mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 11:32:04 +00:00
tests: Port test-offscreen
This ports the test-offscreen test from being a Clutter test to a straight Cogl test. https://bugzilla.gnome.org/show_bug.cgi?id=668913 Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
parent
ba89a00576
commit
bd6810de10
@ -17,7 +17,6 @@ unported_test_sources = \
|
||||
test-multitexture.c \
|
||||
test-npot-texture.c \
|
||||
test-object.c \
|
||||
test-offscreen.c \
|
||||
test-pixel-buffer.c \
|
||||
test-premult.c \
|
||||
test-readpixels.c \
|
||||
@ -47,6 +46,7 @@ test_sources = \
|
||||
test-wrap-modes.c \
|
||||
test-sub-texture.c \
|
||||
test-custom-attributes.c \
|
||||
test-offscreen.c \
|
||||
$(NULL)
|
||||
|
||||
test_conformance_SOURCES = $(common_sources) $(test_sources)
|
||||
|
@ -167,10 +167,11 @@ main (int argc, char **argv)
|
||||
|
||||
ADD_TEST ("/cogl/internal/bitmask", test_cogl_bitmask);
|
||||
|
||||
ADD_TEST ("/cogl", test_cogl_offscreen);
|
||||
|
||||
/* left to the end because they aren't currently very orthogonal and tend to
|
||||
* break subsequent tests! */
|
||||
UNPORTED_TEST ("/cogl", test_cogl_viewport);
|
||||
UNPORTED_TEST ("/cogl", test_cogl_offscreen);
|
||||
|
||||
return g_test_run ();
|
||||
}
|
||||
|
@ -1,61 +1,66 @@
|
||||
|
||||
#include <clutter/clutter.h>
|
||||
#include <cogl/cogl.h>
|
||||
|
||||
#include "test-conform-common.h"
|
||||
#include "test-utils.h"
|
||||
|
||||
#define RED 0
|
||||
#define GREEN 1
|
||||
#define BLUE 2
|
||||
|
||||
#define FRAMEBUFFER_WIDTH 640
|
||||
#define FRAMEBUFFER_HEIGHT 480
|
||||
|
||||
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
|
||||
|
||||
typedef struct _TestState
|
||||
{
|
||||
CoglContext *context;
|
||||
int fb_width;
|
||||
int fb_height;
|
||||
} TestState;
|
||||
|
||||
static void
|
||||
on_paint (ClutterActor *actor, void *state)
|
||||
check_quadrant (TestState *state,
|
||||
int qx,
|
||||
int qy,
|
||||
guint32 expected_rgba)
|
||||
{
|
||||
float saved_viewport[4];
|
||||
CoglMatrix saved_projection;
|
||||
CoglMatrix projection;
|
||||
CoglMatrix modelview;
|
||||
guchar *data;
|
||||
CoglHandle tex;
|
||||
/* The quadrants are all stuffed into the top right corner of the
|
||||
framebuffer */
|
||||
int x = state->fb_width * qx / 4 + state->fb_width / 2;
|
||||
int y = state->fb_height * qy / 4;
|
||||
int width = state->fb_width / 4;
|
||||
int height = state->fb_height / 4;
|
||||
|
||||
/* Subtract a two-pixel gap around the edges to allow some rounding
|
||||
differences */
|
||||
x += 2;
|
||||
y += 2;
|
||||
width -= 4;
|
||||
height -= 4;
|
||||
|
||||
test_utils_check_region (x, y, width, height, expected_rgba);
|
||||
}
|
||||
|
||||
static void
|
||||
paint (TestState *state)
|
||||
{
|
||||
CoglTexture2D *tex_2d;
|
||||
CoglTexture *tex;
|
||||
CoglHandle offscreen;
|
||||
guint8 pixel[4];
|
||||
|
||||
/* Save the Clutter viewport/matrices and load identity matrices */
|
||||
tex_2d = cogl_texture_2d_new_with_size (state->context,
|
||||
state->fb_width,
|
||||
state->fb_height,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
NULL);
|
||||
tex = COGL_TEXTURE (tex_2d);
|
||||
|
||||
cogl_get_viewport (saved_viewport);
|
||||
cogl_get_projection_matrix (&saved_projection);
|
||||
cogl_push_matrix ();
|
||||
|
||||
cogl_matrix_init_identity (&projection);
|
||||
cogl_matrix_init_identity (&modelview);
|
||||
|
||||
cogl_set_projection_matrix (&projection);
|
||||
cogl_set_modelview_matrix (&modelview);
|
||||
|
||||
data = g_malloc (FRAMEBUFFER_WIDTH * 4 * FRAMEBUFFER_HEIGHT);
|
||||
tex = cogl_texture_new_from_data (FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT,
|
||||
COGL_TEXTURE_NO_SLICING,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888, /* data fmt */
|
||||
COGL_PIXEL_FORMAT_ANY, /* internal fmt */
|
||||
FRAMEBUFFER_WIDTH * 4, /* rowstride */
|
||||
data);
|
||||
g_free (data);
|
||||
offscreen = cogl_offscreen_new_to_texture (tex);
|
||||
|
||||
/* Set a scale and translate transform on the window framebuffer before
|
||||
* switching to the offscreen framebuffer so we can verify it gets restored
|
||||
* when we switch back
|
||||
/* Set a scale and translate transform on the window framebuffer
|
||||
* before switching to the offscreen framebuffer so we can verify it
|
||||
* gets restored when we switch back
|
||||
*
|
||||
* The test is going to draw a grid of 4 colors to a texture which we
|
||||
* subsequently draw to the window with a fullscreen rectangle. This
|
||||
* transform will flip the texture left to right, scale it to a quater of the
|
||||
* window size and slide it to the top right of the window.
|
||||
* The test is going to draw a grid of 4 colors to a texture which
|
||||
* we subsequently draw to the window with a fullscreen rectangle.
|
||||
* This transform will flip the texture left to right, scale it to a
|
||||
* quarter of the window size and slide it to the top right of the
|
||||
* window.
|
||||
*/
|
||||
cogl_translate (0.5, 0.5, 0);
|
||||
cogl_scale (-0.5, 0.5, 1);
|
||||
@ -88,80 +93,34 @@ on_paint (ClutterActor *actor, void *state)
|
||||
cogl_set_source_texture (tex);
|
||||
cogl_rectangle (-1, 1, 1, -1);
|
||||
|
||||
cogl_handle_unref (tex);
|
||||
cogl_object_unref (tex_2d);
|
||||
|
||||
/* NB: The texture is drawn flipped horizontally and scaled to fit in the
|
||||
* top right corner of the window. */
|
||||
|
||||
/* red, top right */
|
||||
cogl_read_pixels (FRAMEBUFFER_WIDTH - 1, 0, 1, 1,
|
||||
COGL_READ_PIXELS_COLOR_BUFFER,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
pixel);
|
||||
g_assert (pixel[RED] == 0xff && pixel[GREEN] == 0x00 && pixel[BLUE] == 0x00);
|
||||
|
||||
check_quadrant (state, 1, 0, 0xff0000ff);
|
||||
/* green, top left */
|
||||
cogl_read_pixels ((FRAMEBUFFER_WIDTH/2), 0, 1, 1,
|
||||
COGL_READ_PIXELS_COLOR_BUFFER,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
pixel);
|
||||
g_assert (pixel[RED] == 0x00 && pixel[GREEN] == 0xff && pixel[BLUE] == 0x00);
|
||||
|
||||
check_quadrant (state, 0, 0, 0x00ff00ff);
|
||||
/* blue, bottom right */
|
||||
cogl_read_pixels (FRAMEBUFFER_WIDTH - 1, (FRAMEBUFFER_HEIGHT/2) - 1, 1, 1,
|
||||
COGL_READ_PIXELS_COLOR_BUFFER,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
pixel);
|
||||
g_assert (pixel[RED] == 0x00 && pixel[GREEN] == 0x00 && pixel[BLUE] == 0xff);
|
||||
|
||||
check_quadrant (state, 1, 1, 0x0000ffff);
|
||||
/* white, bottom left */
|
||||
cogl_read_pixels ((FRAMEBUFFER_WIDTH/2), (FRAMEBUFFER_HEIGHT/2) - 1, 1, 1,
|
||||
COGL_READ_PIXELS_COLOR_BUFFER,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
pixel);
|
||||
g_assert (pixel[RED] == 0xff && pixel[GREEN] == 0xff && pixel[BLUE] == 0xff);
|
||||
|
||||
/* Comment this out if you want visual feedback of what this test
|
||||
* paints.
|
||||
*/
|
||||
clutter_main_quit ();
|
||||
}
|
||||
|
||||
static gboolean
|
||||
queue_redraw (gpointer stage)
|
||||
{
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
||||
|
||||
return TRUE;
|
||||
check_quadrant (state, 0, 1, 0xffffffff);
|
||||
}
|
||||
|
||||
void
|
||||
test_cogl_offscreen (TestUtilsGTestFixture *fixture,
|
||||
void *data)
|
||||
{
|
||||
unsigned int idle_source;
|
||||
ClutterActor *stage;
|
||||
TestUtilsSharedState *shared_state = data;
|
||||
TestState state;
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
||||
state.context = shared_state->ctx;
|
||||
state.fb_width = cogl_framebuffer_get_width (shared_state->fb);
|
||||
state.fb_height = cogl_framebuffer_get_height (shared_state->fb);
|
||||
|
||||
/* We force continuous redrawing of the stage, since we need to skip
|
||||
* the first few frames, and we wont be doing anything else that
|
||||
* will trigger redrawing. */
|
||||
idle_source = g_idle_add (queue_redraw, stage);
|
||||
g_signal_connect_after (stage, "paint", G_CALLBACK (on_paint), NULL);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
clutter_main ();
|
||||
|
||||
g_source_remove (idle_source);
|
||||
|
||||
/* Remove all of the actors from the stage */
|
||||
clutter_container_foreach (CLUTTER_CONTAINER (stage),
|
||||
(ClutterCallback) clutter_actor_destroy,
|
||||
NULL);
|
||||
paint (&state);
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_print ("OK\n");
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user