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165050f8f9
There is nothing special about the private API which only consists of getters for renderer specific backing buffer. Lets them to the regular .h file and treat them as part of the normal API. https://bugzilla.gnome.org/show_bug.cgi?id=744932
264 lines
7.2 KiB
C
264 lines
7.2 KiB
C
/*
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* Copyright (C) 2014 Red Hat
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* Written by:
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* Jasper St. Pierre <jstpierre@mecheye.net>
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*/
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#include <config.h>
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#include "meta-stage.h"
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#include <meta/meta-backend.h>
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#include <meta/util.h>
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typedef struct {
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gboolean enabled;
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CoglPipeline *pipeline;
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CoglTexture *texture;
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MetaRectangle current_rect;
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MetaRectangle previous_rect;
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gboolean previous_is_valid;
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} MetaOverlay;
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struct _MetaStagePrivate {
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MetaOverlay cursor_overlay;
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gboolean is_active;
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};
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typedef struct _MetaStagePrivate MetaStagePrivate;
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G_DEFINE_TYPE_WITH_PRIVATE (MetaStage, meta_stage, CLUTTER_TYPE_STAGE);
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static void
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meta_overlay_init (MetaOverlay *overlay)
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{
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CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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overlay->pipeline = cogl_pipeline_new (ctx);
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}
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static void
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meta_overlay_free (MetaOverlay *overlay)
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{
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if (overlay->pipeline)
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cogl_object_unref (overlay->pipeline);
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}
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static void
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meta_overlay_set (MetaOverlay *overlay,
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CoglTexture *texture,
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MetaRectangle *rect)
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{
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if (overlay->texture != texture)
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{
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overlay->texture = texture;
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if (texture)
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{
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cogl_pipeline_set_layer_texture (overlay->pipeline, 0, texture);
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overlay->enabled = TRUE;
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}
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else
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{
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cogl_pipeline_set_layer_texture (overlay->pipeline, 0, NULL);
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overlay->enabled = FALSE;
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}
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}
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overlay->current_rect = *rect;
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}
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static void
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meta_overlay_paint (MetaOverlay *overlay)
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{
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if (!overlay->enabled)
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return;
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g_assert (meta_is_wayland_compositor ());
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cogl_framebuffer_draw_rectangle (cogl_get_draw_framebuffer (),
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overlay->pipeline,
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overlay->current_rect.x,
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overlay->current_rect.y,
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overlay->current_rect.x +
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overlay->current_rect.width,
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overlay->current_rect.y +
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overlay->current_rect.height);
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overlay->previous_rect = overlay->current_rect;
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overlay->previous_is_valid = TRUE;
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}
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static void
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meta_stage_finalize (GObject *object)
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{
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MetaStage *stage = META_STAGE (object);
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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meta_overlay_free (&priv->cursor_overlay);
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}
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static void
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meta_stage_paint (ClutterActor *actor)
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{
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MetaStage *stage = META_STAGE (actor);
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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CLUTTER_ACTOR_CLASS (meta_stage_parent_class)->paint (actor);
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meta_overlay_paint (&priv->cursor_overlay);
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}
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static void
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meta_stage_activate (ClutterStage *actor)
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{
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MetaStage *stage = META_STAGE (actor);
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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CLUTTER_STAGE_CLASS (meta_stage_parent_class)->activate (actor);
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priv->is_active = TRUE;
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}
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static void
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meta_stage_deactivate (ClutterStage *actor)
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{
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MetaStage *stage = META_STAGE (actor);
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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CLUTTER_STAGE_CLASS (meta_stage_parent_class)->deactivate (actor);
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priv->is_active = FALSE;
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}
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static void
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meta_stage_class_init (MetaStageClass *klass)
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{
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ClutterStageClass *stage_class = (ClutterStageClass *) klass;
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ClutterActorClass *actor_class = (ClutterActorClass *) klass;
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GObjectClass *object_class = (GObjectClass *) klass;
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object_class->finalize = meta_stage_finalize;
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actor_class->paint = meta_stage_paint;
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stage_class->activate = meta_stage_activate;
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stage_class->deactivate = meta_stage_deactivate;
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}
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static void
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meta_stage_init (MetaStage *stage)
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{
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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meta_overlay_init (&priv->cursor_overlay);
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clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), FALSE);
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}
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ClutterActor *
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meta_stage_new (void)
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{
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return g_object_new (META_TYPE_STAGE,
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"cursor-visible", FALSE,
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NULL);
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}
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static void
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queue_redraw_for_overlay (MetaStage *stage,
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MetaOverlay *overlay)
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{
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cairo_rectangle_int_t clip;
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/* Clear the location the overlay was at before, if we need to. */
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if (overlay->previous_is_valid)
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{
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clip.x = overlay->previous_rect.x;
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clip.y = overlay->previous_rect.y;
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clip.width = overlay->previous_rect.width;
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clip.height = overlay->previous_rect.height;
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stage), &clip);
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overlay->previous_is_valid = FALSE;
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}
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/* Draw the overlay at the new position */
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if (overlay->enabled)
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{
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clip.x = overlay->current_rect.x;
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clip.y = overlay->current_rect.y;
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clip.width = overlay->current_rect.width;
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clip.height = overlay->current_rect.height;
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stage), &clip);
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}
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}
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void
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meta_stage_set_cursor (MetaStage *stage,
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CoglTexture *texture,
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MetaRectangle *rect)
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{
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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g_assert (meta_is_wayland_compositor () || texture == NULL);
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meta_overlay_set (&priv->cursor_overlay, texture, rect);
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queue_redraw_for_overlay (stage, &priv->cursor_overlay);
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}
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void
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meta_stage_set_active (MetaStage *stage,
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gboolean is_active)
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{
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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ClutterEvent event = { 0 };
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/* Used by the native backend to inform accessibility technologies
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* about when the stage loses and gains input focus.
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*
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* For the X11 backend, clutter transparently takes care of this
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* for us.
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*/
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if (priv->is_active == is_active)
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return;
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event.type = CLUTTER_STAGE_STATE;
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clutter_event_set_stage (&event, CLUTTER_STAGE (stage));
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event.stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
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if (is_active)
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event.stage_state.new_state = CLUTTER_STAGE_STATE_ACTIVATED;
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/* Emitting this StageState event will result in the stage getting
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* activated or deactivated (with the activated or deactivated signal
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* getting emitted from the stage)
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*
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* FIXME: This won't update ClutterStage's own notion of its
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* activeness. For that we would need to somehow trigger a
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* _clutter_stage_update_state call, which will probably
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* require new API in clutter. In practice, nothing relies
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* on the ClutterStage's own notion of activeness when using
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* the EGL backend.
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*
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* See http://bugzilla.gnome.org/746670
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*/
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clutter_stage_event (CLUTTER_STAGE (stage), &event);
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}
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