mutter/src/backends/meta-stage.c

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/*
* Copyright (C) 2014 Red Hat
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Jasper St. Pierre <jstpierre@mecheye.net>
*/
#include <config.h>
#include "meta-stage.h"
#include <meta/meta-backend.h>
#include <meta/util.h>
typedef struct {
gboolean enabled;
CoglPipeline *pipeline;
CoglTexture *texture;
MetaRectangle current_rect;
MetaRectangle previous_rect;
gboolean previous_is_valid;
} MetaOverlay;
struct _MetaStagePrivate {
MetaOverlay cursor_overlay;
gboolean is_active;
};
typedef struct _MetaStagePrivate MetaStagePrivate;
G_DEFINE_TYPE_WITH_PRIVATE (MetaStage, meta_stage, CLUTTER_TYPE_STAGE);
static void
meta_overlay_init (MetaOverlay *overlay)
{
CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
overlay->pipeline = cogl_pipeline_new (ctx);
}
static void
meta_overlay_free (MetaOverlay *overlay)
{
if (overlay->pipeline)
cogl_object_unref (overlay->pipeline);
}
static void
meta_overlay_set (MetaOverlay *overlay,
CoglTexture *texture,
MetaRectangle *rect)
{
if (overlay->texture != texture)
{
overlay->texture = texture;
if (texture)
{
cogl_pipeline_set_layer_texture (overlay->pipeline, 0, texture);
overlay->enabled = TRUE;
}
else
{
cogl_pipeline_set_layer_texture (overlay->pipeline, 0, NULL);
overlay->enabled = FALSE;
}
}
overlay->current_rect = *rect;
}
static void
meta_overlay_paint (MetaOverlay *overlay)
{
if (!overlay->enabled)
return;
g_assert (meta_is_wayland_compositor ());
cogl_framebuffer_draw_rectangle (cogl_get_draw_framebuffer (),
overlay->pipeline,
overlay->current_rect.x,
overlay->current_rect.y,
overlay->current_rect.x +
overlay->current_rect.width,
overlay->current_rect.y +
overlay->current_rect.height);
overlay->previous_rect = overlay->current_rect;
overlay->previous_is_valid = TRUE;
}
static void
meta_stage_finalize (GObject *object)
{
MetaStage *stage = META_STAGE (object);
MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
meta_overlay_free (&priv->cursor_overlay);
}
static void
meta_stage_paint (ClutterActor *actor)
{
MetaStage *stage = META_STAGE (actor);
MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
CLUTTER_ACTOR_CLASS (meta_stage_parent_class)->paint (actor);
meta_overlay_paint (&priv->cursor_overlay);
}
static void
meta_stage_activate (ClutterStage *actor)
{
MetaStage *stage = META_STAGE (actor);
MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
CLUTTER_STAGE_CLASS (meta_stage_parent_class)->activate (actor);
priv->is_active = TRUE;
}
static void
meta_stage_deactivate (ClutterStage *actor)
{
MetaStage *stage = META_STAGE (actor);
MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
CLUTTER_STAGE_CLASS (meta_stage_parent_class)->deactivate (actor);
priv->is_active = FALSE;
}
static void
meta_stage_class_init (MetaStageClass *klass)
{
ClutterStageClass *stage_class = (ClutterStageClass *) klass;
ClutterActorClass *actor_class = (ClutterActorClass *) klass;
GObjectClass *object_class = (GObjectClass *) klass;
object_class->finalize = meta_stage_finalize;
actor_class->paint = meta_stage_paint;
stage_class->activate = meta_stage_activate;
stage_class->deactivate = meta_stage_deactivate;
}
static void
meta_stage_init (MetaStage *stage)
{
MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
meta_overlay_init (&priv->cursor_overlay);
clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), FALSE);
}
ClutterActor *
meta_stage_new (void)
{
return g_object_new (META_TYPE_STAGE,
"cursor-visible", FALSE,
NULL);
}
static void
queue_redraw_for_overlay (MetaStage *stage,
MetaOverlay *overlay)
{
cairo_rectangle_int_t clip;
/* Clear the location the overlay was at before, if we need to. */
if (overlay->previous_is_valid)
{
clip.x = overlay->previous_rect.x;
clip.y = overlay->previous_rect.y;
clip.width = overlay->previous_rect.width;
clip.height = overlay->previous_rect.height;
clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stage), &clip);
overlay->previous_is_valid = FALSE;
}
/* Draw the overlay at the new position */
if (overlay->enabled)
{
clip.x = overlay->current_rect.x;
clip.y = overlay->current_rect.y;
clip.width = overlay->current_rect.width;
clip.height = overlay->current_rect.height;
clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stage), &clip);
}
}
void
meta_stage_set_cursor (MetaStage *stage,
CoglTexture *texture,
MetaRectangle *rect)
{
MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
g_assert (meta_is_wayland_compositor () || texture == NULL);
meta_overlay_set (&priv->cursor_overlay, texture, rect);
queue_redraw_for_overlay (stage, &priv->cursor_overlay);
}
void
meta_stage_set_active (MetaStage *stage,
gboolean is_active)
{
MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
ClutterEvent event = { 0 };
/* Used by the native backend to inform accessibility technologies
* about when the stage loses and gains input focus.
*
* For the X11 backend, clutter transparently takes care of this
* for us.
*/
if (priv->is_active == is_active)
return;
event.type = CLUTTER_STAGE_STATE;
clutter_event_set_stage (&event, CLUTTER_STAGE (stage));
event.stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
if (is_active)
event.stage_state.new_state = CLUTTER_STAGE_STATE_ACTIVATED;
/* Emitting this StageState event will result in the stage getting
* activated or deactivated (with the activated or deactivated signal
* getting emitted from the stage)
*
* FIXME: This won't update ClutterStage's own notion of its
* activeness. For that we would need to somehow trigger a
* _clutter_stage_update_state call, which will probably
* require new API in clutter. In practice, nothing relies
* on the ClutterStage's own notion of activeness when using
* the EGL backend.
*
* See http://bugzilla.gnome.org/746670
*/
clutter_stage_event (CLUTTER_STAGE (stage), &event);
}