mutter/tests/interactive/Makefile.am

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include $(top_srcdir)/build/autotools/Makefile.am.silent
UNIT_TESTS = \
test-texture-slicing.c \
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test-texture-async.c \
test-texture-material.c \
test-events.c \
test-scale.c \
test-actors.c \
test-shader-effects.c \
test-script.c \
test-grab.c \
test-cogl-shader-arbfp.c \
test-cogl-shader-glsl.c \
test-animator.c \
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test-state.c \
test-state-animator.c \
test-fbo.c \
test-multistage.c \
test-cogl-primitives.c \
test-cogl-tex-tile.c \
test-cogl-tex-convert.c \
test-cogl-tex-foreign.c \
test-cogl-tex-getset.c \
test-cogl-offscreen.c \
test-cogl-tex-polygon.c \
Fully integrates CoglMaterial throughout the rest of Cogl This glues CoglMaterial in as the fundamental way that Cogl describes how to fill in geometry. It adds cogl_set_source (), which is used to set the material which will be used by all subsequent drawing functions It adds cogl_set_source_texture as a convenience for setting up a default material with a single texture layer, and cogl_set_source_color is now also a convenience for setting up a material with a solid fill. "drawing functions" include, cogl_rectangle, cogl_texture_rectangle, cogl_texture_multiple_rectangles, cogl_texture_polygon (though the cogl_texture_* funcs have been renamed; see below for details), cogl_path_fill/stroke and cogl_vertex_buffer_draw*. cogl_texture_rectangle, cogl_texture_multiple_rectangles and cogl_texture_polygon no longer take a texture handle; instead the current source material is referenced. The functions have also been renamed to: cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords and cogl_polygon respectivly. Most code that previously did: cogl_texture_rectangle (tex_handle, x, y,...); needs to be changed to now do: cogl_set_source_texture (tex_handle); cogl_rectangle_with_texture_coords (x, y,....); In the less likely case where you were blending your source texture with a color like: cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */ cogl_texture_rectangle (tex_handle, x, y,...); you will need your own material to do that: mat = cogl_material_new (); cogl_material_set_color4ub (r,g,b,a); cogl_material_set_layer (mat, 0, tex_handle)); cogl_set_source_material (mat); Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use cog_rectangle_with_texure_coords since these are the coordinates that cogl_rectangle will use. For cogl_texture_polygon; as well as dropping the texture handle, the n_vertices and vertices arguments were transposed for consistency. So code previously written as: cogl_texture_polygon (tex_handle, 3, verts, TRUE); need to be written as: cogl_set_source_texture (tex_handle); cogl_polygon (verts, 3, TRUE); All of the unit tests have been updated to now use the material API and test-cogl-material has been renamed to test-cogl-multitexture since any textured quad is now technically a test of CoglMaterial but this test specifically creates a material with multiple texture layers. Note: The GLES backend has not been updated yet; that will be done in a following commit.
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test-cogl-multitexture.c \
test-stage-read-pixels.c \
test-clip.c \
test-paint-wrapper.c \
test-texture-quality.c \
2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com> Bug 1014 - Clutter Animation API Improvements * clutter/Makefile.am: * clutter/clutter.h: Update the build * clutter/clutter-types.h: Add AnimationMode, an enumeration for easing functions. * clutter/clutter-alpha.[ch]: Add the :mode property to control the function bound to an Alpha instance using an enumeration value. Also add six new alpha functions: - ease-in, ease-out, ease-in-out - sine-in, sine-out, sine-in-out * clutter/clutter-deprecated.h: Deprecate the #defines for the alpha functions. They will be replaced by entries in the ClutterAnimationMode. * clutter/clutter-interval.[ch]: Add ClutterInterval, an object for defining, validating and computing an interval between two values. * clutter/clutter-animation.[ch]: Add ClutterAnimation, an object responsible for animation the properties of a single actor along an interval of values. ClutterAnimation memory management is automatic. A simple wrapper method for ClutterActor is provided: clutter_actor_animate() which will create, or update, an animation for the passed actor. * clutter/clutter-debug.h: * clutter/clutter-main.c: Add a new 'animation' debug note. * clutter/clutter-script.c: Clean up the alpha functions whitelist, and add the new functions. * doc/reference/clutter/Makefile.am: * doc/reference/clutter/clutter-sections.txt: Update the API reference. * doc/reference/clutter/clutter-animation.xml: Renamed to doc/reference/clutter/clutter-animation-tutorial.xml to avoid clashes with the ClutterAnimation section. * doc/reference/clutter/clutter-docs.sgml: Renamed to doc/reference/clutter/clutter-docs.xml, as it was an XML file and not a SGML file. * tests/Makefile.am: * tests/interactive/Makefile.am: * tests/interactive/test-animation.c: * tests/interactive/test-easing.c: Add two tests for the new simple animation API and the easing functions. * tests/interactive/test-actors.c: * tests/interactive/test-behave.c: * tests/interactive/test-depth.c: * tests/interactive/test-effects.c: * tests/interactive/test-layout.c: * tests/interactive/test-multistage.c: * tests/interactive/test-paint-wrapper.c: * tests/interactive/test-rotate.c: * tests/interactive/test-scale.c: * tests/interactive/test-texture-quality.c: * tests/interactive/test-threads.c: * tests/interactive/test-viewport.c: Update interactive tests to the deprecations and new alpha API.
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test-layout.c \
test-animation.c \
test-easing.c \
test-binding-pool.c \
test-text.c \
test-text-field.c \
test-cairo-clock.c \
test-cairo-flowers.c \
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test-cogl-vertex-buffer.c \
test-stage-sizing.c \
test-scrolling.c \
test-swipe-action.c \
test-cogl-point-sprites.c \
test-table-layout.c \
test-path-constraint.c \
test-state-script.c \
test-devices.c \
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test-content.c \
test-keyframe-transition.c \
test-bind-constraint.c \
test-touch-events.c \
test-rotate-zoom.c
if X11_TESTS
UNIT_TESTS += test-pixmap.c
endif
if PIXBUF_TESTS
UNIT_TESTS += \
test-image.c
endif
if OS_WIN32
SHEXT =
else
SHEXT = $(EXEEXT)
endif
# For convenience, this provides a way to easily run individual unit tests:
wrappers: stamp-test-interactive
@true
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gen-gitignore: Makefile
@(echo "/stamp-test-interactive" ; \
echo "/stamp-test-unit-names" ; \
echo "/test-interactive" ; \
echo "/test-unit-names.h" ; \
echo "*.o" ; \
echo ".gitignore" ) > .gitignore
stamp-test-interactive: Makefile
@wrapper=$(abs_builddir)/wrapper.sh ; \
chmod +x $$wrapper && \
for i in $(UNIT_TESTS); \
do \
test_bin=$${i%*.c} ; \
echo " GEN $$test_bin" ; \
( echo "#!/bin/sh" ; \
echo "$$wrapper $$test_bin \$$@" \
) > $$test_bin$(SHEXT) ; \
chmod +x $$test_bin$(SHEXT) ; \
echo "/$$test_bin$(SHEXT)" >> .gitignore ; \
done \
&& echo timestamp > $(@F)
$(top_builddir)/build/win32/test-interactive-clutter.bat: Makefile
@echo " GEN test-interactive-clutter.bat" ; \
for i in $(UNIT_TESTS); \
do \
case $$i in \
test-pixmap.c|test-devices.c) ;; \
*.c) test_bin=$${i%*.c} \
;; \
esac; \
( echo "test-interactive-clutter $$test_bin" ) > $$test_bin-clutter.bat ; \
( echo "test-interactive-clutter $$test_bin" ) >> test-interactive-clutter.bat ; \
done \
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&& mv -f *.bat $(top_builddir)/build/win32/
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$(top_builddir)/build/win32/test-unit-names.h: test-unit-names.h
@echo " CP "; cp test-unit-names.h $(top_builddir)/build/win32/
test-unit-names.h: stamp-test-unit-names
@true
stamp-test-unit-names: Makefile gen-gitignore
@( echo "/* ** This file is autogenerated. Do not edit. ** */" ; \
echo "" ; \
echo "const char *test_unit_names[] = {" ) > test-unit-names.h ; \
for i in $(UNIT_TESTS); \
do \
test_bin=$${i%*.c} ; \
echo " \"$$test_bin\"," >> test-unit-names.h ; \
done \
&& echo "};" >> test-unit-names.h \
&& echo timestamp > $(@F)
clean-wrappers:
@for i in $(UNIT_TESTS); \
do \
test_bin=$${i%*.c} ; \
echo " RM $$test_bin"; \
rm -f $$test_bin$(SHEXT); \
done \
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&& rm -f $(top_builddir)/build/win32/*.bat \
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&& rm -f stamp-test-unit-names \
&& rm -f stamp-test-interactive
.PHONY: wrappers clean-wrappers
common_ldadd = $(top_builddir)/clutter/libclutter-@CLUTTER_API_VERSION@.la
check_PROGRAMS = test-interactive
check_SCRIPTS = wrappers $(top_builddir)/build/win32/test-interactive-clutter.bat
test_interactive_SOURCES = test-main.c $(UNIT_TESTS)
nodist_test_interactive_SOURCES = test-unit-names.h
test_interactive_CFLAGS = $(CLUTTER_CFLAGS) $(GDK_PIXBUF_CFLAGS)
test_interactive_CPPFLAGS = \
-DTESTS_DATADIR=\""$(abs_top_srcdir)/tests/data"\" \
-DG_DISABLE_SINGLE_INCLUDES \
-DGLIB_DISABLE_DEPRECATION_WARNINGS \
-DCOGL_DISABLE_DEPRECATION_WARNINGS \
-DCLUTTER_DISABLE_DEPRECATION_WARNINGS \
-I$(top_srcdir) \
-I$(top_builddir) \
-I$(top_srcdir)/clutter \
-I$(top_builddir)/clutter
test_interactive_LDFLAGS = -export-dynamic
test_interactive_LDADD = $(CLUTTER_LIBS) $(GDK_PIXBUF_LIBS) $(common_ldadd) -lm
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EXTRA_DIST = \
wrapper.sh.in \
$(top_builddir)/build/win32/test-unit-names.h
DISTCLEANFILES = wrapper.sh .gitignore test-unit-names.h
BUILT_SOURCES = test-unit-names.h
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dist-hook: $(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj $(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj $(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters
$(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj: $(top_srcdir)/build/win32/vs9/test-interactive-clutter.vcprojin
for F in $(test_interactive_SOURCES); do \
case $$F in \
test-pixmap.c|test-devices.c) ;; \
*.c) echo ' <File RelativePath="..\..\..\tests\interactive\'$$F'" />' \
;; \
esac; \
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done > testinteractive.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs9/test-interactive-clutter.vcprojin >$@
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rm -f testinteractive.sourcefiles
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$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj: $(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxprojin
for F in $(test_interactive_SOURCES); do \
case $$F in \
test-pixmap.c|test-devices.c) ;; \
*.c) echo ' <ClCompile Include="..\..\..\tests\interactive\'$$F'" />' \
;; \
esac; \
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done > testinteractive.vs10.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxprojin >$@
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rm -f testinteractive.vs10.sourcefiles
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$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters: $(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxproj.filtersin
for F in $(test_interactive_SOURCES); do \
case $$F in \
test-pixmap.c|test-devices.c) ;; \
*.c) echo ' <ClCompile Include="..\..\..\tests\interactive\'$$F'"><Filter>Sources</Filter></ClCompile>' \
;; \
esac; \
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done > testinteractive.vs10.sourcefiles.filters
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxproj.filtersin >$@
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rm -f testinteractive.vs10.sourcefiles.filters
# Let the VS9/VS10 Project files be cleared out before they are re-expanded...
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DISTCLEANFILES += \
$(top_builddir)/build/win32/test-unit-names.h \
$(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj \
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj \
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters
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EXTRA_DIST += \
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$(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj \
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj \
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$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters
clean-local: clean-wrappers