cleanup: Avoid pointless "renames" in destructuring
ES5 allows to rename variables in object destructuring, however this only makes sense when we want to use a different name than the object property. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/731
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@ -286,7 +286,7 @@ var ExtensionManager = class {
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reloadExtension(oldExtension) {
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// Grab the things we'll need to pass to createExtensionObject
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// to reload it.
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let { uuid: uuid, dir: dir, type: type } = oldExtension;
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let { uuid, dir, type } = oldExtension;
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// Then unload the old extension.
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this.unloadExtension(oldExtension);
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@ -541,15 +541,15 @@ class GtkNotificationDaemonNotification extends MessageTray.Notification {
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super(source);
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this._serialized = GLib.Variant.new('a{sv}', notification);
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let { "title": title,
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"body": body,
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"icon": gicon,
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"urgent": urgent,
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"priority": priority,
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"buttons": buttons,
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let { title,
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body,
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icon: gicon,
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urgent,
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priority,
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buttons,
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"default-action": defaultAction,
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"default-action-target": defaultActionTarget,
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"timestamp": time } = notification;
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timestamp: time } = notification;
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if (priority) {
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let urgency = PRIORITY_URGENCY_MAP[priority.unpack()];
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@ -590,8 +590,8 @@ class GtkNotificationDaemonNotification extends MessageTray.Notification {
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}
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_onButtonClicked(button) {
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let { 'action': action, 'target': actionTarget } = button;
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this._activateAction(action.unpack(), actionTarget);
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let { action, target } = button;
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this._activateAction(action.unpack(), target);
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}
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activate() {
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@ -903,7 +903,7 @@ var LayoutStrategy = class {
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computeWindowSlots(layout, area) {
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this._computeRowSizes(layout);
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let { rows: rows, scale: scale } = layout;
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let { rows, scale } = layout;
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let slots = [];
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@ -978,7 +978,7 @@ var LayoutStrategy = class {
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var UnalignedLayoutStrategy = class extends LayoutStrategy {
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_computeRowSizes(layout) {
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let { rows: rows, scale: scale } = layout;
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let { rows, scale } = layout;
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for (let i = 0; i < rows.length; i++) {
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let row = rows[i];
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row.width = row.fullWidth * scale + (row.windows.length - 1) * this._columnSpacing;
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