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Call glActiveTexture and glClientActiveTexture through cogl_get_proc_address
All GL functions that are defined in a version later than 1.1 need to be called through cogl_get_proc_address because the Windows GL DLL does not export them to directly link against.
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@ -22,6 +22,11 @@
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#include "../gles/cogl-gles2-wrapper.h"
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#endif
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#ifdef HAVE_COGL_GL
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#define glActiveTexture ctx->pf_glActiveTexture
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#define glClientActiveTexture ctx->pf_glClientActiveTexture
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#endif
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static void _cogl_material_free (CoglMaterial *tex);
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static void _cogl_material_layer_free (CoglMaterialLayer *layer);
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@ -153,6 +153,8 @@
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#define glDeleteBuffers ctx->pf_glDeleteBuffersARB
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#define glMapBuffer ctx->pf_glMapBufferARB
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#define glUnmapBuffer ctx->pf_glUnmapBufferARB
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#define glActiveTexture ctx->pf_glActiveTexture
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#define glClientActiveTexture ctx->pf_glClientActiveTexture
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#ifndef GL_ARRAY_BUFFER
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#define GL_ARRAY_BUFFER GL_ARRAY_BUFFER_ARB
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#endif
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@ -135,6 +135,8 @@ cogl_create_context ()
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_context->pf_glUniformMatrix4fvARB = NULL;
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_context->pf_glDrawRangeElements = NULL;
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_context->pf_glActiveTexture = NULL;
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_context->pf_glClientActiveTexture = NULL;
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/* Initialise the clip stack */
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_cogl_clip_stack_state_init ();
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@ -162,6 +162,9 @@ typedef struct
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COGL_PFNGLUNIFORMMATRIX4FVARBPROC pf_glUniformMatrix4fvARB;
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COGL_PFNGLDRAWRANGEELEMENTSPROC pf_glDrawRangeElements;
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COGL_PFNGLACTIVETEXTUREPROC pf_glActiveTexture;
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COGL_PFNGLCLIENTACTIVETEXTUREPROC pf_glClientActiveTexture;
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} CoglContext;
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CoglContext *
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@ -1026,6 +1026,14 @@ typedef void
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GLenum type,
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const GLvoid *indices);
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typedef void
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(APIENTRYP COGL_PFNGLACTIVETEXTUREPROC)
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(GLenum texture);
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typedef void
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(APIENTRYP COGL_PFNGLCLIENTACTIVETEXTUREPROC)
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(GLenum texture);
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G_END_DECLS
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#endif
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@ -54,6 +54,8 @@
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#ifdef HAVE_COGL_GL
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#define glDrawRangeElements ctx->pf_glDrawRangeElements
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#define glActiveTexture ctx->pf_glActiveTexture
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#define glClientActiveTexture ctx->pf_glClientActiveTexture
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#else
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12
gl/cogl.c
12
gl/cogl.c
@ -1083,12 +1083,18 @@ _cogl_features_init ()
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flags |= COGL_FEATURE_VBOS;
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}
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/* This should always be available because it is defined in GL 1.2,
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but we can't call it directly because under Windows functions >
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1.1 aren't exported */
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/* These should always be available because they are defined in GL
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1.2, but we can't call it directly because under Windows
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functions > 1.1 aren't exported */
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ctx->pf_glDrawRangeElements =
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(COGL_PFNGLDRAWRANGEELEMENTSPROC)
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cogl_get_proc_address ("glDrawRangeElements");
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ctx->pf_glActiveTexture =
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(COGL_PFNGLACTIVETEXTUREPROC)
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cogl_get_proc_address ("glActiveTexture");
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ctx->pf_glClientActiveTexture =
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(COGL_PFNGLCLIENTACTIVETEXTUREPROC)
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cogl_get_proc_address ("glClientActiveTexture");
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/* Cache features */
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ctx->feature_flags = flags;
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@ -56,6 +56,8 @@
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#ifdef HAVE_COGL_GL
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#define glDrawRangeElements ctx->pf_glDrawRangeElements
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#define glActiveTexture ctx->pf_glActiveTexture
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#define glClientActiveTexture ctx->pf_glClientActiveTexture
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#else
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