2007-10-26 22:06:45 +00:00
|
|
|
/* Clutter - An OpenGL based 'interactive canvas' library.
|
|
|
|
* OSX backend - integration with NSWindow and NSView
|
|
|
|
*
|
|
|
|
* Copyright (C) 2007 Tommi Komulainen <tommi.komulainen@iki.fi>
|
|
|
|
* Copyright (C) 2007 OpenedHand Ltd.
|
|
|
|
*
|
|
|
|
* This library is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
|
|
* License as published by the Free Software Foundation; either
|
|
|
|
* version 2 of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* Lesser General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
2010-03-01 12:56:10 +00:00
|
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*
|
|
|
|
*
|
2007-10-26 22:06:45 +00:00
|
|
|
*/
|
|
|
|
#ifndef __CLUTTER_STAGE_OSX_H__
|
|
|
|
#define __CLUTTER_STAGE_OSX_H__
|
|
|
|
|
|
|
|
#include <clutter/clutter-backend.h>
|
2011-11-04 12:03:13 +00:00
|
|
|
#include <clutter/clutter-stage.h>
|
|
|
|
#include <clutter/clutter-stage-window.h>
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
#import <Foundation/Foundation.h>
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
#import <AppKit/AppKit.h>
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
|
|
|
|
/* convenience macros */
|
2011-01-28 14:53:08 +00:00
|
|
|
#define CLUTTER_TYPE_STAGE_OSX (_clutter_stage_osx_get_type())
|
2007-10-26 22:06:45 +00:00
|
|
|
#define CLUTTER_STAGE_OSX(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),CLUTTER_TYPE_STAGE_OSX,ClutterStageOSX))
|
|
|
|
#define CLUTTER_STAGE_OSX_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),CLUTTER_TYPE_STAGE_OSX,ClutterStage))
|
|
|
|
#define CLUTTER_IS_STAGE_OSX(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),CLUTTER_TYPE_STAGE_OSX))
|
|
|
|
#define CLUTTER_IS_STAGE_OSX_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),CLUTTER_TYPE_STAGE_OSX))
|
|
|
|
#define CLUTTER_STAGE_OSX_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj),CLUTTER_TYPE_STAGE_OSX,ClutterStageOSXClass))
|
|
|
|
|
|
|
|
typedef struct _ClutterStageOSX ClutterStageOSX;
|
|
|
|
typedef struct _ClutterStageOSXClass ClutterStageOSXClass;
|
|
|
|
|
2011-07-12 04:56:04 +00:00
|
|
|
@interface ClutterGLWindow : NSWindow <NSWindowDelegate>
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
{
|
|
|
|
@public
|
|
|
|
ClutterStageOSX *stage_osx;
|
|
|
|
}
|
|
|
|
@end
|
|
|
|
|
2007-10-26 22:06:45 +00:00
|
|
|
struct _ClutterStageOSX
|
|
|
|
{
|
2011-01-28 14:53:08 +00:00
|
|
|
GObject parent;
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
ClutterBackend *backend;
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
ClutterStage *wrapper;
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
NSWindow *window;
|
|
|
|
NSOpenGLView *view;
|
|
|
|
|
|
|
|
gboolean haveNormalFrame;
|
|
|
|
NSRect normalFrame;
|
|
|
|
|
|
|
|
gint requisition_width;
|
|
|
|
gint requisition_height;
|
|
|
|
|
2010-12-28 22:21:09 +00:00
|
|
|
gboolean acceptFocus;
|
2011-07-12 04:56:04 +00:00
|
|
|
gboolean isHiding;
|
2011-07-25 22:00:30 +00:00
|
|
|
gboolean haveRealized;
|
2011-01-28 12:56:57 +00:00
|
|
|
|
|
|
|
gfloat scroll_pos_x;
|
|
|
|
gfloat scroll_pos_y;
|
2007-10-26 22:06:45 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct _ClutterStageOSXClass
|
|
|
|
{
|
2011-01-28 14:53:08 +00:00
|
|
|
GObjectClass parent_class;
|
2007-10-26 22:06:45 +00:00
|
|
|
};
|
|
|
|
|
2011-01-28 14:53:08 +00:00
|
|
|
GType _clutter_stage_osx_get_type (void) G_GNUC_CONST;
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
G_END_DECLS
|
|
|
|
|
|
|
|
#endif /* __CLUTTER_STAGE_OSX_H__ */
|