2006-05-29 08:59:36 +00:00
|
|
|
/*
|
|
|
|
* Clutter.
|
|
|
|
*
|
|
|
|
* An OpenGL based 'interactive canvas' library.
|
|
|
|
*
|
|
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
|
|
*
|
|
|
|
* Copyright (C) 2006 OpenedHand
|
|
|
|
*
|
|
|
|
* This library is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
|
|
* License as published by the Free Software Foundation; either
|
|
|
|
* version 2 of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* Lesser General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
|
|
* License along with this library; if not, write to the
|
|
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
|
|
* Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
|
2006-06-21 22:34:25 +00:00
|
|
|
/**
|
|
|
|
* SECTION:clutter-group
|
2007-05-14 09:11:23 +00:00
|
|
|
* @short_description: Actor class containing multiple children.
|
2006-06-21 22:34:25 +00:00
|
|
|
* actors.
|
|
|
|
*
|
2007-05-14 09:11:23 +00:00
|
|
|
* A #ClutterGroup is an Actor which contains multiple child actors positioned
|
|
|
|
* relative to the #ClutterGroup position. Other operations such as scaling,
|
|
|
|
* rotating and clipping of the group will child actors.
|
|
|
|
*
|
2007-06-07 14:41:35 +00:00
|
|
|
* A #ClutterGroup's size is defined by the size and position of it
|
|
|
|
* it children. Resize requests via parent #ClutterActor API will be
|
|
|
|
* ignored.
|
2006-06-21 22:34:25 +00:00
|
|
|
*/
|
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
#include "config.h"
|
|
|
|
#include <stdarg.h>
|
|
|
|
|
|
|
|
#include "clutter-group.h"
|
2007-06-07 14:41:35 +00:00
|
|
|
|
|
|
|
#include "clutter-container.h"
|
2006-05-29 08:59:36 +00:00
|
|
|
#include "clutter-main.h"
|
2007-01-23 20:29:11 +00:00
|
|
|
#include "clutter-private.h"
|
2007-03-23 16:37:56 +00:00
|
|
|
#include "clutter-debug.h"
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
#include "clutter-marshal.h"
|
|
|
|
#include "clutter-enum-types.h"
|
|
|
|
|
2007-05-28 18:49:34 +00:00
|
|
|
#include "cogl.h"
|
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
enum
|
|
|
|
{
|
|
|
|
ADD,
|
|
|
|
REMOVE,
|
|
|
|
|
|
|
|
LAST_SIGNAL
|
|
|
|
};
|
|
|
|
|
|
|
|
static guint group_signals[LAST_SIGNAL] = { 0 };
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2007-06-07 14:41:35 +00:00
|
|
|
static void clutter_container_iface_init (ClutterContainerIface *iface);
|
|
|
|
|
|
|
|
G_DEFINE_TYPE_WITH_CODE (ClutterGroup,
|
|
|
|
clutter_group,
|
|
|
|
CLUTTER_TYPE_ACTOR,
|
|
|
|
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
|
|
|
|
clutter_container_iface_init));
|
2006-05-29 08:59:36 +00:00
|
|
|
|
|
|
|
#define CLUTTER_GROUP_GET_PRIVATE(obj) \
|
|
|
|
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_GROUP, ClutterGroupPrivate))
|
|
|
|
|
|
|
|
struct _ClutterGroupPrivate
|
|
|
|
{
|
|
|
|
GList *children;
|
|
|
|
};
|
|
|
|
|
2007-05-28 18:49:34 +00:00
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
static void
|
2006-06-13 13:17:45 +00:00
|
|
|
clutter_group_paint (ClutterActor *actor)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2006-06-13 13:17:45 +00:00
|
|
|
ClutterGroup *self = CLUTTER_GROUP(actor);
|
2006-06-20 20:29:45 +00:00
|
|
|
GList *child_item;
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2007-03-23 16:37:56 +00:00
|
|
|
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter");
|
|
|
|
|
2007-05-25 10:56:09 +00:00
|
|
|
cogl_push_matrix();
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
for (child_item = self->priv->children;
|
|
|
|
child_item != NULL;
|
|
|
|
child_item = child_item->next)
|
|
|
|
{
|
2006-06-13 13:17:45 +00:00
|
|
|
ClutterActor *child = child_item->data;
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
|
|
|
|
g_assert (child != NULL);
|
|
|
|
|
2006-06-13 13:17:45 +00:00
|
|
|
if (CLUTTER_ACTOR_IS_MAPPED (child))
|
|
|
|
clutter_actor_paint (child);
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
}
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2007-05-25 10:56:09 +00:00
|
|
|
cogl_pop_matrix();
|
2007-03-23 16:37:56 +00:00
|
|
|
|
|
|
|
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave");
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
2007-05-28 18:49:34 +00:00
|
|
|
static void
|
|
|
|
clutter_group_pick (ClutterActor *actor,
|
|
|
|
const ClutterColor *color)
|
|
|
|
{
|
|
|
|
/* Just forward to the paint call which in turn will trigger
|
|
|
|
* the child actors also getting 'picked'. To make ourselves
|
|
|
|
* 'sensitive' to clicks we could also paint a bounding rect
|
|
|
|
* but this is not currently done.
|
|
|
|
*/
|
|
|
|
clutter_group_paint (actor);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
static void
|
2007-05-18 07:30:06 +00:00
|
|
|
clutter_group_request_coords (ClutterActor *self,
|
2007-05-22 09:31:40 +00:00
|
|
|
ClutterActorBox *box)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2007-05-22 09:31:40 +00:00
|
|
|
ClutterActorBox cbox;
|
2006-06-20 20:29:45 +00:00
|
|
|
|
2007-06-13 23:24:59 +00:00
|
|
|
clutter_actor_query_coords (self, &cbox);
|
2006-06-20 20:29:45 +00:00
|
|
|
|
2006-08-31 18:54:51 +00:00
|
|
|
/* Only positioning works.
|
|
|
|
* Sizing requests fail, use scale() instead
|
|
|
|
*/
|
|
|
|
box->x2 = box->x1 + (cbox.x2 - cbox.x1);
|
|
|
|
box->y2 = box->y1 + (cbox.y2 - cbox.y1);
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2007-06-13 23:24:59 +00:00
|
|
|
clutter_group_query_coords (ClutterActor *self,
|
|
|
|
ClutterActorBox *box)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
|
|
|
ClutterGroupPrivate *priv;
|
|
|
|
GList *child_item;
|
|
|
|
|
|
|
|
priv = CLUTTER_GROUP(self)->priv;
|
|
|
|
|
|
|
|
child_item = priv->children;
|
|
|
|
|
2006-08-31 18:54:51 +00:00
|
|
|
/* FIXME: Cache these values */
|
2007-07-05 13:52:19 +00:00
|
|
|
box->x2 = box->x1;
|
|
|
|
box->y2 = box->y1;
|
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
if (child_item)
|
|
|
|
{
|
|
|
|
do
|
|
|
|
{
|
2006-06-13 13:17:45 +00:00
|
|
|
ClutterActor *child = CLUTTER_ACTOR(child_item->data);
|
2006-08-31 18:54:51 +00:00
|
|
|
|
|
|
|
/* Once added we include in sizing - doesn't matter if visible */
|
|
|
|
/* if (CLUTTER_ACTOR_IS_VISIBLE (child)) */
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2007-05-22 09:31:40 +00:00
|
|
|
ClutterActorBox cbox;
|
2007-06-29 10:46:12 +00:00
|
|
|
|
2007-06-13 23:24:59 +00:00
|
|
|
clutter_actor_query_coords (child, &cbox);
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2006-08-29 19:09:43 +00:00
|
|
|
/* Ignore any children with offscreen ( negaive )
|
2006-08-31 18:54:51 +00:00
|
|
|
* positions.
|
|
|
|
*
|
|
|
|
* Also x1 and x2 will be set by parent caller.
|
2007-06-29 10:46:12 +00:00
|
|
|
*
|
|
|
|
* FIXME: this assumes that children are not rotated in anyway.
|
|
|
|
*/
|
|
|
|
if (box->x2 - box->x1 < cbox.x2)
|
|
|
|
box->x2 = cbox.x2 + box->x1;
|
|
|
|
|
|
|
|
if (box->y2 - box->y1 < cbox.y2)
|
|
|
|
box->y2 = cbox.y2 + box->y1;
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
while ((child_item = g_list_next(child_item)) != NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_dispose (GObject *object)
|
|
|
|
{
|
2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
objects behave like GtkObjects - that is they have an initial
"floating" reference that gets "sunk" when they are added to
a ClutterGroup. This makes a group responsible of de-allocating
each actor inside it, so you just have to destroy the group to
get every child actor destroyed. Also, now you can do:
clutter_group_add (group, clutter_video_texture_new ());
without having to care about reference counting and explicit
unreffing.
* clutter/clutter-private.h: Add private flags setter and
getter macros.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
add a "visible" property; add the "destroy", "show" and "hide"
signals to ClutterActorClass.
(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
the "show" and "hide" signals.
(clutter_actor_set_property), (clutter_actor_get_property),
(clutter_actor_class_init): Implement the "visible" property; add
signals.
(clutter_actor_finalize): Do not leak the actor's name, if it is
set.
(clutter_actor_dispose): Emit the "destroy" signal here.
(clutter_actor_init): Sink the initial floating flag if needed.
(clutter_actor_destroy): Add a function to explicitely destroy
a ClutterActor.
(clutter_actor_set_parent), (clutter_actor_get_parent),
(clutter_actor_unparent): Make set_parent require a valid parent;
add unparent; check on get_parent; ref_sink the actor when
setting its parent and unref it when unsetting it. Probably we'll
need a function that does reparenting as unparent+set_parent in
a single shot.
* clutter/clutter-group.h:
* clutter/clutter-group.c (clutter_group_dispose),
(clutter_group_finalize), (clutter_group_add),
(clutter_group_remove): Make the group destroy its children when
disposing it; clean up, and use the newly-available
clutter_actor_unparent().
* clutter/clutter-stage.h:
* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
a top-level actor; clean up.
* clutter/clutter-video-texture.h:
* clutter/clutter-video-texture.c: Clean up.
* examples/super-oh.c:
* examples/test.c:
* examples/video-player.c:
* examples/test-text.c:
* examples/video-cube.c: Remove the g_object_unref() call, as the
ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 17:52:57 +00:00
|
|
|
ClutterGroup *self = CLUTTER_GROUP (object);
|
2007-06-07 14:41:35 +00:00
|
|
|
ClutterGroupPrivate *priv = self->priv;
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2007-06-07 14:41:35 +00:00
|
|
|
if (priv->children)
|
|
|
|
{
|
|
|
|
g_list_foreach (priv->children, (GFunc) clutter_actor_destroy, NULL);
|
|
|
|
priv->children = NULL;
|
|
|
|
}
|
2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
objects behave like GtkObjects - that is they have an initial
"floating" reference that gets "sunk" when they are added to
a ClutterGroup. This makes a group responsible of de-allocating
each actor inside it, so you just have to destroy the group to
get every child actor destroyed. Also, now you can do:
clutter_group_add (group, clutter_video_texture_new ());
without having to care about reference counting and explicit
unreffing.
* clutter/clutter-private.h: Add private flags setter and
getter macros.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
add a "visible" property; add the "destroy", "show" and "hide"
signals to ClutterActorClass.
(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
the "show" and "hide" signals.
(clutter_actor_set_property), (clutter_actor_get_property),
(clutter_actor_class_init): Implement the "visible" property; add
signals.
(clutter_actor_finalize): Do not leak the actor's name, if it is
set.
(clutter_actor_dispose): Emit the "destroy" signal here.
(clutter_actor_init): Sink the initial floating flag if needed.
(clutter_actor_destroy): Add a function to explicitely destroy
a ClutterActor.
(clutter_actor_set_parent), (clutter_actor_get_parent),
(clutter_actor_unparent): Make set_parent require a valid parent;
add unparent; check on get_parent; ref_sink the actor when
setting its parent and unref it when unsetting it. Probably we'll
need a function that does reparenting as unparent+set_parent in
a single shot.
* clutter/clutter-group.h:
* clutter/clutter-group.c (clutter_group_dispose),
(clutter_group_finalize), (clutter_group_add),
(clutter_group_remove): Make the group destroy its children when
disposing it; clean up, and use the newly-available
clutter_actor_unparent().
* clutter/clutter-stage.h:
* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
a top-level actor; clean up.
* clutter/clutter-video-texture.h:
* clutter/clutter-video-texture.c: Clean up.
* examples/super-oh.c:
* examples/test.c:
* examples/video-player.c:
* examples/test-text.c:
* examples/video-cube.c: Remove the g_object_unref() call, as the
ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 17:52:57 +00:00
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
G_OBJECT_CLASS (clutter_group_parent_class)->dispose (object);
|
|
|
|
}
|
|
|
|
|
2006-12-12 20:20:04 +00:00
|
|
|
static void
|
|
|
|
clutter_group_real_show_all (ClutterActor *actor)
|
|
|
|
{
|
2007-06-07 14:41:35 +00:00
|
|
|
clutter_container_foreach (CLUTTER_CONTAINER (actor),
|
|
|
|
CLUTTER_CALLBACK (clutter_actor_show),
|
|
|
|
NULL);
|
2006-12-12 20:20:04 +00:00
|
|
|
clutter_actor_show (actor);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_real_hide_all (ClutterActor *actor)
|
|
|
|
{
|
|
|
|
clutter_actor_hide (actor);
|
2007-06-07 14:41:35 +00:00
|
|
|
clutter_container_foreach (CLUTTER_CONTAINER (actor),
|
|
|
|
CLUTTER_CALLBACK (clutter_actor_hide),
|
|
|
|
NULL);
|
2006-12-12 20:20:04 +00:00
|
|
|
}
|
|
|
|
|
2007-01-19 17:56:35 +00:00
|
|
|
static void
|
2007-06-07 14:41:35 +00:00
|
|
|
clutter_group_real_add (ClutterContainer *container,
|
|
|
|
ClutterActor *actor)
|
2007-01-19 17:56:35 +00:00
|
|
|
{
|
2007-06-07 14:41:35 +00:00
|
|
|
ClutterGroup *group = CLUTTER_GROUP (container);
|
|
|
|
ClutterGroupPrivate *priv = group->priv;
|
|
|
|
|
2007-01-19 17:56:35 +00:00
|
|
|
g_object_ref (actor);
|
2007-06-07 14:41:35 +00:00
|
|
|
|
|
|
|
/* the old ClutterGroup::add signal was emitted before the
|
|
|
|
* actor was added to the group, so that the class handler
|
|
|
|
* would actually add it. we need to emit the ::add signal
|
|
|
|
* here so that handlers expecting it will not freak out.
|
|
|
|
*/
|
|
|
|
g_signal_emit (group, group_signals[ADD], 0, actor);
|
2007-01-19 17:56:35 +00:00
|
|
|
|
2007-06-07 14:41:35 +00:00
|
|
|
priv->children = g_list_append (priv->children, actor);
|
2007-01-19 17:56:35 +00:00
|
|
|
clutter_actor_set_parent (actor, CLUTTER_ACTOR (group));
|
2007-06-07 14:41:35 +00:00
|
|
|
|
|
|
|
g_signal_emit_by_name (container, "actor-added", actor);
|
2007-01-19 17:56:35 +00:00
|
|
|
|
|
|
|
clutter_group_sort_depth_order (group);
|
|
|
|
|
|
|
|
g_object_unref (actor);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2007-06-07 14:41:35 +00:00
|
|
|
clutter_group_real_remove (ClutterContainer *container,
|
|
|
|
ClutterActor *actor)
|
2007-01-19 17:56:35 +00:00
|
|
|
{
|
2007-06-07 14:41:35 +00:00
|
|
|
ClutterGroup *group = CLUTTER_GROUP (container);
|
|
|
|
ClutterGroupPrivate *priv = group->priv;
|
|
|
|
|
2007-01-19 17:56:35 +00:00
|
|
|
g_object_ref (actor);
|
2007-06-07 14:41:35 +00:00
|
|
|
|
|
|
|
/* the old ClutterGroup::remove signal was emitted before the
|
|
|
|
* actor was removed from the group. see the comment in
|
|
|
|
* clutter_group_real_add() above for why we need to emit ::remove
|
|
|
|
* here and not later
|
|
|
|
*/
|
|
|
|
g_signal_emit (group, group_signals[REMOVE], 0, actor);
|
2007-01-19 17:56:35 +00:00
|
|
|
|
2007-06-07 14:41:35 +00:00
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
2007-01-19 17:56:35 +00:00
|
|
|
clutter_actor_unparent (actor);
|
2007-06-07 14:41:35 +00:00
|
|
|
|
|
|
|
/* at this point, the actor passed to the "actor-removed" signal
|
|
|
|
* handlers is not parented anymore to the container but since we
|
|
|
|
* are holding a reference on it, it's still valid
|
|
|
|
*/
|
|
|
|
g_signal_emit_by_name (container, "actor-removed", actor);
|
2007-01-19 17:56:35 +00:00
|
|
|
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (group)))
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (group));
|
|
|
|
|
|
|
|
g_object_unref (actor);
|
|
|
|
}
|
|
|
|
|
2007-06-07 14:41:35 +00:00
|
|
|
static void
|
|
|
|
clutter_group_real_foreach (ClutterContainer *container,
|
|
|
|
ClutterCallback callback,
|
|
|
|
gpointer user_data)
|
|
|
|
{
|
|
|
|
ClutterGroup *group = CLUTTER_GROUP (container);
|
|
|
|
ClutterGroupPrivate *priv = group->priv;
|
|
|
|
GList *l;
|
|
|
|
|
|
|
|
for (l = priv->children; l; l = l->next)
|
|
|
|
(* callback) (CLUTTER_ACTOR (l->data), user_data);
|
|
|
|
}
|
|
|
|
|
2007-08-13 17:00:37 +00:00
|
|
|
static ClutterActor *
|
|
|
|
clutter_group_real_find_child_by_id (ClutterContainer *container,
|
|
|
|
guint child_id)
|
|
|
|
{
|
|
|
|
ClutterGroup *self = CLUTTER_GROUP (container);
|
|
|
|
ClutterGroupPrivate *priv = self->priv;
|
|
|
|
ClutterActor *actor = NULL;
|
|
|
|
GList *l;
|
|
|
|
|
|
|
|
if (clutter_actor_get_id (CLUTTER_ACTOR (self)) == child_id)
|
|
|
|
return CLUTTER_ACTOR (self);
|
|
|
|
|
|
|
|
for (l = priv->children; l; l = l->next)
|
|
|
|
{
|
|
|
|
ClutterActor *child = l->data;
|
|
|
|
|
|
|
|
if (clutter_actor_get_id (child) == child_id)
|
|
|
|
{
|
|
|
|
actor = child;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (CLUTTER_IS_CONTAINER (child))
|
|
|
|
{
|
|
|
|
ClutterContainer *c = CLUTTER_CONTAINER (child);
|
|
|
|
|
|
|
|
actor = clutter_container_find_child_by_id (c, child_id);
|
|
|
|
if (actor)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return actor;
|
|
|
|
}
|
|
|
|
|
2007-08-13 17:00:58 +00:00
|
|
|
static void
|
|
|
|
clutter_group_real_raise (ClutterContainer *container,
|
|
|
|
ClutterActor *actor,
|
|
|
|
ClutterActor *sibling)
|
|
|
|
{
|
|
|
|
ClutterGroup *self = CLUTTER_GROUP (container);
|
|
|
|
ClutterGroupPrivate *priv = self->priv;
|
|
|
|
|
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
|
|
|
|
|
|
|
/* Raise at the top */
|
|
|
|
if (!sibling)
|
|
|
|
{
|
|
|
|
GList *last_item;
|
|
|
|
|
|
|
|
last_item = g_list_last (priv->children);
|
|
|
|
|
|
|
|
if (last_item)
|
|
|
|
sibling = last_item->data;
|
|
|
|
|
|
|
|
priv->children = g_list_append (priv->children, actor);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2007-08-13 17:01:25 +00:00
|
|
|
gint pos;
|
|
|
|
|
|
|
|
pos = g_list_index (priv->children, sibling) + 1;
|
|
|
|
|
2007-08-13 17:00:58 +00:00
|
|
|
priv->children = g_list_insert (priv->children, actor, pos);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* set Z ordering a value below, this will then call sort
|
|
|
|
* as values are equal ordering shouldn't change but Z
|
|
|
|
* values will be correct.
|
|
|
|
*
|
|
|
|
* FIXME: optimise
|
|
|
|
*/
|
|
|
|
if (sibling &&
|
|
|
|
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
|
|
|
{
|
|
|
|
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_real_lower (ClutterContainer *container,
|
|
|
|
ClutterActor *actor,
|
|
|
|
ClutterActor *sibling)
|
|
|
|
{
|
|
|
|
ClutterGroup *self = CLUTTER_GROUP (container);
|
|
|
|
ClutterGroupPrivate *priv = self->priv;
|
|
|
|
|
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
|
|
|
|
|
|
|
/* Push to bottom */
|
|
|
|
if (!sibling)
|
|
|
|
{
|
|
|
|
GList *last_item;
|
|
|
|
|
|
|
|
last_item = g_list_first (priv->children);
|
|
|
|
|
|
|
|
if (last_item)
|
|
|
|
sibling = last_item->data;
|
|
|
|
|
|
|
|
priv->children = g_list_prepend (priv->children, actor);
|
|
|
|
}
|
|
|
|
else
|
2007-08-13 17:01:25 +00:00
|
|
|
{
|
|
|
|
gint pos;
|
|
|
|
|
|
|
|
pos = g_list_index (priv->children, sibling) + 1;
|
|
|
|
|
|
|
|
priv->children = g_list_insert (priv->children, actor, pos);
|
|
|
|
}
|
2007-08-13 17:00:58 +00:00
|
|
|
|
|
|
|
/* See comment in group_raise for this */
|
|
|
|
if (sibling &&
|
|
|
|
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
|
|
|
{
|
|
|
|
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static gint
|
|
|
|
sort_z_order (gconstpointer a,
|
|
|
|
gconstpointer b)
|
|
|
|
{
|
2007-09-25 13:22:24 +00:00
|
|
|
int depth_a, depth_b;
|
2007-08-13 17:00:58 +00:00
|
|
|
|
2007-09-27 21:38:38 +00:00
|
|
|
depth_a = clutter_actor_get_depth (CLUTTER_ACTOR(a));
|
|
|
|
depth_b = clutter_actor_get_depth (CLUTTER_ACTOR(b));
|
2007-09-25 13:22:24 +00:00
|
|
|
|
|
|
|
if (depth_a == depth_b)
|
2007-08-13 17:00:58 +00:00
|
|
|
return 0;
|
|
|
|
|
2007-09-25 13:22:24 +00:00
|
|
|
if (depth_a > depth_b)
|
2007-08-13 17:00:58 +00:00
|
|
|
return 1;
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_real_sort_depth_order (ClutterContainer *container)
|
|
|
|
{
|
|
|
|
ClutterGroup *self = CLUTTER_GROUP (container);
|
|
|
|
ClutterGroupPrivate *priv = self->priv;
|
|
|
|
|
|
|
|
priv->children = g_list_sort (priv->children, sort_z_order);
|
|
|
|
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (self)))
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2007-06-07 14:41:35 +00:00
|
|
|
static void
|
|
|
|
clutter_container_iface_init (ClutterContainerIface *iface)
|
|
|
|
{
|
|
|
|
iface->add = clutter_group_real_add;
|
|
|
|
iface->remove = clutter_group_real_remove;
|
|
|
|
iface->foreach = clutter_group_real_foreach;
|
2007-08-13 17:00:37 +00:00
|
|
|
iface->find_child_by_id = clutter_group_real_find_child_by_id;
|
2007-08-13 17:00:58 +00:00
|
|
|
iface->raise = clutter_group_real_raise;
|
|
|
|
iface->lower = clutter_group_real_lower;
|
|
|
|
iface->sort_depth_order = clutter_group_real_sort_depth_order;
|
2007-06-07 14:41:35 +00:00
|
|
|
}
|
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
static void
|
|
|
|
clutter_group_class_init (ClutterGroupClass *klass)
|
|
|
|
{
|
2006-12-12 20:20:04 +00:00
|
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
2006-06-13 13:17:45 +00:00
|
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2007-06-07 14:41:35 +00:00
|
|
|
object_class->dispose = clutter_group_dispose;
|
|
|
|
|
2006-12-12 20:20:04 +00:00
|
|
|
actor_class->paint = clutter_group_paint;
|
2007-05-28 18:49:34 +00:00
|
|
|
actor_class->pick = clutter_group_pick;
|
2006-12-12 20:20:04 +00:00
|
|
|
actor_class->show_all = clutter_group_real_show_all;
|
|
|
|
actor_class->hide_all = clutter_group_real_hide_all;
|
2006-06-13 13:17:45 +00:00
|
|
|
actor_class->request_coords = clutter_group_request_coords;
|
2007-06-13 23:24:59 +00:00
|
|
|
actor_class->query_coords = clutter_group_query_coords;
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2007-06-07 14:41:35 +00:00
|
|
|
/**
|
|
|
|
* ClutterGroup::add:
|
|
|
|
* @group: the #ClutterGroup that received the signal
|
|
|
|
* @actor: the actor added to the group
|
|
|
|
*
|
|
|
|
* The ::add signal is emitted each time an actor has been added
|
|
|
|
* to the group.
|
|
|
|
*
|
|
|
|
* @Deprecated: 0.4: This signal is deprecated, you should connect
|
|
|
|
* to the ClutterContainer::actor-added signal instead.
|
|
|
|
*/
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
group_signals[ADD] =
|
|
|
|
g_signal_new ("add",
|
|
|
|
G_OBJECT_CLASS_TYPE (object_class),
|
2007-01-19 17:56:35 +00:00
|
|
|
G_SIGNAL_RUN_FIRST,
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
G_STRUCT_OFFSET (ClutterGroupClass, add),
|
|
|
|
NULL, NULL,
|
|
|
|
clutter_marshal_VOID__OBJECT,
|
|
|
|
G_TYPE_NONE, 1,
|
2006-06-13 13:17:45 +00:00
|
|
|
CLUTTER_TYPE_ACTOR);
|
2007-06-07 14:41:35 +00:00
|
|
|
/**
|
|
|
|
* ClutterGroup::remove:
|
|
|
|
* @group: the #ClutterGroup that received the signal
|
|
|
|
* @actor: the actor added to the group
|
|
|
|
*
|
|
|
|
* The ::remove signal is emitted each time an actor has been removed
|
|
|
|
* from the group
|
|
|
|
*
|
|
|
|
* @Deprecated: 0.4: This signal is deprecated, you should connect
|
|
|
|
* to the ClutterContainer::actor-removed signal instead
|
|
|
|
*/
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
group_signals[REMOVE] =
|
|
|
|
g_signal_new ("remove",
|
|
|
|
G_OBJECT_CLASS_TYPE (object_class),
|
2007-01-19 17:56:35 +00:00
|
|
|
G_SIGNAL_RUN_FIRST,
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
G_STRUCT_OFFSET (ClutterGroupClass, remove),
|
|
|
|
NULL, NULL,
|
|
|
|
clutter_marshal_VOID__OBJECT,
|
|
|
|
G_TYPE_NONE, 1,
|
2006-06-13 13:17:45 +00:00
|
|
|
CLUTTER_TYPE_ACTOR);
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
g_type_class_add_private (object_class, sizeof (ClutterGroupPrivate));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_init (ClutterGroup *self)
|
|
|
|
{
|
|
|
|
self->priv = CLUTTER_GROUP_GET_PRIVATE (self);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_new:
|
|
|
|
*
|
|
|
|
* Create a new #ClutterGroup instance.
|
|
|
|
*
|
|
|
|
* returns a new #ClutterGroup
|
|
|
|
**/
|
2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
objects behave like GtkObjects - that is they have an initial
"floating" reference that gets "sunk" when they are added to
a ClutterGroup. This makes a group responsible of de-allocating
each actor inside it, so you just have to destroy the group to
get every child actor destroyed. Also, now you can do:
clutter_group_add (group, clutter_video_texture_new ());
without having to care about reference counting and explicit
unreffing.
* clutter/clutter-private.h: Add private flags setter and
getter macros.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
add a "visible" property; add the "destroy", "show" and "hide"
signals to ClutterActorClass.
(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
the "show" and "hide" signals.
(clutter_actor_set_property), (clutter_actor_get_property),
(clutter_actor_class_init): Implement the "visible" property; add
signals.
(clutter_actor_finalize): Do not leak the actor's name, if it is
set.
(clutter_actor_dispose): Emit the "destroy" signal here.
(clutter_actor_init): Sink the initial floating flag if needed.
(clutter_actor_destroy): Add a function to explicitely destroy
a ClutterActor.
(clutter_actor_set_parent), (clutter_actor_get_parent),
(clutter_actor_unparent): Make set_parent require a valid parent;
add unparent; check on get_parent; ref_sink the actor when
setting its parent and unref it when unsetting it. Probably we'll
need a function that does reparenting as unparent+set_parent in
a single shot.
* clutter/clutter-group.h:
* clutter/clutter-group.c (clutter_group_dispose),
(clutter_group_finalize), (clutter_group_add),
(clutter_group_remove): Make the group destroy its children when
disposing it; clean up, and use the newly-available
clutter_actor_unparent().
* clutter/clutter-stage.h:
* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
a top-level actor; clean up.
* clutter/clutter-video-texture.h:
* clutter/clutter-video-texture.c: Clean up.
* examples/super-oh.c:
* examples/test.c:
* examples/video-player.c:
* examples/test-text.c:
* examples/video-cube.c: Remove the g_object_unref() call, as the
ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 17:52:57 +00:00
|
|
|
ClutterActor *
|
2006-05-29 08:59:36 +00:00
|
|
|
clutter_group_new (void)
|
|
|
|
{
|
|
|
|
return g_object_new (CLUTTER_TYPE_GROUP, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_add:
|
2007-07-01 16:44:24 +00:00
|
|
|
* @group: A #ClutterGroup
|
2006-06-13 13:17:45 +00:00
|
|
|
* @actor: A #ClutterActor
|
2006-05-29 08:59:36 +00:00
|
|
|
*
|
2006-06-13 13:17:45 +00:00
|
|
|
* Adds a new child #ClutterActor to the #ClutterGroup.
|
2007-06-07 14:41:35 +00:00
|
|
|
*
|
|
|
|
* @Deprecated: 0.4: This function is obsolete, use
|
|
|
|
* clutter_container_add_actor() instead.
|
|
|
|
*/
|
2006-05-29 08:59:36 +00:00
|
|
|
void
|
2007-07-01 16:44:24 +00:00
|
|
|
clutter_group_add (ClutterGroup *group,
|
2007-06-07 14:41:35 +00:00
|
|
|
ClutterActor *actor)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2007-07-01 16:44:24 +00:00
|
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (group), actor);
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
2006-06-22 09:19:32 +00:00
|
|
|
* clutter_group_add_many_valist:
|
2007-07-01 16:44:24 +00:00
|
|
|
* @group: a #ClutterGroup
|
2006-06-13 13:17:45 +00:00
|
|
|
* @first_actor: the #ClutterActor actor to add to the group
|
2007-07-01 16:44:24 +00:00
|
|
|
* @var_args: the actors to be added
|
2006-05-29 08:59:36 +00:00
|
|
|
*
|
|
|
|
* Similar to clutter_group_add_many() but using a va_list. Use this
|
|
|
|
* function inside bindings.
|
2007-06-07 14:41:35 +00:00
|
|
|
*
|
|
|
|
* @Deprecated: 0.4: This function is obsolete, use
|
|
|
|
* clutter_container_add_valist() instead.
|
2006-05-29 08:59:36 +00:00
|
|
|
*/
|
|
|
|
void
|
2007-07-01 16:44:24 +00:00
|
|
|
clutter_group_add_many_valist (ClutterGroup *group,
|
2006-06-13 13:17:45 +00:00
|
|
|
ClutterActor *first_actor,
|
2007-07-01 16:44:24 +00:00
|
|
|
va_list var_args)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2007-07-01 16:44:24 +00:00
|
|
|
clutter_container_add_valist (CLUTTER_CONTAINER (group), first_actor, var_args);
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_add_many:
|
2007-07-01 16:44:24 +00:00
|
|
|
* @group: A #ClutterGroup
|
2006-06-13 13:17:45 +00:00
|
|
|
* @first_actor: the #ClutterActor actor to add to the group
|
|
|
|
* @Varargs: additional actors to add to the group
|
2006-05-29 08:59:36 +00:00
|
|
|
*
|
2006-06-13 13:17:45 +00:00
|
|
|
* Adds a NULL-terminated list of actors to a group. This function is
|
2006-05-29 08:59:36 +00:00
|
|
|
* equivalent to calling clutter_group_add() for each member of the list.
|
2007-06-07 14:41:35 +00:00
|
|
|
*
|
|
|
|
* @Deprecated: 0.4: This function is obsolete, use clutter_container_add()
|
|
|
|
* instead.
|
2006-05-29 08:59:36 +00:00
|
|
|
*/
|
|
|
|
void
|
2007-07-01 16:44:24 +00:00
|
|
|
clutter_group_add_many (ClutterGroup *group,
|
2006-06-13 13:17:45 +00:00
|
|
|
ClutterActor *first_actor,
|
2006-05-29 08:59:36 +00:00
|
|
|
...)
|
|
|
|
{
|
|
|
|
va_list args;
|
|
|
|
|
2006-06-13 13:17:45 +00:00
|
|
|
va_start (args, first_actor);
|
2007-07-01 16:44:24 +00:00
|
|
|
clutter_container_add_valist (CLUTTER_CONTAINER (group), first_actor, args);
|
2006-05-29 08:59:36 +00:00
|
|
|
va_end (args);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_remove
|
2007-07-01 16:44:24 +00:00
|
|
|
* @group: A #ClutterGroup
|
2006-06-13 13:17:45 +00:00
|
|
|
* @actor: A #ClutterActor
|
2006-05-29 08:59:36 +00:00
|
|
|
*
|
2007-07-01 16:44:24 +00:00
|
|
|
* Removes a child #ClutterActor from the parent #ClutterGroup.
|
2007-06-07 14:41:35 +00:00
|
|
|
*
|
|
|
|
* @Deprecated: 0.4: This function is obsolete, use
|
|
|
|
* clutter_container_remove_actor() instead.
|
|
|
|
*/
|
2006-05-29 08:59:36 +00:00
|
|
|
void
|
2007-07-01 16:44:24 +00:00
|
|
|
clutter_group_remove (ClutterGroup *group,
|
2006-06-13 13:17:45 +00:00
|
|
|
ClutterActor *actor)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2007-07-01 16:44:24 +00:00
|
|
|
clutter_container_remove_actor (CLUTTER_CONTAINER (group), actor);
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_remove_all:
|
2007-07-01 16:44:24 +00:00
|
|
|
* @group: A #ClutterGroup
|
2006-05-29 08:59:36 +00:00
|
|
|
*
|
2007-07-01 16:44:24 +00:00
|
|
|
* Removes all children actors from the #ClutterGroup.
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
*/
|
2006-05-29 08:59:36 +00:00
|
|
|
void
|
2007-07-01 16:44:24 +00:00
|
|
|
clutter_group_remove_all (ClutterGroup *group)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2007-07-04 12:29:50 +00:00
|
|
|
GList *children;
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2007-07-01 16:44:24 +00:00
|
|
|
g_return_if_fail (CLUTTER_IS_GROUP (group));
|
2007-01-19 17:56:35 +00:00
|
|
|
|
2007-07-04 12:29:50 +00:00
|
|
|
children = group->priv->children;
|
|
|
|
while (children)
|
2007-02-18 00:14:19 +00:00
|
|
|
{
|
2007-07-04 12:29:50 +00:00
|
|
|
ClutterActor *child = children->data;
|
|
|
|
children = children->next;
|
2007-07-01 16:44:24 +00:00
|
|
|
|
|
|
|
clutter_container_remove_actor (CLUTTER_CONTAINER (group), child);
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2007-06-07 14:41:35 +00:00
|
|
|
/**
|
|
|
|
* clutter_group_get_children:
|
|
|
|
* @self: A #ClutterGroup
|
|
|
|
*
|
|
|
|
* Get a list containing all actors contained in the group.
|
|
|
|
*
|
|
|
|
* Return value: A list of #ClutterActors. You should free the returned
|
|
|
|
* list using g_list_free() when finished using it.
|
|
|
|
*
|
|
|
|
* @Deprecated: 0.4: This function is obsolete, use
|
|
|
|
* clutter_container_get_children() instead.
|
|
|
|
*/
|
|
|
|
GList*
|
|
|
|
clutter_group_get_children (ClutterGroup *self)
|
|
|
|
{
|
|
|
|
return clutter_container_get_children (CLUTTER_CONTAINER (self));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_get_n_children:
|
|
|
|
* @self: A #ClutterGroup
|
|
|
|
*
|
|
|
|
* Gets the number of actors held in the group.
|
|
|
|
*
|
|
|
|
* Return value: The number of child actors held in the group.
|
|
|
|
*
|
|
|
|
* Since: 0.2
|
|
|
|
**/
|
|
|
|
gint
|
|
|
|
clutter_group_get_n_children (ClutterGroup *self)
|
|
|
|
{
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_GROUP (self), 0);
|
|
|
|
|
|
|
|
return g_list_length (self->priv->children);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_get_nth_child:
|
|
|
|
* @self: A #ClutterGroup
|
2007-07-26 11:04:04 +00:00
|
|
|
* @index_: the position of the requested actor.
|
2007-06-07 14:41:35 +00:00
|
|
|
*
|
2007-07-26 11:04:04 +00:00
|
|
|
* Gets a groups child held at @index_ in stack.
|
2007-06-07 14:41:35 +00:00
|
|
|
*
|
2007-07-26 11:04:04 +00:00
|
|
|
* Return value: A Clutter actor or NULL if @index_ is invalid.
|
2007-06-07 14:41:35 +00:00
|
|
|
*
|
|
|
|
* Since: 0.2
|
|
|
|
**/
|
|
|
|
ClutterActor *
|
|
|
|
clutter_group_get_nth_child (ClutterGroup *self,
|
2007-07-26 11:04:04 +00:00
|
|
|
gint index_)
|
2007-06-07 14:41:35 +00:00
|
|
|
{
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
|
|
|
|
|
2007-07-26 11:04:04 +00:00
|
|
|
return g_list_nth_data (self->priv->children, index_);
|
2007-06-07 14:41:35 +00:00
|
|
|
}
|
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
/**
|
|
|
|
* clutter_group_find_child_by_id:
|
|
|
|
* @self: A #ClutterGroup
|
2006-06-13 13:17:45 +00:00
|
|
|
* @id: A unique #Clutteractor ID
|
2006-05-29 08:59:36 +00:00
|
|
|
*
|
2006-06-13 13:17:45 +00:00
|
|
|
* Finds a child actor of a group by its unique ID. Search recurses
|
2006-06-22 09:24:15 +00:00
|
|
|
* into any child groups.
|
|
|
|
*
|
|
|
|
* Returns: the #ClutterActor if found, or NULL.
|
2007-08-13 17:00:37 +00:00
|
|
|
*
|
|
|
|
* Deprecated: 0.6: Use clutter_container_find_child_by_id() instead.
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
*/
|
2006-06-13 13:17:45 +00:00
|
|
|
ClutterActor *
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
clutter_group_find_child_by_id (ClutterGroup *self,
|
|
|
|
guint id)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
|
|
|
|
|
2007-08-13 17:00:37 +00:00
|
|
|
return clutter_container_find_child_by_id (CLUTTER_CONTAINER (self), id);
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
/**
|
|
|
|
* clutter_group_raise:
|
|
|
|
* @self: a #ClutterGroup
|
2006-06-13 13:17:45 +00:00
|
|
|
* @actor: a #ClutterActor
|
|
|
|
* @sibling: a #ClutterActor
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
*
|
|
|
|
* FIXME
|
2007-08-13 17:00:58 +00:00
|
|
|
*
|
2007-08-14 08:01:33 +00:00
|
|
|
* Deprecated: 0.6: Use clutter_container_raise_child() instead.
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
*/
|
2006-05-29 08:59:36 +00:00
|
|
|
void
|
2007-08-13 17:00:37 +00:00
|
|
|
clutter_group_raise (ClutterGroup *self,
|
2006-06-13 13:17:45 +00:00
|
|
|
ClutterActor *actor,
|
|
|
|
ClutterActor *sibling)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2007-08-13 17:00:58 +00:00
|
|
|
g_return_if_fail (CLUTTER_IS_GROUP (self));
|
|
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
|
|
g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling));
|
2007-06-07 14:41:35 +00:00
|
|
|
|
2007-08-13 17:00:58 +00:00
|
|
|
if (actor == sibling)
|
|
|
|
return;
|
2006-06-04 22:09:18 +00:00
|
|
|
|
2007-08-14 08:01:33 +00:00
|
|
|
clutter_container_raise_child (CLUTTER_CONTAINER (self), actor, sibling);
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
/**
|
|
|
|
* clutter_group_lower:
|
|
|
|
* @self: a #ClutterGroup
|
2006-06-13 13:17:45 +00:00
|
|
|
* @actor: a #ClutterActor
|
|
|
|
* @sibling: a #ClutterActor
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
*
|
|
|
|
* FIXME
|
2007-08-13 17:00:58 +00:00
|
|
|
*
|
2007-08-14 08:01:33 +00:00
|
|
|
* Deprecated: 0.6: Use clutter_container_lower_child() instead
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
*/
|
2006-05-29 08:59:36 +00:00
|
|
|
void
|
2007-08-13 17:00:58 +00:00
|
|
|
clutter_group_lower (ClutterGroup *self,
|
2006-06-13 13:17:45 +00:00
|
|
|
ClutterActor *actor,
|
|
|
|
ClutterActor *sibling)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2007-08-13 17:00:58 +00:00
|
|
|
g_return_if_fail (CLUTTER_IS_GROUP (self));
|
|
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
|
|
g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling));
|
2006-06-04 22:09:18 +00:00
|
|
|
|
2007-08-13 17:00:58 +00:00
|
|
|
if (actor == sibling)
|
|
|
|
return;
|
2006-06-04 22:09:18 +00:00
|
|
|
|
2007-08-14 08:01:33 +00:00
|
|
|
clutter_container_lower_child (CLUTTER_CONTAINER (self), actor, sibling);
|
2006-06-04 22:09:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
2006-06-22 13:44:47 +00:00
|
|
|
* clutter_group_sort_depth_order:
|
2006-06-04 22:09:18 +00:00
|
|
|
* @self: A #ClutterGroup
|
|
|
|
*
|
|
|
|
* Sorts a #ClutterGroup's children by there depth value.
|
|
|
|
* This function should not be used by applications.
|
2007-08-13 17:00:58 +00:00
|
|
|
*
|
|
|
|
* Deprecated: 0.6: Use clutter_container_sort_depth_order() instead.
|
|
|
|
*/
|
2006-06-04 22:09:18 +00:00
|
|
|
void
|
|
|
|
clutter_group_sort_depth_order (ClutterGroup *self)
|
|
|
|
{
|
2007-08-13 17:00:58 +00:00
|
|
|
g_return_if_fail (CLUTTER_IS_GROUP (self));
|
2006-06-04 22:09:18 +00:00
|
|
|
|
2007-08-13 17:00:58 +00:00
|
|
|
clutter_container_sort_depth_order (CLUTTER_CONTAINER (self));
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|