mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 19:42:05 +00:00
test-texture-3d: Port to Cogl
This ports the texture-3d test to Cogl instead of depending on Clutter. Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
parent
fdc07c865f
commit
7cd2f25eb0
@ -20,7 +20,6 @@ unported_test_sources = \
|
||||
test-pixel-buffer.c \
|
||||
test-premult.c \
|
||||
test-readpixels.c \
|
||||
test-texture-3d.c \
|
||||
test-texture-get-set-data.c \
|
||||
test-texture-mipmaps.c \
|
||||
test-texture-pixmap-x11.c \
|
||||
@ -47,6 +46,7 @@ test_sources = \
|
||||
test-custom-attributes.c \
|
||||
test-offscreen.c \
|
||||
test-primitive.c \
|
||||
test-texture-3d.c \
|
||||
$(NULL)
|
||||
|
||||
test_conformance_SOURCES = $(common_sources) $(test_sources)
|
||||
|
@ -148,7 +148,7 @@ main (int argc, char **argv)
|
||||
ADD_TEST ("/cogl/texture", test_cogl_sub_texture);
|
||||
UNPORTED_TEST ("/cogl/texture", test_cogl_pixel_array);
|
||||
UNPORTED_TEST ("/cogl/texture", test_cogl_texture_rectangle);
|
||||
UNPORTED_TEST ("/cogl/texture", test_cogl_texture_3d);
|
||||
ADD_TEST ("/cogl/texture", test_cogl_texture_3d);
|
||||
ADD_TEST ("/cogl/texture", test_cogl_wrap_modes);
|
||||
UNPORTED_TEST ("/cogl/texture", test_cogl_texture_pixmap_x11);
|
||||
UNPORTED_TEST ("/cogl/texture", test_cogl_texture_get_set_data);
|
||||
|
@ -1,9 +1,7 @@
|
||||
#include <clutter/clutter.h>
|
||||
#include <cogl/cogl2-experimental.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "test-conform-common.h"
|
||||
|
||||
static const ClutterColor stage_color = { 0x0, 0xff, 0x0, 0xff };
|
||||
#include "test-utils.h"
|
||||
|
||||
#define TEX_WIDTH 4
|
||||
#define TEX_HEIGHT 8
|
||||
@ -13,7 +11,15 @@ static const ClutterColor stage_color = { 0x0, 0xff, 0x0, 0xff };
|
||||
/* Leave four rows of padding between each image */
|
||||
#define TEX_IMAGE_STRIDE ((TEX_HEIGHT + 4) * TEX_ROWSTRIDE)
|
||||
|
||||
static CoglHandle
|
||||
typedef struct _TestState
|
||||
{
|
||||
CoglContext *context;
|
||||
int fb_width;
|
||||
int fb_height;
|
||||
CoglFramebuffer *fb;
|
||||
} TestState;
|
||||
|
||||
static CoglTexture *
|
||||
create_texture_3d (void)
|
||||
{
|
||||
int x, y, z;
|
||||
@ -67,22 +73,23 @@ create_texture_3d (void)
|
||||
}
|
||||
|
||||
static void
|
||||
draw_frame (void)
|
||||
draw_frame (TestState *state)
|
||||
{
|
||||
CoglHandle tex = create_texture_3d ();
|
||||
CoglHandle material = cogl_material_new ();
|
||||
CoglTexture *tex = create_texture_3d ();
|
||||
CoglPipeline *pipeline = cogl_pipeline_new ();
|
||||
typedef struct { float x, y, s, t, r; } Vert;
|
||||
CoglHandle vbo, indices;
|
||||
CoglPrimitive *primitive;
|
||||
CoglAttributeBuffer *attribute_buffer;
|
||||
CoglAttribute *attributes[2];
|
||||
Vert *verts, *v;
|
||||
int i;
|
||||
|
||||
cogl_material_set_layer (material, 0, tex);
|
||||
cogl_handle_unref (tex);
|
||||
cogl_material_set_layer_filters (material, 0,
|
||||
COGL_MATERIAL_FILTER_NEAREST,
|
||||
COGL_MATERIAL_FILTER_NEAREST);
|
||||
cogl_set_source (material);
|
||||
cogl_handle_unref (material);
|
||||
cogl_pipeline_set_layer_texture (pipeline, 0, tex);
|
||||
cogl_object_unref (tex);
|
||||
cogl_pipeline_set_layer_filters (pipeline, 0,
|
||||
COGL_PIPELINE_FILTER_NEAREST,
|
||||
COGL_PIPELINE_FILTER_NEAREST);
|
||||
cogl_push_source (pipeline);
|
||||
|
||||
/* Render the texture repeated horizontally twice using a regular
|
||||
cogl rectangle. This should end up with the r texture coordinates
|
||||
@ -90,7 +97,10 @@ draw_frame (void)
|
||||
cogl_rectangle_with_texture_coords (0.0f, 0.0f, TEX_WIDTH * 2, TEX_HEIGHT,
|
||||
0.0f, 0.0f, 2.0f, 1.0f);
|
||||
|
||||
/* Render all of the images in the texture using coordinates from a VBO */
|
||||
cogl_pop_source ();
|
||||
|
||||
/* Render all of the images in the texture using coordinates from a
|
||||
CoglPrimitive */
|
||||
v = verts = g_new (Vert, 4 * TEX_DEPTH);
|
||||
for (i = 0; i < TEX_DEPTH; i++)
|
||||
{
|
||||
@ -125,54 +135,54 @@ draw_frame (void)
|
||||
v++;
|
||||
}
|
||||
|
||||
vbo = cogl_vertex_buffer_new (4 * TEX_DEPTH);
|
||||
cogl_vertex_buffer_add (vbo, "gl_Vertex",
|
||||
2, COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
|
||||
sizeof (Vert),
|
||||
&verts->x);
|
||||
cogl_vertex_buffer_add (vbo, "gl_MultiTexCoord0",
|
||||
3, COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
|
||||
sizeof (Vert),
|
||||
&verts->s);
|
||||
cogl_vertex_buffer_submit (vbo);
|
||||
attribute_buffer = cogl_attribute_buffer_new (state->context,
|
||||
4 * TEX_DEPTH * sizeof (Vert),
|
||||
verts);
|
||||
attributes[0] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_position_in",
|
||||
sizeof (Vert),
|
||||
G_STRUCT_OFFSET (Vert, x),
|
||||
2, /* n_components */
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT);
|
||||
attributes[1] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_tex_coord_in",
|
||||
sizeof (Vert),
|
||||
G_STRUCT_OFFSET (Vert, s),
|
||||
3, /* n_components */
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT);
|
||||
primitive = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
|
||||
6 * TEX_DEPTH,
|
||||
attributes,
|
||||
2 /* n_attributes */);
|
||||
|
||||
cogl_primitive_set_indices (primitive,
|
||||
cogl_get_rectangle_indices (state->context,
|
||||
TEX_DEPTH),
|
||||
6 * TEX_DEPTH);
|
||||
|
||||
cogl_framebuffer_draw_primitive (state->fb, pipeline, primitive);
|
||||
|
||||
g_free (verts);
|
||||
|
||||
indices = cogl_vertex_buffer_indices_get_for_quads (6 * TEX_DEPTH);
|
||||
|
||||
cogl_vertex_buffer_draw_elements (vbo,
|
||||
COGL_VERTICES_MODE_TRIANGLES,
|
||||
indices,
|
||||
0, TEX_DEPTH * 4 - 1,
|
||||
0, TEX_DEPTH * 6);
|
||||
|
||||
cogl_handle_unref (vbo);
|
||||
cogl_object_unref (primitive);
|
||||
cogl_object_unref (attributes[0]);
|
||||
cogl_object_unref (attributes[1]);
|
||||
cogl_object_unref (attribute_buffer);
|
||||
cogl_object_unref (pipeline);
|
||||
}
|
||||
|
||||
static void
|
||||
validate_block (int block_x, int block_y, int z)
|
||||
{
|
||||
guint8 *data, *p;
|
||||
int x, y;
|
||||
|
||||
p = data = g_malloc (TEX_WIDTH * TEX_HEIGHT * 4);
|
||||
|
||||
cogl_read_pixels (block_x * TEX_WIDTH, block_y * TEX_HEIGHT,
|
||||
TEX_WIDTH, TEX_HEIGHT,
|
||||
COGL_READ_PIXELS_COLOR_BUFFER,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
data);
|
||||
|
||||
for (y = 0; y < TEX_HEIGHT; y++)
|
||||
for (x = 0; x < TEX_WIDTH; x++)
|
||||
{
|
||||
g_assert_cmpint (p[0], ==, 255 - x * 8);
|
||||
g_assert_cmpint (p[1], ==, y * 8);
|
||||
g_assert_cmpint (p[2], ==, 255 - z * 8);
|
||||
p += 4;
|
||||
}
|
||||
|
||||
g_free (data);
|
||||
test_utils_check_pixel_rgb (block_x * TEX_WIDTH + x,
|
||||
block_y * TEX_HEIGHT + y,
|
||||
255 - x * 8,
|
||||
y * 8,
|
||||
255 - z * 8);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -186,40 +196,31 @@ validate_result (void)
|
||||
validate_block (i, 1, i);
|
||||
}
|
||||
|
||||
static void
|
||||
on_paint (void)
|
||||
{
|
||||
draw_frame ();
|
||||
|
||||
validate_result ();
|
||||
|
||||
/* Comment this out to see what the test paints */
|
||||
clutter_main_quit ();
|
||||
}
|
||||
|
||||
void
|
||||
test_cogl_texture_3d (TestUtilsGTestFixture *fixture,
|
||||
void *data)
|
||||
{
|
||||
ClutterActor *stage;
|
||||
unsigned int paint_handler;
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
TestUtilsSharedState *shared_state = data;
|
||||
|
||||
/* Check whether GL supports the rectangle extension. If not we'll
|
||||
just assume the test passes */
|
||||
if (cogl_features_available (COGL_FEATURE_TEXTURE_3D))
|
||||
if (cogl_has_feature (shared_state->ctx, COGL_FEATURE_ID_TEXTURE_3D))
|
||||
{
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
||||
TestState state;
|
||||
|
||||
paint_handler = g_signal_connect_after (stage, "paint",
|
||||
G_CALLBACK (on_paint), NULL);
|
||||
state.context = shared_state->ctx;
|
||||
state.fb_width = cogl_framebuffer_get_width (shared_state->fb);
|
||||
state.fb_height = cogl_framebuffer_get_height (shared_state->fb);
|
||||
state.fb = shared_state->fb;
|
||||
|
||||
clutter_actor_show (stage);
|
||||
cogl_framebuffer_orthographic (shared_state->fb,
|
||||
0, 0, /* x_1, y_1 */
|
||||
state.fb_width, /* x_2 */
|
||||
state.fb_height /* y_2 */,
|
||||
-1, 100 /* near/far */);
|
||||
|
||||
clutter_main ();
|
||||
|
||||
g_signal_handler_disconnect (stage, paint_handler);
|
||||
draw_frame (&state);
|
||||
validate_result ();
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_print ("OK\n");
|
||||
|
Loading…
Reference in New Issue
Block a user