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tests: ports test-wrap-modes.c to be standalone cogl test
This ports test-wrap-modes.c from being a clutter based test to one that is a standalone cogl test. Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
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426c8b8f41
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3c129f5c18
@ -32,7 +32,6 @@ unported_test_sources = \
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test-vertex-buffer-contiguous.c \
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test-vertex-buffer-interleved.c \
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test-vertex-buffer-mutability.c \
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test-wrap-modes.c \
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test-primitive.c \
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$(NULL)
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@ -43,6 +42,7 @@ test_sources = \
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test-backface-culling.c \
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test-just-vertex-shader.c \
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test-pipeline-user-matrix.c \
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test-wrap-modes.c \
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$(NULL)
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test_conformance_SOURCES = $(common_sources) $(test_sources)
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@ -149,7 +149,7 @@ main (int argc, char **argv)
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UNPORTED_TEST ("/cogl/texture", test_cogl_pixel_array);
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UNPORTED_TEST ("/cogl/texture", test_cogl_texture_rectangle);
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UNPORTED_TEST ("/cogl/texture", test_cogl_texture_3d);
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UNPORTED_TEST ("/cogl/texture", test_cogl_wrap_modes);
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ADD_TEST ("/cogl/texture", test_cogl_wrap_modes);
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UNPORTED_TEST ("/cogl/texture", test_cogl_texture_pixmap_x11);
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UNPORTED_TEST ("/cogl/texture", test_cogl_texture_get_set_data);
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UNPORTED_TEST ("/cogl/texture", test_cogl_atlas_migration);
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@ -1,23 +1,23 @@
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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#include <string.h>
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#include "test-conform-common.h"
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#include "test-utils.h"
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#define TEX_SIZE 4
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static const ClutterColor stage_color = { 0x80, 0x80, 0x80, 0xff };
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typedef struct _TestState
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{
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ClutterActor *stage;
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CoglHandle texture;
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CoglContext *ctx;
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int width;
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int height;
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CoglTexture *texture;
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} TestState;
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static CoglHandle
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static CoglTexture *
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create_texture (CoglTextureFlags flags)
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{
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guint8 *data = g_malloc (TEX_SIZE * TEX_SIZE * 4), *p = data;
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CoglHandle tex;
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CoglTexture *tex;
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int x, y;
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for (y = 0; y < TEX_SIZE; y++)
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@ -34,50 +34,49 @@ create_texture (CoglTextureFlags flags)
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COGL_PIXEL_FORMAT_ANY,
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TEX_SIZE * 4,
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data);
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g_free (data);
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return tex;
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}
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static CoglHandle
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create_material (TestState *state,
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CoglMaterialWrapMode wrap_mode_s,
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CoglMaterialWrapMode wrap_mode_t)
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static CoglPipeline *
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create_pipeline (TestState *state,
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CoglPipelineWrapMode wrap_mode_s,
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CoglPipelineWrapMode wrap_mode_t)
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{
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CoglHandle material;
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CoglPipeline *pipeline;
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material = cogl_material_new ();
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cogl_material_set_layer (material, 0, state->texture);
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cogl_material_set_layer_filters (material, 0,
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COGL_MATERIAL_FILTER_NEAREST,
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COGL_MATERIAL_FILTER_NEAREST);
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cogl_material_set_layer_wrap_mode_s (material, 0, wrap_mode_s);
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cogl_material_set_layer_wrap_mode_t (material, 0, wrap_mode_t);
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pipeline = cogl_pipeline_new ();
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cogl_pipeline_set_layer_texture (pipeline, 0, state->texture);
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cogl_pipeline_set_layer_filters (pipeline, 0,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_pipeline_set_layer_wrap_mode_s (pipeline, 0, wrap_mode_s);
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cogl_pipeline_set_layer_wrap_mode_t (pipeline, 0, wrap_mode_t);
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return material;
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return pipeline;
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}
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static CoglMaterialWrapMode
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static CoglPipelineWrapMode
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test_wrap_modes[] =
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{
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COGL_MATERIAL_WRAP_MODE_REPEAT,
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COGL_MATERIAL_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_MATERIAL_WRAP_MODE_REPEAT,
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COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_MATERIAL_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_MATERIAL_WRAP_MODE_AUTOMATIC,
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COGL_MATERIAL_WRAP_MODE_AUTOMATIC,
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COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
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COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
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COGL_MATERIAL_WRAP_MODE_AUTOMATIC,
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COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE
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COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE
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};
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static void
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@ -87,17 +86,17 @@ draw_tests (TestState *state)
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for (i = 0; i < G_N_ELEMENTS (test_wrap_modes); i += 2)
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{
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CoglMaterialWrapMode wrap_mode_s, wrap_mode_t;
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CoglHandle material;
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CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
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CoglPipeline *pipeline;
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/* Create a separate material for each pair of wrap modes so
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/* Create a separate pipeline for each pair of wrap modes so
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that we can verify whether the batch splitting works */
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wrap_mode_s = test_wrap_modes[i];
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wrap_mode_t = test_wrap_modes[i + 1];
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material = create_material (state, wrap_mode_s, wrap_mode_t);
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cogl_set_source (material);
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cogl_handle_unref (material);
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/* Render the material at four times the size of the texture */
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pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
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cogl_set_source (pipeline);
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cogl_handle_unref (pipeline);
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/* Render the pipeline at four times the size of the texture */
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cogl_rectangle_with_texture_coords (i * TEX_SIZE, 0,
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(i + 2) * TEX_SIZE, TEX_SIZE * 2,
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0, 0, 2, 2);
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@ -119,17 +118,17 @@ draw_tests_polygon (TestState *state)
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for (i = 0; i < G_N_ELEMENTS (test_wrap_modes); i += 2)
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{
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CoglMaterialWrapMode wrap_mode_s, wrap_mode_t;
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CoglHandle material;
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CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
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CoglPipeline *pipeline;
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wrap_mode_s = test_wrap_modes[i];
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wrap_mode_t = test_wrap_modes[i + 1];
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material = create_material (state, wrap_mode_s, wrap_mode_t);
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cogl_set_source (material);
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cogl_handle_unref (material);
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pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
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cogl_set_source (pipeline);
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cogl_handle_unref (pipeline);
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cogl_push_matrix ();
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cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
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/* Render the material at four times the size of the texture */
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/* Render the pipeline at four times the size of the texture */
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cogl_polygon (vertices, G_N_ELEMENTS (vertices), FALSE);
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cogl_pop_matrix ();
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}
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@ -154,17 +153,17 @@ draw_tests_vbo (TestState *state)
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for (i = 0; i < G_N_ELEMENTS (test_wrap_modes); i += 2)
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{
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CoglMaterialWrapMode wrap_mode_s, wrap_mode_t;
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CoglHandle material;
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CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
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CoglPipeline *pipeline;
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wrap_mode_s = test_wrap_modes[i];
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wrap_mode_t = test_wrap_modes[i + 1];
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material = create_material (state, wrap_mode_s, wrap_mode_t);
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cogl_set_source (material);
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cogl_handle_unref (material);
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pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
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cogl_set_source (pipeline);
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cogl_handle_unref (pipeline);
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cogl_push_matrix ();
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cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
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/* Render the material at four times the size of the texture */
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/* Render the pipeline at four times the size of the texture */
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cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_TRIANGLE_FAN, 0, 4);
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cogl_pop_matrix ();
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}
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@ -173,7 +172,67 @@ draw_tests_vbo (TestState *state)
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}
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static void
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draw_frame (TestState *state)
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validate_set (TestState *state, int offset)
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{
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guint8 data[TEX_SIZE * 2 * TEX_SIZE * 2 * 4], *p;
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int x, y, i;
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for (i = 0; i < G_N_ELEMENTS (test_wrap_modes); i += 2)
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{
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CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
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wrap_mode_s = test_wrap_modes[i];
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wrap_mode_t = test_wrap_modes[i + 1];
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cogl_read_pixels (i * TEX_SIZE, offset * TEX_SIZE * 2,
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TEX_SIZE * 2, TEX_SIZE * 2,
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGBA_8888,
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data);
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p = data;
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for (y = 0; y < TEX_SIZE * 2; y++)
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for (x = 0; x < TEX_SIZE * 2; x++)
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{
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guint8 green, blue;
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if (x < TEX_SIZE ||
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wrap_mode_s == COGL_PIPELINE_WRAP_MODE_REPEAT ||
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wrap_mode_s == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
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green = (x & 1) * 255;
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else
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green = ((TEX_SIZE - 1) & 1) * 255;
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if (y < TEX_SIZE ||
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wrap_mode_t == COGL_PIPELINE_WRAP_MODE_REPEAT ||
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wrap_mode_t == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
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blue = (y & 1) * 255;
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else
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blue = ((TEX_SIZE - 1) & 1) * 255;
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g_assert_cmpint (p[0], ==, 0);
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g_assert_cmpint (p[1], ==, green);
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g_assert_cmpint (p[2], ==, blue);
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p += 4;
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}
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}
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}
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static void
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validate_result (TestState *state)
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{
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validate_set (state, 0); /* non-atlased rectangle */
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#if 0 /* this doesn't currently work */
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validate_set (state, 1); /* atlased rectangle */
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#endif
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validate_set (state, 2); /* cogl_polygon */
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validate_set (state, 3); /* vertex buffer */
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}
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static void
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paint (TestState *state)
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{
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/* Draw the tests first with a non atlased texture */
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state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
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@ -204,113 +263,26 @@ draw_frame (TestState *state)
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draw_tests_vbo (state);
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cogl_pop_matrix ();
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cogl_handle_unref (state->texture);
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}
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static void
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validate_set (TestState *state, int offset)
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{
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guint8 data[TEX_SIZE * 2 * TEX_SIZE * 2 * 4], *p;
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int x, y, i;
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for (i = 0; i < G_N_ELEMENTS (test_wrap_modes); i += 2)
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{
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CoglMaterialWrapMode wrap_mode_s, wrap_mode_t;
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wrap_mode_s = test_wrap_modes[i];
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wrap_mode_t = test_wrap_modes[i + 1];
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cogl_read_pixels (i * TEX_SIZE, offset * TEX_SIZE * 2,
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TEX_SIZE * 2, TEX_SIZE * 2,
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGBA_8888,
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data);
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p = data;
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for (y = 0; y < TEX_SIZE * 2; y++)
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for (x = 0; x < TEX_SIZE * 2; x++)
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{
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guint8 green, blue;
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if (x < TEX_SIZE ||
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wrap_mode_s == COGL_MATERIAL_WRAP_MODE_REPEAT ||
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wrap_mode_s == COGL_MATERIAL_WRAP_MODE_AUTOMATIC)
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green = (x & 1) * 255;
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else
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green = ((TEX_SIZE - 1) & 1) * 255;
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if (y < TEX_SIZE ||
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wrap_mode_t == COGL_MATERIAL_WRAP_MODE_REPEAT ||
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wrap_mode_t == COGL_MATERIAL_WRAP_MODE_AUTOMATIC)
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blue = (y & 1) * 255;
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else
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blue = ((TEX_SIZE - 1) & 1) * 255;
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g_assert_cmpint (p[0], ==, 0);
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g_assert_cmpint (p[1], ==, green);
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g_assert_cmpint (p[2], ==, blue);
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p += 4;
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}
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}
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}
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static void
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validate_result (TestState *state)
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{
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validate_set (state, 0); /* non-atlased rectangle */
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#if 0 /* this doesn't currently work */
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validate_set (state, 1); /* atlased rectangle */
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#endif
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validate_set (state, 2); /* cogl_polygon */
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validate_set (state, 3); /* vertex buffer */
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/* Comment this out to see what the test paints */
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clutter_main_quit ();
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}
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static void
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on_paint (ClutterActor *actor, TestState *state)
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{
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draw_frame (state);
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validate_result (state);
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}
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static gboolean
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queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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}
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void
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test_cogl_wrap_modes (TestUtilsGTestFixture *fixture,
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void *data)
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{
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TestUtilsSharedState *shared_state = data;
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TestState state;
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unsigned int idle_source;
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unsigned int paint_handler;
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state.stage = clutter_stage_get_default ();
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state.ctx = shared_state->ctx;
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state.width = cogl_framebuffer_get_width (shared_state->fb);
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state.height = cogl_framebuffer_get_height (shared_state->fb);
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clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
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cogl_ortho (0, state.width, /* left, right */
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state.height, 0, /* bottom, top */
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-1, 100 /* z near, far */);
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/* We force continuous redrawing of the stage, since we need to skip
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* the first few frames, and we wont be doing anything else that
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* will trigger redrawing. */
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idle_source = g_idle_add (queue_redraw, state.stage);
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paint_handler = g_signal_connect_after (state.stage, "paint",
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G_CALLBACK (on_paint), &state);
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clutter_actor_show_all (state.stage);
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clutter_main ();
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g_source_remove (idle_source);
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g_signal_handler_disconnect (state.stage, paint_handler);
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paint (&state);
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if (g_test_verbose ())
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g_print ("OK\n");
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