Now that we can always associate a GIcon with the app, add a method
to access it. While create_icon_texture() is still likely to be more
convenient in most cases, exposing the icon can still be useful, for
example to add it to a different kind of actor or to compare it with
other GIcons.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1342
And adapt existing callers to the new API. This will allow us to
implement a way to launch applications on the discrete GPU for systems
where an "Optimus" system exists.
https://bugzilla.gnome.org/show_bug.cgi?id=773117
Cut down on boilerplate by using the (no longer that) new helper
macros. We don't care about breaking ABI in private libraries, so
use G_DECLARE_FINAL_TYPE even where the class struct used to be
exposed in the header, except for types we inherit from ourselves
(obviously) or where the class exposes any vfuncs (where changes
could affect inheritance in extensions).
Using a separate property to show when the application is busy rather
than cramming it into the state property makes the code clearer. In most
places we only care if an app is running or not, not whether it is
actually busy.
https://bugzilla.gnome.org/show_bug.cgi?id=736492
If the application reports itself as single window (through
an explicit indication in the desktop file or some heuristics),
not show a "New window" item that doesn't actually open a new window.
https://bugzilla.gnome.org/show_bug.cgi?id=722554
Using the new list_actions() API in Gio, add entries for static
actions specified in .desktop files in the right-click app menus,
in the dash, app well and search.
https://bugzilla.gnome.org/show_bug.cgi?id=669603
We want to transition to a system in the future where we have a desktop
file cache. As we no longer differentiate categories or similar, it no
longer makes sense to have app visibility based on categories. Thus,
we no longer need to use gnome-menus to list all apps. The potential
issue here is reloading all desktop files when new files are created,
but this can be dealt with individually.
The "All Applications" view still uses gnome-menus.
https://bugzilla.gnome.org/show_bug.cgi?id=698486
The point of fading the icon is to make the text displayed over the
icon more legible. In RTL layouts, the text is displayed on the left
of the icon, so fading the right-hand-side of the icon doesn't work
well.
https://bugzilla.gnome.org/show_bug.cgi?id=704583
Currently we assume that GTK_UNIQUE_BUS_NAME is shared between all
windows of an application. This assumption does not hold true for
applications that specify G_APPLICATION_NON_UNIQUE, so make sure
to update the menu as necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=676238
GTK+ also exports window-specific actions, by putting the object path
for the exported action group in the _DBUS_OBJECT_PATH X property.
We add this action group to the app's muxer with a 'win' prefix,
since that is what the exported menu expects. Whenever the focus
window changes, we update the window-specific actions of its
application, and emit notify::action-group to cause the app
menu to be updated.
GDBusActionGroup and GMenuProxy are new objects in GIO 2.32 that
help with accessing menus and actions of remote applications.
This patch makes it possible for the shell to associate an
application with a dbus name and from that a GMenu, that will
be shown as the application menu.
https://bugzilla.gnome.org/show_bug.cgi?id=621203
Since almost all of the callers of shell_app_activate were using the
default workspace (by passing -1), remove that parameter.
Add a new shell_app_activate_full() API which takes a workspace as
well as a timestamp; previously we might have been ignoring event
timestamps from elsewhere.
https://bugzilla.gnome.org/show_bug.cgi?id=648149
This dramatically thins down and sanitizes the application code.
The ShellAppSystem changes in a number of ways:
* Preferences are special cased more explicitly; they aren't apps,
they're shortcuts for an app), and we don't have many of them, so
don't need e.g. the optimizations in ShellAppSystem for searching.
* get_app() changes to lookup_app() and returns null if an app isn't
found. The semantics where it tried to find the .desktop file
if we didn't know about it were just broken; I am pretty sure no
caller needs this, and if they do we'll fix them.
* ShellAppSystem maintains two indexes on apps (by desktop file id
and by GMenuTreeEntry), but is no longer in the business of
dealing with GMenuTree as far as hierarchy and categories go. That
is moved up into js/ui/appDisplay.js. Actually, it flattens both
apps and settings.
Also, ShellWindowTracker is now the sole reference-owner for
window-backed apps. We still do the weird "window:0x1234beef" id
for these apps, but a reference is not stored in ShellAppSystem.
The js/ui/appDisplay.js code is rewritten, and sucks a lot less.
Variable names are clearer:
_apps -> _appIcons
_filterApp -> _visibleApps
_filters -> _categoryBox
Similarly for function names. We no longer call (for every app) a
recursive lookup in GMenuTree to see if it's in a particular section
on every category switch; it's all cached.
NOTE - this intentionally reverts the incremental loading code from
commit 7813c5b93f. It's fast enough
here without that.
https://bugzilla.gnome.org/show_bug.cgi?id=648149
With workspace thumbnails, we don't switch workspaces when dragging windows
between workspaces or adding new workspaces, so we also shouldn't switch
on launch.
* Add workspace parameters to shell_doc_system_open(),
shell_app_activate, shell_app_open_new_window()
* Pass a 'params' object when activating items in the overview with
two currently defined parameters: workspace and timestamp. (timestamp
is only implemented where it is easy and doesn't require interface
changes - using the global current timestamp for the shell is almost
always right or at least good enough.)
https://bugzilla.gnome.org/show_bug.cgi?id=640996
The design calls for raising all windows for a given app in
certain circumstances; implement this. The new _focus method
raises all windows for the app if it's running.
We further change the _activate method (which a lot of the shell
UI calls now) to invoke _focus for the running case, which means
that e.g. the application well will now raise all app windows.
https://bugzilla.gnome.org/show_bug.cgi?id=616051
This patch combines several high level changes which are conceptually
independent but in practice rather intertwined.
* Add a "state" property to ShellApp which reflects whether it's
stopped, starting, or started. This will allow us to later clean
up all the callers that are using ".get_windows().length > 0" as
a proxy for this property
* Replace shell_app_launch with shell_app_activate and shell_app_open_new_window
A lot of code was calling .launch, but it's signficantly clearer
if we call this ".open_new_window()", and later if we gain the ability
to call into an application's menu, we can implement this correctly rather
than trying to update all .launch callers.
* Because ShellApp now has a "starting" state, rebase panel.js on top of
this so that when we get a startup-notification sequence for an app
and transition it to starting, it becomes the focus app, and panel.js
cleanly just tracks the focus app, rather than bouncing between SN
sequences. This removes display of non-app startup sequences, which
I consider an acceptable action in light of the committed changes
to startup-notification and GTK+.
https://bugzilla.gnome.org/show_bug.cgi?id=614755
The way we were loading data into a CoglTexture, then pulling it out
and manipulating it on the CPU, then loading it back into a texture
was a bit lame.
Clean things up a bit here by loading directly into the CPU, doing
the fading, then creating a texture.
Also cache the faded data in StTextureCache.
https://bugzilla.gnome.org/show_bug.cgi?id=612759
The two parts were mapping windows to applications, and
recording application usage statistics. The latter part
(now called ShellAppUsage) is much more naturally built on top of
the former (now called ShellWindowTracker).
ShellWindowTracker retains the startup-notification handling.
ShellWindowTracker also gains a focus-app property, which is
what most things in the shell UI are interested in (instead of
window focus).
ShellAppSystem moves to exporting ShellApp from more of its
public API, rather than ShellAppInfo. ShellAppSystem also
ensures that ShellApp instances are unique by holding
a hash on the ids.
ShellApp's private API is split off into a shell-app-private.h,
so shell-app.h can be included in shell-app-system.h.
Favorites handling is removed from ShellAppSystem, now inside
appFavorites.js.
Port all of the JavaScript for these changes.
https://bugzilla.gnome.org/show_bug.cgi?id=598646
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227