mutter/src/compositor/meta-shaped-texture.c

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/*
* Authored By Neil Roberts <neil@linux.intel.com>
* and Jasper St. Pierre <jstpierre@mecheye.net>
*
* Copyright (C) 2008 Intel Corporation
* Copyright (C) 2012 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:meta-shaped-texture
* @title: MetaShapedTexture
* @short_description: An actor to draw a masked texture.
*/
#include <config.h>
#include <meta/meta-shaped-texture.h>
#include <meta/util.h>
#include "clutter-utils.h"
#include "meta-texture-tower.h"
#include "meta-shaped-texture-private.h"
#include <clutter/clutter.h>
#include <cogl/cogl.h>
#include <gdk/gdk.h> /* for gdk_rectangle_intersect() */
#include "meta-cullable.h"
static void meta_shaped_texture_dispose (GObject *object);
static void meta_shaped_texture_paint (ClutterActor *actor);
static void meta_shaped_texture_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p);
static void meta_shaped_texture_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p);
static gboolean meta_shaped_texture_get_paint_volume (ClutterActor *self, ClutterPaintVolume *volume);
static void cullable_iface_init (MetaCullableInterface *iface);
G_DEFINE_TYPE_WITH_CODE (MetaShapedTexture, meta_shaped_texture, CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
#define META_SHAPED_TEXTURE_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), META_TYPE_SHAPED_TEXTURE, \
MetaShapedTexturePrivate))
struct _MetaShapedTexturePrivate
{
MetaTextureTower *paint_tower;
CoglTexture *texture;
CoglTexture *mask_texture;
/* The region containing only fully opaque pixels */
cairo_region_t *opaque_region;
/* MetaCullable regions, see that documentation for more details */
cairo_region_t *clip_region;
cairo_region_t *unobscured_region;
guint tex_width, tex_height;
guint create_mipmaps : 1;
};
static void
meta_shaped_texture_class_init (MetaShapedTextureClass *klass)
{
GObjectClass *gobject_class = (GObjectClass *) klass;
ClutterActorClass *actor_class = (ClutterActorClass *) klass;
gobject_class->dispose = meta_shaped_texture_dispose;
actor_class->get_preferred_width = meta_shaped_texture_get_preferred_width;
actor_class->get_preferred_height = meta_shaped_texture_get_preferred_height;
actor_class->paint = meta_shaped_texture_paint;
actor_class->get_paint_volume = meta_shaped_texture_get_paint_volume;
g_type_class_add_private (klass, sizeof (MetaShapedTexturePrivate));
}
static void
meta_shaped_texture_init (MetaShapedTexture *self)
{
MetaShapedTexturePrivate *priv;
priv = self->priv = META_SHAPED_TEXTURE_GET_PRIVATE (self);
priv->paint_tower = meta_texture_tower_new ();
priv->texture = NULL;
priv->mask_texture = NULL;
priv->create_mipmaps = TRUE;
}
static void
set_unobscured_region (MetaShapedTexture *self,
cairo_region_t *unobscured_region)
{
MetaShapedTexturePrivate *priv = self->priv;
g_clear_pointer (&priv->unobscured_region, (GDestroyNotify) cairo_region_destroy);
if (unobscured_region)
{
cairo_rectangle_int_t bounds = { 0, 0, priv->tex_width, priv->tex_height };
priv->unobscured_region = cairo_region_copy (unobscured_region);
cairo_region_intersect_rectangle (priv->unobscured_region, &bounds);
}
}
static void
set_clip_region (MetaShapedTexture *self,
cairo_region_t *clip_region)
{
MetaShapedTexturePrivate *priv = self->priv;
g_clear_pointer (&priv->clip_region, (GDestroyNotify) cairo_region_destroy);
if (clip_region)
priv->clip_region = cairo_region_copy (clip_region);
}
static void
meta_shaped_texture_dispose (GObject *object)
{
MetaShapedTexture *self = (MetaShapedTexture *) object;
MetaShapedTexturePrivate *priv = self->priv;
if (priv->paint_tower)
meta_texture_tower_free (priv->paint_tower);
priv->paint_tower = NULL;
g_clear_pointer (&priv->texture, cogl_object_unref);
g_clear_pointer (&priv->opaque_region, cairo_region_destroy);
meta_shaped_texture_set_mask_texture (self, NULL);
set_unobscured_region (self, NULL);
set_clip_region (self, NULL);
G_OBJECT_CLASS (meta_shaped_texture_parent_class)->dispose (object);
}
static CoglPipeline *
get_unmasked_pipeline (CoglContext *ctx)
{
return cogl_pipeline_new (ctx);
}
static CoglPipeline *
get_masked_pipeline (CoglContext *ctx)
{
static CoglPipeline *template = NULL;
if (G_UNLIKELY (template == NULL))
{
template = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_combine (template, 1,
"RGBA = MODULATE (PREVIOUS, TEXTURE[A])",
NULL);
}
return cogl_pipeline_copy (template);
}
static CoglPipeline *
get_unblended_pipeline (CoglContext *ctx)
{
static CoglPipeline *template = NULL;
if (G_UNLIKELY (template == NULL))
{
CoglColor color;
template = cogl_pipeline_new (ctx);
cogl_color_init_from_4ub (&color, 255, 255, 255, 255);
cogl_pipeline_set_blend (template,
"RGBA = ADD (SRC_COLOR, 0)",
NULL);
cogl_pipeline_set_color (template, &color);
}
return cogl_pipeline_copy (template);
}
static void
paint_clipped_rectangle (CoglFramebuffer *fb,
CoglPipeline *pipeline,
cairo_rectangle_int_t *rect,
ClutterActorBox *alloc)
{
float coords[8];
float x1, y1, x2, y2;
x1 = rect->x;
y1 = rect->y;
x2 = rect->x + rect->width;
y2 = rect->y + rect->height;
coords[0] = rect->x / (alloc->x2 - alloc->x1);
coords[1] = rect->y / (alloc->y2 - alloc->y1);
coords[2] = (rect->x + rect->width) / (alloc->x2 - alloc->x1);
coords[3] = (rect->y + rect->height) / (alloc->y2 - alloc->y1);
coords[4] = coords[0];
coords[5] = coords[1];
coords[6] = coords[2];
coords[7] = coords[3];
cogl_framebuffer_draw_multitextured_rectangle (fb, pipeline,
x1, y1, x2, y2,
&coords[0], 8);
}
static void
set_cogl_texture (MetaShapedTexture *stex,
CoglTexture *cogl_tex)
{
MetaShapedTexturePrivate *priv;
guint width, height;
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
priv = stex->priv;
if (priv->texture)
cogl_object_unref (priv->texture);
priv->texture = cogl_tex;
if (cogl_tex != NULL)
{
cogl_object_ref (cogl_tex);
width = cogl_texture_get_width (COGL_TEXTURE (cogl_tex));
height = cogl_texture_get_height (COGL_TEXTURE (cogl_tex));
if (width != priv->tex_width ||
height != priv->tex_height)
{
priv->tex_width = width;
priv->tex_height = height;
clutter_actor_queue_relayout (CLUTTER_ACTOR (stex));
}
}
else
{
/* size changed to 0 going to an invalid handle */
priv->tex_width = 0;
priv->tex_height = 0;
clutter_actor_queue_relayout (CLUTTER_ACTOR (stex));
}
/* NB: We don't queue a redraw of the actor here because we don't
* know how much of the buffer has changed with respect to the
* previous buffer. We only queue a redraw in response to surface
* damage. */
if (priv->create_mipmaps)
meta_texture_tower_set_base_texture (priv->paint_tower, cogl_tex);
}
static void
meta_shaped_texture_paint (ClutterActor *actor)
{
MetaShapedTexture *stex = (MetaShapedTexture *) actor;
MetaShapedTexturePrivate *priv = stex->priv;
guint tex_width, tex_height;
guchar opacity;
CoglContext *ctx;
CoglFramebuffer *fb;
CoglPipeline *pipeline = NULL;
CoglTexture *paint_tex;
ClutterActorBox alloc;
cairo_region_t *blended_region = NULL;
CoglPipelineFilter filter;
if (priv->clip_region && cairo_region_is_empty (priv->clip_region))
return;
if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (stex)))
clutter_actor_realize (CLUTTER_ACTOR (stex));
/* The GL EXT_texture_from_pixmap extension does allow for it to be
* used together with SGIS_generate_mipmap, however this is very
* rarely supported. Also, even when it is supported there
* are distinct performance implications from:
*
* - Updating mipmaps that we don't need
* - Having to reallocate pixmaps on the server into larger buffers
*
* So, we just unconditionally use our mipmap emulation code. If we
* wanted to use SGIS_generate_mipmap, we'd have to query COGL to
* see if it was supported (no API currently), and then if and only
* if that was the case, set the clutter texture quality to HIGH.
* Setting the texture quality to high without SGIS_generate_mipmap
* support for TFP textures will result in fallbacks to XGetImage.
*/
if (priv->create_mipmaps)
paint_tex = meta_texture_tower_get_paint_texture (priv->paint_tower);
else
paint_tex = COGL_TEXTURE (priv->texture);
if (paint_tex == NULL)
return;
tex_width = priv->tex_width;
tex_height = priv->tex_height;
if (tex_width == 0 || tex_height == 0) /* no contents yet */
return;
/* Use nearest-pixel interpolation if the texture is unscaled. This
* improves performance, especially with software rendering.
*/
filter = COGL_PIPELINE_FILTER_LINEAR;
if (!clutter_actor_is_in_clone_paint (actor) && meta_actor_is_untransformed (actor, NULL, NULL))
filter = COGL_PIPELINE_FILTER_NEAREST;
ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
fb = cogl_get_draw_framebuffer ();
opacity = clutter_actor_get_paint_opacity (actor);
clutter_actor_get_allocation_box (actor, &alloc);
if (priv->opaque_region != NULL && opacity == 255)
{
CoglPipeline *opaque_pipeline;
cairo_region_t *region;
int n_rects;
int i;
if (priv->clip_region != NULL)
{
region = cairo_region_copy (priv->clip_region);
cairo_region_intersect (region, priv->opaque_region);
}
else
{
region = cairo_region_reference (priv->opaque_region);
}
if (cairo_region_is_empty (region))
goto paint_blended;
opaque_pipeline = get_unblended_pipeline (ctx);
cogl_pipeline_set_layer_texture (opaque_pipeline, 0, paint_tex);
cogl_pipeline_set_layer_filters (opaque_pipeline, 0, filter, filter);
n_rects = cairo_region_num_rectangles (region);
for (i = 0; i < n_rects; i++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (region, i, &rect);
paint_clipped_rectangle (fb, opaque_pipeline, &rect, &alloc);
}
cogl_object_unref (opaque_pipeline);
if (priv->clip_region != NULL)
{
blended_region = cairo_region_copy (priv->clip_region);
}
else
{
cairo_rectangle_int_t rect = { 0, 0, tex_width, tex_height };
blended_region = cairo_region_create_rectangle (&rect);
}
cairo_region_subtract (blended_region, priv->opaque_region);
paint_blended:
cairo_region_destroy (region);
}
if (blended_region == NULL && priv->clip_region != NULL)
blended_region = cairo_region_reference (priv->clip_region);
if (blended_region != NULL && cairo_region_is_empty (blended_region))
goto out;
if (priv->mask_texture == NULL)
{
pipeline = get_unmasked_pipeline (ctx);
}
else
{
pipeline = get_masked_pipeline (ctx);
cogl_pipeline_set_layer_texture (pipeline, 1, priv->mask_texture);
cogl_pipeline_set_layer_filters (pipeline, 1, filter, filter);
}
cogl_pipeline_set_layer_texture (pipeline, 0, paint_tex);
cogl_pipeline_set_layer_filters (pipeline, 0, filter, filter);
{
CoglColor color;
cogl_color_init_from_4ub (&color, opacity, opacity, opacity, opacity);
cogl_pipeline_set_color (pipeline, &color);
}
if (blended_region != NULL)
{
int n_rects;
/* Limit to how many separate rectangles we'll draw; beyond this just
* fall back and draw the whole thing */
# define MAX_RECTS 16
n_rects = cairo_region_num_rectangles (blended_region);
if (n_rects <= MAX_RECTS)
{
int i;
cairo_rectangle_int_t tex_rect = { 0, 0, tex_width, tex_height };
for (i = 0; i < n_rects; i++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (blended_region, i, &rect);
if (!gdk_rectangle_intersect (&tex_rect, &rect, &rect))
continue;
paint_clipped_rectangle (fb, pipeline, &rect, &alloc);
}
goto out;
}
}
cogl_framebuffer_draw_rectangle (fb, pipeline,
0, 0,
alloc.x2 - alloc.x1,
alloc.y2 - alloc.y1);
out:
if (pipeline != NULL)
cogl_object_unref (pipeline);
if (blended_region != NULL)
cairo_region_destroy (blended_region);
}
static void
meta_shaped_texture_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
MetaShapedTexturePrivate *priv;
g_return_if_fail (META_IS_SHAPED_TEXTURE (self));
priv = META_SHAPED_TEXTURE (self)->priv;
if (min_width_p)
*min_width_p = 0;
if (natural_width_p)
*natural_width_p = priv->tex_width;
}
static void
meta_shaped_texture_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
MetaShapedTexturePrivate *priv;
g_return_if_fail (META_IS_SHAPED_TEXTURE (self));
priv = META_SHAPED_TEXTURE (self)->priv;
if (min_height_p)
*min_height_p = 0;
if (natural_height_p)
*natural_height_p = priv->tex_height;
}
static gboolean
meta_shaped_texture_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
MetaShapedTexture *self = META_SHAPED_TEXTURE (actor);
cairo_rectangle_int_t unobscured_bounds;
if (!clutter_paint_volume_set_from_allocation (volume, actor))
return FALSE;
if (meta_shaped_texture_get_unobscured_bounds (self, &unobscured_bounds))
{
ClutterVertex origin;
cairo_rectangle_int_t bounds;
/* I hate ClutterPaintVolume so much... */
clutter_paint_volume_get_origin (volume, &origin);
bounds.x = origin.x;
bounds.y = origin.y;
bounds.width = clutter_paint_volume_get_width (volume);
bounds.height = clutter_paint_volume_get_height (volume);
gdk_rectangle_intersect (&bounds, &unobscured_bounds, &bounds);
origin.x = bounds.x;
origin.y = bounds.y;
clutter_paint_volume_set_origin (volume, &origin);
clutter_paint_volume_set_width (volume, bounds.width);
clutter_paint_volume_set_height (volume, bounds.height);
}
return TRUE;
}
void
meta_shaped_texture_set_create_mipmaps (MetaShapedTexture *stex,
gboolean create_mipmaps)
{
MetaShapedTexturePrivate *priv;
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
priv = stex->priv;
create_mipmaps = create_mipmaps != FALSE;
if (create_mipmaps != priv->create_mipmaps)
{
CoglTexture *base_texture;
priv->create_mipmaps = create_mipmaps;
base_texture = create_mipmaps ? priv->texture : NULL;
meta_texture_tower_set_base_texture (priv->paint_tower, base_texture);
}
}
void
meta_shaped_texture_set_mask_texture (MetaShapedTexture *stex,
CoglTexture *mask_texture)
{
MetaShapedTexturePrivate *priv;
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
priv = stex->priv;
g_clear_pointer (&priv->mask_texture, cogl_object_unref);
if (mask_texture != NULL)
{
priv->mask_texture = mask_texture;
cogl_object_ref (priv->mask_texture);
}
clutter_actor_queue_redraw (CLUTTER_ACTOR (stex));
}
static cairo_region_t *
effective_unobscured_region (MetaShapedTexture *self)
{
MetaShapedTexturePrivate *priv = self->priv;
return clutter_actor_has_mapped_clones (CLUTTER_ACTOR (self)) ? NULL : priv->unobscured_region;
}
gboolean
meta_shaped_texture_get_unobscured_bounds (MetaShapedTexture *self,
cairo_rectangle_int_t *unobscured_bounds)
{
cairo_region_t *unobscured_region = effective_unobscured_region (self);
if (unobscured_region)
{
cairo_region_get_extents (unobscured_region, unobscured_bounds);
return TRUE;
}
else
return FALSE;
}
gboolean
meta_shaped_texture_is_obscured (MetaShapedTexture *self)
{
cairo_region_t *unobscured_region = effective_unobscured_region (self);
if (unobscured_region)
return cairo_region_is_empty (unobscured_region);
else
return FALSE;
}
/**
* meta_shaped_texture_update_area:
* @stex: #MetaShapedTexture
* @x: the x coordinate of the damaged area
* @y: the y coordinate of the damaged area
* @width: the width of the damaged area
* @height: the height of the damaged area
*
* Repairs the damaged area indicated by @x, @y, @width and @height
* and potentially queues a redraw.
*
* Return value: Whether a redraw have been queued or not
*/
gboolean
meta_shaped_texture_update_area (MetaShapedTexture *stex,
int x,
int y,
int width,
int height)
{
MetaShapedTexturePrivate *priv;
cairo_region_t *unobscured_region;
const cairo_rectangle_int_t clip = { x, y, width, height };
priv = stex->priv;
if (priv->texture == NULL)
return FALSE;
meta_texture_tower_update_area (priv->paint_tower, x, y, width, height);
unobscured_region = effective_unobscured_region (stex);
if (unobscured_region)
{
cairo_region_t *intersection;
if (cairo_region_is_empty (unobscured_region))
return FALSE;
intersection = cairo_region_copy (unobscured_region);
cairo_region_intersect_rectangle (intersection, &clip);
if (!cairo_region_is_empty (intersection))
{
cairo_rectangle_int_t damage_rect;
cairo_region_get_extents (intersection, &damage_rect);
clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stex), &damage_rect);
cairo_region_destroy (intersection);
return TRUE;
}
cairo_region_destroy (intersection);
return FALSE;
}
else
{
clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stex), &clip);
return TRUE;
}
}
/**
* meta_shaped_texture_set_texture:
* @stex: The #MetaShapedTexture
* @pixmap: The #CoglTexture to display
*/
void
meta_shaped_texture_set_texture (MetaShapedTexture *stex,
CoglTexture *texture)
{
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
set_cogl_texture (stex, texture);
}
/**
* meta_shaped_texture_get_texture:
* @stex: The #MetaShapedTexture
*
* Returns: (transfer none): the unshaped texture
*/
CoglTexture *
meta_shaped_texture_get_texture (MetaShapedTexture *stex)
{
g_return_val_if_fail (META_IS_SHAPED_TEXTURE (stex), NULL);
return COGL_TEXTURE (stex->priv->texture);
}
/**
* meta_shaped_texture_set_opaque_region:
* @stex: a #MetaShapedTexture
* @opaque_region: (transfer full): the region of the texture that
* can have blending turned off.
*
* As most windows have a large portion that does not require blending,
* we can easily turn off blending if we know the areas that do not
* require blending. This sets the region where we will not blend for
* optimization purposes.
*/
void
meta_shaped_texture_set_opaque_region (MetaShapedTexture *stex,
cairo_region_t *opaque_region)
{
MetaShapedTexturePrivate *priv;
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
priv = stex->priv;
if (priv->opaque_region)
cairo_region_destroy (priv->opaque_region);
if (opaque_region)
priv->opaque_region = cairo_region_reference (opaque_region);
else
priv->opaque_region = NULL;
}
/**
* meta_shaped_texture_get_image:
* @stex: A #MetaShapedTexture
* @clip: A clipping rectangle, to help prevent extra processing.
* In the case that the clipping rectangle is partially or fully
* outside the bounds of the texture, the rectangle will be clipped.
*
* Flattens the two layers of the shaped texture into one ARGB32
* image by alpha blending the two images, and returns the flattened
* image.
*
* Returns: (transfer full): a new cairo surface to be freed with
* cairo_surface_destroy().
*/
cairo_surface_t *
meta_shaped_texture_get_image (MetaShapedTexture *stex,
cairo_rectangle_int_t *clip)
{
CoglTexture *texture, *mask_texture;
cairo_rectangle_int_t texture_rect = { 0, 0, 0, 0 };
cairo_surface_t *surface;
g_return_val_if_fail (META_IS_SHAPED_TEXTURE (stex), NULL);
texture = COGL_TEXTURE (stex->priv->texture);
if (texture == NULL)
return NULL;
texture_rect.width = cogl_texture_get_width (texture);
texture_rect.height = cogl_texture_get_height (texture);
if (clip != NULL)
{
/* GdkRectangle is just a typedef of cairo_rectangle_int_t,
* so we can use the gdk_rectangle_* APIs on these. */
if (!gdk_rectangle_intersect (&texture_rect, clip, clip))
return NULL;
}
if (clip != NULL)
texture = cogl_texture_new_from_sub_texture (texture,
clip->x,
clip->y,
clip->width,
clip->height);
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
cogl_texture_get_width (texture),
cogl_texture_get_height (texture));
cogl_texture_get_data (texture, CLUTTER_CAIRO_FORMAT_ARGB32,
cairo_image_surface_get_stride (surface),
cairo_image_surface_get_data (surface));
cairo_surface_mark_dirty (surface);
if (clip != NULL)
cogl_object_unref (texture);
mask_texture = stex->priv->mask_texture;
if (mask_texture != NULL)
{
cairo_t *cr;
cairo_surface_t *mask_surface;
if (clip != NULL)
mask_texture = cogl_texture_new_from_sub_texture (mask_texture,
clip->x,
clip->y,
clip->width,
clip->height);
mask_surface = cairo_image_surface_create (CAIRO_FORMAT_A8,
cogl_texture_get_width (mask_texture),
cogl_texture_get_height (mask_texture));
cogl_texture_get_data (mask_texture, COGL_PIXEL_FORMAT_A_8,
cairo_image_surface_get_stride (mask_surface),
cairo_image_surface_get_data (mask_surface));
cairo_surface_mark_dirty (mask_surface);
cr = cairo_create (surface);
cairo_set_source_surface (cr, mask_surface, 0, 0);
cairo_set_operator (cr, CAIRO_OPERATOR_DEST_IN);
cairo_paint (cr);
cairo_destroy (cr);
cairo_surface_destroy (mask_surface);
if (clip != NULL)
cogl_object_unref (mask_texture);
}
return surface;
}
static void
meta_shaped_texture_cull_out (MetaCullable *cullable,
cairo_region_t *unobscured_region,
cairo_region_t *clip_region)
{
MetaShapedTexture *self = META_SHAPED_TEXTURE (cullable);
MetaShapedTexturePrivate *priv = self->priv;
set_unobscured_region (self, unobscured_region);
set_clip_region (self, clip_region);
if (clutter_actor_get_paint_opacity (CLUTTER_ACTOR (self)) == 0xff)
{
if (priv->opaque_region)
{
if (unobscured_region)
cairo_region_subtract (unobscured_region, priv->opaque_region);
if (clip_region)
cairo_region_subtract (clip_region, priv->opaque_region);
}
}
}
static void
meta_shaped_texture_reset_culling (MetaCullable *cullable)
{
MetaShapedTexture *self = META_SHAPED_TEXTURE (cullable);
set_clip_region (self, NULL);
}
static void
cullable_iface_init (MetaCullableInterface *iface)
{
iface->cull_out = meta_shaped_texture_cull_out;
iface->reset_culling = meta_shaped_texture_reset_culling;
}
ClutterActor *
meta_shaped_texture_new (void)
{
return g_object_new (META_TYPE_SHAPED_TEXTURE, NULL);
}