mutter/src/wayland/meta-wayland-actor-surface.c

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/*
* Copyright (C) 2012,2013 Intel Corporation
* Copyright (C) 2013-2017 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
*/
#include "config.h"
#include "wayland/meta-wayland-actor-surface.h"
#include "backends/meta-backend-private.h"
#include "backends/meta-logical-monitor.h"
#include "compositor/meta-surface-actor-wayland.h"
#include "compositor/meta-window-actor-wayland.h"
#include "compositor/region-utils.h"
#include "wayland/meta-wayland-buffer.h"
#include "wayland/meta-wayland-surface.h"
#include "wayland/meta-window-wayland.h"
#include "wayland/meta-xwayland-surface.h"
typedef struct _MetaWaylandActorSurfacePrivate MetaWaylandActorSurfacePrivate;
struct _MetaWaylandActorSurfacePrivate
{
MetaSurfaceActor *actor;
gulong actor_destroyed_handler_id;
struct wl_list frame_callback_list;
};
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (MetaWaylandActorSurface,
meta_wayland_actor_surface,
META_TYPE_WAYLAND_SURFACE_ROLE)
static void
meta_wayland_actor_surface_constructed (GObject *object)
{
G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->constructed (object);
meta_wayland_actor_surface_reset_actor (META_WAYLAND_ACTOR_SURFACE (object));
}
static void
clear_surface_actor (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (actor_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
if (!priv->actor)
return;
g_clear_signal_handler (&priv->actor_destroyed_handler_id, priv->actor);
g_signal_handlers_disconnect_by_func (priv->actor,
meta_wayland_surface_notify_geometry_changed,
surface);
g_clear_object (&priv->actor);
}
static void
meta_wayland_actor_surface_dispose (GObject *object)
{
MetaWaylandActorSurface *actor_surface = META_WAYLAND_ACTOR_SURFACE (object);
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
MetaWaylandFrameCallback *cb, *next;
if (priv->actor)
{
clutter_actor_set_reactive (CLUTTER_ACTOR (priv->actor), FALSE);
clear_surface_actor (actor_surface);
}
wl_list_for_each_safe (cb, next, &priv->frame_callback_list, link)
wl_resource_destroy (cb->resource);
G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->dispose (object);
}
static void
meta_wayland_actor_surface_assigned (MetaWaylandSurfaceRole *surface_role)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (surface_role));
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
meta_surface_actor_wayland_add_frame_callbacks (META_SURFACE_ACTOR_WAYLAND (priv->actor),
&surface->pending_frame_callback_list);
wl_list_init (&surface->pending_frame_callback_list);
}
void
meta_wayland_actor_surface_queue_frame_callbacks (MetaWaylandActorSurface *actor_surface,
MetaWaylandSurfaceState *pending)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
MetaSurfaceActorWayland *surface_actor_wayland =
META_SURFACE_ACTOR_WAYLAND (priv->actor);
if (!priv->actor)
return;
meta_surface_actor_wayland_add_frame_callbacks (surface_actor_wayland,
&priv->frame_callback_list);
wl_list_init (&priv->frame_callback_list);
meta_surface_actor_wayland_add_frame_callbacks (surface_actor_wayland,
&pending->frame_callback_list);
wl_list_init (&pending->frame_callback_list);
}
double
meta_wayland_actor_surface_get_geometry_scale (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfaceClass *actor_surface_class =
META_WAYLAND_ACTOR_SURFACE_GET_CLASS (actor_surface);
return actor_surface_class->get_geometry_scale (actor_surface);
}
static void
meta_wayland_actor_surface_real_sync_actor_state (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (actor_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaSurfaceActor *surface_actor;
MetaShapedTexture *stex;
MetaWaylandBuffer *buffer;
cairo_rectangle_int_t surface_rect;
MetaWaylandSurface *subsurface_surface;
surface_actor = priv->actor;
stex = meta_surface_actor_get_texture (surface_actor);
buffer = surface->buffer_ref.buffer;
if (buffer)
{
CoglSnippet *snippet;
gboolean is_y_inverted;
snippet = meta_wayland_buffer_create_snippet (buffer);
is_y_inverted = meta_wayland_buffer_is_y_inverted (buffer);
meta_shaped_texture_set_texture (stex, surface->texture);
meta_shaped_texture_set_snippet (stex, snippet);
meta_shaped_texture_set_is_y_inverted (stex, is_y_inverted);
meta_shaped_texture_set_buffer_scale (stex, surface->scale);
cogl_clear_object (&snippet);
}
else
{
meta_shaped_texture_set_texture (stex, NULL);
}
surface_rect = (cairo_rectangle_int_t) {
.width = meta_wayland_surface_get_width (surface),
.height = meta_wayland_surface_get_height (surface),
};
if (surface->input_region)
{
cairo_region_t *input_region;
input_region = cairo_region_copy (surface->input_region);
cairo_region_intersect_rectangle (input_region, &surface_rect);
meta_surface_actor_set_input_region (surface_actor, input_region);
cairo_region_destroy (input_region);
}
else
{
meta_surface_actor_set_input_region (surface_actor, NULL);
}
if (!META_IS_XWAYLAND_SURFACE (surface_role))
{
if (surface->opaque_region)
{
cairo_region_t *opaque_region;
opaque_region = cairo_region_copy (surface->opaque_region);
cairo_region_intersect_rectangle (opaque_region, &surface_rect);
meta_surface_actor_set_opaque_region (surface_actor, opaque_region);
cairo_region_destroy (opaque_region);
}
else
{
meta_surface_actor_set_opaque_region (surface_actor, NULL);
}
}
meta_surface_actor_set_transform (surface_actor, surface->buffer_transform);
if (surface->viewport.has_src_rect)
{
meta_surface_actor_set_viewport_src_rect (surface_actor,
&surface->viewport.src_rect);
}
else
{
meta_surface_actor_reset_viewport_src_rect (surface_actor);
}
if (surface->viewport.has_dst_size)
{
meta_surface_actor_set_viewport_dst_size (surface_actor,
surface->viewport.dst_width,
surface->viewport.dst_height);
}
else
{
meta_surface_actor_reset_viewport_dst_size (surface_actor);
}
META_WAYLAND_SURFACE_FOREACH_SUBSURFACE (surface, subsurface_surface)
{
MetaWaylandActorSurface *actor_surface;
actor_surface = META_WAYLAND_ACTOR_SURFACE (subsurface_surface->role);
meta_wayland_actor_surface_sync_actor_state (actor_surface);
}
}
void
meta_wayland_actor_surface_sync_actor_state (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfaceClass *actor_surface_class =
META_WAYLAND_ACTOR_SURFACE_GET_CLASS (actor_surface);
actor_surface_class->sync_actor_state (actor_surface);
}
static void
meta_wayland_actor_surface_apply_state (MetaWaylandSurfaceRole *surface_role,
MetaWaylandSurfaceState *pending)
{
MetaWaylandActorSurface *actor_surface =
META_WAYLAND_ACTOR_SURFACE (surface_role);
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
if (!priv->actor)
{
wl_list_insert_list (&priv->frame_callback_list,
&pending->frame_callback_list);
wl_list_init (&pending->frame_callback_list);
return;
}
if (!wl_list_empty (&pending->frame_callback_list) &&
cairo_region_is_empty (pending->surface_damage) &&
cairo_region_is_empty (pending->buffer_damage))
clutter_actor_queue_redraw (CLUTTER_ACTOR (priv->actor));
meta_wayland_actor_surface_queue_frame_callbacks (actor_surface, pending);
meta_wayland_actor_surface_sync_actor_state (actor_surface);
}
static gboolean
meta_wayland_actor_surface_is_on_logical_monitor (MetaWaylandSurfaceRole *surface_role,
MetaLogicalMonitor *logical_monitor)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (surface_role));
ClutterActor *actor = CLUTTER_ACTOR (priv->actor);
float x, y, width, height;
cairo_rectangle_int_t actor_rect;
cairo_region_t *region;
MetaRectangle logical_monitor_layout;
gboolean is_on_monitor;
if (!clutter_actor_is_mapped (actor))
return FALSE;
clutter_actor_get_transformed_position (actor, &x, &y);
clutter_actor_get_transformed_size (actor, &width, &height);
actor_rect.x = (int) roundf (x);
actor_rect.y = (int) roundf (y);
actor_rect.width = (int) roundf (x + width) - actor_rect.x;
actor_rect.height = (int) roundf (y + height) - actor_rect.y;
/* Calculate the scaled surface actor region. */
region = cairo_region_create_rectangle (&actor_rect);
logical_monitor_layout = meta_logical_monitor_get_layout (logical_monitor);
cairo_region_intersect_rectangle (region,
&((cairo_rectangle_int_t) {
.x = logical_monitor_layout.x,
.y = logical_monitor_layout.y,
.width = logical_monitor_layout.width,
.height = logical_monitor_layout.height,
}));
is_on_monitor = !cairo_region_is_empty (region);
cairo_region_destroy (region);
return is_on_monitor;
}
static void
meta_wayland_actor_surface_get_relative_coordinates (MetaWaylandSurfaceRole *surface_role,
float abs_x,
float abs_y,
float *out_sx,
float *out_sy)
{
MetaWaylandActorSurface *actor_surface =
META_WAYLAND_ACTOR_SURFACE (surface_role);
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
clutter_actor_transform_stage_point (CLUTTER_ACTOR (priv->actor),
abs_x, abs_y,
out_sx, out_sy);
}
static void
meta_wayland_actor_surface_init (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
wl_list_init (&priv->frame_callback_list);
}
static void
meta_wayland_actor_surface_class_init (MetaWaylandActorSurfaceClass *klass)
{
MetaWaylandSurfaceRoleClass *surface_role_class =
META_WAYLAND_SURFACE_ROLE_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->constructed = meta_wayland_actor_surface_constructed;
object_class->dispose = meta_wayland_actor_surface_dispose;
surface_role_class->assigned = meta_wayland_actor_surface_assigned;
surface_role_class->apply_state = meta_wayland_actor_surface_apply_state;
surface_role_class->is_on_logical_monitor =
meta_wayland_actor_surface_is_on_logical_monitor;
surface_role_class->get_relative_coordinates =
meta_wayland_actor_surface_get_relative_coordinates;
klass->sync_actor_state = meta_wayland_actor_surface_real_sync_actor_state;
}
MetaSurfaceActor *
meta_wayland_actor_surface_get_actor (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
return priv->actor;
}
static void
on_actor_destroyed (ClutterActor *actor,
MetaWaylandActorSurface *actor_surface)
{
clear_surface_actor (actor_surface);
}
void
meta_wayland_actor_surface_reset_actor (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (actor_surface));
MetaWaylandSurface *subsurface_surface;
META_WAYLAND_SURFACE_FOREACH_SUBSURFACE (surface, subsurface_surface)
{
MetaWaylandActorSurface *actor_surface;
actor_surface = META_WAYLAND_ACTOR_SURFACE (subsurface_surface->role);
meta_wayland_actor_surface_reset_actor (actor_surface);
meta_wayland_actor_surface_sync_actor_state (actor_surface);
}
clear_surface_actor (actor_surface);
priv->actor = g_object_ref_sink (meta_surface_actor_wayland_new (surface));
priv->actor_destroyed_handler_id =
g_signal_connect (priv->actor, "destroy",
G_CALLBACK (on_actor_destroyed),
actor_surface);
g_signal_connect_swapped (priv->actor, "notify::allocation",
G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
surface);
g_signal_connect_swapped (priv->actor, "notify::position",
G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
surface);
g_signal_connect_swapped (priv->actor, "notify::mapped",
G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
surface);
}