Major ShellApp API cleanup, startup notification, window focus handling
This patch combines several high level changes which are conceptually independent but in practice rather intertwined. * Add a "state" property to ShellApp which reflects whether it's stopped, starting, or started. This will allow us to later clean up all the callers that are using ".get_windows().length > 0" as a proxy for this property * Replace shell_app_launch with shell_app_activate and shell_app_open_new_window A lot of code was calling .launch, but it's signficantly clearer if we call this ".open_new_window()", and later if we gain the ability to call into an application's menu, we can implement this correctly rather than trying to update all .launch callers. * Because ShellApp now has a "starting" state, rebase panel.js on top of this so that when we get a startup-notification sequence for an app and transition it to starting, it becomes the focus app, and panel.js cleanly just tracks the focus app, rather than bouncing between SN sequences. This removes display of non-app startup sequences, which I consider an acceptable action in light of the committed changes to startup-notification and GTK+. https://bugzilla.gnome.org/show_bug.cgi?id=614755
This commit is contained in:
parent
4392516713
commit
6aaf4b87d5
@ -286,17 +286,12 @@ BaseAppSearchProvider.prototype = {
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activateResult: function(id) {
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let app = this._appSys.get_app(id);
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let windows = app.get_windows();
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if (windows.length > 0)
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Main.activateWindow(windows[0]);
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else
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app.launch();
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app.activate();
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},
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dragActivateResult: function(id) {
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let app = this._appSys.get_app(id);
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app.launch();
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app.open_new_window();
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}
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};
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@ -391,7 +386,6 @@ function AppWellIcon(app) {
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AppWellIcon.prototype = {
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_init : function(app) {
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this.app = app;
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this._running = false;
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this.actor = new St.Clickable({ style_class: 'app-well-app',
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reactive: true,
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x_fill: true,
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@ -415,20 +409,20 @@ AppWellIcon.prototype = {
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this.actor.connect('hide', Lang.bind(this, this._onHideDestroy));
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this.actor.connect('destroy', Lang.bind(this, this._onHideDestroy));
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this._appWindowChangedId = 0;
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this._stateChangedId = 0;
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this._menuTimeoutId = 0;
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},
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_onShow: function() {
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this._appWindowChangedId = this.app.connect('windows-changed',
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Lang.bind(this,
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this._updateStyleClass));
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this._updateStyleClass();
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this._stateChangedId = this.app.connect('notify::state',
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Lang.bind(this,
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this._onStateChanged));
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this._onStateChanged();
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},
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_onHideDestroy: function() {
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if (this._appWindowChangedId > 0)
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this.app.disconnect(this._appWindowChangedId);
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if (this._stateChangedId > 0)
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this.app.disconnect(this._stateChangedId);
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this._removeMenuTimeout();
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},
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@ -439,16 +433,11 @@ AppWellIcon.prototype = {
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}
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},
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_updateStyleClass: function() {
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let windows = this.app.get_windows();
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let running = windows.length > 0;
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this._running = running;
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let style = "app-well-app";
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if (this._running)
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style += " running";
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if (this._selected)
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style += " selected";
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this.actor.style_class = style;
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_onStateChanged: function() {
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if (this.app.state != Shell.AppState.STOPPED)
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this.actor.add_style_class_name('running');
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else
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this.actor.remove_style_class_name('running');
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},
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_onButtonPress: function(actor, event) {
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@ -506,11 +495,6 @@ AppWellIcon.prototype = {
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return false;
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},
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activateMostRecentWindow: function () {
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let mostRecentWindow = this.app.get_windows()[0];
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Main.activateWindow(mostRecentWindow);
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},
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highlightWindow: function(metaWindow) {
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if (this._didActivateWindow)
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return;
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@ -523,13 +507,17 @@ AppWellIcon.prototype = {
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if (metaWindow) {
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this._didActivateWindow = true;
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Main.activateWindow(metaWindow);
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} else
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} else {
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Main.overview.hide();
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}
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},
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setSelected: function (isSelected) {
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this._selected = isSelected;
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this._updateStyleClass();
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if (this._selected)
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this.actor.add_style_class_name('selected');
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else
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this.actor.remove_style_class_name('selected');
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},
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_onMenuPoppedUp: function() {
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@ -553,38 +541,24 @@ AppWellIcon.prototype = {
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},
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_getRunning: function() {
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return this.app.get_windows().length > 0;
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return this.app.state != Shell.AppState.STOPPED;
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},
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_onActivate: function (event) {
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let running = this._getRunning();
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this.emit('launching');
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let modifiers = Shell.get_event_state(event);
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if (!running) {
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this.app.launch();
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Main.overview.hide();
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if (modifiers & Clutter.ModifierType.CONTROL_MASK
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&& this.app.state == Shell.AppState.RUNNING) {
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this.app.open_new_window();
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} else {
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let modifiers = Shell.get_event_state(event);
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if (modifiers & Clutter.ModifierType.CONTROL_MASK) {
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this.app.launch();
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Main.overview.hide();
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} else {
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this.activateMostRecentWindow();
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}
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this.app.activate();
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}
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Main.overview.hide();
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},
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shellWorkspaceLaunch : function() {
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// Here we just always launch the application again, even if we know
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// it was already running. For most applications this
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// should have the effect of creating a new window, whether that's
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// a second process (in the case of Calculator) or IPC to existing
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// instance (Firefox). There are a few less-sensical cases such
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// as say Pidgin, but ideally what we do there is have the app
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// express to us that it doesn't do relaunch=new-window in the
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// .desktop file.
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this.app.launch();
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this.app.open_new_window();
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},
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getDragActor: function() {
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@ -842,7 +816,7 @@ AppIconMenu.prototype = {
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let metaWindow = child._window;
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this.emit('activate-window', metaWindow);
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} else if (child == this._newWindowMenuItem) {
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this._source.app.launch();
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this._source.app.open_new_window();
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this.emit('activate-window', null);
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} else if (child == this._toggleFavoriteMenuItem) {
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let favs = AppFavorites.getAppFavorites();
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@ -135,8 +135,6 @@ AppPanelMenu.prototype = {
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this._metaDisplay = global.screen.get_display();
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this._focusedApp = null;
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this._activeSequence = null;
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this._startupSequences = {};
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this.actor = new St.Bin({ name: 'appMenu' });
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this._container = new Shell.GenericContainer();
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@ -159,7 +157,6 @@ AppPanelMenu.prototype = {
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let tracker = Shell.WindowTracker.get_default();
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tracker.connect('notify::focus-app', Lang.bind(this, this._sync));
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tracker.connect('startup-sequence-changed', Lang.bind(this, this._sync));
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// For now just resync on all running state changes; this is mainly to handle
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// cases where the focused window's application changes without the focus
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// changing. An example case is how we map Firefox based on the window
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@ -232,44 +229,19 @@ AppPanelMenu.prototype = {
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let tracker = Shell.WindowTracker.get_default();
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let focusedApp = tracker.focus_app;
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let lastSequence = null;
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let sequences = tracker.get_startup_sequences();
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if (sequences.length > 0) {
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lastSequence = sequences[sequences.length - 1];
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}
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// If the currently focused app hasn't changed and the current
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// startup sequence hasn't changed, we have nothing to do
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if (focusedApp == this._focusedApp
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&& ((lastSequence == null && this._activeSequence == null)
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|| (lastSequence != null && this._activeSequence != null
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&& lastSequence.get_id() == this._activeSequence.get_id())))
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return;
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if (focusedApp == this._focusedApp)
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return;
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if (this._iconBox.child != null)
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this._iconBox.child.destroy();
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this._iconBox.hide();
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this._label.setText('');
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if (focusedApp == null && lastSequence != null)
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focusedApp = lastSequence.get_app();
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this._focusedApp = focusedApp;
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this._activeSequence = lastSequence;
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let icon;
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if (this._focusedApp != null) {
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icon = this._focusedApp.get_faded_icon(AppDisplay.APPICON_SIZE);
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let icon = this._focusedApp.get_faded_icon(AppDisplay.APPICON_SIZE);
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this._label.setText(this._focusedApp.get_name());
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} else if (this._activeSequence != null) {
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icon = this._activeSequence.create_icon(AppDisplay.APPICON_SIZE);
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this._label.setText(this._activeSequence.get_name());
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} else {
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icon = null;
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}
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if (icon != null) {
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this._iconBox.set_child(icon);
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this._iconBox.show();
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}
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@ -13,6 +13,8 @@ ShellApp* _shell_app_new_for_window (MetaWindow *window);
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ShellApp* _shell_app_new (ShellAppInfo *appinfo);
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void _shell_app_set_starting (ShellApp *app, gboolean starting);
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void _shell_app_add_window (ShellApp *app, MetaWindow *window);
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void _shell_app_remove_window (ShellApp *app, MetaWindow *window);
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@ -1248,11 +1248,6 @@ shell_app_info_launch_full (ShellAppInfo *info,
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if (timestamp == 0)
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timestamp = clutter_get_current_event_time ();
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/* Shell design calls for on application launch, no window is focused,
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* and we have startup notification displayed.
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*/
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meta_display_focus_the_no_focus_window (display, screen, timestamp);
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if (workspace < 0)
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workspace = meta_screen_get_active_workspace_index (screen);
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152
src/shell-app.c
152
src/shell-app.c
@ -2,9 +2,10 @@
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#include "config.h"
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#include "st.h"
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#include "shell-app-private.h"
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#include "shell-global.h"
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#include "st.h"
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#include "shell-enum-types.h"
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#include <string.h>
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@ -23,13 +24,19 @@ struct _ShellApp
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guint workspace_switch_id;
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gboolean window_sort_stale;
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GSList *windows;
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ShellAppState state;
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gboolean window_sort_stale : 1;
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};
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G_DEFINE_TYPE (ShellApp, shell_app, G_TYPE_OBJECT);
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enum {
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PROP_0,
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PROP_STATE
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};
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enum {
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WINDOWS_CHANGED,
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LAST_SIGNAL
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@ -37,6 +44,25 @@ enum {
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static guint shell_app_signals[LAST_SIGNAL] = { 0 };
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static void
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shell_app_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ShellApp *app = SHELL_APP (gobject);
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switch (prop_id)
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{
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case PROP_STATE:
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g_value_set_enum (value, app->state);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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const char *
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shell_app_get_id (ShellApp *app)
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{
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@ -219,11 +245,77 @@ shell_app_is_transient (ShellApp *app)
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return shell_app_info_is_transient (app->info);
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}
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gboolean
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shell_app_launch (ShellApp *self,
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GError **error)
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/**
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* shell_app_activate:
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* @app: a #ShellApp
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*
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* Perform an appropriate default action for operating on this application,
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* dependent on its current state. For example, if the application is not
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* currently running, launch it. If it is running, activate the most recently
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* used window.
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*/
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void
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shell_app_activate (ShellApp *app)
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{
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return shell_app_info_launch (self->info, error);
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switch (app->state)
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{
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case SHELL_APP_STATE_STOPPED:
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/* TODO sensibly handle this error */
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shell_app_info_launch (app->info, NULL);
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break;
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case SHELL_APP_STATE_STARTING:
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break;
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case SHELL_APP_STATE_RUNNING:
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{
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GSList *windows = shell_app_get_windows (app);
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if (windows)
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{
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ShellGlobal *global = shell_global_get ();
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MetaScreen *screen = shell_global_get_screen (global);
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MetaWorkspace *active = meta_screen_get_active_workspace (screen);
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MetaWindow *window = windows->data;
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MetaWorkspace *workspace = meta_window_get_workspace (window);
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if (active != workspace)
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meta_workspace_activate_with_focus (workspace, window, shell_global_get_current_time (global));
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else
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meta_window_activate (window, shell_global_get_current_time (global));
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}
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}
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break;
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}
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}
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/**
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* shell_app_open_new_window:
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* @app: a #ShellApp
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*
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* Request that the application create a new window.
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*/
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void
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shell_app_open_new_window (ShellApp *app)
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{
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/* Here we just always launch the application again, even if we know
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* it was already running. For most applications this
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* should have the effect of creating a new window, whether that's
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* a second process (in the case of Calculator) or IPC to existing
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* instance (Firefox). There are a few less-sensical cases such
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* as say Pidgin. Ideally, we have the application express to us
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* that it supports an explicit new-window action.
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*/
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shell_app_info_launch (app->info, NULL);
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}
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/**
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* shell_app_get_state:
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* @app: a #ShellApp
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*
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* Returns: State of the application
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*/
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ShellAppState
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shell_app_get_state (ShellApp *app)
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{
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return app->state;
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}
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/**
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@ -399,6 +491,18 @@ _shell_app_new (ShellAppInfo *info)
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return app;
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}
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static void
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shell_app_state_transition (ShellApp *app,
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ShellAppState state)
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{
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if (app->state == state)
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return;
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g_return_if_fail (!(app->state == SHELL_APP_STATE_RUNNING &&
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state == SHELL_APP_STATE_STARTING));
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app->state = state;
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g_object_notify (G_OBJECT (app), "state");
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}
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static void
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shell_app_on_unmanaged (MetaWindow *window,
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ShellApp *app)
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@ -445,6 +549,9 @@ _shell_app_add_window (ShellApp *app,
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g_signal_connect (window, "notify::user-time", G_CALLBACK(shell_app_on_user_time_changed), app);
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app->window_sort_stale = TRUE;
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if (app->state != SHELL_APP_STATE_RUNNING)
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shell_app_state_transition (app, SHELL_APP_STATE_RUNNING);
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g_signal_emit (app, shell_app_signals[WINDOWS_CHANGED], 0);
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if (app->workspace_switch_id == 0)
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@ -484,12 +591,27 @@ _shell_app_remove_window (ShellApp *app,
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g_signal_emit (app, shell_app_signals[WINDOWS_CHANGED], 0);
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if (app->windows == NULL)
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disconnect_workspace_switch (app);
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{
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disconnect_workspace_switch (app);
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shell_app_state_transition (app, SHELL_APP_STATE_STOPPED);
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}
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}
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void
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_shell_app_set_starting (ShellApp *app,
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gboolean starting)
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{
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if (starting && app->state == SHELL_APP_STATE_STOPPED)
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shell_app_state_transition (app, SHELL_APP_STATE_STARTING);
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else if (!starting && app->state == SHELL_APP_STATE_STARTING)
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shell_app_state_transition (app, SHELL_APP_STATE_RUNNING);
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}
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static void
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shell_app_init (ShellApp *self)
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{
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self->state = SHELL_APP_STATE_STOPPED;
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}
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static void
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@ -516,6 +638,7 @@ shell_app_class_init(ShellAppClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->get_property = shell_app_get_property;
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gobject_class->dispose = shell_app_dispose;
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shell_app_signals[WINDOWS_CHANGED] = g_signal_new ("windows-changed",
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@ -525,4 +648,19 @@ shell_app_class_init(ShellAppClass *klass)
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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/**
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* ShellApp:state:
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*
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* The high-level state of the application, effectively whether it's
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* running or not, or transitioning between those states.
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*/
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g_object_class_install_property (gobject_class,
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PROP_STATE,
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g_param_spec_enum ("state",
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"State",
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"Application state",
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||||
SHELL_TYPE_APP_STATE,
|
||||
SHELL_APP_STATE_STOPPED,
|
||||
G_PARAM_READABLE));
|
||||
}
|
||||
|
@ -25,6 +25,12 @@ struct _ShellAppClass
|
||||
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
SHELL_APP_STATE_STOPPED,
|
||||
SHELL_APP_STATE_STARTING,
|
||||
SHELL_APP_STATE_RUNNING
|
||||
} ShellAppState;
|
||||
|
||||
GType shell_app_get_type (void) G_GNUC_CONST;
|
||||
|
||||
const char *shell_app_get_id (ShellApp *app);
|
||||
@ -34,7 +40,12 @@ ClutterActor *shell_app_get_faded_icon (ShellApp *app, float size);
|
||||
char *shell_app_get_name (ShellApp *app);
|
||||
char *shell_app_get_description (ShellApp *app);
|
||||
gboolean shell_app_is_transient (ShellApp *app);
|
||||
gboolean shell_app_launch (ShellApp *info, GError **error);
|
||||
|
||||
void shell_app_activate (ShellApp *app);
|
||||
|
||||
void shell_app_open_new_window (ShellApp *app);
|
||||
|
||||
ShellAppState shell_app_get_state (ShellApp *app);
|
||||
|
||||
guint shell_app_get_n_windows (ShellApp *app);
|
||||
|
||||
|
@ -91,7 +91,8 @@ enum {
|
||||
static guint signals[LAST_SIGNAL] = { 0 };
|
||||
|
||||
static void shell_window_tracker_finalize (GObject *object);
|
||||
|
||||
static void set_focus_app (ShellWindowTracker *tracker,
|
||||
ShellApp *new_focus_app);
|
||||
static void on_focus_window_changed (MetaDisplay *display, GParamSpec *spec, ShellWindowTracker *tracker);
|
||||
|
||||
static void track_window (ShellWindowTracker *monitor, MetaWindow *window);
|
||||
@ -634,6 +635,33 @@ on_startup_sequence_changed (MetaScreen *screen,
|
||||
SnStartupSequence *sequence,
|
||||
ShellWindowTracker *self)
|
||||
{
|
||||
ShellApp *app;
|
||||
|
||||
app = shell_startup_sequence_get_app ((ShellStartupSequence*)sequence);
|
||||
if (app)
|
||||
{
|
||||
gboolean starting = !sn_startup_sequence_get_completed (sequence);
|
||||
|
||||
/* The Shell design calls for on application launch, the app title
|
||||
* appears at top, and no X window is focused. So when we get
|
||||
* a startup-notification for this app, transition it to STARTING
|
||||
* if it's currently stopped, set it as our application focus,
|
||||
* but focus the no_focus window.
|
||||
*/
|
||||
if (starting && shell_app_get_state (app) == SHELL_APP_STATE_STOPPED)
|
||||
{
|
||||
MetaScreen *screen = shell_global_get_screen (shell_global_get ());
|
||||
MetaDisplay *display = meta_screen_get_display (screen);
|
||||
long tv_sec, tv_usec;
|
||||
|
||||
sn_startup_sequence_get_initiated_time (sequence, &tv_sec, &tv_usec);
|
||||
|
||||
_shell_app_set_starting (app, starting);
|
||||
set_focus_app (self, app);
|
||||
meta_display_focus_the_no_focus_window (display, screen, tv_sec);
|
||||
}
|
||||
}
|
||||
|
||||
g_signal_emit (G_OBJECT (self), signals[STARTUP_SEQUENCE_CHANGED], 0, sequence);
|
||||
}
|
||||
|
||||
@ -769,6 +797,24 @@ shell_window_tracker_get_running_apps (ShellWindowTracker *monitor,
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void
|
||||
set_focus_app (ShellWindowTracker *tracker,
|
||||
ShellApp *new_focus_app)
|
||||
{
|
||||
if (new_focus_app == tracker->focus_app)
|
||||
return;
|
||||
|
||||
if (tracker->focus_app != NULL)
|
||||
g_object_unref (tracker->focus_app);
|
||||
|
||||
tracker->focus_app = new_focus_app;
|
||||
|
||||
if (tracker->focus_app != NULL)
|
||||
g_object_ref (tracker->focus_app);
|
||||
|
||||
g_object_notify (G_OBJECT (tracker), "focus-app");
|
||||
}
|
||||
|
||||
static void
|
||||
on_focus_window_changed (MetaDisplay *display,
|
||||
GParamSpec *spec,
|
||||
@ -783,19 +829,7 @@ on_focus_window_changed (MetaDisplay *display,
|
||||
new_focus_win = meta_display_get_focus_window (display);
|
||||
new_focus_app = new_focus_win ? g_hash_table_lookup (tracker->window_to_app, new_focus_win) : NULL;
|
||||
|
||||
if (new_focus_app == tracker->focus_app)
|
||||
return;
|
||||
|
||||
if (tracker->focus_app != NULL)
|
||||
g_object_unref (tracker->focus_app);
|
||||
|
||||
if (tracker->focus_app != NULL
|
||||
&& (!new_focus_win || !new_focus_app))
|
||||
tracker->focus_app = NULL;
|
||||
else
|
||||
tracker->focus_app = g_object_ref (new_focus_app);
|
||||
|
||||
g_object_notify (G_OBJECT (tracker), "focus-app");
|
||||
set_focus_app (tracker, new_focus_app);
|
||||
}
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user