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wayland/actor-surface: Handle surface actor destruction
A surface actor may be destroyed without the backing Wayland surface being destroyed yet, e.g. by the window being unmanaged. Handle this by listening on the "destroy" signal and making late requests (e.g. wl_surface_commit()) resilient against the lack of a surface actor. Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/838 https://gitlab.gnome.org/GNOME/mutter/merge_requests/825
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@ -36,6 +36,8 @@ typedef struct _MetaWaylandActorSurfacePrivate MetaWaylandActorSurfacePrivate;
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struct _MetaWaylandActorSurfacePrivate
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{
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MetaSurfaceActor *actor;
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gulong actor_destroyed_handler_id;
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};
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G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (MetaWaylandActorSurface,
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@ -60,6 +62,10 @@ clear_surface_actor (MetaWaylandActorSurface *actor_surface)
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (surface_role);
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if (!priv->actor)
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return;
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g_clear_signal_handler (&priv->actor_destroyed_handler_id, priv->actor);
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g_signal_handlers_disconnect_by_func (priv->actor,
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meta_wayland_surface_notify_geometry_changed,
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surface);
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@ -104,6 +110,9 @@ meta_wayland_actor_surface_queue_frame_callbacks (MetaWaylandActorSurface *actor
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MetaSurfaceActorWayland *surface_actor_wayland =
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META_SURFACE_ACTOR_WAYLAND (priv->actor);
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if (!priv->actor)
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return;
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meta_surface_actor_wayland_add_frame_callbacks (surface_actor_wayland,
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&pending->frame_callback_list);
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wl_list_init (&pending->frame_callback_list);
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@ -226,6 +235,11 @@ meta_wayland_actor_surface_commit (MetaWaylandSurfaceRole *surface_role,
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{
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MetaWaylandActorSurface *actor_surface =
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META_WAYLAND_ACTOR_SURFACE (surface_role);
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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if (!priv->actor)
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return;
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meta_wayland_actor_surface_queue_frame_callbacks (actor_surface, pending);
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@ -304,6 +318,13 @@ meta_wayland_actor_surface_get_actor (MetaWaylandActorSurface *actor_surface)
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return priv->actor;
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}
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static void
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on_actor_destroyed (ClutterActor *actor,
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MetaWaylandActorSurface *actor_surface)
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{
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clear_surface_actor (actor_surface);
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}
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void
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meta_wayland_actor_surface_reset_actor (MetaWaylandActorSurface *actor_surface)
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{
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@ -315,6 +336,10 @@ meta_wayland_actor_surface_reset_actor (MetaWaylandActorSurface *actor_surface)
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clear_surface_actor (actor_surface);
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priv->actor = g_object_ref_sink (meta_surface_actor_wayland_new (surface));
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priv->actor_destroyed_handler_id =
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g_signal_connect (priv->actor, "destroy",
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G_CALLBACK (on_actor_destroyed),
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surface);
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g_signal_connect_swapped (priv->actor, "notify::allocation",
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G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
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