2007-10-26 22:06:45 +00:00
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/* Clutter - An OpenGL based 'interactive canvas' library.
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* OSX backend - integration with NSWindow and NSView
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*
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* Copyright (C) 2007 Tommi Komulainen <tommi.komulainen@iki.fi>
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* Copyright (C) 2007 OpenedHand Ltd.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2010-03-01 12:56:10 +00:00
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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2007-10-26 22:06:45 +00:00
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*/
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#ifndef __CLUTTER_STAGE_OSX_H__
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#define __CLUTTER_STAGE_OSX_H__
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#include <clutter/clutter-backend.h>
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2011-11-04 12:03:13 +00:00
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#include <clutter/clutter-stage.h>
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#include <clutter/clutter-stage-window.h>
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2007-10-26 22:06:45 +00:00
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#import <Foundation/Foundation.h>
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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#import <AppKit/AppKit.h>
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2007-10-26 22:06:45 +00:00
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G_BEGIN_DECLS
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/* convenience macros */
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2011-01-28 14:53:08 +00:00
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#define CLUTTER_TYPE_STAGE_OSX (_clutter_stage_osx_get_type())
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2007-10-26 22:06:45 +00:00
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#define CLUTTER_STAGE_OSX(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),CLUTTER_TYPE_STAGE_OSX,ClutterStageOSX))
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#define CLUTTER_STAGE_OSX_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),CLUTTER_TYPE_STAGE_OSX,ClutterStage))
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#define CLUTTER_IS_STAGE_OSX(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),CLUTTER_TYPE_STAGE_OSX))
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#define CLUTTER_IS_STAGE_OSX_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),CLUTTER_TYPE_STAGE_OSX))
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#define CLUTTER_STAGE_OSX_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj),CLUTTER_TYPE_STAGE_OSX,ClutterStageOSXClass))
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typedef struct _ClutterStageOSX ClutterStageOSX;
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typedef struct _ClutterStageOSXClass ClutterStageOSXClass;
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2011-07-12 04:56:04 +00:00
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@interface ClutterGLWindow : NSWindow <NSWindowDelegate>
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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{
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@public
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ClutterStageOSX *stage_osx;
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}
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@end
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2007-10-26 22:06:45 +00:00
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struct _ClutterStageOSX
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{
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2011-01-28 14:53:08 +00:00
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GObject parent;
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2007-10-26 22:06:45 +00:00
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ClutterBackend *backend;
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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ClutterStage *wrapper;
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2007-10-26 22:06:45 +00:00
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NSWindow *window;
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NSOpenGLView *view;
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gboolean haveNormalFrame;
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NSRect normalFrame;
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gint requisition_width;
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gint requisition_height;
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ClutterStageState stage_state;
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2010-12-28 22:21:09 +00:00
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gboolean acceptFocus;
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2011-07-12 04:56:04 +00:00
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gboolean isHiding;
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2011-07-25 22:00:30 +00:00
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gboolean haveRealized;
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2011-01-28 12:56:57 +00:00
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gfloat scroll_pos_x;
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gfloat scroll_pos_y;
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2007-10-26 22:06:45 +00:00
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};
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struct _ClutterStageOSXClass
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{
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2011-01-28 14:53:08 +00:00
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GObjectClass parent_class;
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2007-10-26 22:06:45 +00:00
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};
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2011-01-28 14:53:08 +00:00
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GType _clutter_stage_osx_get_type (void) G_GNUC_CONST;
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2007-10-26 22:06:45 +00:00
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2011-01-28 14:53:08 +00:00
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ClutterStageWindow * _clutter_stage_osx_new (ClutterBackend *backend,
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ClutterStage *wrapper);
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2007-10-26 22:06:45 +00:00
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G_END_DECLS
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#endif /* __CLUTTER_STAGE_OSX_H__ */
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