2007-03-26 23:18:39 +00:00
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/*
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2009-03-30 16:07:31 +00:00
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* Cogl
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2007-03-26 23:18:39 +00:00
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*
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2009-04-27 14:48:12 +00:00
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* An object oriented GL/GLES Abstraction/Utility Layer
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2007-03-26 23:18:39 +00:00
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*
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2009-04-27 14:48:12 +00:00
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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2007-03-26 23:18:39 +00:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2010-03-01 12:56:10 +00:00
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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2007-03-26 23:18:39 +00:00
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*/
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2007-10-12 08:17:00 +00:00
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#ifdef HAVE_CONFIG_H
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2007-04-27 21:13:06 +00:00
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#include "config.h"
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2007-10-12 08:17:00 +00:00
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#endif
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2007-04-27 21:13:06 +00:00
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#include <string.h>
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2009-03-30 16:07:31 +00:00
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2010-11-05 12:28:33 +00:00
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#include "cogl-private.h"
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2008-04-25 13:37:36 +00:00
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#include "cogl-internal.h"
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2010-11-04 22:25:52 +00:00
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#include "cogl-context-private.h"
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2009-11-17 13:52:40 +00:00
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#include "cogl-feature-private.h"
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2011-07-27 11:30:02 +00:00
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#include "cogl-renderer-private.h"
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2009-09-25 13:34:34 +00:00
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Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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static CoglBool
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2012-03-22 16:32:56 +00:00
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_cogl_driver_pixel_format_from_gl_internal (CoglContext *context,
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GLenum gl_int_format,
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CoglPixelFormat *out_format)
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{
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/* It doesn't really matter we convert to exact same
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format (some have no cogl match anyway) since format
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is re-matched against cogl when getting or setting
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texture image data.
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*/
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switch (gl_int_format)
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{
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case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8:
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case GL_ALPHA12: case GL_ALPHA16:
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*out_format = COGL_PIXEL_FORMAT_A_8;
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return TRUE;
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case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8:
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case GL_LUMINANCE12: case GL_LUMINANCE16:
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*out_format = COGL_PIXEL_FORMAT_G_8;
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return TRUE;
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case GL_RGB: case GL_RGB4: case GL_RGB5: case GL_RGB8:
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case GL_RGB10: case GL_RGB12: case GL_RGB16: case GL_R3_G3_B2:
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*out_format = COGL_PIXEL_FORMAT_RGB_888;
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return TRUE;
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case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1:
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case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16:
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*out_format = COGL_PIXEL_FORMAT_RGBA_8888;
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return TRUE;
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}
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return FALSE;
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}
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static CoglPixelFormat
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_cogl_driver_pixel_format_to_gl (CoglContext *context,
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CoglPixelFormat format,
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GLenum *out_glintformat,
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GLenum *out_glformat,
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GLenum *out_gltype)
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{
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CoglPixelFormat required_format;
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GLenum glintformat;
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GLenum glformat = 0;
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GLenum gltype;
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required_format = format;
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/* Find GL equivalents */
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switch (format)
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{
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case COGL_PIXEL_FORMAT_A_8:
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glintformat = GL_ALPHA;
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glformat = GL_ALPHA;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_G_8:
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glintformat = GL_LUMINANCE;
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glformat = GL_LUMINANCE;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_RGB_888:
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glintformat = GL_RGB;
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glformat = GL_RGB;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_BGR_888:
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glintformat = GL_RGB;
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glformat = GL_BGR;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_RGBA_8888:
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case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_BGRA_8888:
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case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
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glintformat = GL_RGBA;
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glformat = GL_BGRA;
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gltype = GL_UNSIGNED_BYTE;
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break;
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/* The following two types of channel ordering
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* have no GL equivalent unless defined using
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* system word byte ordering */
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case COGL_PIXEL_FORMAT_ARGB_8888:
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case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
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glintformat = GL_RGBA;
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glformat = GL_BGRA;
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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gltype = GL_UNSIGNED_INT_8_8_8_8;
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#else
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gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
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#endif
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break;
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case COGL_PIXEL_FORMAT_ABGR_8888:
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case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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gltype = GL_UNSIGNED_INT_8_8_8_8;
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#else
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gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
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#endif
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break;
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case COGL_PIXEL_FORMAT_RGBA_1010102:
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case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_INT_10_10_10_2;
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break;
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case COGL_PIXEL_FORMAT_BGRA_1010102:
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case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
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glintformat = GL_RGBA;
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glformat = GL_BGRA;
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gltype = GL_UNSIGNED_INT_10_10_10_2;
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break;
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case COGL_PIXEL_FORMAT_ABGR_2101010:
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case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_INT_2_10_10_10_REV;
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break;
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case COGL_PIXEL_FORMAT_ARGB_2101010:
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case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
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glintformat = GL_RGBA;
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glformat = GL_BGRA;
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gltype = GL_UNSIGNED_INT_2_10_10_10_REV;
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break;
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/* The following three types of channel ordering
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* are always defined using system word byte
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* ordering (even according to GLES spec) */
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case COGL_PIXEL_FORMAT_RGB_565:
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glintformat = GL_RGB;
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glformat = GL_RGB;
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gltype = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case COGL_PIXEL_FORMAT_RGBA_4444:
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case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_SHORT_4_4_4_4;
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break;
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case COGL_PIXEL_FORMAT_RGBA_5551:
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case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_SHORT_5_5_5_1;
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break;
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case COGL_PIXEL_FORMAT_ANY:
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case COGL_PIXEL_FORMAT_YUV:
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g_assert_not_reached ();
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break;
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}
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/* All of the pixel formats are handled above so if this hits then
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we've been given an invalid pixel format */
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g_assert (glformat != 0);
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if (out_glintformat != NULL)
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*out_glintformat = glintformat;
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if (out_glformat != NULL)
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*out_glformat = glformat;
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if (out_gltype != NULL)
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*out_gltype = gltype;
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return required_format;
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}
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|
Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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static CoglBool
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2012-03-22 16:32:56 +00:00
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_cogl_get_gl_version (CoglContext *ctx,
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int *major_out,
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int *minor_out)
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2009-11-11 13:26:54 +00:00
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{
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const char *version_string, *major_end, *minor_end;
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int major = 0, minor = 0;
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/* Get the OpenGL version number */
|
2011-07-06 20:51:00 +00:00
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if ((version_string = (const char *) ctx->glGetString (GL_VERSION)) == NULL)
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2009-11-11 13:26:54 +00:00
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return FALSE;
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/* Extract the major number */
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for (major_end = version_string; *major_end >= '0'
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&& *major_end <= '9'; major_end++)
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major = (major * 10) + *major_end - '0';
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/* If there were no digits or the major number isn't followed by a
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dot then it is invalid */
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if (major_end == version_string || *major_end != '.')
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return FALSE;
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/* Extract the minor number */
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for (minor_end = major_end + 1; *minor_end >= '0'
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&& *minor_end <= '9'; minor_end++)
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minor = (minor * 10) + *minor_end - '0';
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/* If there were no digits or there is an unexpected character then
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it is invalid */
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if (minor_end == major_end + 1
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|| (*minor_end && *minor_end != ' ' && *minor_end != '.'))
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return FALSE;
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*major_out = major;
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*minor_out = minor;
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return TRUE;
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}
|
|
|
|
|
Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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|
|
static CoglBool
|
2011-07-13 17:29:56 +00:00
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|
|
check_gl_version (CoglContext *ctx,
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|
|
|
GError **error)
|
2009-11-11 13:26:54 +00:00
|
|
|
{
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|
|
|
int major, minor;
|
cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
|
|
|
const char *gl_extensions;
|
2009-11-11 13:26:54 +00:00
|
|
|
|
2012-03-22 16:32:56 +00:00
|
|
|
if (!_cogl_get_gl_version (ctx, &major, &minor))
|
2009-11-11 13:26:54 +00:00
|
|
|
{
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|
g_set_error (error,
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|
|
|
COGL_DRIVER_ERROR,
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|
|
|
COGL_DRIVER_ERROR_UNKNOWN_VERSION,
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|
|
|
"The OpenGL version could not be determined");
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2009-11-11 16:42:53 +00:00
|
|
|
/* GL 1.3 supports all of the required functionality in core */
|
|
|
|
if (COGL_CHECK_GL_VERSION (major, minor, 1, 3))
|
|
|
|
return TRUE;
|
|
|
|
|
2011-07-06 20:51:00 +00:00
|
|
|
gl_extensions = (const char*) ctx->glGetString (GL_EXTENSIONS);
|
2009-11-11 16:42:53 +00:00
|
|
|
|
|
|
|
/* OpenGL 1.2 is only supported if we have the multitexturing
|
|
|
|
extension */
|
2010-02-05 16:32:19 +00:00
|
|
|
if (!_cogl_check_extension ("GL_ARB_multitexture", gl_extensions))
|
2009-11-11 16:42:53 +00:00
|
|
|
{
|
|
|
|
g_set_error (error,
|
|
|
|
COGL_DRIVER_ERROR,
|
|
|
|
COGL_DRIVER_ERROR_INVALID_VERSION,
|
|
|
|
"The OpenGL driver is missing "
|
|
|
|
"the GL_ARB_multitexture extension");
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2009-11-11 13:26:54 +00:00
|
|
|
/* OpenGL 1.2 is required */
|
|
|
|
if (!COGL_CHECK_GL_VERSION (major, minor, 1, 2))
|
|
|
|
{
|
|
|
|
g_set_error (error,
|
|
|
|
COGL_DRIVER_ERROR,
|
|
|
|
COGL_DRIVER_ERROR_INVALID_VERSION,
|
|
|
|
"The OpenGL version of your driver (%i.%i) "
|
|
|
|
"is not compatible with Cogl",
|
|
|
|
major, minor);
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
|
|
|
static CoglBool
|
2012-03-22 16:32:56 +00:00
|
|
|
_cogl_driver_update_features (CoglContext *ctx,
|
|
|
|
GError **error)
|
2007-05-16 09:08:30 +00:00
|
|
|
{
|
2011-05-24 21:34:10 +00:00
|
|
|
CoglPrivateFeatureFlags private_flags = 0;
|
2010-11-05 00:34:37 +00:00
|
|
|
CoglFeatureFlags flags = 0;
|
|
|
|
const char *gl_extensions;
|
|
|
|
int max_clip_planes = 0;
|
|
|
|
int num_stencil_bits = 0;
|
|
|
|
int gl_major = 0, gl_minor = 0;
|
2007-10-12 08:17:00 +00:00
|
|
|
|
2011-07-06 20:51:00 +00:00
|
|
|
/* We have to special case getting the pointer to the glGetString
|
|
|
|
function because we need to use it to determine what functions we
|
|
|
|
can expect */
|
2012-03-22 16:32:56 +00:00
|
|
|
ctx->glGetString =
|
|
|
|
(void *) _cogl_renderer_get_proc_address (ctx->display->renderer,
|
2012-06-20 11:42:31 +00:00
|
|
|
"glGetString",
|
|
|
|
TRUE);
|
2011-07-06 20:51:00 +00:00
|
|
|
|
2012-03-22 16:32:56 +00:00
|
|
|
if (!check_gl_version (ctx, error))
|
2011-07-13 17:29:56 +00:00
|
|
|
return FALSE;
|
|
|
|
|
2010-11-05 12:28:33 +00:00
|
|
|
COGL_NOTE (WINSYS,
|
|
|
|
"Checking features\n"
|
|
|
|
" GL_VENDOR: %s\n"
|
|
|
|
" GL_RENDERER: %s\n"
|
|
|
|
" GL_VERSION: %s\n"
|
|
|
|
" GL_EXTENSIONS: %s",
|
2011-07-06 20:51:00 +00:00
|
|
|
ctx->glGetString (GL_VENDOR),
|
|
|
|
ctx->glGetString (GL_RENDERER),
|
|
|
|
ctx->glGetString (GL_VERSION),
|
|
|
|
ctx->glGetString (GL_EXTENSIONS));
|
Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.
It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions
It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.
"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.
Most code that previously did:
cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
cogl_set_source_texture (tex_handle);
cogl_rectangle_with_texture_coords (x, y,....);
In the less likely case where you were blending your source texture with a color
like:
cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
mat = cogl_material_new ();
cogl_material_set_color4ub (r,g,b,a);
cogl_material_set_layer (mat, 0, tex_handle));
cogl_set_source_material (mat);
Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.
For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
cogl_set_source_texture (tex_handle);
cogl_polygon (verts, 3, TRUE);
All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.
Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-23 16:15:40 +00:00
|
|
|
|
2012-03-22 16:32:56 +00:00
|
|
|
_cogl_get_gl_version (ctx, &gl_major, &gl_minor);
|
2009-11-11 13:26:54 +00:00
|
|
|
|
2012-05-14 14:02:52 +00:00
|
|
|
_cogl_gpu_info_init (ctx, &ctx->gpu);
|
|
|
|
|
2010-02-23 14:45:44 +00:00
|
|
|
flags = (COGL_FEATURE_TEXTURE_READ_PIXELS
|
2011-04-14 17:12:03 +00:00
|
|
|
| COGL_FEATURE_UNSIGNED_INT_INDICES
|
|
|
|
| COGL_FEATURE_DEPTH_RANGE);
|
2011-10-12 21:31:12 +00:00
|
|
|
COGL_FLAGS_SET (ctx->features,
|
|
|
|
COGL_FEATURE_ID_UNSIGNED_INT_INDICES, TRUE);
|
|
|
|
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_DEPTH_RANGE, TRUE);
|
2007-05-16 09:08:30 +00:00
|
|
|
|
2011-10-13 13:02:37 +00:00
|
|
|
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 1, 4))
|
|
|
|
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_MIRRORED_REPEAT, TRUE);
|
|
|
|
|
2011-07-06 20:51:00 +00:00
|
|
|
gl_extensions = (const char *)ctx->glGetString (GL_EXTENSIONS);
|
2007-05-16 09:08:30 +00:00
|
|
|
|
2012-03-22 16:32:56 +00:00
|
|
|
_cogl_feature_check_ext_functions (ctx,
|
2011-07-06 17:59:20 +00:00
|
|
|
gl_major,
|
|
|
|
gl_minor,
|
2011-07-07 19:44:56 +00:00
|
|
|
gl_extensions);
|
2011-07-06 17:59:20 +00:00
|
|
|
|
2009-11-17 17:22:22 +00:00
|
|
|
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0) ||
|
2010-02-05 16:32:19 +00:00
|
|
|
_cogl_check_extension ("GL_ARB_texture_non_power_of_two", gl_extensions))
|
2008-04-25 13:37:36 +00:00
|
|
|
{
|
2011-04-18 16:35:15 +00:00
|
|
|
flags |= COGL_FEATURE_TEXTURE_NPOT
|
|
|
|
| COGL_FEATURE_TEXTURE_NPOT_BASIC
|
|
|
|
| COGL_FEATURE_TEXTURE_NPOT_MIPMAP
|
|
|
|
| COGL_FEATURE_TEXTURE_NPOT_REPEAT;
|
2011-10-12 21:31:12 +00:00
|
|
|
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_NPOT, TRUE);
|
|
|
|
COGL_FLAGS_SET (ctx->features,
|
|
|
|
COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE);
|
|
|
|
COGL_FLAGS_SET (ctx->features,
|
|
|
|
COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, TRUE);
|
|
|
|
COGL_FLAGS_SET (ctx->features,
|
|
|
|
COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT, TRUE);
|
2008-04-25 13:37:36 +00:00
|
|
|
}
|
Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.
It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions
It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.
"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.
Most code that previously did:
cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
cogl_set_source_texture (tex_handle);
cogl_rectangle_with_texture_coords (x, y,....);
In the less likely case where you were blending your source texture with a color
like:
cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
mat = cogl_material_new ();
cogl_material_set_color4ub (r,g,b,a);
cogl_material_set_layer (mat, 0, tex_handle));
cogl_set_source_material (mat);
Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.
For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
cogl_set_source_texture (tex_handle);
cogl_polygon (verts, 3, TRUE);
All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.
Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-23 16:15:40 +00:00
|
|
|
|
2011-07-13 17:28:49 +00:00
|
|
|
if (_cogl_check_extension ("GL_MESA_pack_invert", gl_extensions))
|
|
|
|
private_flags |= COGL_PRIVATE_FEATURE_MESA_PACK_INVERT;
|
|
|
|
|
2011-07-06 20:51:00 +00:00
|
|
|
GE( ctx, glGetIntegerv (GL_STENCIL_BITS, &num_stencil_bits) );
|
2008-12-04 13:45:09 +00:00
|
|
|
/* We need at least three stencil bits to combine clips */
|
|
|
|
if (num_stencil_bits > 2)
|
2011-10-12 21:37:29 +00:00
|
|
|
private_flags |= COGL_PRIVATE_FEATURE_STENCIL_BUFFER;
|
2008-04-25 13:37:36 +00:00
|
|
|
|
2011-07-06 20:51:00 +00:00
|
|
|
GE( ctx, glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
|
2008-04-25 13:37:36 +00:00
|
|
|
if (max_clip_planes >= 4)
|
2011-10-13 08:24:58 +00:00
|
|
|
private_flags |= COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES;
|
2008-06-23 14:57:36 +00:00
|
|
|
|
2012-03-22 16:32:56 +00:00
|
|
|
if (ctx->glGenRenderbuffers)
|
2011-10-12 21:31:12 +00:00
|
|
|
{
|
|
|
|
flags |= COGL_FEATURE_OFFSCREEN;
|
|
|
|
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_OFFSCREEN, TRUE);
|
|
|
|
}
|
2011-07-06 17:59:20 +00:00
|
|
|
|
2012-03-22 16:32:56 +00:00
|
|
|
if (ctx->glBlitFramebuffer)
|
2011-10-12 21:47:42 +00:00
|
|
|
private_flags |= COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT;
|
2011-07-06 17:59:20 +00:00
|
|
|
|
2012-03-22 16:32:56 +00:00
|
|
|
if (ctx->glRenderbufferStorageMultisampleIMG)
|
2011-10-12 21:31:12 +00:00
|
|
|
{
|
2011-08-23 12:55:12 +00:00
|
|
|
flags |= COGL_FEATURE_OFFSCREEN_MULTISAMPLE;
|
2011-10-12 21:31:12 +00:00
|
|
|
COGL_FLAGS_SET (ctx->features,
|
|
|
|
COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE, TRUE);
|
|
|
|
}
|
2011-07-06 17:59:20 +00:00
|
|
|
|
|
|
|
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 1) ||
|
|
|
|
_cogl_check_extension ("GL_EXT_pixel_buffer_object", gl_extensions))
|
2011-10-13 08:30:33 +00:00
|
|
|
private_flags |= COGL_PRIVATE_FEATURE_PBOS;
|
2011-07-06 17:59:20 +00:00
|
|
|
|
2011-08-01 10:00:59 +00:00
|
|
|
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0) ||
|
|
|
|
_cogl_check_extension ("GL_ARB_point_sprite", gl_extensions))
|
2011-10-12 21:31:12 +00:00
|
|
|
{
|
|
|
|
flags |= COGL_FEATURE_POINT_SPRITE;
|
|
|
|
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_POINT_SPRITE, TRUE);
|
|
|
|
}
|
2011-08-01 10:00:59 +00:00
|
|
|
|
2012-03-22 16:32:56 +00:00
|
|
|
if (ctx->glGenPrograms)
|
2011-10-12 21:31:12 +00:00
|
|
|
{
|
|
|
|
flags |= COGL_FEATURE_SHADERS_ARBFP;
|
|
|
|
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_ARBFP, TRUE);
|
|
|
|
}
|
2011-07-06 17:59:20 +00:00
|
|
|
|
2012-03-22 16:32:56 +00:00
|
|
|
if (ctx->glCreateProgram)
|
2011-10-12 21:31:12 +00:00
|
|
|
{
|
|
|
|
flags |= COGL_FEATURE_SHADERS_GLSL;
|
|
|
|
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_GLSL, TRUE);
|
|
|
|
}
|
2012-05-30 11:02:07 +00:00
|
|
|
/* If all of the old GLSL extensions are available then we can fake
|
|
|
|
* the GL 2.0 GLSL support by diverting to the old function names */
|
|
|
|
else if (ctx->glCreateProgramObject && /* GL_ARB_shader_objects */
|
|
|
|
ctx->glVertexAttribPointer && /* GL_ARB_vertex_shader */
|
|
|
|
_cogl_check_extension ("GL_ARB_fragment_shader", gl_extensions))
|
|
|
|
{
|
|
|
|
ctx->glCreateShader = ctx->glCreateShaderObject;
|
|
|
|
ctx->glCreateProgram = ctx->glCreateProgramObject;
|
|
|
|
ctx->glDeleteShader = ctx->glDeleteObject;
|
|
|
|
ctx->glDeleteProgram = ctx->glDeleteObject;
|
|
|
|
ctx->glAttachShader = ctx->glAttachObject;
|
|
|
|
ctx->glUseProgram = ctx->glUseProgramObject;
|
|
|
|
ctx->glGetProgramInfoLog = ctx->glGetInfoLog;
|
|
|
|
ctx->glGetShaderInfoLog = ctx->glGetInfoLog;
|
|
|
|
ctx->glGetShaderiv = ctx->glGetObjectParameteriv;
|
|
|
|
ctx->glGetProgramiv = ctx->glGetObjectParameteriv;
|
|
|
|
ctx->glDetachShader = ctx->glDetachObject;
|
|
|
|
ctx->glGetAttachedShaders = ctx->glGetAttachedObjects;
|
|
|
|
/* FIXME: there doesn't seem to be an equivalent for glIsShader
|
|
|
|
* and glIsProgram. This doesn't matter for now because Cogl
|
|
|
|
* doesn't use these but if we add support for simulating a
|
|
|
|
* GLES2 context on top of regular GL then we'll need to do
|
|
|
|
* something here */
|
|
|
|
|
|
|
|
flags |= COGL_FEATURE_SHADERS_GLSL;
|
|
|
|
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_GLSL, TRUE);
|
|
|
|
}
|
2011-07-06 17:59:20 +00:00
|
|
|
|
2012-03-22 16:32:56 +00:00
|
|
|
if (ctx->glGenBuffers)
|
2011-10-13 08:36:46 +00:00
|
|
|
{
|
|
|
|
private_flags |= COGL_PRIVATE_FEATURE_VBOS;
|
|
|
|
flags |= (COGL_FEATURE_MAP_BUFFER_FOR_READ |
|
|
|
|
COGL_FEATURE_MAP_BUFFER_FOR_WRITE);
|
2011-10-12 21:31:12 +00:00
|
|
|
COGL_FLAGS_SET (ctx->features,
|
|
|
|
COGL_FEATURE_ID_MAP_BUFFER_FOR_READ, TRUE);
|
|
|
|
COGL_FLAGS_SET (ctx->features,
|
|
|
|
COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE, TRUE);
|
2011-10-13 08:36:46 +00:00
|
|
|
}
|
2011-07-06 17:59:20 +00:00
|
|
|
|
|
|
|
if (_cogl_check_extension ("GL_ARB_texture_rectangle", gl_extensions))
|
2011-10-12 21:31:12 +00:00
|
|
|
{
|
|
|
|
flags |= COGL_FEATURE_TEXTURE_RECTANGLE;
|
|
|
|
COGL_FLAGS_SET (ctx->features,
|
|
|
|
COGL_FEATURE_ID_TEXTURE_RECTANGLE, TRUE);
|
|
|
|
}
|
2011-07-06 17:59:20 +00:00
|
|
|
|
2012-03-22 16:32:56 +00:00
|
|
|
if (ctx->glTexImage3D)
|
2011-10-12 21:31:12 +00:00
|
|
|
{
|
|
|
|
flags |= COGL_FEATURE_TEXTURE_3D;
|
|
|
|
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_3D, TRUE);
|
|
|
|
}
|
2011-07-06 17:59:20 +00:00
|
|
|
|
2012-03-22 16:32:56 +00:00
|
|
|
if (ctx->glEGLImageTargetTexture2D)
|
2011-07-06 17:59:20 +00:00
|
|
|
private_flags |= COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE;
|
2009-05-10 23:40:41 +00:00
|
|
|
|
2012-02-22 16:55:34 +00:00
|
|
|
if (_cogl_check_extension ("GL_EXT_packed_depth_stencil", gl_extensions))
|
|
|
|
private_flags |= COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL;
|
|
|
|
|
2012-04-04 21:20:04 +00:00
|
|
|
if (ctx->glGenSamplers)
|
|
|
|
private_flags |= COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS;
|
|
|
|
|
2008-04-25 13:37:36 +00:00
|
|
|
/* Cache features */
|
2012-03-22 16:32:56 +00:00
|
|
|
ctx->private_feature_flags |= private_flags;
|
|
|
|
ctx->feature_flags |= flags;
|
2011-07-13 17:29:56 +00:00
|
|
|
|
|
|
|
return TRUE;
|
2008-04-25 13:37:36 +00:00
|
|
|
}
|
2012-03-22 16:32:56 +00:00
|
|
|
|
|
|
|
const CoglDriverVtable
|
|
|
|
_cogl_driver_gl =
|
|
|
|
{
|
|
|
|
_cogl_driver_pixel_format_from_gl_internal,
|
|
|
|
_cogl_driver_pixel_format_to_gl,
|
|
|
|
_cogl_driver_update_features
|
|
|
|
};
|