mutter/tests/micro-bench/test-text.c

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#include <clutter/clutter.h>
#include <stdlib.h>
#include <string.h>
#define STAGE_WIDTH 640
#define STAGE_HEIGHT 480
#define COLS 18
#define ROWS 20
static void
on_paint (ClutterActor *actor, gconstpointer *data)
{
static GTimer *timer = NULL;
static int fps = 0;
if (!timer)
{
timer = g_timer_new ();
g_timer_start (timer);
}
if (g_timer_elapsed (timer, NULL) >= 1)
{
printf ("fps: %d\n", fps);
g_timer_start (timer);
fps = 0;
}
++fps;
}
static gboolean
queue_redraw (gpointer stage)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
return TRUE;
}
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int
main (int argc, char *argv[])
{
ClutterActor *stage;
ClutterActor *group;
g_setenv ("CLUTTER_VBLANK", "none", FALSE);
g_setenv ("CLUTTER_DEFAULT_FPS", "1000", FALSE);
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
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stage = clutter_stage_new ();
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black);
clutter_stage_set_title (CLUTTER_STAGE (stage), "Text");
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group = clutter_group_new ();
clutter_actor_set_size (group, STAGE_WIDTH, STAGE_WIDTH);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
g_idle_add (queue_redraw, stage);
g_signal_connect (group, "paint", G_CALLBACK (on_paint), NULL);
{
gint row, col;
for (row=0; row<ROWS; row++)
for (col=0; col<COLS; col++)
{
ClutterActor *label;
gchar font_name[64];
gchar text[64];
gint font_size = row+10;
gdouble scale = 0.17 + (1.5 * col / COLS);
sprintf (font_name, "Sans %ipx", font_size);
sprintf (text, "OH");
if (row==0)
{
sprintf (font_name, "Sans 10px");
sprintf (text, "%1.2f", scale);
font_size = 10;
scale = 1.0;
}
if (col==0)
{
sprintf (font_name, "Sans 10px");
sprintf (text, "%ipx", font_size);
if (row == 0)
strcpy (text, "");
font_size = 10;
scale = 1.0;
}
label = clutter_text_new_with_text (font_name, text);
clutter_text_set_color (CLUTTER_TEXT (label), CLUTTER_COLOR_White);
clutter_actor_set_position (label, (1.0*STAGE_WIDTH/COLS)*col,
(1.0*STAGE_HEIGHT/ROWS)*row);
/*clutter_actor_set_clip (label, 0,0, (1.0*STAGE_WIDTH/COLS),
(1.0*STAGE_HEIGHT/ROWS));*/
clutter_actor_set_scale (label, scale, scale);
clutter_text_set_line_wrap (CLUTTER_TEXT (label), FALSE);
clutter_container_add_actor (CLUTTER_CONTAINER (group), label);
}
}
clutter_actor_show_all (stage);
g_signal_connect (stage, "key-press-event",
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com> * clutter-color.h: * clutter-color.c: Reimplement ClutterColor as a boxed type; add convenience API for color handling, like: add, subtract, shade, HSL color-space conversion, packing and unpacking. * clutter-private.h: Update ClutterMainContext, and export the main context pointer here. * clutter-rectangle.h: * clutter-rectangle.c: Update the color-related code; make clutter_rectangle_new() and empty constructor and provide clutter_rectangle_new_with_color(); provide color setter and getter API. * clutter-label.h: * clutter-label.c: Rename the "font" property to "font-name"; update the color-related code to the new ClutterColor object; rename clutter_label_new() to clutter_label_new_with_text(), and add setters and getters for the properties. * clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers generators. * clutter-stage.h: * clutter-stage.c: Rework the API: provide a default constructor for a singleton object, named clutter_stage_get_default(), which supercedes the clutter_stage() function in clutter-main; provide new events: button-press-event, button-release-event, key-press-event and key-release-event; update the color-related code; (clutter_stage_snapshot): Allow negative width and height when taking a snapshot (meaning: use full width/height). (clutter_stage_get_element_at_pos): Rename clutter_stage_pick(). * clutter-element.c (clutter_element_paint): Clean up the stage and color related code. * clutter-event.h: * clutter-event.c: Add generic ClutterAnyEvent type; add clutter_event_new(), clutter_event_copy() and clutter_event_free(); make ClutterEvent a boxed type. * clutter-main.h: * clutter-main.c: Remove clutter_stage(); add clutter_main_quit(), for cleanly quitting from clutter_main(); add multiple mainloops support; allocate the ClutterCntx instead of adding it to the stack; re-work the ClutterEvent dispatching. * clutter-group.c (clutter_group_add), (clutter_group_remove): Keep a reference on the element when added to a ClutterGroup. * examples/rects.py * examples/test.c: * examples/test-text.c: * examples/video-cube.c: * examples/super-oh.c: * examples/test-video.c: Update.
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G_CALLBACK (clutter_main_quit), NULL);
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clutter_main();
clutter_actor_destroy (stage);
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return 0;
}