/* * Copyright (C) 2014 Red Hat * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * Written by: * Jasper St. Pierre */ #include #include "meta-stage.h" #include #include typedef struct { gboolean enabled; CoglPipeline *pipeline; CoglTexture *texture; MetaRectangle current_rect; MetaRectangle previous_rect; gboolean previous_is_valid; } MetaOverlay; struct _MetaStagePrivate { MetaOverlay cursor_overlay; gboolean is_active; }; typedef struct _MetaStagePrivate MetaStagePrivate; G_DEFINE_TYPE_WITH_PRIVATE (MetaStage, meta_stage, CLUTTER_TYPE_STAGE); static void meta_overlay_init (MetaOverlay *overlay) { CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ()); overlay->pipeline = cogl_pipeline_new (ctx); } static void meta_overlay_free (MetaOverlay *overlay) { if (overlay->pipeline) cogl_object_unref (overlay->pipeline); } static void meta_overlay_set (MetaOverlay *overlay, CoglTexture *texture, MetaRectangle *rect) { if (overlay->texture != texture) { overlay->texture = texture; if (texture) { cogl_pipeline_set_layer_texture (overlay->pipeline, 0, texture); overlay->enabled = TRUE; } else { cogl_pipeline_set_layer_texture (overlay->pipeline, 0, NULL); overlay->enabled = FALSE; } } overlay->current_rect = *rect; } static void meta_overlay_paint (MetaOverlay *overlay) { if (!overlay->enabled) return; g_assert (meta_is_wayland_compositor ()); cogl_framebuffer_draw_rectangle (cogl_get_draw_framebuffer (), overlay->pipeline, overlay->current_rect.x, overlay->current_rect.y, overlay->current_rect.x + overlay->current_rect.width, overlay->current_rect.y + overlay->current_rect.height); overlay->previous_rect = overlay->current_rect; overlay->previous_is_valid = TRUE; } static void meta_stage_finalize (GObject *object) { MetaStage *stage = META_STAGE (object); MetaStagePrivate *priv = meta_stage_get_instance_private (stage); meta_overlay_free (&priv->cursor_overlay); } static void meta_stage_paint (ClutterActor *actor) { MetaStage *stage = META_STAGE (actor); MetaStagePrivate *priv = meta_stage_get_instance_private (stage); CLUTTER_ACTOR_CLASS (meta_stage_parent_class)->paint (actor); meta_overlay_paint (&priv->cursor_overlay); } static void meta_stage_activate (ClutterStage *actor) { MetaStage *stage = META_STAGE (actor); MetaStagePrivate *priv = meta_stage_get_instance_private (stage); CLUTTER_STAGE_CLASS (meta_stage_parent_class)->activate (actor); priv->is_active = TRUE; } static void meta_stage_deactivate (ClutterStage *actor) { MetaStage *stage = META_STAGE (actor); MetaStagePrivate *priv = meta_stage_get_instance_private (stage); CLUTTER_STAGE_CLASS (meta_stage_parent_class)->deactivate (actor); priv->is_active = FALSE; } static void meta_stage_class_init (MetaStageClass *klass) { ClutterStageClass *stage_class = (ClutterStageClass *) klass; ClutterActorClass *actor_class = (ClutterActorClass *) klass; GObjectClass *object_class = (GObjectClass *) klass; object_class->finalize = meta_stage_finalize; actor_class->paint = meta_stage_paint; stage_class->activate = meta_stage_activate; stage_class->deactivate = meta_stage_deactivate; } static void meta_stage_init (MetaStage *stage) { MetaStagePrivate *priv = meta_stage_get_instance_private (stage); meta_overlay_init (&priv->cursor_overlay); clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), FALSE); } ClutterActor * meta_stage_new (void) { return g_object_new (META_TYPE_STAGE, "cursor-visible", FALSE, NULL); } static void queue_redraw_for_overlay (MetaStage *stage, MetaOverlay *overlay) { cairo_rectangle_int_t clip; /* Clear the location the overlay was at before, if we need to. */ if (overlay->previous_is_valid) { clip.x = overlay->previous_rect.x; clip.y = overlay->previous_rect.y; clip.width = overlay->previous_rect.width; clip.height = overlay->previous_rect.height; clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stage), &clip); overlay->previous_is_valid = FALSE; } /* Draw the overlay at the new position */ if (overlay->enabled) { clip.x = overlay->current_rect.x; clip.y = overlay->current_rect.y; clip.width = overlay->current_rect.width; clip.height = overlay->current_rect.height; clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stage), &clip); } } void meta_stage_set_cursor (MetaStage *stage, CoglTexture *texture, MetaRectangle *rect) { MetaStagePrivate *priv = meta_stage_get_instance_private (stage); g_assert (meta_is_wayland_compositor () || texture == NULL); meta_overlay_set (&priv->cursor_overlay, texture, rect); queue_redraw_for_overlay (stage, &priv->cursor_overlay); } void meta_stage_set_active (MetaStage *stage, gboolean is_active) { MetaStagePrivate *priv = meta_stage_get_instance_private (stage); ClutterEvent event = { 0 }; /* Used by the native backend to inform accessibility technologies * about when the stage loses and gains input focus. * * For the X11 backend, clutter transparently takes care of this * for us. */ if (priv->is_active == is_active) return; event.type = CLUTTER_STAGE_STATE; clutter_event_set_stage (&event, CLUTTER_STAGE (stage)); event.stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED; if (is_active) event.stage_state.new_state = CLUTTER_STAGE_STATE_ACTIVATED; /* Emitting this StageState event will result in the stage getting * activated or deactivated (with the activated or deactivated signal * getting emitted from the stage) * * FIXME: This won't update ClutterStage's own notion of its * activeness. For that we would need to somehow trigger a * _clutter_stage_update_state call, which will probably * require new API in clutter. In practice, nothing relies * on the ClutterStage's own notion of activeness when using * the EGL backend. * * See http://bugzilla.gnome.org/746670 */ clutter_stage_event (CLUTTER_STAGE (stage), &event); }