2006-05-29 08:59:36 +00:00
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2010-03-01 12:56:10 +00:00
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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2006-05-29 08:59:36 +00:00
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*/
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2006-06-21 22:34:25 +00:00
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/**
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* SECTION:clutter-group
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2010-02-02 14:50:03 +00:00
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* @short_description: A fixed layout container
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2006-06-21 22:34:25 +00:00
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*
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2007-05-14 09:11:23 +00:00
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* A #ClutterGroup is an Actor which contains multiple child actors positioned
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2007-10-12 08:17:00 +00:00
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* relative to the #ClutterGroup position. Other operations such as scaling,
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2008-02-15 17:11:50 +00:00
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* rotating and clipping of the group will apply to the child actors.
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2007-05-14 09:11:23 +00:00
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*
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2010-02-02 14:50:03 +00:00
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* A #ClutterGroup's size is defined by the size and position of its children;
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* it will be the smallest non-negative size that covers the right and bottom
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* edges of all of its children.
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*
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* Setting the size on a Group using #ClutterActor methods like
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* clutter_actor_set_size() will override the natural size of the Group,
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* however this will not affect the size of the children and they may still
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* be painted outside of the allocation of the group. One way to constrain
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* the visible area of a #ClutterGroup to a specified allocation is to
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* explicitly set the size of the #ClutterGroup and then use the
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* #ClutterActor:clip-to-allocation property.
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2011-12-06 17:33:44 +00:00
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*
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* Deprecated: 1.10: Use #ClutterActor instead.
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2006-06-21 22:34:25 +00:00
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*/
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2007-10-12 08:17:00 +00:00
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#ifdef HAVE_CONFIG_H
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2006-05-29 08:59:36 +00:00
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#include "config.h"
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2007-10-12 08:17:00 +00:00
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#endif
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2006-05-29 08:59:36 +00:00
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#include <stdarg.h>
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2011-12-20 14:57:38 +00:00
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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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2006-05-29 08:59:36 +00:00
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#include "clutter-group.h"
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2007-06-07 14:41:35 +00:00
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2012-01-20 16:00:19 +00:00
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#include "clutter-actor.h"
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2012-01-21 23:06:49 +00:00
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#include "clutter-actor-private.h"
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2007-06-07 14:41:35 +00:00
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#include "clutter-container.h"
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2009-10-05 16:21:41 +00:00
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#include "clutter-fixed-layout.h"
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2006-05-29 08:59:36 +00:00
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#include "clutter-main.h"
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2007-03-23 16:37:56 +00:00
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#include "clutter-debug.h"
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
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#include "clutter-enum-types.h"
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2010-02-09 18:54:28 +00:00
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
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2008-04-25 13:37:36 +00:00
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#include "cogl/cogl.h"
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2007-05-28 18:49:34 +00:00
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2012-01-20 16:00:19 +00:00
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#define CLUTTER_GROUP_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_GROUP, ClutterGroupPrivate))
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2006-05-29 08:59:36 +00:00
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2012-01-20 16:00:19 +00:00
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struct _ClutterGroupPrivate
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{
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GList *children;
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ClutterLayoutManager *layout;
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};
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static void clutter_container_iface_init (ClutterContainerIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
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clutter_container_iface_init));
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static gint
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sort_by_depth (gconstpointer a,
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gconstpointer b)
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{
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gfloat depth_a = clutter_actor_get_depth (CLUTTER_ACTOR(a));
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gfloat depth_b = clutter_actor_get_depth (CLUTTER_ACTOR(b));
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if (depth_a < depth_b)
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return -1;
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if (depth_a > depth_b)
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return 1;
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return 0;
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}
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2009-10-05 16:21:41 +00:00
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2007-08-13 17:00:58 +00:00
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static void
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2012-01-20 16:00:19 +00:00
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clutter_group_real_add (ClutterContainer *container,
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ClutterActor *actor)
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2007-08-13 17:00:58 +00:00
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{
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2012-01-20 16:00:19 +00:00
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ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
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2010-02-09 18:54:28 +00:00
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2012-01-20 16:00:19 +00:00
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g_object_ref (actor);
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2010-02-09 18:54:28 +00:00
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2012-01-20 16:00:19 +00:00
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priv->children = g_list_append (priv->children, actor);
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clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
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clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
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g_signal_emit_by_name (container, "actor-added", actor);
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clutter_container_sort_depth_order (container);
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g_object_unref (actor);
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2010-02-09 18:54:28 +00:00
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}
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2012-01-21 23:06:49 +00:00
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static void
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clutter_group_real_actor_added (ClutterContainer *container,
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ClutterActor *actor)
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{
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ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
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/* XXX - children added using clutter_actor_add_child() will
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* cause actor-added to be emitted without going through the
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* add() virtual function.
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*
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* if we get an actor-added for a child that is not in our
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* list of children already, then we go in compatibility
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* mode.
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*/
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if (g_list_find (priv->children, actor) != NULL)
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return;
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priv->children = g_list_append (priv->children, actor);
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clutter_container_sort_depth_order (container);
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}
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2010-02-09 18:54:28 +00:00
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static void
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2012-01-20 16:00:19 +00:00
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clutter_group_real_remove (ClutterContainer *container,
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ClutterActor *actor)
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2010-02-09 18:54:28 +00:00
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{
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2012-01-20 16:00:19 +00:00
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ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
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2010-02-09 18:54:28 +00:00
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2012-01-20 16:00:19 +00:00
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g_object_ref (actor);
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priv->children = g_list_remove (priv->children, actor);
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clutter_actor_unparent (actor);
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clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
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g_signal_emit_by_name (container, "actor-removed", actor);
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2010-02-09 18:54:28 +00:00
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2012-01-20 16:00:19 +00:00
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clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
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g_object_unref (actor);
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2010-02-09 18:54:28 +00:00
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}
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2012-01-21 23:06:49 +00:00
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static void
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clutter_group_real_actor_removed (ClutterContainer *container,
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ClutterActor *actor)
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{
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ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
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/* XXX - same compatibility mode of the ::actor-added implementation */
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if (g_list_find (priv->children, actor) == NULL)
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return;
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priv->children = g_list_remove (priv->children, actor);
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}
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2012-01-20 16:00:19 +00:00
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static void
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clutter_group_real_foreach (ClutterContainer *container,
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ClutterCallback callback,
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gpointer user_data)
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2010-02-09 18:54:28 +00:00
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{
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2012-01-20 16:00:19 +00:00
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ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
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/* Using g_list_foreach instead of iterating the list manually
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because it has better protection against the current node being
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removed. This will happen for example if someone calls
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clutter_container_foreach(container, clutter_actor_destroy) */
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g_list_foreach (priv->children, (GFunc) callback, user_data);
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}
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2010-02-09 18:54:28 +00:00
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2012-01-20 16:00:19 +00:00
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static void
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clutter_group_real_raise (ClutterContainer *container,
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ClutterActor *actor,
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ClutterActor *sibling)
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{
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ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
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2010-02-09 18:54:28 +00:00
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2012-01-20 16:00:19 +00:00
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priv->children = g_list_remove (priv->children, actor);
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2007-08-13 17:00:58 +00:00
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2012-01-20 16:00:19 +00:00
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/* Raise at the top */
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if (!sibling)
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{
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GList *last_item;
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last_item = g_list_last (priv->children);
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if (last_item)
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sibling = last_item->data;
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priv->children = g_list_append (priv->children, actor);
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}
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else
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{
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gint index_ = g_list_index (priv->children, sibling) + 1;
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priv->children = g_list_insert (priv->children, actor, index_);
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}
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/* set Z ordering a value below, this will then call sort
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* as values are equal ordering shouldn't change but Z
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* values will be correct.
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*
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2012-01-21 23:06:49 +00:00
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* FIXME: get rid of this crap; this is so utterly broken and wrong on
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* so many levels it's not even funny. sadly, we get to keep this until
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* we can break API and remove Group for good.
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2012-01-20 14:53:41 +00:00
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*/
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2012-01-20 16:00:19 +00:00
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if (sibling &&
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clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
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{
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clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
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}
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clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
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}
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static void
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clutter_group_real_lower (ClutterContainer *container,
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ClutterActor *actor,
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ClutterActor *sibling)
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{
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ClutterGroup *self = CLUTTER_GROUP (container);
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ClutterGroupPrivate *priv = self->priv;
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priv->children = g_list_remove (priv->children, actor);
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/* Push to bottom */
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if (!sibling)
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2010-02-09 18:54:28 +00:00
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{
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2012-01-20 16:00:19 +00:00
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GList *last_item;
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last_item = g_list_first (priv->children);
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if (last_item)
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sibling = last_item->data;
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priv->children = g_list_prepend (priv->children, actor);
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}
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else
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{
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gint index_ = g_list_index (priv->children, sibling);
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priv->children = g_list_insert (priv->children, actor, index_);
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}
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/* See comment in group_raise for this */
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if (sibling &&
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clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
|
|
|
{
|
|
|
|
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
|
|
|
}
|
|
|
|
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_real_sort_depth_order (ClutterContainer *container)
|
|
|
|
{
|
|
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
|
|
|
|
|
|
|
priv->children = g_list_sort (priv->children, sort_by_depth);
|
|
|
|
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_container_iface_init (ClutterContainerIface *iface)
|
|
|
|
{
|
|
|
|
iface->add = clutter_group_real_add;
|
2012-01-21 23:06:49 +00:00
|
|
|
iface->actor_added = clutter_group_real_actor_added;
|
2012-01-20 16:00:19 +00:00
|
|
|
iface->remove = clutter_group_real_remove;
|
2012-01-21 23:06:49 +00:00
|
|
|
iface->actor_removed = clutter_group_real_actor_removed;
|
2012-01-20 16:00:19 +00:00
|
|
|
iface->foreach = clutter_group_real_foreach;
|
|
|
|
iface->raise = clutter_group_real_raise;
|
|
|
|
iface->lower = clutter_group_real_lower;
|
|
|
|
iface->sort_depth_order = clutter_group_real_sort_depth_order;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_real_paint (ClutterActor *actor)
|
|
|
|
{
|
|
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
|
|
|
|
|
|
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
|
2012-01-23 18:00:01 +00:00
|
|
|
_clutter_actor_get_debug_name (actor));
|
2012-01-20 16:00:19 +00:00
|
|
|
|
|
|
|
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
|
|
|
|
|
|
|
|
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
|
2012-01-23 18:00:01 +00:00
|
|
|
_clutter_actor_get_debug_name (actor));
|
2012-01-20 16:00:19 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_real_pick (ClutterActor *actor,
|
|
|
|
const ClutterColor *pick)
|
|
|
|
{
|
|
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
|
|
|
|
|
|
/* Chain up so we get a bounding box pained (if we are reactive) */
|
|
|
|
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, pick);
|
|
|
|
|
|
|
|
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_real_get_preferred_width (ClutterActor *actor,
|
|
|
|
gfloat for_height,
|
|
|
|
gfloat *min_width,
|
|
|
|
gfloat *natural_width)
|
|
|
|
{
|
|
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
|
|
|
|
|
|
clutter_layout_manager_get_preferred_width (priv->layout,
|
|
|
|
CLUTTER_CONTAINER (actor),
|
|
|
|
for_height,
|
|
|
|
min_width, natural_width);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_real_get_preferred_height (ClutterActor *actor,
|
|
|
|
gfloat for_width,
|
|
|
|
gfloat *min_height,
|
|
|
|
gfloat *natural_height)
|
|
|
|
{
|
|
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
|
|
|
|
|
|
clutter_layout_manager_get_preferred_height (priv->layout,
|
|
|
|
CLUTTER_CONTAINER (actor),
|
|
|
|
for_width,
|
|
|
|
min_height, natural_height);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_real_allocate (ClutterActor *actor,
|
|
|
|
const ClutterActorBox *allocation,
|
|
|
|
ClutterAllocationFlags flags)
|
|
|
|
{
|
|
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
|
|
ClutterActorClass *klass;
|
|
|
|
|
|
|
|
klass = CLUTTER_ACTOR_CLASS (clutter_group_parent_class);
|
|
|
|
klass->allocate (actor, allocation, flags);
|
|
|
|
|
|
|
|
if (priv->children == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
clutter_layout_manager_allocate (priv->layout,
|
|
|
|
CLUTTER_CONTAINER (actor),
|
|
|
|
allocation, flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_dispose (GObject *object)
|
|
|
|
{
|
|
|
|
ClutterGroup *self = CLUTTER_GROUP (object);
|
|
|
|
ClutterGroupPrivate *priv = self->priv;
|
|
|
|
|
|
|
|
/* Note: we are careful to consider that destroying children could
|
|
|
|
* have the side-effect of destroying other children so
|
|
|
|
* priv->children may be modified during clutter_actor_destroy. */
|
|
|
|
while (priv->children != NULL)
|
|
|
|
{
|
|
|
|
ClutterActor *child = priv->children->data;
|
|
|
|
priv->children = g_list_delete_link (priv->children, priv->children);
|
|
|
|
clutter_actor_destroy (child);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (priv->layout)
|
|
|
|
{
|
|
|
|
clutter_layout_manager_set_container (priv->layout, NULL);
|
|
|
|
g_object_unref (priv->layout);
|
|
|
|
priv->layout = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
G_OBJECT_CLASS (clutter_group_parent_class)->dispose (object);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_real_show_all (ClutterActor *actor)
|
|
|
|
{
|
|
|
|
clutter_container_foreach (CLUTTER_CONTAINER (actor),
|
|
|
|
CLUTTER_CALLBACK (clutter_actor_show),
|
|
|
|
NULL);
|
|
|
|
clutter_actor_show (actor);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_real_hide_all (ClutterActor *actor)
|
|
|
|
{
|
|
|
|
clutter_actor_hide (actor);
|
|
|
|
clutter_container_foreach (CLUTTER_CONTAINER (actor),
|
|
|
|
CLUTTER_CALLBACK (clutter_actor_hide),
|
|
|
|
NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
clutter_group_real_get_paint_volume (ClutterActor *actor,
|
|
|
|
ClutterPaintVolume *volume)
|
|
|
|
{
|
|
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
|
|
GList *l;
|
|
|
|
|
|
|
|
if (priv->children == NULL)
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
for (l = priv->children; l != NULL; l = l->next)
|
|
|
|
{
|
|
|
|
ClutterActor *child = l->data;
|
2012-01-20 14:53:41 +00:00
|
|
|
const ClutterPaintVolume *child_volume;
|
2007-08-13 17:00:58 +00:00
|
|
|
|
2012-01-20 14:53:41 +00:00
|
|
|
/* This gets the paint volume of the child transformed into the
|
|
|
|
* group's coordinate space... */
|
|
|
|
child_volume = clutter_actor_get_transformed_paint_volume (child, actor);
|
|
|
|
if (!child_volume)
|
|
|
|
return FALSE;
|
2007-08-13 17:00:58 +00:00
|
|
|
|
2012-01-20 14:53:41 +00:00
|
|
|
clutter_paint_volume_union (volume, child_volume);
|
|
|
|
}
|
2007-08-13 17:00:58 +00:00
|
|
|
|
2012-01-20 16:00:19 +00:00
|
|
|
return TRUE;
|
2007-06-07 14:41:35 +00:00
|
|
|
}
|
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
static void
|
|
|
|
clutter_group_class_init (ClutterGroupClass *klass)
|
|
|
|
{
|
2012-01-20 16:00:19 +00:00
|
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
2006-06-13 13:17:45 +00:00
|
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2012-01-20 16:00:19 +00:00
|
|
|
g_type_class_add_private (klass, sizeof (ClutterGroupPrivate));
|
|
|
|
|
|
|
|
actor_class->get_preferred_width = clutter_group_real_get_preferred_width;
|
|
|
|
actor_class->get_preferred_height = clutter_group_real_get_preferred_height;
|
|
|
|
actor_class->allocate = clutter_group_real_allocate;
|
|
|
|
actor_class->paint = clutter_group_real_paint;
|
|
|
|
actor_class->pick = clutter_group_real_pick;
|
2010-02-09 18:54:28 +00:00
|
|
|
actor_class->show_all = clutter_group_real_show_all;
|
|
|
|
actor_class->hide_all = clutter_group_real_hide_all;
|
2012-01-20 16:00:19 +00:00
|
|
|
actor_class->get_paint_volume = clutter_group_real_get_paint_volume;
|
|
|
|
|
|
|
|
gobject_class->dispose = clutter_group_dispose;
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_init (ClutterGroup *self)
|
|
|
|
{
|
2012-01-27 15:48:46 +00:00
|
|
|
ClutterActor *actor = CLUTTER_ACTOR (self);
|
|
|
|
|
2012-01-20 16:00:19 +00:00
|
|
|
self->priv = CLUTTER_GROUP_GET_PRIVATE (self);
|
|
|
|
|
2012-01-27 15:48:46 +00:00
|
|
|
/* turn on some optimization
|
|
|
|
*
|
|
|
|
* XXX - these so-called "optimizations" are insane and should have never
|
|
|
|
* been used. they introduce some weird behaviour that breaks invariants
|
|
|
|
* and has to be explicitly worked around.
|
|
|
|
*
|
|
|
|
* this flag was set by the ClutterFixedLayout, but since that layout
|
|
|
|
* manager is now the default for ClutterActor, we set the flag explicitly
|
|
|
|
* here, to avoid breaking perfectly working actors overriding the
|
|
|
|
* allocate() virtual function.
|
|
|
|
*
|
|
|
|
* also, we keep this flag here so that it can die once we get rid of
|
|
|
|
* ClutterGroup.
|
|
|
|
*/
|
|
|
|
clutter_actor_set_flags (actor, CLUTTER_ACTOR_NO_LAYOUT);
|
|
|
|
|
2012-01-20 16:00:19 +00:00
|
|
|
self->priv->layout = clutter_fixed_layout_new ();
|
|
|
|
g_object_ref_sink (self->priv->layout);
|
|
|
|
|
2012-01-27 15:48:46 +00:00
|
|
|
clutter_actor_set_layout_manager (actor, self->priv->layout);
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_new:
|
|
|
|
*
|
2008-04-28 15:32:42 +00:00
|
|
|
* Create a new #ClutterGroup.
|
2006-05-29 08:59:36 +00:00
|
|
|
*
|
2008-04-28 15:32:42 +00:00
|
|
|
* Return value: the newly created #ClutterGroup actor
|
2011-12-06 17:33:44 +00:00
|
|
|
*
|
|
|
|
* Deprecated: 1.10: Use clutter_actor_new() instead.
|
2008-04-28 15:32:42 +00:00
|
|
|
*/
|
2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
objects behave like GtkObjects - that is they have an initial
"floating" reference that gets "sunk" when they are added to
a ClutterGroup. This makes a group responsible of de-allocating
each actor inside it, so you just have to destroy the group to
get every child actor destroyed. Also, now you can do:
clutter_group_add (group, clutter_video_texture_new ());
without having to care about reference counting and explicit
unreffing.
* clutter/clutter-private.h: Add private flags setter and
getter macros.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
add a "visible" property; add the "destroy", "show" and "hide"
signals to ClutterActorClass.
(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
the "show" and "hide" signals.
(clutter_actor_set_property), (clutter_actor_get_property),
(clutter_actor_class_init): Implement the "visible" property; add
signals.
(clutter_actor_finalize): Do not leak the actor's name, if it is
set.
(clutter_actor_dispose): Emit the "destroy" signal here.
(clutter_actor_init): Sink the initial floating flag if needed.
(clutter_actor_destroy): Add a function to explicitely destroy
a ClutterActor.
(clutter_actor_set_parent), (clutter_actor_get_parent),
(clutter_actor_unparent): Make set_parent require a valid parent;
add unparent; check on get_parent; ref_sink the actor when
setting its parent and unref it when unsetting it. Probably we'll
need a function that does reparenting as unparent+set_parent in
a single shot.
* clutter/clutter-group.h:
* clutter/clutter-group.c (clutter_group_dispose),
(clutter_group_finalize), (clutter_group_add),
(clutter_group_remove): Make the group destroy its children when
disposing it; clean up, and use the newly-available
clutter_actor_unparent().
* clutter/clutter-stage.h:
* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
a top-level actor; clean up.
* clutter/clutter-video-texture.h:
* clutter/clutter-video-texture.c: Clean up.
* examples/super-oh.c:
* examples/test.c:
* examples/video-player.c:
* examples/test-text.c:
* examples/video-cube.c: Remove the g_object_unref() call, as the
ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 17:52:57 +00:00
|
|
|
ClutterActor *
|
2006-05-29 08:59:36 +00:00
|
|
|
clutter_group_new (void)
|
|
|
|
{
|
|
|
|
return g_object_new (CLUTTER_TYPE_GROUP, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_remove_all:
|
2011-11-03 15:16:02 +00:00
|
|
|
* @self: A #ClutterGroup
|
2006-05-29 08:59:36 +00:00
|
|
|
*
|
2007-07-01 16:44:24 +00:00
|
|
|
* Removes all children actors from the #ClutterGroup.
|
2011-12-06 17:33:44 +00:00
|
|
|
*
|
2011-12-20 14:57:38 +00:00
|
|
|
* Deprecated: 1.10: Use clutter_actor_remove_all_children() instead.
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
*/
|
2006-05-29 08:59:36 +00:00
|
|
|
void
|
2011-11-03 15:02:35 +00:00
|
|
|
clutter_group_remove_all (ClutterGroup *self)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2011-11-03 15:02:35 +00:00
|
|
|
g_return_if_fail (CLUTTER_IS_GROUP (self));
|
2007-01-19 17:56:35 +00:00
|
|
|
|
2011-12-20 14:57:38 +00:00
|
|
|
clutter_actor_remove_all_children (CLUTTER_ACTOR (self));
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
2007-06-07 14:41:35 +00:00
|
|
|
/**
|
|
|
|
* clutter_group_get_n_children:
|
|
|
|
* @self: A #ClutterGroup
|
|
|
|
*
|
|
|
|
* Gets the number of actors held in the group.
|
2007-10-12 08:17:00 +00:00
|
|
|
*
|
2007-06-07 14:41:35 +00:00
|
|
|
* Return value: The number of child actors held in the group.
|
2007-10-12 08:17:00 +00:00
|
|
|
*
|
2012-08-27 08:48:36 +00:00
|
|
|
*
|
2011-12-06 17:33:44 +00:00
|
|
|
*
|
|
|
|
* Deprecated: 1.10: Use clutter_actor_get_n_children() instead.
|
2009-04-01 10:22:42 +00:00
|
|
|
*/
|
2007-06-07 14:41:35 +00:00
|
|
|
gint
|
|
|
|
clutter_group_get_n_children (ClutterGroup *self)
|
|
|
|
{
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_GROUP (self), 0);
|
|
|
|
|
2011-12-06 16:00:49 +00:00
|
|
|
return clutter_actor_get_n_children (CLUTTER_ACTOR (self));
|
2007-06-07 14:41:35 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_get_nth_child:
|
|
|
|
* @self: A #ClutterGroup
|
2007-10-12 08:17:00 +00:00
|
|
|
* @index_: the position of the requested actor.
|
|
|
|
*
|
2007-07-26 11:04:04 +00:00
|
|
|
* Gets a groups child held at @index_ in stack.
|
2007-06-07 14:41:35 +00:00
|
|
|
*
|
2009-04-01 10:22:42 +00:00
|
|
|
* Return value: (transfer none): A Clutter actor, or %NULL if
|
|
|
|
* @index_ is invalid.
|
2007-06-07 14:41:35 +00:00
|
|
|
*
|
2012-08-27 08:48:36 +00:00
|
|
|
*
|
2011-12-06 17:33:44 +00:00
|
|
|
*
|
|
|
|
* Deprecated: 1.10: Use clutter_actor_get_child_at_index() instead.
|
2009-04-01 10:22:42 +00:00
|
|
|
*/
|
2007-06-07 14:41:35 +00:00
|
|
|
ClutterActor *
|
|
|
|
clutter_group_get_nth_child (ClutterGroup *self,
|
2007-07-26 11:04:04 +00:00
|
|
|
gint index_)
|
2007-06-07 14:41:35 +00:00
|
|
|
{
|
2011-12-06 16:00:49 +00:00
|
|
|
ClutterActor *actor;
|
2011-12-02 12:12:40 +00:00
|
|
|
|
2007-06-07 14:41:35 +00:00
|
|
|
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
|
|
|
|
|
2011-12-06 16:00:49 +00:00
|
|
|
actor = CLUTTER_ACTOR (self);
|
|
|
|
g_return_val_if_fail (index_ <= clutter_actor_get_n_children (actor), NULL);
|
2011-12-02 12:12:40 +00:00
|
|
|
|
2011-12-06 16:00:49 +00:00
|
|
|
return clutter_actor_get_child_at_index (actor, index_);
|
2007-06-07 14:41:35 +00:00
|
|
|
}
|