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wayland/actor-surface: Do not use geometry scale to constrain regions
The regions and the surface size are all in surface coordinates, thus don't use the geometry scale, otherwise we might not clip scaled actors enough. See also https://gitlab.gnome.org/GNOME/mutter/merge_requests/148 https://gitlab.gnome.org/GNOME/mutter/merge_requests/1036
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@ -150,7 +150,6 @@ meta_wayland_actor_surface_real_sync_actor_state (MetaWaylandActorSurface *actor
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MetaShapedTexture *stex;
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MetaWaylandBuffer *buffer;
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cairo_rectangle_int_t surface_rect;
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int geometry_scale;
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MetaWaylandSurface *subsurface_surface;
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surface_actor = priv->actor;
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@ -176,11 +175,9 @@ meta_wayland_actor_surface_real_sync_actor_state (MetaWaylandActorSurface *actor
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meta_shaped_texture_set_texture (stex, NULL);
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}
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/* Wayland surface coordinate space -> stage coordinate space */
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geometry_scale = meta_wayland_actor_surface_get_geometry_scale (actor_surface);
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surface_rect = (cairo_rectangle_int_t) {
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.width = meta_wayland_surface_get_width (surface) * geometry_scale,
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.height = meta_wayland_surface_get_height (surface) * geometry_scale,
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.width = meta_wayland_surface_get_width (surface),
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.height = meta_wayland_surface_get_height (surface),
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};
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if (surface->input_region)
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