mutter/tests/conform/Makefile.am

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include $(top_srcdir)/build/autotools/Makefile.am.silent
NULL =
noinst_PROGRAMS = test-conformance
common_sources = \
test-conform-main.c \
$(NULL)
unported_test_sources = \
test-fixed.c \
test-materials.c \
test-viewport.c \
test-multitexture.c \
test-npot-texture.c \
test-object.c \
test-readpixels.c \
test-texture-mipmaps.c \
test-texture-pixmap-x11.c \
test-texture-rectangle.c \
test-vertex-buffer-contiguous.c \
test-vertex-buffer-interleved.c \
test-vertex-buffer-mutability.c \
$(NULL)
test_sources = \
test-atlas-migration.c \
test-blend-strings.c \
test-blend.c \
test-depth-test.c \
test-color-hsl.c \
test-color-mask.c \
test-backface-culling.c \
test-just-vertex-shader.c \
test-pipeline-user-matrix.c \
test-pipeline-uniforms.c \
test-pixel-buffer.c \
test-premult.c \
test-snippets.c \
test-wrap-modes.c \
test-sub-texture.c \
test-custom-attributes.c \
test-offscreen.c \
test-primitive.c \
test-texture-3d.c \
test-sparse-pipeline.c \
test-read-texture-formats.c \
test-write-texture-formats.c \
test-point-size.c \
Add support for per-vertex point sizes This adds a new function to enable per-vertex point size on a pipeline. This can be set with cogl_pipeline_set_per_vertex_point_size(). Once enabled the point size can be set either by drawing with an attribute named 'cogl_point_size_in' or by writing to the 'cogl_point_size_out' builtin from a snippet. There is a feature flag which must be checked for before using per-vertex point sizes. This will only be set on GL >= 2.0 or on GLES 2.0. GL will only let you set a per-vertex point size from GLSL by writing to gl_PointSize. This is only available in GL2 and not in the older GLSL extensions. The per-vertex point size has its own pipeline state flag so that it can be part of the state that affects vertex shader generation. Having to enable the per vertex point size with a separate function is a bit awkward. Ideally it would work like the color attribute where you can just set it for every vertex in your primitive with cogl_pipeline_set_color or set it per-vertex by just using the attribute. This is harder to get working with the point size because we need to generate a different vertex shader depending on what attributes are bound. I think if we wanted to make this work transparently we would still want to internally have a pipeline property describing whether the shader was generated with per-vertex support so that it would work with the shader cache correctly. Potentially we could make the per-vertex property internal and automatically make a weak pipeline whenever the attribute is bound. However we would then also need to automatically detect when an application is writing to cogl_point_size_out from a snippet. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 8495d9c1c15ce389885a9356d965eabd97758115) Conflicts: cogl/cogl-context.c cogl/cogl-pipeline-private.h cogl/cogl-pipeline.c cogl/cogl-private.h cogl/driver/gl/cogl-pipeline-progend-fixed.c cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c
2012-11-08 16:56:02 +00:00
test-point-size-attribute.c \
test-point-sprite.c \
test-no-gl-header.c \
test-version.c \
test-gles2-context.c \
test-euler-quaternion.c \
test-layer-remove.c \
test-alpha-test.c \
test-map-buffer-range.c \
test-npot-texture.c \
test-alpha-textures.c \
test-wrap-rectangle-textures.c \
test-texture-get-set-data.c \
test-framebuffer-get-bits.c \
test-primitive-and-journal.c \
test-copy-replace-texture.c \
test-pipeline-cache-unrefs-texture.c \
test-texture-no-allocate.c \
$(NULL)
if !USING_EMSCRIPTEN
# test-fence depends on the glib mainloop so it won't compile if using
# emscripten which builds in standalone mode.
test_sources += test-fence.c
endif
Separate out CoglPath api into sub-library This splits out the cogl_path_ api into a separate cogl-path sub-library like cogl-pango and cogl-gst. This enables developers to build Cogl with this sub-library disabled if they don't need it which can be useful when its important to keep the size of an application and its dependencies down to a minimum. The functions cogl_framebuffer_{fill,stroke}_path have been renamed to cogl_path_{fill,stroke}. There were a few places in core cogl and cogl-gst that referenced the CoglPath api and these have been decoupled by using the CoglPrimitive api instead. In the case of cogl_framebuffer_push_path_clip() the core clip stack no longer accepts path clips directly but it's now possible to get a CoglPrimitive for the fill of a path and so the implementation of cogl_framebuffer_push_path_clip() now lives in cogl-path and works as a shim that first gets a CoglPrimitive and uses cogl_framebuffer_push_primitive_clip instead. We may want to consider renaming cogl_framebuffer_push_path_clip to put it in the cogl_path_ namespace. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 8aadfd829239534fb4ec8255cdea813d698c5a3f) So as to avoid breaking the 1.x API or even the ABI since we are quite late in the 1.16 development cycle the patch was modified to build cogl-path as a noinst_LTLIBRARY before building cogl and link the code directly into libcogl.so as it was previously. This way we can wait until the start of the 1.18 cycle before splitting the code into a separate libcogl-path.so. This also adds shims for cogl_framebuffer_fill/stroke_path() to avoid breaking the 1.x API/ABI.
2013-04-28 02:22:24 +00:00
if BUILD_COGL_PATH
test_sources += test-path.c
endif
test_conformance_SOURCES = $(common_sources) $(test_sources)
if OS_WIN32
SHEXT =
else
SHEXT = $(EXEEXT)
endif
# For convenience, this provides a way to easily run individual unit tests:
.PHONY: wrappers clean-wrappers
wrappers: stamp-test-conformance
@true
stamp-test-conformance: Makefile $(srcdir)/test-conform-main.c
@mkdir -p wrappers
@sed -n -e 's/^ \{1,\}ADD_TEST *( *\([a-zA-Z0-9_]\{1,\}\).*/\1/p' $(srcdir)/test-conform-main.c > unit-tests
@chmod +x $(top_srcdir)/tests/test-launcher.sh
@( echo "/stamp-test-conformance" ; \
echo "/test-conformance$(EXEEXT)" ; \
echo "*.o" ; \
echo ".gitignore" ; \
echo "unit-tests" ; ) > .gitignore
@for i in `cat unit-tests`; \
do \
unit=`basename $$i | sed -e s/_/-/g`; \
echo " GEN $$unit"; \
( echo "#!/bin/sh" ; echo "$(top_srcdir)/tests/test-launcher.sh $(abs_builddir)/test-conformance$(EXEEXT) '' '$$i' \"\$$@\"" ) > $$unit$(SHEXT) ; \
chmod +x $$unit$(SHEXT); \
echo "/$$unit$(SHEXT)" >> .gitignore; \
done \
&& echo timestamp > $(@F)
clean-wrappers:
@for i in `cat unit-tests`; \
do \
unit=`basename $$i | sed -e s/_/-/g`; \
echo " RM $$unit"; \
rm -f $$unit$(SHEXT) ; \
done \
&& rm -f unit-tests \
&& rm -f stamp-test-conformance
# NB: BUILT_SOURCES here a misnomer. We aren't building source, just inserting
# a phony rule that will generate symlink scripts for running individual tests
BUILT_SOURCES = wrappers
AM_CPPFLAGS = \
-I$(top_srcdir) \
-I$(top_builddir)/cogl \
-I$(top_srcdir)/test-fixtures
if !USE_GLIB
AM_CPPFLAGS += -I$(top_builddir)/deps/glib
endif
AM_CPPFLAGS += \
-DCOGL_ENABLE_EXPERIMENTAL_API \
-DCOGL_DISABLE_DEPRECATED \
-DTESTS_DATADIR=\""$(top_srcdir)/tests/data"\" \
-DCOGL_COMPILATION
test_conformance_CFLAGS = -g3 -O0 $(COGL_DEP_CFLAGS) $(COGL_EXTRA_CFLAGS)
test_conformance_LDADD = \
$(COGL_DEP_LIBS) \
$(top_builddir)/cogl/libcogl.la \
$(LIBM)
if !USE_GLIB
test_conformance_LDADD += $(top_builddir)/deps/glib/libglib.la
endif
Separate out CoglPath api into sub-library This splits out the cogl_path_ api into a separate cogl-path sub-library like cogl-pango and cogl-gst. This enables developers to build Cogl with this sub-library disabled if they don't need it which can be useful when its important to keep the size of an application and its dependencies down to a minimum. The functions cogl_framebuffer_{fill,stroke}_path have been renamed to cogl_path_{fill,stroke}. There were a few places in core cogl and cogl-gst that referenced the CoglPath api and these have been decoupled by using the CoglPrimitive api instead. In the case of cogl_framebuffer_push_path_clip() the core clip stack no longer accepts path clips directly but it's now possible to get a CoglPrimitive for the fill of a path and so the implementation of cogl_framebuffer_push_path_clip() now lives in cogl-path and works as a shim that first gets a CoglPrimitive and uses cogl_framebuffer_push_primitive_clip instead. We may want to consider renaming cogl_framebuffer_push_path_clip to put it in the cogl_path_ namespace. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 8aadfd829239534fb4ec8255cdea813d698c5a3f) So as to avoid breaking the 1.x API or even the ABI since we are quite late in the 1.16 development cycle the patch was modified to build cogl-path as a noinst_LTLIBRARY before building cogl and link the code directly into libcogl.so as it was previously. This way we can wait until the start of the 1.18 cycle before splitting the code into a separate libcogl-path.so. This also adds shims for cogl_framebuffer_fill/stroke_path() to avoid breaking the 1.x API/ABI.
2013-04-28 02:22:24 +00:00
if BUILD_COGL_PATH
test_conformance_LDADD += $(top_builddir)/cogl-path/libcogl-path.la
endif
test_conformance_LDFLAGS = -export-dynamic
test: wrappers
@$(top_srcdir)/tests/run-tests.sh $(abs_builddir)/../config.env $(abs_builddir)/test-conformance$(EXEEXT)
# XXX: we could prevent the conformance test suite from running
# by simply defining this variable conditionally
TEST_PROGS = test-conformance
.PHONY: test
DISTCLEANFILES = .gitignore
VS 2008/2010 project files to build Cogl These are the VS 2008/2010 project files to build Cogl, with a README.txt to explain the process involved. Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are expanded with the correct source file listings during "make dist", which is done to simplify maintenance of these project files. -added preconfigured config.h(.win32.in), which is expanded with the correct versioining info during autogen -added preconfigued cogl/cogl-defines.h.win32 -added symbols files for cogl and cogl-pango -Have configure.ac expand the config.h.win32.in into config.h.win32 with the correct versioning info, etc, and to include the Visual C++ project files for distribution -Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects and filters from the templates with up-to-date source file listings, to distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and to avoid depending on PERL on Windows installations. -Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/ 2010 projects and filters from the templates with up-to-date source file listings. -Added/edited various Makefile.am's in build to distribute the VS2008/2010 project files and associated items required for the build. -Update .gitignore. There needs to be a pre-configured config.h(.win32) and its template, config.h.win32.in for Visual C++ builds https://bugzilla.gnome.org/show_bug.cgi?id=650020 Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-05-12 09:06:32 +00:00
dist-hook: ../../build/win32/vs9/test-conformance-cogl.vcproj ../../build/win32/vs10/test-conformance-cogl.vcxproj ../../build/win32/vs10/test-conformance-cogl.vcxproj.filters
../../build/win32/vs9/test-conformance-cogl.vcproj: $(top_srcdir)/build/win32/vs9/test-conformance-cogl.vcprojin
for F in $(test_conformance_SOURCES); do \
case $$F in \
*.c) echo ' <File RelativePath="..\..\..\tests\conform\'$$F'" />' \
;; \
esac; \
done >testconformance.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs9/test-conformance-cogl.vcprojin >$@
rm testconformance.sourcefiles
../../build/win32/vs10/test-conformance-cogl.vcxproj: $(top_srcdir)/build/win32/vs10/test-conformance-cogl.vcxprojin
for F in $(test_conformance_SOURCES); do \
case $$F in \
*.c) echo ' <ClCompile Include="..\..\..\tests\conform\'$$F'" />' \
;; \
esac; \
done >testconformance.vs10.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-conformance-cogl.vcxprojin >$@
rm testconformance.vs10.sourcefiles
../../build/win32/vs10/test-conformance-cogl.vcxproj.filters: $(top_srcdir)/build/win32/vs10/test-conformance-cogl.vcxproj.filtersin
for F in $(test_conformance_SOURCES); do \
case $$F in \
*.c) echo ' <ClCompile Include="..\..\..\tests\conform\'$$F'"><Filter>Sources</Filter></ClCompile>' \
;; \
esac; \
done >testconformance.vs10.sourcefiles.filters
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-conformance-cogl.vcxproj.filtersin >$@
rm testconformance.vs10.sourcefiles.filters
# Let the VS9/VS10 Project files be cleared out before they are re-expanded...
DISTCLEANFILES += ../../build/win32/vs9/test-conformance-cogl.vcproj \
../../build/win32/vs10/test-conformance-cogl.vcxproj \
../../build/win32/vs10/test-conformance-cogl.vcxproj.filters
# we override the clean-generic target to clean up the wrappers so
# we cannot use CLEANFILES
clean-generic: clean-wrappers
$(QUIET_RM)rm -f .log
if ENABLE_INSTALLED_TESTS
insttestdir = $(libexecdir)/installed-tests/$(PACKAGE)/conform
insttest_PROGRAMS = test-conformance
insttest_DATA = unit-tests
testmetadir = $(datadir)/installed-tests/$(PACKAGE)
testmeta_DATA = conform.test
conform.test:
echo " GEN $@"; \
echo "[Test]" > $@.tmp; \
echo "Type=session" >> $@.tmp; \
echo "Exec=sh -c \"cd $(libexecdir)/installed-tests/$(PACKAGE)/conform; ../run-tests.sh ../config.env ./test-conformance\"" >> $@.tmp; \
mv $@.tmp $@
CLEANFILES = conform.test
endif