mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 11:32:04 +00:00
stage: Refactor the cursor drawing code into a generic "overlay" system
This isn't really anything but a really small actor system. This will be used for DND cursors as well.
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parent
9ecbac365b
commit
c7fa446ee7
@ -28,31 +28,82 @@
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#include <meta/meta-backend.h>
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#include <meta/util.h>
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struct _MetaStagePrivate {
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CoglPipeline *pipeline;
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typedef struct {
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gboolean enabled;
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MetaCursorReference *cursor;
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CoglPipeline *pipeline;
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CoglTexture *texture;
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MetaRectangle current_rect;
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MetaRectangle previous_rect;
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gboolean previous_is_valid;
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} MetaOverlay;
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struct _MetaStagePrivate {
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MetaOverlay cursor_overlay;
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};
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typedef struct _MetaStagePrivate MetaStagePrivate;
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G_DEFINE_TYPE_WITH_PRIVATE (MetaStage, meta_stage, CLUTTER_TYPE_STAGE);
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static void
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update_pipeline (MetaStage *stage)
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meta_overlay_init (MetaOverlay *overlay)
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{
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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if (priv->cursor)
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overlay->pipeline = cogl_pipeline_new (ctx);
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}
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static void
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meta_overlay_free (MetaOverlay *overlay)
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{
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if (overlay->pipeline)
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cogl_object_unref (overlay->pipeline);
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}
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static void
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meta_overlay_set (MetaOverlay *overlay,
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CoglTexture *texture,
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MetaRectangle *rect)
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{
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if (overlay->texture != texture)
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{
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CoglTexture *texture = meta_cursor_reference_get_cogl_texture (priv->cursor, NULL, NULL);
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cogl_pipeline_set_layer_texture (priv->pipeline, 0, texture);
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overlay->texture = texture;
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if (texture)
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{
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cogl_pipeline_set_layer_texture (overlay->pipeline, 0, texture);
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overlay->enabled = TRUE;
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}
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else
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{
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cogl_pipeline_set_layer_texture (overlay->pipeline, 0, NULL);
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overlay->enabled = FALSE;
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}
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}
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else
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cogl_pipeline_set_layer_texture (priv->pipeline, 0, NULL);
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overlay->current_rect = *rect;
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}
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static void
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meta_overlay_paint (MetaOverlay *overlay)
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{
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g_assert (meta_is_wayland_compositor ());
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if (!overlay->enabled)
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return;
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cogl_framebuffer_draw_rectangle (cogl_get_draw_framebuffer (),
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overlay->pipeline,
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overlay->current_rect.x,
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overlay->current_rect.y,
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overlay->current_rect.x +
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overlay->current_rect.width,
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overlay->current_rect.y +
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overlay->current_rect.height);
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overlay->previous_rect = overlay->current_rect;
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overlay->previous_is_valid = TRUE;
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}
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static void
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@ -61,42 +112,18 @@ meta_stage_finalize (GObject *object)
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MetaStage *stage = META_STAGE (object);
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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if (priv->pipeline)
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cogl_object_unref (priv->pipeline);
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}
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static void
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paint_cursor (MetaStage *stage)
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{
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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g_assert (meta_is_wayland_compositor ());
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if (!priv->cursor)
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return;
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cogl_framebuffer_draw_rectangle (cogl_get_draw_framebuffer (),
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priv->pipeline,
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priv->current_rect.x,
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priv->current_rect.y,
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priv->current_rect.x +
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priv->current_rect.width,
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priv->current_rect.y +
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priv->current_rect.height);
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priv->previous_rect = priv->current_rect;
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priv->previous_is_valid = TRUE;
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meta_overlay_free (&priv->cursor_overlay);
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}
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static void
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meta_stage_paint (ClutterActor *actor)
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{
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MetaStage *stage = META_STAGE (actor);
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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CLUTTER_ACTOR_CLASS (meta_stage_parent_class)->paint (actor);
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if (meta_is_wayland_compositor ())
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paint_cursor (stage);
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meta_overlay_paint (&priv->cursor_overlay);
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}
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static void
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@ -113,10 +140,9 @@ meta_stage_class_init (MetaStageClass *klass)
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static void
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meta_stage_init (MetaStage *stage)
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{
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CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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priv->pipeline = cogl_pipeline_new (ctx);
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meta_overlay_init (&priv->cursor_overlay);
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clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), FALSE);
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}
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@ -130,29 +156,29 @@ meta_stage_new (void)
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}
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static void
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queue_redraw (MetaStage *stage)
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queue_redraw_for_overlay (MetaStage *stage,
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MetaOverlay *overlay)
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{
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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cairo_rectangle_int_t clip;
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/* Clear the location the cursor was at before, if we need to. */
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if (priv->previous_is_valid)
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/* Clear the location the overlay was at before, if we need to. */
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if (overlay->previous_is_valid)
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{
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clip.x = priv->previous_rect.x;
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clip.y = priv->previous_rect.y;
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clip.width = priv->previous_rect.width;
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clip.height = priv->previous_rect.height;
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clip.x = overlay->previous_rect.x;
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clip.y = overlay->previous_rect.y;
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clip.width = overlay->previous_rect.width;
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clip.height = overlay->previous_rect.height;
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stage), &clip);
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priv->previous_is_valid = FALSE;
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overlay->previous_is_valid = FALSE;
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}
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/* And queue a redraw for the current cursor location. */
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if (priv->cursor)
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/* Draw the overlay at the new position */
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if (overlay->enabled)
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{
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clip.x = priv->current_rect.x;
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clip.y = priv->current_rect.y;
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clip.width = priv->current_rect.width;
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clip.height = priv->current_rect.height;
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clip.x = overlay->current_rect.x;
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clip.y = overlay->current_rect.y;
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clip.width = overlay->current_rect.width;
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clip.height = overlay->current_rect.height;
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stage), &clip);
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}
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}
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@ -163,13 +189,15 @@ meta_stage_set_cursor (MetaStage *stage,
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MetaRectangle *rect)
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{
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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CoglTexture *texture;
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if (priv->cursor != cursor)
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{
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priv->cursor = cursor;
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update_pipeline (stage);
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}
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g_assert (meta_is_wayland_compositor ());
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priv->current_rect = *rect;
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queue_redraw (stage);
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if (cursor)
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texture = meta_cursor_reference_get_cogl_texture (cursor, NULL, NULL);
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else
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texture = NULL;
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meta_overlay_set (&priv->cursor_overlay, texture, rect);
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queue_redraw_for_overlay (stage, &priv->cursor_overlay);
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}
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