cleanup: Avoid pointless "renames" in destructuring

ES5 allows to rename variables in object destructuring, however this
only makes sense when we want to use a different name than the object
property.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/731
This commit is contained in:
Florian Müllner 2019-09-12 17:19:51 +02:00
parent 93525539c2
commit 111f87a1b2
3 changed files with 12 additions and 12 deletions

View File

@ -286,7 +286,7 @@ var ExtensionManager = class {
reloadExtension(oldExtension) {
// Grab the things we'll need to pass to createExtensionObject
// to reload it.
let { uuid: uuid, dir: dir, type: type } = oldExtension;
let { uuid, dir, type } = oldExtension;
// Then unload the old extension.
this.unloadExtension(oldExtension);

View File

@ -541,15 +541,15 @@ class GtkNotificationDaemonNotification extends MessageTray.Notification {
super(source);
this._serialized = GLib.Variant.new('a{sv}', notification);
let { "title": title,
"body": body,
"icon": gicon,
"urgent": urgent,
"priority": priority,
"buttons": buttons,
let { title,
body,
icon: gicon,
urgent,
priority,
buttons,
"default-action": defaultAction,
"default-action-target": defaultActionTarget,
"timestamp": time } = notification;
timestamp: time } = notification;
if (priority) {
let urgency = PRIORITY_URGENCY_MAP[priority.unpack()];
@ -590,8 +590,8 @@ class GtkNotificationDaemonNotification extends MessageTray.Notification {
}
_onButtonClicked(button) {
let { 'action': action, 'target': actionTarget } = button;
this._activateAction(action.unpack(), actionTarget);
let { action, target } = button;
this._activateAction(action.unpack(), target);
}
activate() {

View File

@ -903,7 +903,7 @@ var LayoutStrategy = class {
computeWindowSlots(layout, area) {
this._computeRowSizes(layout);
let { rows: rows, scale: scale } = layout;
let { rows, scale } = layout;
let slots = [];
@ -978,7 +978,7 @@ var LayoutStrategy = class {
var UnalignedLayoutStrategy = class extends LayoutStrategy {
_computeRowSizes(layout) {
let { rows: rows, scale: scale } = layout;
let { rows, scale } = layout;
for (let i = 0; i < rows.length; i++) {
let row = rows[i];
row.width = row.fullWidth * scale + (row.windows.length - 1) * this._columnSpacing;