mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 08:00:42 -05:00
2007-04-27 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am: * clutter/clutter-actor.c: * clutter/clutter-clone-texture.c: * clutter/clutter-rectangle.c: * clutter/clutter-stage.c: * clutter/clutter-texture.c: * clutter/cogl/cogl.h: * clutter/cogl/gl/Makefile.am: * clutter/cogl/gl/cogl-defines.h: * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl-defines.h: * clutter/cogl/gles/cogl.c: * clutter/glx/Makefile.am: * clutter/glx/clutter-stage-glx.c: * clutter/pango/Makefile.am: * clutter/pango/pangoclutter-render.c: * configure.ac: Add initial 'cogl' implementation. 'cogl' is a simple abstration layer over GL and GL/ES used by clutter internally. It should eventually allow clutter applications to be run on both GL and GL/ES with just a recompile as well as provide more debugging and potentially profiling information for GL and GL/ES usage. This commit contains the initial GL implementation.
This commit is contained in:
parent
40cd5aac01
commit
90d634feeb
133
cogl.h
133
cogl.h
@ -23,14 +23,37 @@
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* Boston, MA 02111-1307, USA.
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*/
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/*
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* COGL
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* ====
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*
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* 'cogl' is a very simple abstraction layer which wraps GL and GLES.
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*
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*
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* !!!! DO NOT USE THIS API YET OUTSIDE OF CLUTTER CORE !!!!
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* THE API WILL FLUCTUATE WILDLY
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*
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* TODO:
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* - Use ClutterReal for fixed/float params.
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* - Add Perspective/viewport setup
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* - Add Features..
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*/
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#ifndef __COGL_H__
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#define __COGL_H__
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#include <glib.h>
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#include <clutter/clutter.h>
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#include "cogl-defines.h"
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G_BEGIN_DECLS
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#define CGL_ENABLE_BLEND (1<<1)
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#define CGL_ENABLE_TEXTURE_2D (1<<2)
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#define CGL_ENABLE_ALPHA_TEST (1<<3)
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#define CGL_ENABLE_TEXTURE_RECT (1<<4)
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typedef void (*CoglFuncPtr) (void);
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CoglFuncPtr
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@ -39,6 +62,20 @@ cogl_get_proc_address (const gchar* name);
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gboolean
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cogl_check_extension (const gchar *name, const gchar *ext);
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void
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cogl_perspective (ClutterAngle fovy,
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ClutterFixed aspect,
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ClutterFixed zNear,
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ClutterFixed zFar);
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void
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cogl_setup_viewport (guint width,
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guint height,
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ClutterAngle fovy,
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ClutterFixed aspect,
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ClutterFixed z_near,
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ClutterFixed z_far);
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void
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cogl_paint_init (ClutterColor *color);
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@ -49,7 +86,7 @@ void
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cogl_pop_matrix (void);
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void
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cogl_scaled (ClutterFixed x, ClutterFixed z);
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cogl_scale (ClutterFixed x, ClutterFixed z);
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void
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cogl_translatex (ClutterFixed x, ClutterFixed y, ClutterFixed z);
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@ -66,29 +103,81 @@ cogl_rotate (gint angle, gint x, gint y, gint z);
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void
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cogl_color (ClutterColor *color);
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#if 0
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void
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cogl_enable (gulong flags);
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glColor3f'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glColor4ub'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glGetTexLevelParameteriv'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glSelectBuffer'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glScaled'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glPushName'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glRecti'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glBegin'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glInitNames'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glVertex2i'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glGetTexImage'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glTexCoord2f'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glRenderMode'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glTranslated'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glRotated'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glLoadName'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glTexEnvi'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glVertex2d'
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../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glEnd'
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gboolean
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cogl_texture_can_size (COGLenum pixel_format,
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COGLenum pixel_type,
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int width,
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int height);
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void
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cogl_texture_quad (gint x1,
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gint x2,
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gint y1,
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gint y2,
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ClutterFixed tx1,
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ClutterFixed ty1,
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ClutterFixed tx2,
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ClutterFixed ty2);
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void
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cogl_textures_create (guint num, guint *textures);
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void
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cogl_textures_destroy (guint num, const guint *textures);
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void
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cogl_texture_bind (COGLenum target, guint texture);
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void
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cogl_texture_set_alignment (COGLenum target,
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guint alignment,
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guint row_length);
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void
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cogl_texture_set_filters (COGLenum target,
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COGLenum min_filter,
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COGLenum max_filter);
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void
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cogl_texture_set_wrap (COGLenum target,
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COGLenum wrap_s,
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COGLenum wrap_t);
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void
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cogl_texture_image_2d (COGLenum target,
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COGLint internal_format,
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gint width,
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gint height,
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COGLenum format,
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COGLenum type,
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const guchar* pixels);
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void
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cogl_texture_sub_image_2d (COGLenum target,
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gint xoff,
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gint yoff,
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gint width,
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gint height,
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COGLenum format,
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COGLenum type,
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const guchar* pixels);
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void
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cogl_rectangle (gint x, gint y, guint width, guint height);
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void
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cogl_trapezoid (gint y1,
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gint x11,
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gint x21,
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gint y2,
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gint x12,
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gint x22);
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void
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cogl_alpha_func (COGLenum func,
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ClutterFixed ref);
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#endif
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G_END_DECLS
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@ -1,5 +1,6 @@
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libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/clutter
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libclutterinclude_HEADERS = $(top_srcdir)/clutter/cogl/cogl.h
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libclutterinclude_HEADERS = $(top_srcdir)/clutter/cogl/cogl.h \
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$(top_srcdir)/clutter/cogl/gl/cogl-defines.h
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INCLUDES = \
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-I$(top_srcdir) \
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@ -12,6 +13,7 @@ LDADD = $(CLUTTER_LIBS)
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noinst_LTLIBRARIES = libclutter-cogl.la
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libclutter_cogl_la_SOURCES = \
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$(top_srcdir)/clutter/cogl/cogl.h \
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libclutter_cogl_la_SOURCES = \
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$(top_srcdir)/clutter/cogl/cogl.h \
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$(top_srcdir)/clutter/cogl/gl/cogl-defines.h \
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cogl.c
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gl/cogl-defines.h
Normal file
677
gl/cogl-defines.h
Normal file
@ -0,0 +1,677 @@
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/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_DEFINES_H__
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#define __COGL_DEFINES_H__
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#include <GL/gl.h>
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G_BEGIN_DECLS
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typedef GLenum COGLenum;
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typedef GLint COGLint;
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/* FIXME + DOCUMENT */
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#define COPENSTEP OPENSTEP
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#define CGLAPI GLAPI
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#define CGLAPI GLAPI
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#define CGLAPI GLAPI
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#define CGLAPIENTRY GLAPIENTRY
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#define CGLAPI GLAPI
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#define CGLAPIENTRY GLAPIENTRY
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#define CGLAPI GLAPI
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#define CGLAPIENTRY GLAPIENTRY
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#define CPRAGMA_EXPORT_SUPPORTED PRAGMA_EXPORT_SUPPORTED
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#define CGLAPI GLAPI
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#define CGLAPIENTRY GLAPIENTRY
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#define CAPIENTRY APIENTRY
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#define CAPIENTRYP APIENTRYP
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#define CGLAPIENTRYP GLAPIENTRYP
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#define CGL_FALSE GL_FALSE
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#define CGL_TRUE GL_TRUE
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#define CGL_BYTE GL_BYTE
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#define CGL_UNSIGNED_BYTE GL_UNSIGNED_BYTE
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#define CGL_SHORT GL_SHORT
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#define CGL_UNSIGNED_SHORT GL_UNSIGNED_SHORT
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#define CGL_INT GL_INT
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#define CGL_UNSIGNED_INT GL_UNSIGNED_INT
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#define CGL_FLOAT GL_FLOAT
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#define CGL_DOUBLE GL_DOUBLE
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#define CGL_POINTS GL_POINTS
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#define CGL_LINES GL_LINES
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#define CGL_LINE_LOOP GL_LINE_LOOP
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#define CGL_LINE_STRIP GL_LINE_STRIP
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#define CGL_TRIANGLES GL_TRIANGLES
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#define CGL_TRIANGLE_STRIP GL_TRIANGLE_STRIP
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#define CGL_TRIANGLE_FAN GL_TRIANGLE_FAN
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#define CGL_QUADS GL_QUADS
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#define CGL_QUAD_STRIP GL_QUAD_STRIP
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#define CGL_POLYGON GL_POLYGON
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#define CGL_VERTEX_ARRAY GL_VERTEX_ARRAY
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#define CGL_NORMAL_ARRAY GL_NORMAL_ARRAY
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#define CGL_COLOR_ARRAY GL_COLOR_ARRAY
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#define CGL_INDEX_ARRAY GL_INDEX_ARRAY
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#define CGL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY
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#define CGL_EDGE_FLAG_ARRAY GL_EDGE_FLAG_ARRAY
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#define CGL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE
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#define CGL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE
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#define CGL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE
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#define CGL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE
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#define CGL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE
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#define CGL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE
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#define CGL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE
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#define CGL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE
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#define CGL_INDEX_ARRAY_TYPE GL_INDEX_ARRAY_TYPE
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#define CGL_INDEX_ARRAY_STRIDE GL_INDEX_ARRAY_STRIDE
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#define CGL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE
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#define CGL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE
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#define CGL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE
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#define CGL_EDGE_FLAG_ARRAY_STRIDE GL_EDGE_FLAG_ARRAY_STRIDE
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#define CGL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER
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#define CGL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER
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#define CGL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER
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#define CGL_INDEX_ARRAY_POINTER GL_INDEX_ARRAY_POINTER
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#define CGL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER
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#define CGL_EDGE_FLAG_ARRAY_POINTER GL_EDGE_FLAG_ARRAY_POINTER
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#define CGL_MATRIX_MODE GL_MATRIX_MODE
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#define CGL_MODELVIEW GL_MODELVIEW
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#define CGL_PROJECTION GL_PROJECTION
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#define CGL_TEXTURE GL_TEXTURE
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#define CGL_POINT_SMOOTH GL_POINT_SMOOTH
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#define CGL_POINT_SIZE GL_POINT_SIZE
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#define CGL_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY
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#define CGL_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE
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#define CGL_LINE_SMOOTH GL_LINE_SMOOTH
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#define CGL_LINE_STIPPLE GL_LINE_STIPPLE
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#define CGL_LINE_STIPPLE_PATTERN GL_LINE_STIPPLE_PATTERN
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#define CGL_LINE_STIPPLE_REPEAT GL_LINE_STIPPLE_REPEAT
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#define CGL_LINE_WIDTH GL_LINE_WIDTH
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#define CGL_LINE_WIDTH_GRANULARITY GL_LINE_WIDTH_GRANULARITY
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#define CGL_LINE_WIDTH_RANGE GL_LINE_WIDTH_RANGE
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#define CGL_POINT GL_POINT
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#define CGL_LINE GL_LINE
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#define CGL_FILL GL_FILL
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#define CGL_CW GL_CW
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#define CGL_CCW GL_CCW
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#define CGL_FRONT GL_FRONT
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#define CGL_BACK GL_BACK
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#define CGL_POLYGON_MODE GL_POLYGON_MODE
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#define CGL_POLYGON_SMOOTH GL_POLYGON_SMOOTH
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#define CGL_POLYGON_STIPPLE GL_POLYGON_STIPPLE
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#define CGL_EDGE_FLAG GL_EDGE_FLAG
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#define CGL_CULL_FACE GL_CULL_FACE
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#define CGL_CULL_FACE_MODE GL_CULL_FACE_MODE
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#define CGL_FRONT_FACE GL_FRONT_FACE
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#define CGL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR
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#define CGL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_UNITS
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#define CGL_POLYGON_OFFSET_POINT GL_POLYGON_OFFSET_POINT
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#define CGL_POLYGON_OFFSET_LINE GL_POLYGON_OFFSET_LINE
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#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL
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#define CGL_COMPILE GL_COMPILE
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#define CGL_COMPILE_AND_EXECUTE GL_COMPILE_AND_EXECUTE
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#define CGL_LIST_BASE GL_LIST_BASE
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#define CGL_LIST_INDEX GL_LIST_INDEX
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#define CGL_LIST_MODE GL_LIST_MODE
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#define CGL_NEVER GL_NEVER
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#define CGL_LESS GL_LESS
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#define CGL_EQUAL GL_EQUAL
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#define CGL_LEQUAL GL_LEQUAL
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#define CGL_GREATER GL_GREATER
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#define CGL_NOTEQUAL GL_NOTEQUAL
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#define CGL_GEQUAL GL_GEQUAL
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#define CGL_ALWAYS GL_ALWAYS
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#define CGL_DEPTH_TEST GL_DEPTH_TEST
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#define CGL_DEPTH_BITS GL_DEPTH_BITS
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#define CGL_DEPTH_CLEAR_VALUE GL_DEPTH_CLEAR_VALUE
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#define CGL_DEPTH_FUNC GL_DEPTH_FUNC
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#define CGL_DEPTH_RANGE GL_DEPTH_RANGE
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#define CGL_DEPTH_WRITEMASK GL_DEPTH_WRITEMASK
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#define CGL_DEPTH_COMPONENT GL_DEPTH_COMPONENT
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#define CGL_LIGHTING GL_LIGHTING
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#define CGL_SPOT_EXPONENT GL_SPOT_EXPONENT
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#define CGL_SPOT_CUTOFF GL_SPOT_CUTOFF
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#define CGL_CONSTANT_ATTENUATION GL_CONSTANT_ATTENUATION
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#define CGL_LINEAR_ATTENUATION GL_LINEAR_ATTENUATION
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#define CGL_QUADRATIC_ATTENUATION GL_QUADRATIC_ATTENUATION
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#define CGL_AMBIENT GL_AMBIENT
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#define CGL_DIFFUSE GL_DIFFUSE
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#define CGL_SPECULAR GL_SPECULAR
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#define CGL_SHININESS GL_SHININESS
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#define CGL_EMISSION GL_EMISSION
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#define CGL_POSITION GL_POSITION
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#define CGL_SPOT_DIRECTION GL_SPOT_DIRECTION
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#define CGL_AMBIENT_AND_DIFFUSE GL_AMBIENT_AND_DIFFUSE
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#define CGL_COLOR_INDEXES GL_COLOR_INDEXES
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#define CGL_LIGHT_MODEL_TWO_SIDE GL_LIGHT_MODEL_TWO_SIDE
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#define CGL_LIGHT_MODEL_LOCAL_VIEWER GL_LIGHT_MODEL_LOCAL_VIEWER
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#define CGL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_AMBIENT
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#define CGL_FRONT_AND_BACK GL_FRONT_AND_BACK
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#define CGL_SHADE_MODEL GL_SHADE_MODEL
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#define CGL_FLAT GL_FLAT
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#define CGL_SMOOTH GL_SMOOTH
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#define CGL_COLOR_MATERIAL GL_COLOR_MATERIAL
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#define CGL_COLOR_MATERIAL_FACE GL_COLOR_MATERIAL_FACE
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#define CGL_COLOR_MATERIAL_PARAMETER GL_COLOR_MATERIAL_PARAMETER
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#define CGL_NORMALIZE GL_NORMALIZE
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#define CGL_ACCUM_RED_BITS GL_ACCUM_RED_BITS
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#define CGL_ACCUM_GREEN_BITS GL_ACCUM_GREEN_BITS
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#define CGL_ACCUM_BLUE_BITS GL_ACCUM_BLUE_BITS
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#define CGL_ACCUM_ALPHA_BITS GL_ACCUM_ALPHA_BITS
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#define CGL_ACCUM_CLEAR_VALUE GL_ACCUM_CLEAR_VALUE
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#define CGL_ACCUM GL_ACCUM
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#define CGL_ADD GL_ADD
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#define CGL_LOAD GL_LOAD
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#define CGL_MULT GL_MULT
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#define CGL_RETURN GL_RETURN
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#define CGL_ALPHA_TEST GL_ALPHA_TEST
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||||
#define CGL_ALPHA_TEST_REF GL_ALPHA_TEST_REF
|
||||
#define CGL_ALPHA_TEST_FUNC GL_ALPHA_TEST_FUNC
|
||||
#define CGL_BLEND GL_BLEND
|
||||
#define CGL_BLEND_SRC GL_BLEND_SRC
|
||||
#define CGL_BLEND_DST GL_BLEND_DST
|
||||
#define CGL_ZERO GL_ZERO
|
||||
#define CGL_ONE GL_ONE
|
||||
#define CGL_SRC_COLOR GL_SRC_COLOR
|
||||
#define CGL_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
|
||||
#define CGL_SRC_ALPHA GL_SRC_ALPHA
|
||||
#define CGL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
|
||||
#define CGL_DST_ALPHA GL_DST_ALPHA
|
||||
#define CGL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
|
||||
#define CGL_DST_COLOR GL_DST_COLOR
|
||||
#define CGL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
|
||||
#define CGL_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
|
||||
#define CGL_FEEDBACK GL_FEEDBACK
|
||||
#define CGL_RENDER GL_RENDER
|
||||
#define CGL_SELECT GL_SELECT
|
||||
#define CGL_POINT_TOKEN GL_POINT_TOKEN
|
||||
#define CGL_LINE_TOKEN GL_LINE_TOKEN
|
||||
#define CGL_LINE_RESET_TOKEN GL_LINE_RESET_TOKEN
|
||||
#define CGL_POLYGON_TOKEN GL_POLYGON_TOKEN
|
||||
#define CGL_BITMAP_TOKEN GL_BITMAP_TOKEN
|
||||
#define CGL_DRAW_PIXEL_TOKEN GL_DRAW_PIXEL_TOKEN
|
||||
#define CGL_COPY_PIXEL_TOKEN GL_COPY_PIXEL_TOKEN
|
||||
#define CGL_PASS_THROUGH_TOKEN GL_PASS_THROUGH_TOKEN
|
||||
#define CGL_FEEDBACK_BUFFER_POINTER GL_FEEDBACK_BUFFER_POINTER
|
||||
#define CGL_FEEDBACK_BUFFER_SIZE GL_FEEDBACK_BUFFER_SIZE
|
||||
#define CGL_FEEDBACK_BUFFER_TYPE GL_FEEDBACK_BUFFER_TYPE
|
||||
#define CGL_SELECTION_BUFFER_POINTER GL_SELECTION_BUFFER_POINTER
|
||||
#define CGL_SELECTION_BUFFER_SIZE GL_SELECTION_BUFFER_SIZE
|
||||
#define CGL_FOG GL_FOG
|
||||
#define CGL_FOG_MODE GL_FOG_MODE
|
||||
#define CGL_FOG_DENSITY GL_FOG_DENSITY
|
||||
#define CGL_FOG_COLOR GL_FOG_COLOR
|
||||
#define CGL_FOG_INDEX GL_FOG_INDEX
|
||||
#define CGL_FOG_START GL_FOG_START
|
||||
#define CGL_FOG_END GL_FOG_END
|
||||
#define CGL_LINEAR GL_LINEAR
|
||||
#define CGL_EXP GL_EXP
|
||||
#define CGL_LOGIC_OP GL_LOGIC_OP
|
||||
#define CGL_INDEX_LOGIC_OP GL_INDEX_LOGIC_OP
|
||||
#define CGL_COLOR_LOGIC_OP GL_COLOR_LOGIC_OP
|
||||
#define CGL_LOGIC_OP_MODE GL_LOGIC_OP_MODE
|
||||
#define CGL_CLEAR GL_CLEAR
|
||||
#define CGL_SET GL_SET
|
||||
#define CGL_COPY GL_COPY
|
||||
#define CGL_COPY_INVERTED GL_COPY_INVERTED
|
||||
#define CGL_NOOP GL_NOOP
|
||||
#define CGL_INVERT GL_INVERT
|
||||
#define CGL_AND GL_AND
|
||||
#define CGL_NAND GL_NAND
|
||||
#define CGL_OR GL_OR
|
||||
#define CGL_NOR GL_NOR
|
||||
#define CGL_XOR GL_XOR
|
||||
#define CGL_EQUIV GL_EQUIV
|
||||
#define CGL_AND_REVERSE GL_AND_REVERSE
|
||||
#define CGL_AND_INVERTED GL_AND_INVERTED
|
||||
#define CGL_OR_REVERSE GL_OR_REVERSE
|
||||
#define CGL_OR_INVERTED GL_OR_INVERTED
|
||||
#define CGL_STENCIL_BITS GL_STENCIL_BITS
|
||||
#define CGL_STENCIL_TEST GL_STENCIL_TEST
|
||||
#define CGL_STENCIL_CLEAR_VALUE GL_STENCIL_CLEAR_VALUE
|
||||
#define CGL_STENCIL_FUNC GL_STENCIL_FUNC
|
||||
#define CGL_STENCIL_VALUE_MASK GL_STENCIL_VALUE_MASK
|
||||
#define CGL_STENCIL_FAIL GL_STENCIL_FAIL
|
||||
#define CGL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_FAIL
|
||||
#define CGL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_PASS_DEPTH_PASS
|
||||
#define CGL_STENCIL_REF GL_STENCIL_REF
|
||||
#define CGL_STENCIL_WRITEMASK GL_STENCIL_WRITEMASK
|
||||
#define CGL_STENCIL_INDEX GL_STENCIL_INDEX
|
||||
#define CGL_KEEP GL_KEEP
|
||||
#define CGL_REPLACE GL_REPLACE
|
||||
#define CGL_INCR GL_INCR
|
||||
#define CGL_DECR GL_DECR
|
||||
#define CGL_NONE GL_NONE
|
||||
#define CGL_LEFT GL_LEFT
|
||||
#define CGL_RIGHT GL_RIGHT
|
||||
#define CGL_FRONT_LEFT GL_FRONT_LEFT
|
||||
#define CGL_FRONT_RIGHT GL_FRONT_RIGHT
|
||||
#define CGL_BACK_LEFT GL_BACK_LEFT
|
||||
#define CGL_BACK_RIGHT GL_BACK_RIGHT
|
||||
#define CGL_COLOR_INDEX GL_COLOR_INDEX
|
||||
#define CGL_RED GL_RED
|
||||
#define CGL_GREEN GL_GREEN
|
||||
#define CGL_BLUE GL_BLUE
|
||||
#define CGL_ALPHA GL_ALPHA
|
||||
#define CGL_LUMINANCE GL_LUMINANCE
|
||||
#define CGL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA
|
||||
#define CGL_ALPHA_BITS GL_ALPHA_BITS
|
||||
#define CGL_RED_BITS GL_RED_BITS
|
||||
#define CGL_GREEN_BITS GL_GREEN_BITS
|
||||
#define CGL_BLUE_BITS GL_BLUE_BITS
|
||||
#define CGL_INDEX_BITS GL_INDEX_BITS
|
||||
#define CGL_SUBPIXEL_BITS GL_SUBPIXEL_BITS
|
||||
#define CGL_AUX_BUFFERS GL_AUX_BUFFERS
|
||||
#define CGL_READ_BUFFER GL_READ_BUFFER
|
||||
#define CGL_DRAW_BUFFER GL_DRAW_BUFFER
|
||||
#define CGL_DOUBLEBUFFER GL_DOUBLEBUFFER
|
||||
#define CGL_STEREO GL_STEREO
|
||||
#define CGL_BITMAP GL_BITMAP
|
||||
#define CGL_COLOR GL_COLOR
|
||||
#define CGL_DEPTH GL_DEPTH
|
||||
#define CGL_STENCIL GL_STENCIL
|
||||
#define CGL_DITHER GL_DITHER
|
||||
#define CGL_RGB GL_RGB
|
||||
#define CGL_RGBA GL_RGBA
|
||||
#define CGL_MAX_LIST_NESTING GL_MAX_LIST_NESTING
|
||||
#define CGL_MAX_EVAL_ORDER GL_MAX_EVAL_ORDER
|
||||
#define CGL_MAX_LIGHTS GL_MAX_LIGHTS
|
||||
#define CGL_MAX_CLIP_PLANES GL_MAX_CLIP_PLANES
|
||||
#define CGL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_SIZE
|
||||
#define CGL_MAX_PIXEL_MAP_TABLE GL_MAX_PIXEL_MAP_TABLE
|
||||
#define CGL_MAX_ATTRIB_STACK_DEPTH GL_MAX_ATTRIB_STACK_DEPTH
|
||||
#define CGL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_MODELVIEW_STACK_DEPTH
|
||||
#define CGL_MAX_NAME_STACK_DEPTH GL_MAX_NAME_STACK_DEPTH
|
||||
#define CGL_MAX_PROJECTION_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH
|
||||
#define CGL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_STACK_DEPTH
|
||||
#define CGL_MAX_VIEWPORT_DIMS GL_MAX_VIEWPORT_DIMS
|
||||
#define CGL_MAX_CLIENT_ATTRIB_STACK_DEPTH GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
|
||||
#define CGL_ATTRIB_STACK_DEPTH GL_ATTRIB_STACK_DEPTH
|
||||
#define CGL_CLIENT_ATTRIB_STACK_DEPTH GL_CLIENT_ATTRIB_STACK_DEPTH
|
||||
#define CGL_COLOR_CLEAR_VALUE GL_COLOR_CLEAR_VALUE
|
||||
#define CGL_COLOR_WRITEMASK GL_COLOR_WRITEMASK
|
||||
#define CGL_CURRENT_INDEX GL_CURRENT_INDEX
|
||||
#define CGL_CURRENT_COLOR GL_CURRENT_COLOR
|
||||
#define CGL_CURRENT_NORMAL GL_CURRENT_NORMAL
|
||||
#define CGL_CURRENT_RASTER_COLOR GL_CURRENT_RASTER_COLOR
|
||||
#define CGL_CURRENT_RASTER_DISTANCE GL_CURRENT_RASTER_DISTANCE
|
||||
#define CGL_CURRENT_RASTER_INDEX GL_CURRENT_RASTER_INDEX
|
||||
#define CGL_CURRENT_RASTER_POSITION GL_CURRENT_RASTER_POSITION
|
||||
#define CGL_CURRENT_RASTER_TEXTURE_COORDS GL_CURRENT_RASTER_TEXTURE_COORDS
|
||||
#define CGL_CURRENT_RASTER_POSITION_VALID GL_CURRENT_RASTER_POSITION_VALID
|
||||
#define CGL_CURRENT_TEXTURE_COORDS GL_CURRENT_TEXTURE_COORDS
|
||||
#define CGL_INDEX_CLEAR_VALUE GL_INDEX_CLEAR_VALUE
|
||||
#define CGL_INDEX_MODE GL_INDEX_MODE
|
||||
#define CGL_INDEX_WRITEMASK GL_INDEX_WRITEMASK
|
||||
#define CGL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX
|
||||
#define CGL_MODELVIEW_STACK_DEPTH GL_MODELVIEW_STACK_DEPTH
|
||||
#define CGL_NAME_STACK_DEPTH GL_NAME_STACK_DEPTH
|
||||
#define CGL_PROJECTION_MATRIX GL_PROJECTION_MATRIX
|
||||
#define CGL_PROJECTION_STACK_DEPTH GL_PROJECTION_STACK_DEPTH
|
||||
#define CGL_RENDER_MODE GL_RENDER_MODE
|
||||
#define CGL_RGBA_MODE GL_RGBA_MODE
|
||||
#define CGL_TEXTURE_MATRIX GL_TEXTURE_MATRIX
|
||||
#define CGL_TEXTURE_STACK_DEPTH GL_TEXTURE_STACK_DEPTH
|
||||
#define CGL_VIEWPORT GL_VIEWPORT
|
||||
#define CGL_AUTO_NORMAL GL_AUTO_NORMAL
|
||||
#define CGL_COEFF GL_COEFF
|
||||
#define CGL_ORDER GL_ORDER
|
||||
#define CGL_DOMAIN GL_DOMAIN
|
||||
#define CGL_PERSPECTIVE_CORRECTION_HINT GL_PERSPECTIVE_CORRECTION_HINT
|
||||
#define CGL_POINT_SMOOTH_HINT GL_POINT_SMOOTH_HINT
|
||||
#define CGL_LINE_SMOOTH_HINT GL_LINE_SMOOTH_HINT
|
||||
#define CGL_POLYGON_SMOOTH_HINT GL_POLYGON_SMOOTH_HINT
|
||||
#define CGL_FOG_HINT GL_FOG_HINT
|
||||
#define CGL_DONT_CARE GL_DONT_CARE
|
||||
#define CGL_FASTEST GL_FASTEST
|
||||
#define CGL_NICEST GL_NICEST
|
||||
#define CGL_SCISSOR_BOX GL_SCISSOR_BOX
|
||||
#define CGL_SCISSOR_TEST GL_SCISSOR_TEST
|
||||
#define CGL_MAP_COLOR GL_MAP_COLOR
|
||||
#define CGL_MAP_STENCIL GL_MAP_STENCIL
|
||||
#define CGL_INDEX_SHIFT GL_INDEX_SHIFT
|
||||
#define CGL_INDEX_OFFSET GL_INDEX_OFFSET
|
||||
#define CGL_RED_SCALE GL_RED_SCALE
|
||||
#define CGL_RED_BIAS GL_RED_BIAS
|
||||
#define CGL_GREEN_SCALE GL_GREEN_SCALE
|
||||
#define CGL_GREEN_BIAS GL_GREEN_BIAS
|
||||
#define CGL_BLUE_SCALE GL_BLUE_SCALE
|
||||
#define CGL_BLUE_BIAS GL_BLUE_BIAS
|
||||
#define CGL_ALPHA_SCALE GL_ALPHA_SCALE
|
||||
#define CGL_ALPHA_BIAS GL_ALPHA_BIAS
|
||||
#define CGL_DEPTH_SCALE GL_DEPTH_SCALE
|
||||
#define CGL_DEPTH_BIAS GL_DEPTH_BIAS
|
||||
#define CGL_PIXEL_MAP_S_TO_S_SIZE GL_PIXEL_MAP_S_TO_S_SIZE
|
||||
#define CGL_PIXEL_MAP_I_TO_I_SIZE GL_PIXEL_MAP_I_TO_I_SIZE
|
||||
#define CGL_PIXEL_MAP_I_TO_R_SIZE GL_PIXEL_MAP_I_TO_R_SIZE
|
||||
#define CGL_PIXEL_MAP_I_TO_G_SIZE GL_PIXEL_MAP_I_TO_G_SIZE
|
||||
#define CGL_PIXEL_MAP_I_TO_B_SIZE GL_PIXEL_MAP_I_TO_B_SIZE
|
||||
#define CGL_PIXEL_MAP_I_TO_A_SIZE GL_PIXEL_MAP_I_TO_A_SIZE
|
||||
#define CGL_PIXEL_MAP_R_TO_R_SIZE GL_PIXEL_MAP_R_TO_R_SIZE
|
||||
#define CGL_PIXEL_MAP_G_TO_G_SIZE GL_PIXEL_MAP_G_TO_G_SIZE
|
||||
#define CGL_PIXEL_MAP_B_TO_B_SIZE GL_PIXEL_MAP_B_TO_B_SIZE
|
||||
#define CGL_PIXEL_MAP_A_TO_A_SIZE GL_PIXEL_MAP_A_TO_A_SIZE
|
||||
#define CGL_PIXEL_MAP_S_TO_S GL_PIXEL_MAP_S_TO_S
|
||||
#define CGL_PIXEL_MAP_I_TO_I GL_PIXEL_MAP_I_TO_I
|
||||
#define CGL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_R
|
||||
#define CGL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_G
|
||||
#define CGL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_B
|
||||
#define CGL_PIXEL_MAP_I_TO_A GL_PIXEL_MAP_I_TO_A
|
||||
#define CGL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_R_TO_R
|
||||
#define CGL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_G_TO_G
|
||||
#define CGL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_B_TO_B
|
||||
#define CGL_PIXEL_MAP_A_TO_A GL_PIXEL_MAP_A_TO_A
|
||||
#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT
|
||||
#define CGL_PACK_LSB_FIRST GL_PACK_LSB_FIRST
|
||||
#define CGL_PACK_ROW_LENGTH GL_PACK_ROW_LENGTH
|
||||
#define CGL_PACK_SKIP_PIXELS GL_PACK_SKIP_PIXELS
|
||||
#define CGL_PACK_SKIP_ROWS GL_PACK_SKIP_ROWS
|
||||
#define CGL_PACK_SWAP_BYTES GL_PACK_SWAP_BYTES
|
||||
#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT
|
||||
#define CGL_UNPACK_LSB_FIRST GL_UNPACK_LSB_FIRST
|
||||
#define CGL_UNPACK_ROW_LENGTH GL_UNPACK_ROW_LENGTH
|
||||
#define CGL_UNPACK_SKIP_PIXELS GL_UNPACK_SKIP_PIXELS
|
||||
#define CGL_UNPACK_SKIP_ROWS GL_UNPACK_SKIP_ROWS
|
||||
#define CGL_UNPACK_SWAP_BYTES GL_UNPACK_SWAP_BYTES
|
||||
#define CGL_ZOOM_X GL_ZOOM_X
|
||||
#define CGL_ZOOM_Y GL_ZOOM_Y
|
||||
#define CGL_TEXTURE_ENV GL_TEXTURE_ENV
|
||||
#define CGL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_MODE
|
||||
#define CGL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S
|
||||
#define CGL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_T
|
||||
#define CGL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_FILTER
|
||||
#define CGL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_FILTER
|
||||
#define CGL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_COLOR
|
||||
#define CGL_TEXTURE_GEN_S GL_TEXTURE_GEN_S
|
||||
#define CGL_TEXTURE_GEN_T GL_TEXTURE_GEN_T
|
||||
#define CGL_TEXTURE_GEN_MODE GL_TEXTURE_GEN_MODE
|
||||
#define CGL_TEXTURE_BORDER_COLOR GL_TEXTURE_BORDER_COLOR
|
||||
#define CGL_TEXTURE_WIDTH GL_TEXTURE_WIDTH
|
||||
#define CGL_TEXTURE_HEIGHT GL_TEXTURE_HEIGHT
|
||||
#define CGL_TEXTURE_BORDER GL_TEXTURE_BORDER
|
||||
#define CGL_TEXTURE_COMPONENTS GL_TEXTURE_COMPONENTS
|
||||
#define CGL_TEXTURE_RED_SIZE GL_TEXTURE_RED_SIZE
|
||||
#define CGL_TEXTURE_GREEN_SIZE GL_TEXTURE_GREEN_SIZE
|
||||
#define CGL_TEXTURE_BLUE_SIZE GL_TEXTURE_BLUE_SIZE
|
||||
#define CGL_TEXTURE_ALPHA_SIZE GL_TEXTURE_ALPHA_SIZE
|
||||
#define CGL_TEXTURE_LUMINANCE_SIZE GL_TEXTURE_LUMINANCE_SIZE
|
||||
#define CGL_TEXTURE_INTENSITY_SIZE GL_TEXTURE_INTENSITY_SIZE
|
||||
#define CGL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_NEAREST
|
||||
#define CGL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR
|
||||
#define CGL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST
|
||||
#define CGL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR
|
||||
#define CGL_OBJECT_LINEAR GL_OBJECT_LINEAR
|
||||
#define CGL_OBJECT_PLANE GL_OBJECT_PLANE
|
||||
#define CGL_EYE_LINEAR GL_EYE_LINEAR
|
||||
#define CGL_EYE_PLANE GL_EYE_PLANE
|
||||
#define CGL_SPHERE_MAP GL_SPHERE_MAP
|
||||
#define CGL_DECAL GL_DECAL
|
||||
#define CGL_MODULATE GL_MODULATE
|
||||
#define CGL_NEAREST GL_NEAREST
|
||||
#define CGL_REPEAT GL_REPEAT
|
||||
#define CGL_CLAMP GL_CLAMP
|
||||
#define CGL_S GL_S
|
||||
#define CGL_T GL_T
|
||||
#define CGL_R GL_R
|
||||
#define CGL_Q GL_Q
|
||||
#define CGL_TEXTURE_GEN_R GL_TEXTURE_GEN_R
|
||||
#define CGL_TEXTURE_GEN_Q GL_TEXTURE_GEN_Q
|
||||
#define CGL_VENDOR GL_VENDOR
|
||||
#define CGL_RENDERER GL_RENDERER
|
||||
#define CGL_VERSION GL_VERSION
|
||||
#define CGL_EXTENSIONS GL_EXTENSIONS
|
||||
#define CGL_NO_ERROR GL_NO_ERROR
|
||||
#define CGL_INVALID_ENUM GL_INVALID_ENUM
|
||||
#define CGL_INVALID_VALUE GL_INVALID_VALUE
|
||||
#define CGL_INVALID_OPERATION GL_INVALID_OPERATION
|
||||
#define CGL_STACK_OVERFLOW GL_STACK_OVERFLOW
|
||||
#define CGL_STACK_UNDERFLOW GL_STACK_UNDERFLOW
|
||||
#define CGL_OUT_OF_MEMORY GL_OUT_OF_MEMORY
|
||||
#define CGL_CURRENT_BIT GL_CURRENT_BIT
|
||||
#define CGL_POINT_BIT GL_POINT_BIT
|
||||
#define CGL_LINE_BIT GL_LINE_BIT
|
||||
#define CGL_POLYGON_BIT GL_POLYGON_BIT
|
||||
#define CGL_POLYGON_STIPPLE_BIT GL_POLYGON_STIPPLE_BIT
|
||||
#define CGL_PIXEL_MODE_BIT GL_PIXEL_MODE_BIT
|
||||
#define CGL_LIGHTING_BIT GL_LIGHTING_BIT
|
||||
#define CGL_FOG_BIT GL_FOG_BIT
|
||||
#define CGL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT
|
||||
#define CGL_ACCUM_BUFFER_BIT GL_ACCUM_BUFFER_BIT
|
||||
#define CGL_STENCIL_BUFFER_BIT GL_STENCIL_BUFFER_BIT
|
||||
#define CGL_VIEWPORT_BIT GL_VIEWPORT_BIT
|
||||
#define CGL_TRANSFORM_BIT GL_TRANSFORM_BIT
|
||||
#define CGL_ENABLE_BIT GL_ENABLE_BIT
|
||||
#define CGL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT
|
||||
#define CGL_HINT_BIT GL_HINT_BIT
|
||||
#define CGL_EVAL_BIT GL_EVAL_BIT
|
||||
#define CGL_LIST_BIT GL_LIST_BIT
|
||||
#define CGL_TEXTURE_BIT GL_TEXTURE_BIT
|
||||
#define CGL_SCISSOR_BIT GL_SCISSOR_BIT
|
||||
#define CGL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS
|
||||
#define CGL_TEXTURE_PRIORITY GL_TEXTURE_PRIORITY
|
||||
#define CGL_TEXTURE_RESIDENT GL_TEXTURE_RESIDENT
|
||||
#define CGL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_INTERNAL_FORMAT
|
||||
#define CGL_INTENSITY GL_INTENSITY
|
||||
#define CGL_CLIENT_PIXEL_STORE_BIT GL_CLIENT_PIXEL_STORE_BIT
|
||||
#define CGL_CLIENT_VERTEX_ARRAY_BIT GL_CLIENT_VERTEX_ARRAY_BIT
|
||||
#define CGL_ALL_CLIENT_ATTRIB_BITS GL_ALL_CLIENT_ATTRIB_BITS
|
||||
#define CGL_CLIENT_ALL_ATTRIB_BITS GL_CLIENT_ALL_ATTRIB_BITS
|
||||
#define CGL_RESCALE_NORMAL GL_RESCALE_NORMAL
|
||||
#define CGL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE
|
||||
#define CGL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES
|
||||
#define CGL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES
|
||||
#define CGL_BGR GL_BGR
|
||||
#define CGL_BGRA GL_BGRA
|
||||
#define CGL_LIGHT_MODEL_COLOR_CONTROL GL_LIGHT_MODEL_COLOR_CONTROL
|
||||
#define CGL_SINGLE_COLOR GL_SINGLE_COLOR
|
||||
#define CGL_SEPARATE_SPECULAR_COLOR GL_SEPARATE_SPECULAR_COLOR
|
||||
#define CGL_TEXTURE_MIN_LOD GL_TEXTURE_MIN_LOD
|
||||
#define CGL_TEXTURE_MAX_LOD GL_TEXTURE_MAX_LOD
|
||||
#define CGL_TEXTURE_BASE_LEVEL GL_TEXTURE_BASE_LEVEL
|
||||
#define CGL_TEXTURE_MAX_LEVEL GL_TEXTURE_MAX_LEVEL
|
||||
#define CGL_SMOOTH_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE
|
||||
#define CGL_SMOOTH_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY
|
||||
#define CGL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE
|
||||
#define CGL_SMOOTH_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY
|
||||
#define CGL_ALIASED_POINT_SIZE_RANGE GL_ALIASED_POINT_SIZE_RANGE
|
||||
#define CGL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_LINE_WIDTH_RANGE
|
||||
#define CGL_PACK_SKIP_IMAGES GL_PACK_SKIP_IMAGES
|
||||
#define CGL_PACK_IMAGE_HEIGHT GL_PACK_IMAGE_HEIGHT
|
||||
#define CGL_UNPACK_SKIP_IMAGES GL_UNPACK_SKIP_IMAGES
|
||||
#define CGL_UNPACK_IMAGE_HEIGHT GL_UNPACK_IMAGE_HEIGHT
|
||||
#define CGL_TEXTURE_DEPTH GL_TEXTURE_DEPTH
|
||||
#define CGL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R
|
||||
#define CGL_CONSTANT_COLOR GL_CONSTANT_COLOR
|
||||
#define CGL_ONE_MINUS_CONSTANT_COLOR GL_ONE_MINUS_CONSTANT_COLOR
|
||||
#define CGL_CONSTANT_ALPHA GL_CONSTANT_ALPHA
|
||||
#define CGL_ONE_MINUS_CONSTANT_ALPHA GL_ONE_MINUS_CONSTANT_ALPHA
|
||||
#define CGL_COLOR_TABLE GL_COLOR_TABLE
|
||||
#define CGL_POST_CONVOLUTION_COLOR_TABLE GL_POST_CONVOLUTION_COLOR_TABLE
|
||||
#define CGL_POST_COLOR_MATRIX_COLOR_TABLE GL_POST_COLOR_MATRIX_COLOR_TABLE
|
||||
#define CGL_PROXY_COLOR_TABLE GL_PROXY_COLOR_TABLE
|
||||
#define CGL_PROXY_POST_CONVOLUTION_COLOR_TABLE GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
|
||||
#define CGL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
|
||||
#define CGL_COLOR_TABLE_SCALE GL_COLOR_TABLE_SCALE
|
||||
#define CGL_COLOR_TABLE_BIAS GL_COLOR_TABLE_BIAS
|
||||
#define CGL_COLOR_TABLE_FORMAT GL_COLOR_TABLE_FORMAT
|
||||
#define CGL_COLOR_TABLE_WIDTH GL_COLOR_TABLE_WIDTH
|
||||
#define CGL_COLOR_TABLE_RED_SIZE GL_COLOR_TABLE_RED_SIZE
|
||||
#define CGL_COLOR_TABLE_GREEN_SIZE GL_COLOR_TABLE_GREEN_SIZE
|
||||
#define CGL_COLOR_TABLE_BLUE_SIZE GL_COLOR_TABLE_BLUE_SIZE
|
||||
#define CGL_COLOR_TABLE_ALPHA_SIZE GL_COLOR_TABLE_ALPHA_SIZE
|
||||
#define CGL_COLOR_TABLE_LUMINANCE_SIZE GL_COLOR_TABLE_LUMINANCE_SIZE
|
||||
#define CGL_COLOR_TABLE_INTENSITY_SIZE GL_COLOR_TABLE_INTENSITY_SIZE
|
||||
#define CGL_CONVOLUTION_BORDER_MODE GL_CONVOLUTION_BORDER_MODE
|
||||
#define CGL_CONVOLUTION_FILTER_SCALE GL_CONVOLUTION_FILTER_SCALE
|
||||
#define CGL_CONVOLUTION_FILTER_BIAS GL_CONVOLUTION_FILTER_BIAS
|
||||
#define CGL_REDUCE GL_REDUCE
|
||||
#define CGL_CONVOLUTION_FORMAT GL_CONVOLUTION_FORMAT
|
||||
#define CGL_CONVOLUTION_WIDTH GL_CONVOLUTION_WIDTH
|
||||
#define CGL_CONVOLUTION_HEIGHT GL_CONVOLUTION_HEIGHT
|
||||
#define CGL_MAX_CONVOLUTION_WIDTH GL_MAX_CONVOLUTION_WIDTH
|
||||
#define CGL_MAX_CONVOLUTION_HEIGHT GL_MAX_CONVOLUTION_HEIGHT
|
||||
#define CGL_POST_CONVOLUTION_RED_SCALE GL_POST_CONVOLUTION_RED_SCALE
|
||||
#define CGL_POST_CONVOLUTION_GREEN_SCALE GL_POST_CONVOLUTION_GREEN_SCALE
|
||||
#define CGL_POST_CONVOLUTION_BLUE_SCALE GL_POST_CONVOLUTION_BLUE_SCALE
|
||||
#define CGL_POST_CONVOLUTION_ALPHA_SCALE GL_POST_CONVOLUTION_ALPHA_SCALE
|
||||
#define CGL_POST_CONVOLUTION_RED_BIAS GL_POST_CONVOLUTION_RED_BIAS
|
||||
#define CGL_POST_CONVOLUTION_GREEN_BIAS GL_POST_CONVOLUTION_GREEN_BIAS
|
||||
#define CGL_POST_CONVOLUTION_BLUE_BIAS GL_POST_CONVOLUTION_BLUE_BIAS
|
||||
#define CGL_POST_CONVOLUTION_ALPHA_BIAS GL_POST_CONVOLUTION_ALPHA_BIAS
|
||||
#define CGL_CONSTANT_BORDER GL_CONSTANT_BORDER
|
||||
#define CGL_REPLICATE_BORDER GL_REPLICATE_BORDER
|
||||
#define CGL_CONVOLUTION_BORDER_COLOR GL_CONVOLUTION_BORDER_COLOR
|
||||
#define CGL_COLOR_MATRIX GL_COLOR_MATRIX
|
||||
#define CGL_COLOR_MATRIX_STACK_DEPTH GL_COLOR_MATRIX_STACK_DEPTH
|
||||
#define CGL_MAX_COLOR_MATRIX_STACK_DEPTH GL_MAX_COLOR_MATRIX_STACK_DEPTH
|
||||
#define CGL_POST_COLOR_MATRIX_RED_SCALE GL_POST_COLOR_MATRIX_RED_SCALE
|
||||
#define CGL_POST_COLOR_MATRIX_GREEN_SCALE GL_POST_COLOR_MATRIX_GREEN_SCALE
|
||||
#define CGL_POST_COLOR_MATRIX_BLUE_SCALE GL_POST_COLOR_MATRIX_BLUE_SCALE
|
||||
#define CGL_POST_COLOR_MATRIX_ALPHA_SCALE GL_POST_COLOR_MATRIX_ALPHA_SCALE
|
||||
#define CGL_POST_COLOR_MATRIX_RED_BIAS GL_POST_COLOR_MATRIX_RED_BIAS
|
||||
#define CGL_POST_COLOR_MATRIX_GREEN_BIAS GL_POST_COLOR_MATRIX_GREEN_BIAS
|
||||
#define CGL_POST_COLOR_MATRIX_BLUE_BIAS GL_POST_COLOR_MATRIX_BLUE_BIAS
|
||||
#define CGL_POST_COLOR_MATRIX_ALPHA_BIAS GL_POST_COLOR_MATRIX_ALPHA_BIAS
|
||||
#define CGL_HISTOGRAM GL_HISTOGRAM
|
||||
#define CGL_PROXY_HISTOGRAM GL_PROXY_HISTOGRAM
|
||||
#define CGL_HISTOGRAM_WIDTH GL_HISTOGRAM_WIDTH
|
||||
#define CGL_HISTOGRAM_FORMAT GL_HISTOGRAM_FORMAT
|
||||
#define CGL_HISTOGRAM_RED_SIZE GL_HISTOGRAM_RED_SIZE
|
||||
#define CGL_HISTOGRAM_GREEN_SIZE GL_HISTOGRAM_GREEN_SIZE
|
||||
#define CGL_HISTOGRAM_BLUE_SIZE GL_HISTOGRAM_BLUE_SIZE
|
||||
#define CGL_HISTOGRAM_ALPHA_SIZE GL_HISTOGRAM_ALPHA_SIZE
|
||||
#define CGL_HISTOGRAM_LUMINANCE_SIZE GL_HISTOGRAM_LUMINANCE_SIZE
|
||||
#define CGL_HISTOGRAM_SINK GL_HISTOGRAM_SINK
|
||||
#define CGL_MINMAX GL_MINMAX
|
||||
#define CGL_MINMAX_FORMAT GL_MINMAX_FORMAT
|
||||
#define CGL_MINMAX_SINK GL_MINMAX_SINK
|
||||
#define CGL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE
|
||||
#define CGL_BLEND_EQUATION GL_BLEND_EQUATION
|
||||
#define CGL_MIN GL_MIN
|
||||
#define CGL_MAX GL_MAX
|
||||
#define CGL_FUNC_ADD GL_FUNC_ADD
|
||||
#define CGL_FUNC_SUBTRACT GL_FUNC_SUBTRACT
|
||||
#define CGL_FUNC_REVERSE_SUBTRACT GL_FUNC_REVERSE_SUBTRACT
|
||||
#define CGL_BLEND_COLOR GL_BLEND_COLOR
|
||||
#define CGL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE
|
||||
#define CGL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE
|
||||
#define CGL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS
|
||||
#define CGL_NORMAL_MAP GL_NORMAL_MAP
|
||||
#define CGL_REFLECTION_MAP GL_REFLECTION_MAP
|
||||
#define CGL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP
|
||||
#define CGL_TEXTURE_BINDING_CUBE_MAP GL_TEXTURE_BINDING_CUBE_MAP
|
||||
#define CGL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X
|
||||
#define CGL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X
|
||||
#define CGL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y
|
||||
#define CGL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
|
||||
#define CGL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z
|
||||
#define CGL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
|
||||
#define CGL_PROXY_TEXTURE_CUBE_MAP GL_PROXY_TEXTURE_CUBE_MAP
|
||||
#define CGL_MAX_CUBE_MAP_TEXTURE_SIZE GL_MAX_CUBE_MAP_TEXTURE_SIZE
|
||||
#define CGL_COMPRESSED_ALPHA GL_COMPRESSED_ALPHA
|
||||
#define CGL_COMPRESSED_LUMINANCE GL_COMPRESSED_LUMINANCE
|
||||
#define CGL_COMPRESSED_LUMINANCE_ALPHA GL_COMPRESSED_LUMINANCE_ALPHA
|
||||
#define CGL_COMPRESSED_INTENSITY GL_COMPRESSED_INTENSITY
|
||||
#define CGL_COMPRESSED_RGB GL_COMPRESSED_RGB
|
||||
#define CGL_COMPRESSED_RGBA GL_COMPRESSED_RGBA
|
||||
#define CGL_TEXTURE_COMPRESSION_HINT GL_TEXTURE_COMPRESSION_HINT
|
||||
#define CGL_TEXTURE_COMPRESSED_IMAGE_SIZE GL_TEXTURE_COMPRESSED_IMAGE_SIZE
|
||||
#define CGL_TEXTURE_COMPRESSED GL_TEXTURE_COMPRESSED
|
||||
#define CGL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS
|
||||
#define CGL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS
|
||||
#define CGL_MULTISAMPLE GL_MULTISAMPLE
|
||||
#define CGL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE
|
||||
#define CGL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE
|
||||
#define CGL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE
|
||||
#define CGL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS
|
||||
#define CGL_SAMPLES GL_SAMPLES
|
||||
#define CGL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE
|
||||
#define CGL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT
|
||||
#define CGL_MULTISAMPLE_BIT GL_MULTISAMPLE_BIT
|
||||
#define CGL_TRANSPOSE_MODELVIEW_MATRIX GL_TRANSPOSE_MODELVIEW_MATRIX
|
||||
#define CGL_TRANSPOSE_PROJECTION_MATRIX GL_TRANSPOSE_PROJECTION_MATRIX
|
||||
#define CGL_TRANSPOSE_TEXTURE_MATRIX GL_TRANSPOSE_TEXTURE_MATRIX
|
||||
#define CGL_TRANSPOSE_COLOR_MATRIX GL_TRANSPOSE_COLOR_MATRIX
|
||||
#define CGL_COMBINE GL_COMBINE
|
||||
#define CGL_COMBINE_RGB GL_COMBINE_RGB
|
||||
#define CGL_COMBINE_ALPHA GL_COMBINE_ALPHA
|
||||
#define CGL_RGB_SCALE GL_RGB_SCALE
|
||||
#define CGL_ADD_SIGNED GL_ADD_SIGNED
|
||||
#define CGL_INTERPOLATE GL_INTERPOLATE
|
||||
#define CGL_SUBTRACT GL_SUBTRACT
|
||||
#define CGL_CONSTANT GL_CONSTANT
|
||||
#define CGL_PRIMARY_COLOR GL_PRIMARY_COLOR
|
||||
#define CGL_PREVIOUS GL_PREVIOUS
|
||||
#define CGL_CLAMP_TO_BORDER GL_CLAMP_TO_BORDER
|
||||
#define CGL_ACTIVE_TEXTURE_ARB GL_ACTIVE_TEXTURE_ARB
|
||||
#define CGL_CLIENT_ACTIVE_TEXTURE_ARB GL_CLIENT_ACTIVE_TEXTURE_ARB
|
||||
#define CGL_MAX_TEXTURE_UNITS_ARB GL_MAX_TEXTURE_UNITS_ARB
|
||||
#define CGL_DEBUG_OBJECT_MESA GL_DEBUG_OBJECT_MESA
|
||||
#define CGL_DEBUG_PRINT_MESA GL_DEBUG_PRINT_MESA
|
||||
#define CGL_DEBUG_ASSERT_MESA GL_DEBUG_ASSERT_MESA
|
||||
#define CGL_TRACE_ALL_BITS_MESA GL_TRACE_ALL_BITS_MESA
|
||||
#define CGL_TRACE_OPERATIONS_BIT_MESA GL_TRACE_OPERATIONS_BIT_MESA
|
||||
#define CGL_TRACE_PRIMITIVES_BIT_MESA GL_TRACE_PRIMITIVES_BIT_MESA
|
||||
#define CGL_TRACE_ARRAYS_BIT_MESA GL_TRACE_ARRAYS_BIT_MESA
|
||||
#define CGL_TRACE_TEXTURES_BIT_MESA GL_TRACE_TEXTURES_BIT_MESA
|
||||
#define CGL_TRACE_PIXELS_BIT_MESA GL_TRACE_PIXELS_BIT_MESA
|
||||
#define CGL_TRACE_ERRORS_BIT_MESA GL_TRACE_ERRORS_BIT_MESA
|
||||
#define CGL_TRACE_MASK_MESA GL_TRACE_MASK_MESA
|
||||
#define CGL_TRACE_NAME_MESA GL_TRACE_NAME_MESA
|
||||
#define CGL_DEPTH_STENCIL_MESA GL_DEPTH_STENCIL_MESA
|
||||
#define CGL_FRAGMENT_PROGRAM_POSITION_MESA GL_FRAGMENT_PROGRAM_POSITION_MESA
|
||||
#define CGL_FRAGMENT_PROGRAM_CALLBACK_MESA GL_FRAGMENT_PROGRAM_CALLBACK_MESA
|
||||
#define CGL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA
|
||||
#define CGL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA
|
||||
#define CGL_VERTEX_PROGRAM_POSITION_MESA GL_VERTEX_PROGRAM_POSITION_MESA
|
||||
#define CGL_VERTEX_PROGRAM_CALLBACK_MESA GL_VERTEX_PROGRAM_CALLBACK_MESA
|
||||
#define CGL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA
|
||||
#define CGL_VERTEX_PROGRAM_CALLBACK_DATA_MESA GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA
|
||||
#define CGL_ALPHA_BLEND_EQUATION_ATI GL_ALPHA_BLEND_EQUATION_ATI
|
||||
#define CGL_TIME_ELAPSED_EXT GL_TIME_ELAPSED_EXT
|
||||
#define CGL_READ_FRAMEBUFFER_EXT GL_READ_FRAMEBUFFER_EXT
|
||||
#define CGL_DRAW_FRAMEBUFFER_EXT GL_DRAW_FRAMEBUFFER_EXT
|
||||
#define CGL_DRAW_FRAMEBUFFER_BINDING_EXT GL_DRAW_FRAMEBUFFER_BINDING_EXT
|
||||
#define CGL_READ_FRAMEBUFFER_BINDING_EXT GL_READ_FRAMEBUFFER_BINDING_EXT
|
||||
#define CGL_DEPTH_STENCIL_EXT GL_DEPTH_STENCIL_EXT
|
||||
#define CGL_TEXTURE_STENCIL_SIZE_EXT GL_TEXTURE_STENCIL_SIZE_EXT
|
||||
#define CGL_SRGB_EXT GL_SRGB_EXT
|
||||
#define CGL_SRGB_ALPHA_EXT GL_SRGB_ALPHA_EXT
|
||||
#define CGL_SLUMINANCE_ALPHA_EXT GL_SLUMINANCE_ALPHA_EXT
|
||||
#define CGL_SLUMINANCE_EXT GL_SLUMINANCE_EXT
|
||||
#define CGL_COMPRESSED_SRGB_EXT GL_COMPRESSED_SRGB_EXT
|
||||
#define CGL_COMPRESSED_SRGB_ALPHA_EXT GL_COMPRESSED_SRGB_ALPHA_EXT
|
||||
#define CGL_COMPRESSED_SLUMINANCE_EXT GL_COMPRESSED_SLUMINANCE_EXT
|
||||
#define CGL_COMPRESSED_SLUMINANCE_ALPHA_EXT GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
|
||||
|
||||
/* extras */
|
||||
|
||||
#define CGL_TEXTURE_2D GL_TEXTURE_2D
|
||||
#define CGL_ARGB GL_ARGB
|
||||
#define CGL_TEXTURE_RECTANGLE_ARB GL_TEXTURE_RECTANGLE_ARB
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif
|
437
gl/cogl.c
437
gl/cogl.c
@ -23,8 +23,67 @@
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "cogl.h"
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <string.h>
|
||||
|
||||
#if G_BYTE_ORDER == G_LITTLE_ENDIAN
|
||||
#define PIXEL_TYPE GL_UNSIGNED_BYTE
|
||||
#else
|
||||
#define PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
|
||||
#endif
|
||||
|
||||
static gulong __enable_flags = 0;
|
||||
|
||||
#if COGL_DEBUG
|
||||
struct token_string
|
||||
{
|
||||
GLuint Token;
|
||||
const char *String;
|
||||
};
|
||||
|
||||
static const struct token_string Errors[] = {
|
||||
{ GL_NO_ERROR, "no error" },
|
||||
{ GL_INVALID_ENUM, "invalid enumerant" },
|
||||
{ GL_INVALID_VALUE, "invalid value" },
|
||||
{ GL_INVALID_OPERATION, "invalid operation" },
|
||||
{ GL_STACK_OVERFLOW, "stack overflow" },
|
||||
{ GL_STACK_UNDERFLOW, "stack underflow" },
|
||||
{ GL_OUT_OF_MEMORY, "out of memory" },
|
||||
#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
|
||||
{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "invalid framebuffer operation" },
|
||||
#endif
|
||||
{ ~0, NULL }
|
||||
};
|
||||
|
||||
static const char*
|
||||
error_string(GLenum errorCode)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; Errors[i].String; i++) {
|
||||
if (Errors[i].Token == errorCode)
|
||||
return Errors[i].String;
|
||||
}
|
||||
return "unknown";
|
||||
}
|
||||
#endif
|
||||
|
||||
#if COGL_DEBUG
|
||||
#define GE(x...) G_STMT_START { \
|
||||
GLenum err; \
|
||||
(x); \
|
||||
while ((err = glGetError()) != GL_NO_ERROR) { \
|
||||
fprintf(stderr, "glError: %s caught at %s:%u\n", \
|
||||
(char *)error_string(err), \
|
||||
__FILE__, __LINE__); \
|
||||
} \
|
||||
} G_STMT_END
|
||||
#else
|
||||
#define GE(x) (x);
|
||||
#endif
|
||||
|
||||
|
||||
CoglFuncPtr
|
||||
cogl_get_proc_address (const gchar* name)
|
||||
@ -41,14 +100,18 @@ cogl_check_extension (const gchar *name, const gchar *ext)
|
||||
void
|
||||
cogl_paint_init (ClutterColor *color)
|
||||
{
|
||||
glClearColor (((float) color->red / 0xff * 1.0),
|
||||
((float) color->green / 0xff * 1.0),
|
||||
((float) color->blue / 0xff * 1.0),
|
||||
0.0);
|
||||
GE( glClearColor (((float) color->red / 0xff * 1.0),
|
||||
((float) color->green / 0xff * 1.0),
|
||||
((float) color->blue / 0xff * 1.0),
|
||||
0.0) );
|
||||
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
glDisable (GL_LIGHTING);
|
||||
glDisable (GL_DEPTH_TEST);
|
||||
|
||||
cogl_enable (CGL_ENABLE_BLEND);
|
||||
|
||||
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
}
|
||||
|
||||
/* FIXME: inline most of these */
|
||||
@ -65,7 +128,7 @@ cogl_pop_matrix (void)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_scaled (ClutterFixed x, ClutterFixed y)
|
||||
cogl_scale (ClutterFixed x, ClutterFixed y)
|
||||
{
|
||||
glScaled (CLUTTER_FIXED_TO_DOUBLE (x),
|
||||
CLUTTER_FIXED_TO_DOUBLE (y),
|
||||
@ -100,3 +163,367 @@ cogl_rotate (gint angle, gint x, gint y, gint z)
|
||||
{
|
||||
glRotatef ((float)angle, (float)x, (float)y, (float)z);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_enable (gulong flags)
|
||||
{
|
||||
/* This function essentially caches glEnable state() in the
|
||||
* hope of lessening number GL traffic.
|
||||
*/
|
||||
if (flags & CGL_ENABLE_BLEND)
|
||||
{
|
||||
if (!(__enable_flags & CGL_ENABLE_BLEND))
|
||||
{
|
||||
glEnable (GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
__enable_flags |= CGL_ENABLE_BLEND;
|
||||
}
|
||||
else if (__enable_flags & CGL_ENABLE_BLEND)
|
||||
{
|
||||
glDisable (GL_BLEND);
|
||||
__enable_flags &= ~CGL_ENABLE_BLEND;
|
||||
}
|
||||
|
||||
if (flags & CGL_ENABLE_TEXTURE_2D)
|
||||
{
|
||||
if (!(__enable_flags & CGL_ENABLE_TEXTURE_2D))
|
||||
glEnable (GL_TEXTURE_2D);
|
||||
__enable_flags |= CGL_ENABLE_TEXTURE_2D;
|
||||
}
|
||||
else if (__enable_flags & CGL_ENABLE_TEXTURE_2D)
|
||||
{
|
||||
glDisable (GL_TEXTURE_2D);
|
||||
__enable_flags &= ~CGL_ENABLE_TEXTURE_2D;
|
||||
}
|
||||
|
||||
if (flags & CGL_ENABLE_TEXTURE_RECT)
|
||||
{
|
||||
if (!(__enable_flags & CGL_ENABLE_TEXTURE_RECT))
|
||||
glEnable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
|
||||
__enable_flags |= CGL_ENABLE_TEXTURE_RECT;
|
||||
}
|
||||
else if (__enable_flags & CGL_ENABLE_TEXTURE_RECT)
|
||||
{
|
||||
glDisable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
__enable_flags &= ~CGL_ENABLE_TEXTURE_RECT;
|
||||
}
|
||||
|
||||
if (flags & CGL_ENABLE_ALPHA_TEST)
|
||||
{
|
||||
if (!(__enable_flags & CGL_ENABLE_ALPHA_TEST))
|
||||
glEnable (GL_ALPHA_TEST);
|
||||
|
||||
__enable_flags |= CGL_ENABLE_ALPHA_TEST;
|
||||
}
|
||||
else if (__enable_flags & CGL_ENABLE_ALPHA_TEST)
|
||||
{
|
||||
glDisable (GL_ALPHA_TEST);
|
||||
__enable_flags &= ~CGL_ENABLE_ALPHA_TEST;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_color (ClutterColor *color)
|
||||
{
|
||||
glColor4ub (color->red, color->green, color->blue, color->alpha);
|
||||
}
|
||||
|
||||
gboolean
|
||||
cogl_texture_can_size (COGLenum pixel_format,
|
||||
COGLenum pixel_type,
|
||||
int width,
|
||||
int height)
|
||||
{
|
||||
GLint new_width = 0;
|
||||
|
||||
GE( glTexImage2D (GL_PROXY_TEXTURE_2D, 0, GL_RGBA,
|
||||
width, height, 0 /* border */,
|
||||
pixel_format, pixel_type, NULL) );
|
||||
|
||||
GE( glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0,
|
||||
GL_TEXTURE_WIDTH, &new_width) );
|
||||
|
||||
return new_width != 0;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_texture_quad (gint x1,
|
||||
gint x2,
|
||||
gint y1,
|
||||
gint y2,
|
||||
ClutterFixed tx1,
|
||||
ClutterFixed ty1,
|
||||
ClutterFixed tx2,
|
||||
ClutterFixed ty2)
|
||||
{
|
||||
gdouble txf1, tyf1, txf2, tyf2;
|
||||
|
||||
txf1 = CLUTTER_FIXED_TO_DOUBLE (tx1);
|
||||
tyf1 = CLUTTER_FIXED_TO_DOUBLE (ty1);
|
||||
txf2 = CLUTTER_FIXED_TO_DOUBLE (tx2);
|
||||
tyf2 = CLUTTER_FIXED_TO_DOUBLE (ty2);
|
||||
|
||||
glBegin (GL_QUADS);
|
||||
glTexCoord2f (txf2, tyf2); glVertex2i (x2, y2);
|
||||
glTexCoord2f (txf1, tyf2); glVertex2i (x1, y2);
|
||||
glTexCoord2f (txf1, tyf1); glVertex2i (x1, y1);
|
||||
glTexCoord2f (txf2, tyf1); glVertex2i (x2, y1);
|
||||
glEnd ();
|
||||
}
|
||||
|
||||
void
|
||||
cogl_textures_create (guint num, guint *textures)
|
||||
{
|
||||
GE( glGenTextures (num, textures) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_textures_destroy (guint num, const guint *textures)
|
||||
{
|
||||
GE( glDeleteTextures (num, textures) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_texture_bind (COGLenum target, guint texture)
|
||||
{
|
||||
GE( glBindTexture (target, texture) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_texture_set_alignment (COGLenum target,
|
||||
guint alignment,
|
||||
guint row_length)
|
||||
{
|
||||
GE( glPixelStorei (GL_UNPACK_ROW_LENGTH, row_length) );
|
||||
GE( glPixelStorei (GL_UNPACK_ALIGNMENT, alignment) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_texture_set_filters (COGLenum target,
|
||||
COGLenum min_filter,
|
||||
COGLenum max_filter)
|
||||
{
|
||||
GE( glTexParameteri(target, GL_TEXTURE_MAG_FILTER, max_filter) );
|
||||
GE( glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_texture_set_wrap (COGLenum target,
|
||||
COGLenum wrap_s,
|
||||
COGLenum wrap_t)
|
||||
{
|
||||
GE( glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s) );
|
||||
GE( glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap_s) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_texture_image_2d (COGLenum target,
|
||||
COGLint internal_format,
|
||||
gint width,
|
||||
gint height,
|
||||
COGLenum format,
|
||||
COGLenum type,
|
||||
const guchar* pixels)
|
||||
{
|
||||
GE( glTexImage2D (target,
|
||||
0, /* No mipmap support as yet */
|
||||
internal_format,
|
||||
width,
|
||||
height,
|
||||
0, /* 0 pixel border */
|
||||
format,
|
||||
type,
|
||||
pixels) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_texture_sub_image_2d (COGLenum target,
|
||||
gint xoff,
|
||||
gint yoff,
|
||||
gint width,
|
||||
gint height,
|
||||
COGLenum format,
|
||||
COGLenum type,
|
||||
const guchar* pixels)
|
||||
{
|
||||
GE( glTexSubImage2D (target,
|
||||
0,
|
||||
xoff,
|
||||
yoff,
|
||||
width,
|
||||
height,
|
||||
format,
|
||||
type,
|
||||
pixels));
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rectangle (gint x, gint y, guint width, guint height)
|
||||
{
|
||||
GE( glRecti (x,y ,width, height) );
|
||||
}
|
||||
|
||||
/* FIXME: Should use ClutterReal or Fixed */
|
||||
void
|
||||
cogl_trapezoid (gint y1,
|
||||
gint x11,
|
||||
gint x21,
|
||||
gint y2,
|
||||
gint x12,
|
||||
gint x22)
|
||||
{
|
||||
GE( glBegin (GL_QUADS) );
|
||||
GE( glVertex2i (x11, y1) );
|
||||
GE( glVertex2i (x21, y1) );
|
||||
GE( glVertex2i (x22, y2) );
|
||||
GE( glVertex2i (x12, y2) );
|
||||
GE( glEnd () );
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
cogl_alpha_func (COGLenum func,
|
||||
ClutterFixed ref)
|
||||
{
|
||||
GE( glAlphaFunc (func, CLUTTER_FIXED_TO_FLOAT(ref)) );
|
||||
}
|
||||
|
||||
#if 0
|
||||
/*
|
||||
* Original floating point implementaiton of the perspective function,
|
||||
* retained for reference purposes
|
||||
*/
|
||||
static inline void
|
||||
frustum (GLfloat left,
|
||||
GLfloat right,
|
||||
GLfloat bottom,
|
||||
GLfloat top,
|
||||
GLfloat nearval,
|
||||
GLfloat farval)
|
||||
{
|
||||
GLfloat x, y, a, b, c, d;
|
||||
GLfloat m[16];
|
||||
|
||||
x = (2.0 * nearval) / (right - left);
|
||||
y = (2.0 * nearval) / (top - bottom);
|
||||
a = (right + left) / (right - left);
|
||||
b = (top + bottom) / (top - bottom);
|
||||
c = -(farval + nearval) / ( farval - nearval);
|
||||
d = -(2.0 * farval * nearval) / (farval - nearval);
|
||||
|
||||
#define M(row,col) m[col*4+row]
|
||||
M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F;
|
||||
M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F;
|
||||
M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d;
|
||||
M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F;
|
||||
#undef M
|
||||
|
||||
GE( glMultMatrixf (m) );
|
||||
}
|
||||
|
||||
static inline void
|
||||
perspective (GLfloat fovy,
|
||||
GLfloat aspect,
|
||||
GLfloat zNear,
|
||||
GLfloat zFar)
|
||||
{
|
||||
GLfloat xmin, xmax, ymin, ymax;
|
||||
|
||||
ymax = zNear * tan (fovy * M_PI / 360.0);
|
||||
ymin = -ymax;
|
||||
xmin = ymin * aspect;
|
||||
xmax = ymax * aspect;
|
||||
|
||||
printf ("%f, %f, %f, %f\n", xmin, xmax, ymin, ymax);
|
||||
|
||||
frustum (xmin, xmax, ymin, ymax, zNear, zFar);
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Fixed point implementation of the perspective function
|
||||
*/
|
||||
void
|
||||
cogl_perspective (ClutterAngle fovy,
|
||||
ClutterFixed aspect,
|
||||
ClutterFixed zNear,
|
||||
ClutterFixed zFar)
|
||||
{
|
||||
ClutterFixed xmax, ymax;
|
||||
ClutterFixed x, y, c, d;
|
||||
|
||||
#ifdef HAVE_COGL_GL
|
||||
GLfloat m[16];
|
||||
#else
|
||||
GLfixed m[16];
|
||||
#endif
|
||||
|
||||
memset (&m[0], 0, sizeof (m));
|
||||
|
||||
/*
|
||||
* Based on the original algorithm in perspective():
|
||||
*
|
||||
* 1) xmin = -xmax => xmax + xmin == 0 && xmax - xmin == 2 * xmax
|
||||
* same true for y, hence: a == 0 && b == 0;
|
||||
*
|
||||
* 2) When working with small numbers, we can are loosing significant
|
||||
* precision, hence we use clutter_qmulx() here, not the fast macro.
|
||||
*/
|
||||
ymax = clutter_qmulx (zNear, clutter_tani (fovy >> 1));
|
||||
xmax = clutter_qmulx (ymax, aspect);
|
||||
|
||||
x = CFX_DIV (zNear, xmax);
|
||||
y = CFX_DIV (zNear, ymax);
|
||||
c = CFX_DIV (-(zFar + zNear), ( zFar - zNear));
|
||||
d = CFX_DIV (-(clutter_qmulx (2*zFar, zNear)), (zFar - zNear));
|
||||
|
||||
#define M(row,col) m[col*4+row]
|
||||
#ifdef HAVE_COGL_GL
|
||||
M(0,0) = CLUTTER_FIXED_TO_FLOAT (x);
|
||||
M(1,1) = CLUTTER_FIXED_TO_FLOAT (y);
|
||||
M(2,2) = CLUTTER_FIXED_TO_FLOAT (c);
|
||||
M(2,3) = CLUTTER_FIXED_TO_FLOAT (d);
|
||||
M(3,2) = -1.0F;
|
||||
|
||||
GE( glMultMatrixf (m) );
|
||||
#else
|
||||
M(0,0) = x;
|
||||
M(1,1) = y;
|
||||
M(2,2) = c;
|
||||
M(2,3) = d;
|
||||
M(3,2) = 1 + ~CFX_ONE;
|
||||
|
||||
GE( glMultMatrixx (m) );
|
||||
#endif
|
||||
#undef M
|
||||
}
|
||||
|
||||
void
|
||||
cogl_setup_viewport (guint width,
|
||||
guint height,
|
||||
ClutterAngle fovy,
|
||||
ClutterFixed aspect,
|
||||
ClutterFixed z_near,
|
||||
ClutterFixed z_far)
|
||||
{
|
||||
GE( glViewport (0, 0, width, height) );
|
||||
|
||||
GE( glMatrixMode (GL_PROJECTION) );
|
||||
GE( glLoadIdentity () );
|
||||
|
||||
cogl_perspective (fovy, aspect, z_near, z_far);
|
||||
|
||||
GE( glMatrixMode (GL_MODELVIEW) );
|
||||
GE( glLoadIdentity () );
|
||||
|
||||
/* camera distance from screen, 0.5 * tan (FOV) */
|
||||
#define DEFAULT_Z_CAMERA 0.866025404f
|
||||
|
||||
GE( glTranslatef (-0.5f, -0.5f, -DEFAULT_Z_CAMERA) );
|
||||
GE( glScalef ( 1.0f / width,
|
||||
-1.0f / height,
|
||||
1.0f / width) );
|
||||
GE( glTranslatef (0.0f, -1.0 * height, 0.0f) );
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/clutter
|
||||
libclutterinclude_HEADERS = $(top_srcdir)/clutter/cogl/cogl.h
|
||||
libclutterinclude_HEADERS = $(top_srcdir)/clutter/cogl/cogl.h \
|
||||
$(top_srcdir)/clutter/cogl/gles/cogl-defines.h
|
||||
|
||||
INCLUDES = \
|
||||
-I$(top_srcdir) \
|
||||
|
440
gles/cogl-defines.h
Normal file
440
gles/cogl-defines.h
Normal file
@ -0,0 +1,440 @@
|
||||
/*
|
||||
* Clutter COGL
|
||||
*
|
||||
* A basic GL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Authored By Matthew Allum <mallum@openedhand.com>
|
||||
*
|
||||
* Copyright (C) 2007 OpenedHand
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef __COGL_DEFINES_H__
|
||||
#define __COGL_DEFINES_H__
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
/* ClearBufferMask */
|
||||
#define CGL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT
|
||||
#define CGL_STENCIL_BUFFER_BIT GL_STENCIL_BUFFER_BIT
|
||||
#define CGL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT
|
||||
|
||||
/* Boolean */
|
||||
#define CGL_FALSE GL_FALSE
|
||||
#define CGL_TRUE GL_TRUE
|
||||
|
||||
/* BeginMode */
|
||||
#define CGL_POINTS GL_POINTS
|
||||
#define CGL_LINES GL_LINES
|
||||
#define CGL_LINE_LOOP GL_LINE_LOOP
|
||||
#define CGL_LINE_STRIP GL_LINE_STRIP
|
||||
#define CGL_TRIANGLES GL_TRIANGLES
|
||||
#define CGL_TRIANGLE_STRIP GL_TRIANGLE_STRIP
|
||||
#define CGL_TRIANGLE_FAN GL_TRIANGLE_FAN
|
||||
|
||||
/* AlphaFunction */
|
||||
#define CGL_NEVER GL_NEVER
|
||||
#define CGL_LESS GL_LESS
|
||||
#define CGL_EQUAL GL_EQUAL
|
||||
#define CGL_LEQUAL GL_LEQUAL
|
||||
#define CGL_GREATER GL_GREATER
|
||||
#define CGL_NOTEQUAL GL_NOTEQUAL
|
||||
#define CGL_GEQUAL GL_GEQUAL
|
||||
#define CGL_ALWAYS GL_ALWAYS
|
||||
|
||||
/* BlendingFactorDest */
|
||||
#define CGL_ZERO GL_ZERO
|
||||
#define CGL_ONE GL_ONE
|
||||
#define CGL_SRC_COLOR GL_SRC_COLOR
|
||||
#define CGL_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
|
||||
#define CGL_SRC_ALPHA GL_SRC_ALPHA
|
||||
#define CGL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
|
||||
#define CGL_DST_ALPHA GL_DST_ALPHA
|
||||
#define CGL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
|
||||
|
||||
/* BlendingFactorSrc */
|
||||
#define CGL_DST_COLOR GL_DST_COLOR
|
||||
#define CGL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
|
||||
#define CGL_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
|
||||
/* Missing; */
|
||||
/* GL_ZERO */
|
||||
/* GL_ONE */
|
||||
/* GL_SRC_ALPHA */
|
||||
/* GL_ONE_MINUS_SRC_ALPHA */
|
||||
/* GL_DST_ALPHA */
|
||||
/* GL_ONE_MINUS_DST_ALPHA */
|
||||
|
||||
/* CullFaceMode */
|
||||
#define CGL_FRONT GL_FRONT
|
||||
#define CGL_BACK GL_BACK
|
||||
#define CGL_FRONT_AND_BACK GL_FRONT_AND_BACK
|
||||
|
||||
/* EnableCap */
|
||||
#define CGL_FOG GL_FOG
|
||||
#define CGL_LIGHTING GL_LIGHTING
|
||||
#define CGL_CULL_FACE GL_CULL_FACE
|
||||
#define CGL_ALPHA_TEST GL_ALPHA_TEST
|
||||
#define CGL_BLEND GL_BLEND
|
||||
#define CGL_COLOR_LOGIC_OP GL_COLOR_LOGIC_OP
|
||||
#define CGL_DITHER GL_DITHER
|
||||
#define CGL_STENCIL_TEST GL_STENCIL_TEST
|
||||
#define CGL_DEPTH_TEST GL_DEPTH_TEST
|
||||
#define CGL_POINT_SMOOTH GL_POINT_SMOOTH
|
||||
#define CGL_LINE_SMOOTH GL_LINE_SMOOTH
|
||||
#define CGL_SCISSOR_TEST GL_SCISSOR_TEST
|
||||
#define CGL_COLOR_MATERIAL GL_COLOR_MATERIAL
|
||||
#define CGL_NORMALIZE GL_NORMALIZE
|
||||
#define CGL_RESCALE_NORMAL GL_RESCALE_NORMAL
|
||||
#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL
|
||||
#define CGL_VERTEX_ARRAY GL_VERTEX_ARRAY
|
||||
#define CGL_NORMAL_ARRAY GL_NORMAL_ARRAY
|
||||
#define CGL_COLOR_ARRAY GL_COLOR_ARRAY
|
||||
#define CGL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY
|
||||
#define CGL_MULTISAMPLE GL_MULTISAMPLE
|
||||
#define CGL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE
|
||||
#define CGL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE
|
||||
#define CGL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE
|
||||
|
||||
/* Errors */
|
||||
#define CGL_NO_ERROR GL_NO_ERROR
|
||||
#define CGL_INVALID_ENUM GL_INVALID_ENUM
|
||||
#define CGL_INVALID_VALUE GL_INVALID_VALUE
|
||||
#define CGL_INVALID_OPERATION GL_INVALID_OPERATION
|
||||
#define CGL_STACK_OVERFLOW GL_STACK_OVERFLOW
|
||||
#define CGL_STACK_UNDERFLOW GL_STACK_UNDERFLOW
|
||||
#define CGL_OUT_OF_MEMORY GL_OUT_OF_MEMORY
|
||||
|
||||
/* Fog mode */
|
||||
#define CGL_EXP GL_EXP
|
||||
#define CGL_EXP2 GL_EXP2
|
||||
#define CGL_FOG_DENSITY GL_FOG_DENSITY
|
||||
|
||||
/* FogParameter */
|
||||
#define CGL_FOG_START GL_FOG_START
|
||||
#define CGL_FOG_END GL_FOG_END
|
||||
#define CGL_FOG_MODE GL_FOG_MODE
|
||||
#define CGL_FOG_COLOR GL_FOG_COLOR
|
||||
#define CGL_CW GL_CW
|
||||
#define CGL_CCW GL_CCW
|
||||
|
||||
/* GetPName */
|
||||
#define CGL_CURRENT_COLOR GL_CURRENT_COLOR
|
||||
#define CGL_CURRENT_NORMAL GL_CURRENT_NORMAL
|
||||
#define CGL_CURRENT_TEXTURE_COORDS GL_CURRENT_TEXTURE_COORDS
|
||||
#define CGL_POINT_SIZE GL_POINT_SIZE
|
||||
#define CGL_POINT_SIZE_MIN GL_POINT_SIZE_MIN
|
||||
#define CGL_POINT_SIZE_MAX GL_POINT_SIZE_MAX
|
||||
#define CGL_POINT_FADE_THRESHOLD_SIZE GL_POINT_FADE_THRESHOLD_SIZE
|
||||
#define CGL_POINT_DISTANCE_ATTENUATION GL_POINT_DISTANCE_ATTENUATION
|
||||
#define CGL_SMOOTH_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE
|
||||
#define CGL_LINE_WIDTH GL_LINE_WIDTH
|
||||
#define CGL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE
|
||||
#define CGL_ALIASED_POINT_SIZE_RANGE GL_ALIASED_POINT_SIZE_RANGE
|
||||
#define CGL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_LINE_WIDTH_RANGE
|
||||
#define CGL_CULL_FACE_MODE GL_CULL_FACE_MODE
|
||||
#define CGL_FRONT_FACE GL_FRONT_FACE
|
||||
#define CGL_SHADE_MODEL GL_SHADE_MODEL
|
||||
#define CGL_DEPTH_RANGE GL_DEPTH_RANGE
|
||||
#define CGL_DEPTH_WRITEMASK GL_DEPTH_WRITEMASK
|
||||
#define CGL_DEPTH_CLEAR_VALUE GL_DEPTH_CLEAR_VALUE
|
||||
#define CGL_DEPTH_FUNC GL_DEPTH_FUNC
|
||||
#define CGL_STENCIL_CLEAR_VALUE GL_STENCIL_CLEAR_VALUE
|
||||
#define CGL_STENCIL_FUNC GL_STENCIL_FUNC
|
||||
#define CGL_STENCIL_VALUE_MASK GL_STENCIL_VALUE_MASK
|
||||
#define CGL_STENCIL_FAIL GL_STENCIL_FAIL
|
||||
#define CGL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_FAIL
|
||||
#define CGL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_PASS_DEPTH_PASS
|
||||
#define CGL_STENCIL_REF GL_STENCIL_REF
|
||||
#define CGL_STENCIL_WRITEMASK GL_STENCIL_WRITEMASK
|
||||
#define CGL_MATRIX_MODE GL_MATRIX_MODE
|
||||
#define CGL_VIEWPORT GL_VIEWPORT
|
||||
#define CGL_MODELVIEW_STACK_DEPTH GL_MODELVIEW_STACK_DEPTH
|
||||
#define CGL_PROJECTION_STACK_DEPTH GL_PROJECTION_STACK_DEPTH
|
||||
#define CGL_TEXTURE_STACK_DEPTH GL_TEXTURE_STACK_DEPTH
|
||||
#define CGL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX
|
||||
#define CGL_PROJECTION_MATRIX GL_PROJECTION_MATRIX
|
||||
#define CGL_TEXTURE_MATRIX GL_TEXTURE_MATRIX
|
||||
#define CGL_ALPHA_TEST_FUNC GL_ALPHA_TEST_FUNC
|
||||
#define CGL_ALPHA_TEST_REF GL_ALPHA_TEST_REF
|
||||
#define CGL_BLEND_DST GL_BLEND_DST
|
||||
#define CGL_BLEND_SRC GL_BLEND_SRC
|
||||
#define CGL_LOGIC_OP_MODE GL_LOGIC_OP_MODE
|
||||
#define CGL_SCISSOR_BOX GL_SCISSOR_BOX
|
||||
#define CGL_SCISSOR_TEST GL_SCISSOR_TEST
|
||||
#define CGL_COLOR_CLEAR_VALUE GL_COLOR_CLEAR_VALUE
|
||||
#define CGL_COLOR_WRITEMASK GL_COLOR_WRITEMASK
|
||||
#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT
|
||||
#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT
|
||||
#define CGL_MAX_LIGHTS GL_MAX_LIGHTS
|
||||
#define CGL_MAX_CLIP_PLANES GL_MAX_CLIP_PLANES
|
||||
#define CGL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_SIZE
|
||||
#define CGL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_MODELVIEW_STACK_DEPTH
|
||||
#define CGL_MAX_PROJECTION_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH
|
||||
#define CGL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_STACK_DEPTH
|
||||
#define CGL_MAX_VIEWPORT_DIMS GL_MAX_VIEWPORT_DIMS
|
||||
#define CGL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES
|
||||
#define CGL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES
|
||||
#define CGL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS
|
||||
#define CGL_SUBPIXEL_BITS GL_SUBPIXEL_BITS
|
||||
#define CGL_RED_BITS GL_RED_BITS
|
||||
#define CGL_GREEN_BITS GL_GREEN_BITS
|
||||
#define CGL_BLUE_BITS GL_BLUE_BITS
|
||||
#define CGL_ALPHA_BITS GL_ALPHA_BITS
|
||||
#define CGL_DEPTH_BITS GL_DEPTH_BITS
|
||||
#define CGL_STENCIL_BITS GL_STENCIL_BITS
|
||||
#define CGL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_UNITS
|
||||
#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL
|
||||
#define CGL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR
|
||||
#define CGL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE
|
||||
#define CGL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE
|
||||
#define CGL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE
|
||||
#define CGL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE
|
||||
#define CGL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE
|
||||
#define CGL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE
|
||||
#define CGL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE
|
||||
#define CGL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE
|
||||
#define CGL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE
|
||||
#define CGL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE
|
||||
#define CGL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE
|
||||
#define CGL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER
|
||||
#define CGL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER
|
||||
#define CGL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER
|
||||
#define CGL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER
|
||||
#define CGL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS
|
||||
#define CGL_SAMPLES GL_SAMPLES
|
||||
#define CGL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE
|
||||
#define CGL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT
|
||||
|
||||
/* GetTextureParameter - missing */
|
||||
/* GL_TEXTURE_MAG_FILTER */
|
||||
/* GL_TEXTURE_MIN_FILTER */
|
||||
/* GL_TEXTURE_WRAP_S */
|
||||
/* GL_TEXTURE_WRAP_T */
|
||||
|
||||
|
||||
#define CGL_IMPLEMENTATION_COLOR_READ_TYPE_OES GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
|
||||
#define CGL_IMPLEMENTATION_COLOR_READ_FORMAT_OES GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
|
||||
#define CGL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS
|
||||
#define CGL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS
|
||||
|
||||
/* OES_matrix_get */
|
||||
#define CGL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS
|
||||
#define CGL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS
|
||||
#define CGL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS
|
||||
/* HintMode */
|
||||
#define CGL_DONT_CARE GL_DONT_CARE
|
||||
#define CGL_FASTEST GL_FASTEST
|
||||
#define CGL_NICEST GL_NICEST
|
||||
|
||||
/* HintTarget */
|
||||
#define CGL_PERSPECTIVE_CORRECTION_HINT GL_PERSPECTIVE_CORRECTION_HINT
|
||||
#define CGL_POINT_SMOOTH_HINT GL_POINT_SMOOTH_HINT
|
||||
#define CGL_LINE_SMOOTH_HINT GL_LINE_SMOOTH_HINT
|
||||
#define CGL_POLYGON_SMOOTH_HINT GL_POLYGON_SMOOTH_HINT
|
||||
#define CGL_FOG_HINT GL_FOG_HINT
|
||||
#define CGL_GENERATE_MIPMAP_HINT GL_GENERATE_MIPMAP_HINT
|
||||
|
||||
/* LightModelParameter */
|
||||
#define CGL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_AMBIENT
|
||||
#define CGL_LIGHT_MODEL_TWO_SIDE GL_LIGHT_MODEL_TWO_SIDE
|
||||
|
||||
/* LightParameter */
|
||||
#define CGL_AMBIENT GL_AMBIENT
|
||||
#define CGL_DIFFUSE GL_DIFFUSE
|
||||
#define CGL_SPECULAR GL_SPECULAR
|
||||
#define CGL_POSITION GL_POSITION
|
||||
#define CGL_SPOT_DIRECTION GL_SPOT_DIRECTION
|
||||
#define CGL_SPOT_EXPONENT GL_SPOT_EXPONENT
|
||||
#define CGL_SPOT_CUTOFF GL_SPOT_CUTOFF
|
||||
#define CGL_CONSTANT_ATTENUATION GL_CONSTANT_ATTENUATION
|
||||
#define CGL_LINEAR_ATTENUATION GL_LINEAR_ATTENUATION
|
||||
#define CGL_QUADRATIC_ATTENUATION GL_QUADRATIC_ATTENUATION
|
||||
|
||||
/* DataType */
|
||||
#define CGL_BYTE GL_BYTE
|
||||
#define CGL_UNSIGNED_BYTE GL_UNSIGNED_BYTE
|
||||
#define CGL_SHORT GL_SHORT
|
||||
#define CGL_UNSIGNED_SHORT GL_UNSIGNED_SHORT
|
||||
#define CGL_FLOAT GL_FLOAT
|
||||
#define CGL_FIXED GL_FIXED
|
||||
|
||||
/* LogicOp */
|
||||
#define CGL_CLEAR GL_CLEAR
|
||||
#define CGL_AND GL_AND
|
||||
#define CGL_AND_REVERSE GL_AND_REVERSE
|
||||
#define CGL_COPY GL_COPY
|
||||
#define CGL_AND_INVERTED GL_AND_INVERTED
|
||||
#define CGL_NOOP GL_NOOP
|
||||
#define CGL_XOR GL_XOR
|
||||
#define CGL_OR GL_OR
|
||||
#define CGL_NOR GL_NOR
|
||||
#define CGL_EQUIV GL_EQUIV
|
||||
#define CGL_INVERT GL_INVERT
|
||||
#define CGL_OR_REVERSE GL_OR_REVERSE
|
||||
#define CGL_COPY_INVERTED GL_COPY_INVERTED
|
||||
#define CGL_OR_INVERTED GL_OR_INVERTED
|
||||
#define CGL_NAND GL_NAND
|
||||
#define CGL_SET GL_SET
|
||||
|
||||
/* MaterialParameter */
|
||||
#define CGL_EMISSION GL_EMISSION
|
||||
#define CGL_SHININESS GL_SHININESS
|
||||
#define CGL_AMBIENT_AND_DIFFUSE GL_AMBIENT_AND_DIFFUSE
|
||||
|
||||
/* MatrixMode */
|
||||
#define CGL_MODELVIEW GL_MODELVIEW
|
||||
#define CGL_PROJECTION GL_PROJECTION
|
||||
#define CGL_TEXTURE GL_TEXTURE
|
||||
|
||||
/* PixelFormat */
|
||||
#define CGL_ALPHA GL_ALPHA
|
||||
#define CGL_RGB GL_RGB
|
||||
#define CGL_RGBA GL_RGBA
|
||||
#define CGL_LUMINANCE GL_LUMINANCE
|
||||
#define CGL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA
|
||||
|
||||
/* PixelStoreParameter */
|
||||
#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT
|
||||
#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT
|
||||
|
||||
/* PixelType */
|
||||
/* GL_UNSIGNED_BYTE */
|
||||
#define CGL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4
|
||||
#define CGL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_5_5_5_1
|
||||
#define CGL_UNSIGNED_SHORT_5_6_5 CGL_UNSIGNED_SHORT_5_6_5
|
||||
|
||||
/* ShadingModel */
|
||||
#define CGL_FLAT GL_FLAT
|
||||
#define CGL_SMOOTH GL_SMOOTH
|
||||
|
||||
/* StencilFunction */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* StencilOp */
|
||||
#define CGL_KEEP GL_KEEP
|
||||
#define CGL_REPLACE GL_REPLACE
|
||||
#define CGL_INCR GL_INCR
|
||||
#define CGL_DECR GL_DECR
|
||||
|
||||
/* StringName */
|
||||
#define CGL_VENDOR GL_VENDOR
|
||||
#define CGL_RENDERER GL_RENDERER
|
||||
#define CGL_VERSION GL_VERSION
|
||||
#define CGL_EXTENSIONS GL_EXTENSIONS
|
||||
|
||||
/* TextureEnvMode */
|
||||
#define CGL_MODULATE GL_MODULATE
|
||||
#define CGL_DECAL GL_DECAL
|
||||
#define CGL_ADD GL_ADD
|
||||
/* GL_BLEND */
|
||||
/* GL_REPLACE */
|
||||
|
||||
/* TextureEnvParameter */
|
||||
#define CGL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_MODE
|
||||
#define CGL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_COLOR
|
||||
|
||||
/* TextureEnvTarget */
|
||||
#define CGL_TEXTURE_ENV GL_TEXTURE_ENV
|
||||
|
||||
/* TextureMagFilter */
|
||||
#define CGL_NEAREST GL_NEAREST
|
||||
#define CGL_LINEAR GL_LINEAR
|
||||
|
||||
/* TextureMinFilter */
|
||||
/* GL_NEAREST */
|
||||
/* GL_LINEAR */
|
||||
#define CGL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_NEAREST
|
||||
#define CGL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST
|
||||
#define CGL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR
|
||||
#define CGL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR
|
||||
|
||||
/* TextureParameterName */
|
||||
#define CGL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_FILTER
|
||||
#define CGL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_FILTER
|
||||
#define CGL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S
|
||||
#define CGL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_T
|
||||
#define CGL_GENERATE_MIPMAP GL_GENERATE_MIPMAP
|
||||
|
||||
#define CGL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE
|
||||
#define CGL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE
|
||||
|
||||
/* TextureWrapMode */
|
||||
#define CGL_REPEAT GL_REPEAT
|
||||
#define CGL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE
|
||||
|
||||
/* PixelInternalFormat */
|
||||
|
||||
/* Buffer Objects */
|
||||
#define CGL_ARRAY_BUFFER GL_ARRAY_BUFFER
|
||||
#define CGL_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER
|
||||
#define CGL_ARRAY_BUFFER_BINDING GL_ARRAY_BUFFER_BINDING
|
||||
#define CGL_ELEMENT_ARRAY_BUFFER_BINDING GL_ELEMENT_ARRAY_BUFFER_BINDING
|
||||
#define CGL_VERTEX_ARRAY_BUFFER_BINDING GL_VERTEX_ARRAY_BUFFER_BINDING
|
||||
#define CGL_NORMAL_ARRAY_BUFFER_BINDING GL_NORMAL_ARRAY_BUFFER_BINDING
|
||||
#define CGL_COLOR_ARRAY_BUFFER_BINDING GL_COLOR_ARRAY_BUFFER_BINDING
|
||||
#define CGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
|
||||
#define CGL_STATIC_DRAW GL_STATIC_DRAW
|
||||
#define CGL_DYNAMIC_DRAW GL_DYNAMIC_DRAW
|
||||
#define CGL_WRITE_ONLY GL_WRITE_ONLY
|
||||
#define CGL_BUFFER_SIZE GL_BUFFER_SIZE
|
||||
#define CGL_BUFFER_USAGE GL_BUFFER_USAGE
|
||||
#define CGL_BUFFER_ACCESS GL_BUFFER_ACCESS
|
||||
#define CGL_SUBTRACT GL_SUBTRACT
|
||||
#define CGL_COMBINE GL_COMBINE
|
||||
#define CGL_COMBINE_RGB GL_COMBINE_RGB
|
||||
#define CGL_COMBINE_ALPHA GL_COMBINE_ALPHA
|
||||
#define CGL_RGB_SCALE GL_RGB_SCALE
|
||||
#define CGL_ADD_SIGNED GL_ADD_SIGNED
|
||||
#define CGL_INTERPOLATE GL_INTERPOLATE
|
||||
#define CGL_CONSTANT GL_CONSTANT
|
||||
#define CGL_PRIMARY_COLOR GL_PRIMARY_COLOR
|
||||
#define CGL_PREVIOUS GL_PREVIOUS
|
||||
#define CGL_ALPHA_SCALE GL_ALPHA_SCALE
|
||||
#define CGL_POINT_SPRITE_OES GL_POINT_SPRITE_OES
|
||||
#define CGL_COORD_REPLACE_OES GL_COORD_REPLACE_OES
|
||||
#define CGL_POINT_SIZE_ARRAY_OES GL_POINT_SIZE_ARRAY_OES
|
||||
#define CGL_POINT_SIZE_ARRAY_TYPE_OES GL_POINT_SIZE_ARRAY_TYPE_OES
|
||||
#define CGL_POINT_SIZE_ARRAY_STRIDE_OES GL_POINT_SIZE_ARRAY_STRIDE_OES
|
||||
#define CGL_POINT_SIZE_ARRAY_POINTER_OES GL_POINT_SIZE_ARRAY_POINTER_OES
|
||||
#define CGL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
|
||||
#define CGL_MAX_VERTEX_UNITS_OES GL_MAX_VERTEX_UNITS_OES
|
||||
#define CGL_MAX_PALETTE_MATRICES_OES GL_MAX_PALETTE_MATRICES_OES
|
||||
#define CGL_MATRIX_PALETTE_OES GL_MATRIX_PALETTE_OES
|
||||
#define CGL_MATRIX_INDEX_ARRAY_OES GL_MATRIX_INDEX_ARRAY_OES
|
||||
#define CGL_WEIGHT_ARRAY_OES GL_WEIGHT_ARRAY_OES
|
||||
#define CGL_MATRIX_INDEX_ARRAY_SIZE_OES GL_MATRIX_INDEX_ARRAY_SIZE_OES
|
||||
#define CGL_MATRIX_INDEX_ARRAY_TYPE_OES GL_MATRIX_INDEX_ARRAY_TYPE_OES
|
||||
#define CGL_MATRIX_INDEX_ARRAY_STRIDE_OES GL_MATRIX_INDEX_ARRAY_STRIDE_OES
|
||||
#define CGL_MATRIX_INDEX_ARRAY_POINTER_OES GL_MATRIX_INDEX_ARRAY_POINTER_OES
|
||||
#define CGL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES
|
||||
#define CGL_WEIGHT_ARRAY_SIZE_OES GL_WEIGHT_ARRAY_SIZE_OES
|
||||
#define CGL_WEIGHT_ARRAY_TYPE_OES GL_WEIGHT_ARRAY_TYPE_OES
|
||||
#define CGL_WEIGHT_ARRAY_STRIDE_OES GL_WEIGHT_ARRAY_STRIDE_OES
|
||||
#define CGL_WEIGHT_ARRAY_POINTER_OES GL_WEIGHT_ARRAY_POINTER_OES
|
||||
#define CGL_WEIGHT_ARRAY_BUFFER_BINDING_OES GL_WEIGHT_ARRAY_BUFFER_BINDING_OES
|
||||
#define CGL_TEXTURE_CROP_RECT_OES GL_TEXTURE_CROP_RECT_OES
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif
|
68
gles/cogl.c
68
gles/cogl.c
@ -26,6 +26,54 @@
|
||||
#include "cogl.h"
|
||||
#include <GLES/gl.h>
|
||||
|
||||
|
||||
#if COGL_DEBUG
|
||||
struct token_string
|
||||
{
|
||||
GLuint Token;
|
||||
const char *String;
|
||||
};
|
||||
|
||||
static const struct token_string Errors[] = {
|
||||
{ GL_NO_ERROR, "no error" },
|
||||
{ GL_INVALID_ENUM, "invalid enumerant" },
|
||||
{ GL_INVALID_VALUE, "invalid value" },
|
||||
{ GL_INVALID_OPERATION, "invalid operation" },
|
||||
{ GL_STACK_OVERFLOW, "stack overflow" },
|
||||
{ GL_STACK_UNDERFLOW, "stack underflow" },
|
||||
{ GL_OUT_OF_MEMORY, "out of memory" },
|
||||
#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
|
||||
{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "invalid framebuffer operation" },
|
||||
#endif
|
||||
{ ~0, NULL }
|
||||
};
|
||||
|
||||
static const char*
|
||||
error_string(GLenum errorCode)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; Errors[i].String; i++) {
|
||||
if (Errors[i].Token == errorCode)
|
||||
return Errors[i].String;
|
||||
}
|
||||
return "unknown";
|
||||
}
|
||||
#endif
|
||||
|
||||
#if COGL_DEBUG
|
||||
#define GE(x...) { \
|
||||
GLenum err; \
|
||||
(x); \
|
||||
while ((err = glGetError()) != GL_NO_ERROR) { \
|
||||
fprintf(stderr, "glError: %s caught at %s:%u\n", \
|
||||
(char *)error_string(err), \
|
||||
__FILE__, __LINE__); \
|
||||
} \
|
||||
}
|
||||
#else
|
||||
#define GE(x) (x);
|
||||
#endif
|
||||
|
||||
CoglFuncPtr
|
||||
cogl_get_proc_address (const gchar* name)
|
||||
{
|
||||
@ -67,21 +115,21 @@ cogl_pop_matrix (void)
|
||||
void
|
||||
cogl_scaled (ClutterFixed x, ClutterFixed y)
|
||||
{
|
||||
glScalex (x, y, CFX_ONE);
|
||||
GE( glScalex (x, y, CFX_ONE) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_translatex (ClutterFixed x, ClutterFixed y, ClutterFixed z)
|
||||
{
|
||||
glTranslatex (x, y, z);
|
||||
GE( glTranslatex (x, y, z) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_translate (gint x, gint y, gint z)
|
||||
{
|
||||
glTranslatex (CLUTTER_INT_TO_FIXED(x),
|
||||
CLUTTER_INT_TO_FIXED(y),
|
||||
CLUTTER_INT_TO_FIXED(z));
|
||||
GE( glTranslatex (CLUTTER_INT_TO_FIXED(x),
|
||||
CLUTTER_INT_TO_FIXED(y),
|
||||
CLUTTER_INT_TO_FIXED(z)) );
|
||||
}
|
||||
|
||||
void
|
||||
@ -90,14 +138,14 @@ cogl_rotatex (ClutterFixed angle,
|
||||
ClutterFixed y,
|
||||
ClutterFixed z)
|
||||
{
|
||||
glRotatex (angle,x,y,z);
|
||||
GE( glRotatex (angle,x,y,z) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rotate (gint angle, gint x, gint y, gint z)
|
||||
{
|
||||
glRotatef (CLUTTER_INT_TO_FIXED(angle),
|
||||
CLUTTER_INT_TO_FIXED(x),
|
||||
CLUTTER_INT_TO_FIXED(y),
|
||||
CLUTTER_INT_TO_FIXED(z));
|
||||
GE( glRotatef (CLUTTER_INT_TO_FIXED(angle),
|
||||
CLUTTER_INT_TO_FIXED(x),
|
||||
CLUTTER_INT_TO_FIXED(y),
|
||||
CLUTTER_INT_TO_FIXED(z)) );
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user