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shaped-texture: Use non-deprecated cogl APIs
https://bugzilla.gnome.org/show_bug.cgi?id=707019
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@ -221,11 +221,12 @@ meta_shaped_texture_paint (ClutterActor *actor)
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{
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MetaShapedTexture *stex = (MetaShapedTexture *) actor;
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MetaShapedTexturePrivate *priv = stex->priv;
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CoglTexture *paint_tex;
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guint tex_width, tex_height;
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ClutterActorBox alloc;
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CoglContext *ctx;
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CoglPipeline *pipeline;
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CoglFramebuffer *fb;
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CoglPipeline *pipeline = NULL;
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CoglTexture *paint_tex;
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ClutterActorBox alloc;
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if (priv->clip_region && cairo_region_is_empty (priv->clip_region))
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return;
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@ -263,6 +264,7 @@ meta_shaped_texture_paint (ClutterActor *actor)
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return;
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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fb = cogl_get_draw_framebuffer ();
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if (priv->mask_texture == NULL)
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{
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@ -279,12 +281,10 @@ meta_shaped_texture_paint (ClutterActor *actor)
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{
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CoglColor color;
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guchar opacity = clutter_actor_get_paint_opacity (actor);
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cogl_color_set_from_4ub (&color, opacity, opacity, opacity, opacity);
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cogl_color_init_from_4ub (&color, opacity, opacity, opacity, opacity);
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cogl_pipeline_set_color (pipeline, &color);
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}
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cogl_set_source (pipeline);
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clutter_actor_get_allocation_box (actor, &alloc);
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if (priv->clip_region)
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@ -327,20 +327,23 @@ meta_shaped_texture_paint (ClutterActor *actor)
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coords[6] = coords[2];
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coords[7] = coords[3];
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cogl_rectangle_with_multitexture_coords (x1, y1, x2, y2,
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&coords[0], 8);
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cogl_framebuffer_draw_multitextured_rectangle (fb, pipeline,
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x1, y1, x2, y2,
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&coords[0], 8);
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}
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goto out;
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}
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}
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cogl_rectangle (0, 0,
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alloc.x2 - alloc.x1,
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alloc.y2 - alloc.y1);
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cogl_framebuffer_draw_rectangle (fb, pipeline,
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0, 0,
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alloc.x2 - alloc.x1,
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alloc.y2 - alloc.y1);
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out:
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cogl_object_unref (pipeline);
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if (pipeline != NULL)
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cogl_object_unref (pipeline);
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}
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static void
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@ -356,13 +359,16 @@ meta_shaped_texture_pick (ClutterActor *actor,
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/* If there is no region then use the regular pick */
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if (priv->input_shape_region == NULL)
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CLUTTER_ACTOR_CLASS (meta_shaped_texture_parent_class)
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->pick (actor, color);
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CLUTTER_ACTOR_CLASS (meta_shaped_texture_parent_class)->pick (actor, color);
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else
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{
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int n_rects;
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float *rectangles;
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int i;
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CoglPipeline *pipeline;
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CoglContext *ctx;
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CoglFramebuffer *fb;
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CoglColor cogl_color;
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/* Note: We don't bother trying to intersect the pick and clip regions
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* since needing to copy the region, do the intersection, and probably
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@ -391,12 +397,17 @@ meta_shaped_texture_pick (ClutterActor *actor,
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rectangles[pos + 3] = rect.y + rect.height;
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}
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cogl_set_source_color4ub (color->red,
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color->green,
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color->blue,
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color->alpha);
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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fb = cogl_get_draw_framebuffer ();
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cogl_rectangles (rectangles, n_rects);
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cogl_color_init_from_4ub (&cogl_color, color->red, color->green, color->blue, color->alpha);
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_color (pipeline, &cogl_color);
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cogl_framebuffer_draw_rectangles (fb, pipeline,
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rectangles, n_rects);
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cogl_object_unref (pipeline);
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}
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}
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