This is a moderately fast two-pass gaussian blur
implementation. It downscales the framebuffer by
half before applying the gaussian shader, which
cuts down rendering time quite considerably.
The blur shader takes 3 uniforms as input: the blur
radius; whether to blur vertically or horizontally;
and a brightness value.
The blur radius is treated as an integer in C land
to simplify calculations. The vertical parameter is
treated as an integer by the shader simply due to
Cogl not having proper boolean support in snippets.
At last, brightness is also added to avoid needing
to use an extra effect to achieve that.
We share this actor with other shell menus, which arguably track a different
"cursor" as we care of the caret/anchor text positions, and menus care about
pointer click coordinates.
Use a standalone actor for this, so popups/IM are entirely decoupled.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1571
If graphical applications want to start from systemd units, they need to
start after we're properly ready to display them. This is particularly
important under X where `_GTK_FRAME_EXTENTS` and other xprops are needed
to have the right theming.
We're doing this in an idle callback so that the dynamic starting of
`gnome-session-x11-service.target` (which launches `gsd-xsettings`) as
the result of a signal emission happens before us signalling we're ready
for later things to start.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/750
As per clutter optimizations in should_skip_implicit_transition() any
transition will be ignored if applied to an actor with unmapped clones.
Since we initialize the lightbox as hidden, when we use it standalone (as it
happens for the long fade in screenShield) the transition will be ignored.
This causes the lockscreen fade-out after the idle delay not to work, but
instead to have an apparently locked system that is instead not locked at
all.
So, just ensure that the lightbox actor is visible before applying to it any
transition.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1683
Unset the signal IDs we connected to when starting the drag. Otherwise
we get error messages if a touch drag is ended after a mouse drag
happened because the signal IDs are still set but no signals are
connected.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/740
The screen shield creates the unlock dialog based on the session mode.
However since commit 0c0d76f7d6 turned LoginDialog into an actor
subclass (while UnlockDialog kept using the delegate pattern), it is
no longer possible to handle both objects the same way without warnings.
Allow this again by turning UnlockDialog into an actor subclass as well.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/736
When easing, we need the transition of one of the involved properties
to connect our callbacks. Currently we simply get the transition for
the first property, however as Clutter optimizes the case where a
property doesn't actually change, that transition may be NULL even
though we still animate other properties.
So instead of only looking at the transition of the first property,
try to find a transition for any of the involved properties.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1572
The RenameFolderMenu uses the internal box as a menu item, while PopupMenu
expects to have PopupBaseMenuItem based children with a delegate set.
Instead of using a custom menu with a customized box acting as menu
item,just add a RenameFolderMenuItem that inherits from the parent,
adjusting the features as we need them. In fact, the rename folder menu item
doesn't need any label, padding or default styling so we can reuse
PopupMenuBaseItem after we use our styling properties and we set the
Ornament to HIDDEN.
To get the proper style in place, define rename-folder-popup and
rename-folder-popup-item to override the default popup-menu-item rule
padding instead of using margins.
Pass the menu item as menu's focusActor as this will key-focus it on pop-up,
by overriding the key_focus_in() vfunc we can then delegate the focus
handling to the entry's clutter-text.
Also override the map() vfunc in order to update the entry's content before
mapping the entry.
Finally, use the item's activate method in order to tell the parent menu
we're done with it and that the menu can be closed.
As consequence we can also remove the menu's popup() method, and just use
the default open().
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/720
When the rename folder menu is opened the text entry is expected to be
focused and selected for a quick editing.
While this is required it doesn't actually happens since PopupMenu by
default gives the key focus to the source actor, that is then free to pass
the key focus to the menu if there's an user interaction.
In this case however, we want the text entry to be focused once we prompt
the menu, so just use the PopupMenu's focusActor property to ensure it will
handle it for us.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1604https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/720
The PopupMenuManager is supposed to grab and focus the menu actors, with
normal menus we always need to grab the actual menu but set the key focus to
the source actor so that it will be able to move the focus to the menu
child, if requested.
However there are menus such as the RenameFolderMenu that requires the
key-focus once prompted, so provide a focusActor property (defaulting to the
sourceActor) that can be set in order to define the actor to give the
keyboard focus to, when the menu is popped-up.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1604https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/720
The menu item ornament is used to put dots or checks in menus or otherwise
to define a padding for a label.
However in some cases we want to create a menu item with no left (in ltr)
padding.
In order to do that, define a HIDDEN Ornament mode that completely hides the
ornament actor.
The naming here might be confusing as this should probably be called NONE,
while the default mode is the invisible one, but it's too late to change it
now.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/720
While commit 3094f863 was intended to cancel the ongoing idle hide
timeout before we start a new one, a mistake slipped in there while
rebasing: Obviously we should check if the signal id is NOT 0 here.
This didn't prevent timeouts being started while old ones are still
running and did override `this._idleHideOverlayId`, which caused the old
timeouts to run indefinitely after an overlay actor was destroyed
because we fail early (and don't return TRUE) in `_idleHideOverlay()`.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/735
Indicate whether dropping an app icon was successful or not by using the
newly added `animateLaunchAtPos()` API of AppIcon which starts a zoom
out animation of the icon at the position the drop happened.
To get the position of the drag actor, we have to forward the arguments
passed to `acceptDrop()` and `handleDragOver()` to the internal drag
handlers of the WorkspaceThumbnails. We can use this position directly
without transforming it to stage coordinates because the actor is a
child of `Main.uiGroup` and the animation actor will also be a child of
this container.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/121
Add a `animateLaunchAtPos()` method to the AppIcon class to animate the
launch of an app at a given position. This allows for a visual
indication of whether dropping an app icon using DnD was successful at
the position the drop happened in a later commit.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/121
Return the results of calls to acceptDrop that we forwarded to the
Workspace object.
This fixes a bug where app icons that were dragged and released above a
window clone would get animated back to their original position
(indicating that nothing happened) even though they opened correctly.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/121
`AppIcon.shellWorkspaceLaunch()` can easily be replaced by checking for
`AppIcon.app` and calling `AppIcon.app.open_new_window()` directly.
For compatibility and to prevent breaking extensions implementing the
function, keep supporting the `shellWorkspaceLaunch` API in AppIcon
while logging a deprecation warning. Also keep supporting the API on
drag sources (without deprecating it) to allow extensions to define
custom actions on their drag sources.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/121
If the search entry does not have any text typed in and a button press
happens outside of the search entry, we set key focus to NULL to make
the search entry appear unfocused.
This is quite intrusive and can easily cause unwanted focus changes, so
change the captured-event handler to only call `reset()` if the search
entry actually is focused.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/683
Instead of returning and waiting until the old timeout is finished,
start a new idle hide timeout for the overlay when the pointer enters a
window clone. This makes sure the timeout for hiding the overlay after
the pointer left the clone mostly stays the same (except when leaving
the clone via the title or the close button).
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/683
As arrow functions have an implicit return value, an assignment of
this.foo = bar could have been intended as a this.foo === bar
comparison. To catch those errors, we will disallow these kinds
of assignments unless they are marked explicitly by an extra pair
of parentheses.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/731
Calling await in a loop means the asynchronous operations are
run sequentially instead of in-parallel. Usually that's not
what's wanted, so eslint has a rule to warn about this.
However here we use async/await to handle control back to the
mainloop between steps, so running operations sequentially is
actually intended.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/731
The intention of the code is clearly to operate on a copy, but that's
not how the Object constructor works. While it doesn't matter in
practice that we modify the passed-in object parameter, it's still
a good idea to fix the code.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/731
The legacy indent rule currently ignores arrow functions in parameters
to allow callbacks to not align with the other arguments:
this._someFunctionWithFairlyLongishName(arg1, arg2, arg3,
() => {
this._someOtherFunctionWithLongName(arg1);
});
But as ignoring entire nodes means we can end up with arbitrary
indentation, we should drop the exception. While this would make
the above "illegal" under the legacy config, it conforms with the
non-legacy style, so everything should be fine ...
... except that eslint starts to complain about some function args
that should be fine under the legacy config. Maybe it's thrown off
by the function-arg-in-arrow-function-in-function-arg structure, but
rather than figuring it out, let's just move those to the new style.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/725
We are currently inconsistent whether to put the operators in front
of the corresponding line or at the end of the preceding one. The
most dominant style for now is to put condition and first branch on
the same line, and then align the second branch:
let foo = condition ? fooValue
: notFooValue;
Unfortunately that's a style that eslint doesn't support, so to account
for it, our legacy configuration currently plainly ignores all indentation
in conditionals.
In order to drop that exception and not let messed up indentation slip
through, change all ternary operators to the non-legacy style.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/725