GL_ACTIVE_TEXTURE_ARB
#define CGL_CLIENT_ACTIVE_TEXTURE_ARB GL_CLIENT_ACTIVE_TEXTURE_ARB
#define CGL_MAX_TEXTURE_UNITS_ARB GL_MAX_TEXTURE_UNITS_ARB
#define CGL_DEBUG_OBJECT_MESA GL_DEBUG_OBJECT_MESA
#define CGL_DEBUG_PRINT_MESA GL_DEBUG_PRINT_MESA
#define CGL_DEBUG_ASSERT_MESA GL_DEBUG_ASSERT_MESA
#define CGL_TRACE_ALL_BITS_MESA GL_TRACE_ALL_BITS_MESA
#define CGL_TRACE_OPERATIONS_BIT_MESA GL_TRACE_OPERATIONS_BIT_MESA
#define CGL_TRACE_PRIMITIVES_BIT_MESA GL_TRACE_PRIMITIVES_BIT_MESA
#define CGL_TRACE_ARRAYS_BIT_MESA GL_TRACE_ARRAYS_BIT_MESA
#define CGL_TRACE_TEXTURES_BIT_MESA GL_TRACE_TEXTURES_BIT_MESA
#define CGL_TRACE_PIXELS_BIT_MESA GL_TRACE_PIXELS_BIT_MESA
#define CGL_TRACE_ERRORS_BIT_MESA GL_TRACE_ERRORS_BIT_MESA
#define CGL_TRACE_MASK_MESA GL_TRACE_MASK_MESA
#define CGL_TRACE_NAME_MESA GL_TRACE_NAME_MESA
#define CGL_DEPTH_STENCIL_MESA GL_DEPTH_STENCIL_MESA
#define CGL_FRAGMENT_PROGRAM_POSITION_MESA GL_FRAGMENT_PROGRAM_POSITION_MESA
#define CGL_FRAGMENT_PROGRAM_CALLBACK_MESA GL_FRAGMENT_PROGRAM_CALLBACK_MESA
#define CGL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA
#define CGL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA
#define CGL_VERTEX_PROGRAM_POSITION_MESA GL_VERTEX_PROGRAM_POSITION_MESA
#define CGL_VERTEX_PROGRAM_CALLBACK_MESA GL_VERTEX_PROGRAM_CALLBACK_MESA
#define CGL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA
#define CGL_VERTEX_PROGRAM_CALLBACK_DATA_MESA GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA
#define CGL_ALPHA_BLEND_EQUATION_ATI GL_ALPHA_BLEND_EQUATION_ATI
#define CGL_TIME_ELAPSED_EXT GL_TIME_ELAPSED_EXT
#define CGL_READ_FRAMEBUFFER_EXT GL_READ_FRAMEBUFFER_EXT
#define CGL_DRAW_FRAMEBUFFER_EXT GL_DRAW_FRAMEBUFFER_EXT
#define CGL_DRAW_FRAMEBUFFER_BINDING_EXT GL_DRAW_FRAMEBUFFER_BINDING_EXT
#define CGL_READ_FRAMEBUFFER_BINDING_EXT GL_READ_FRAMEBUFFER_BINDING_EXT
#define CGL_DEPTH_STENCIL_EXT GL_DEPTH_STENCIL_EXT
#define CGL_TEXTURE_STENCIL_SIZE_EXT GL_TEXTURE_STENCIL_SIZE_EXT
#define CGL_SRGB_EXT GL_SRGB_EXT
#define CGL_SRGB_ALPHA_EXT GL_SRGB_ALPHA_EXT
#define CGL_SLUMINANCE_ALPHA_EXT GL_SLUMINANCE_ALPHA_EXT
#define CGL_SLUMINANCE_EXT GL_SLUMINANCE_EXT
#define CGL_COMPRESSED_SRGB_EXT GL_COMPRESSED_SRGB_EXT
#define CGL_COMPRESSED_SRGB_ALPHA_EXT GL_COMPRESSED_SRGB_ALPHA_EXT
#define CGL_COMPRESSED_SLUMINANCE_EXT GL_COMPRESSED_SLUMINANCE_EXT
#define CGL_COMPRESSED_SLUMINANCE_ALPHA_EXT GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
#define CGL_DOT3_RGB GL_DOT3_RGB
#define CGL_DOT3_RGBA GL_DOT3_RGBA
/* extras */
#define CGL_TEXTURE_2D GL_TEXTURE_2D
#define CGL_ARGB GL_ARGB
#define CGL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_INT_8_8_8_8_REV
#ifdef GL_TEXTURE_RECTANGLE_ARB
#define CGL_TEXTURE_RECTANGLE_ARB GL_TEXTURE_RECTANGLE_ARB
#else
#define CGL_TEXTURE_RECTANGLE_ARB 0
#endif
#ifdef GL_YCBCR_MESA
#define CGL_YCBCR_MESA GL_YCBCR_MESA
#define CGL_UNSIGNED_SHORT_8_8_REV_MESA GL_UNSIGNED_SHORT_8_8_REV_MESA
#define CGL_UNSIGNED_SHORT_8_8_MESA GL_UNSIGNED_SHORT_8_8_MESA
#else
#define CGL_YCBCR_MESA 0
#define CGL_UNSIGNED_SHORT_8_8_REV_MESA 0
#define CGL_UNSIGNED_SHORT_8_8_MESA 0
#endif
#define CGL_OBJECT_COMPILE_STATUS GL_OBJECT_COMPILE_STATUS_ARB
#define CLUTTER_COGL_HAS_GL 1
/* Extension function prototypes */
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
typedef void
(APIENTRYP COGL_PFNGLGENRENDERBUFFERSEXTPROC)
(GLsizei n,
GLuint *renderbuffers);
typedef void
(APIENTRYP COGL_PFNGLBINDRENDERBUFFEREXTPROC)
(GLenum target,
GLuint renderbuffer);
typedef void
(APIENTRYP COGL_PFNGLRENDERBUFFERSTORAGEEXTPROC)
(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height);
typedef void
(APIENTRYP COGL_PFNGLGENFRAMEBUFFERSEXTPROC)
(GLsizei n,
GLuint *framebuffers);
typedef void
(APIENTRYP COGL_PFNGLBINDFRAMEBUFFEREXTPROC)
(GLenum target,
GLuint framebuffer);
typedef void
(APIENTRYP COGL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)
(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level);
typedef void
(APIENTRYP COGL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)
(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
typedef GLenum
(APIENTRYP COGL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)
(GLenum target);
typedef void
(APIENTRYP COGL_PFNGLDELETEFRAMEBUFFERSEXTPROC)
(GLsizei n,
const GLuint *framebuffers);
typedef void
(APIENTRYP COGL_PFNGLDELETERENDERBUFFERSEXTPROC)
(GLsizei n,
const GLuint *renderbuffers);
typedef void
(APIENTRYP COGL_PFNGLBLITFRAMEBUFFEREXTPROC)
(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
typedef void
(APIENTRYP COGL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)
(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height);
[cogl] Move the texture filters to be a property of the material layer The texture filters are now a property of the material layer rather than the texture object. Whenever a texture is painted with a material it sets the filters on all of the GL textures in the Cogl texture. The filter is cached so that it won't be changed unnecessarily. The automatic mipmap generation has changed so that the mipmaps are only generated when the texture is painted instead of every time the data changes. Changing the texture sets a flag to mark that the mipmaps are dirty. This works better if the FBO extension is available because we can use glGenerateMipmap. If the extension is not available it will temporarily enable automatic mipmap generation and reupload the first pixel of each slice. This requires tracking the data for the first pixel. The COGL_TEXTURE_AUTO_MIPMAP flag has been replaced with COGL_TEXTURE_NO_AUTO_MIPMAP so that it will default to auto-mipmapping. The mipmap generation is now effectively free if you are not using a mipmap filter mode so you would only want to disable it if you had some special reason to generate your own mipmaps. ClutterTexture no longer has to store its own copy of the filter mode. Instead it stores it in the material and the property is directly set and read from that. This fixes problems with the filters getting out of sync when a cogl handle is set on the texture directly. It also avoids the mess of having to rerealize the texture if the filter quality changes to HIGH because Cogl will take of generating the mipmaps if needed.
2009-06-04 15:04:57 +00:00
typedef void
(APIENTRYP COGL_PFNGLGENERATEMIPMAPEXTPROC)
(GLenum target);
typedef GLhandleARB
(APIENTRYP COGL_PFNGLCREATEPROGRAMOBJECTARBPROC)
(void);
typedef GLhandleARB
(APIENTRYP COGL_PFNGLCREATESHADEROBJECTARBPROC)
(GLenum shaderType);
typedef void
(APIENTRYP COGL_PFNGLSHADERSOURCEARBPROC)
(GLhandleARB shaderObj,
GLsizei count,
const GLcharARB* *string,
const GLint *length);
typedef void
(APIENTRYP COGL_PFNGLCOMPILESHADERARBPROC)
(GLhandleARB shaderObj);
typedef void
(APIENTRYP COGL_PFNGLATTACHOBJECTARBPROC)
(GLhandleARB containerObj,
GLhandleARB obj);
typedef void
(APIENTRYP COGL_PFNGLLINKPROGRAMARBPROC)
(GLhandleARB programObj);
typedef void
(APIENTRYP COGL_PFNGLUSEPROGRAMOBJECTARBPROC)
(GLhandleARB programObj);
typedef GLint
(APIENTRYP COGL_PFNGLGETUNIFORMLOCATIONARBPROC)
(GLhandleARB programObj,
const GLcharARB *name);
typedef void
(APIENTRYP COGL_PFNGLDELETEOBJECTARBPROC)
(GLhandleARB obj);
typedef void
(APIENTRYP COGL_PFNGLGETINFOLOGARBPROC)
(GLhandleARB obj,
GLsizei maxLength,
GLsizei *length,
GLcharARB *infoLog);
typedef void
(APIENTRYP COGL_PFNGLGETOBJECTPARAMETERIVARBPROC)
(GLhandleARB obj,
GLenum pname,
GLint *params);
typedef void
(APIENTRYP COGL_PFNGLVERTEXATTRIBPOINTERARBPROC)
(GLuint index,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const GLvoid *pointer);
typedef void
(APIENTRYP COGL_PFNGLENABLEVERTEXATTRIBARRAYARBPROC)
(GLuint index);
typedef void
(APIENTRYP COGL_PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)
(GLuint index);
typedef void
(APIENTRYP COGL_PFNGLGENBUFFERSARBPROC)
(GLuint n,
GLuint *buffers);
typedef void
(APIENTRYP COGL_PFNGLBINDBUFFERARBPROC)
(GLenum target,
GLuint buffer);
typedef void
(APIENTRYP COGL_PFNGLBUFFERDATAARBPROC)
(GLenum target,
GLsizeiptr size,
const GLvoid *data,
GLenum usage);
typedef void
(APIENTRYP COGL_PFNGLBUFFERSUBDATAARBPROC)
(GLenum target,
GLintptr offset,
GLsizeiptr size,
const GLvoid *data);
typedef void *
(APIENTRYP COGL_PFNGLMAPBUFFERARBPROC)
(GLenum target,
GLenum access);
typedef GLboolean
(APIENTRYP COGL_PFNGLUNMAPBUFFERARBPROC)
(GLenum target);
typedef void
(APIENTRYP COGL_PFNGLDELETEBUFFERSARBPROC)
(GLsizei n,
const GLuint *buffers);
typedef void
(APIENTRYP COGL_PFNGLUNIFORM1FARBPROC)
(GLint location,
GLfloat v0);
typedef void
(APIENTRYP COGL_PFNGLUNIFORM2FARBPROC)
(GLint location,
GLfloat v0,
GLfloat v1);
typedef void
(APIENTRYP COGL_PFNGLUNIFORM3FARBPROC)
(GLint location,
GLfloat v0,
GLfloat v1,
GLfloat v2);
typedef void
(APIENTRYP COGL_PFNGLUNIFORM4FARBPROC)
(GLint location,
GLfloat v0,
GLfloat v1,
GLfloat v2,
GLfloat v3);
typedef void
(APIENTRYP COGL_PFNGLUNIFORM1FVARBPROC)
(GLint location,
GLsizei count,
const GLfloat * value);
typedef void
(APIENTRYP COGL_PFNGLUNIFORM2FVARBPROC)
(GLint location,
GLsizei count,
const GLfloat * value);
typedef void
(APIENTRYP COGL_PFNGLUNIFORM3FVARBPROC)
(GLint location,
GLsizei count,
const GLfloat * value);
typedef void
(APIENTRYP COGL_PFNGLUNIFORM4FVARBPROC)
(GLint location,
GLsizei count,
const GLfloat * value);
typedef void
(APIENTRYP COGL_PFNGLUNIFORM1IARBPROC)
(GLint location,
GLint v0);
typedef void
(APIENTRYP COGL_PFNGLUNIFORM2IARBPROC)
(GLint location,
GLint v0,
GLint v1);
typedef void
(APIENTRYP COGL_PFNGLUNIFORM3IARBPROC)
(GLint location,
GLint v0,
GLint v1,
GLint v2);
typedef void
(APIENTRYP COGL_PFNGLUNIFORM4IARBPROC)
(GLint location,
GLint v0,
GLint v1,
GLint v2,
GLint v3);
typedef void
(APIENTRYP COGL_PFNGLUNIFORM1IVARBPROC)
(GLint location,
GLsizei count,
const GLint * value);
typedef void
(APIENTRYP COGL_PFNGLUNIFORM2IVARBPROC)
(GLint location,
GLsizei count,
const GLint * value);
typedef void
(APIENTRYP COGL_PFNGLUNIFORM3IVARBPROC)
(GLint location,
GLsizei count,
const GLint * value);
typedef void
(APIENTRYP COGL_PFNGLUNIFORM4IVARBPROC)
(GLint location,
GLsizei count,
const GLint * value);
typedef void
(APIENTRYP COGL_PFNGLUNIFORMMATRIX2FVARBPROC)
(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value);
typedef void
(APIENTRYP COGL_PFNGLUNIFORMMATRIX3FVARBPROC)
(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value);
typedef void
(APIENTRYP COGL_PFNGLUNIFORMMATRIX4FVARBPROC)
(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value);
typedef void
(APIENTRYP COGL_PFNGLDRAWRANGEELEMENTSPROC)
(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const GLvoid *indices);
typedef void
(APIENTRYP COGL_PFNGLACTIVETEXTUREPROC)
(GLenum texture);
typedef void
(APIENTRYP COGL_PFNGLCLIENTACTIVETEXTUREPROC)
(GLenum texture);
typedef void
(APIENTRYP COGL_PFNGLBLENDFUNCSEPARATEPROC)
(GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha);
typedef void
(APIENTRYP COGL_PFNGLBLENDEQUATIONSEPARATEPROC)
(GLenum modeRGB,
GLenum modeAlpha);
typedef void
(APIENTRYP COGL_PFNGLBLENDEQUATIONPROC)
(GLenum mode);
typedef void
(APIENTRYP COGL_PFNGLBLENDCOLORPROC)
(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha);
G_END_DECLS
#endif