While allowed by the syntax, they are problematic because the
variable is in the scope of the switch() statement, but only
valid if a particular case clause is reached.
Add braces to limit the variables' scope to the corresponding
case clause to avoid that problem.
Spotted by eslint.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/607
Converting a variable to a particular type can be done explicitly (with
functions like Number() or toString()) or implicitly by relying on type
coercion (like concatenating a variable to the empty string to force
a string, or multiplying it with 1 to force a number).
As those tend to be less readable and clear, they are best avoided. So
replace the cases of string coercion we use with template strings, and
clarify the places that can be confused with number coercion.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/607
In order to replace GTK+'s GtkDirectionType. It's bit-compatible with it,
too. All callers have been updated to use it.
This is a purely accessory change in terms of X11 Display usage cleanup,
but helps see better what is left.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/317
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.
https://bugzilla.gnome.org/show_bug.cgi?id=785084
While we've always considered it good style to initialize JS properties,
some code that relies on uninitialized properties having an implicit
value of 'undefined' has slipped in over time. The updated SpiderMonkey
version used by gjs now warns when accessing those properties, so we
should make sure that they are properly initialized to avoid log spam,
even though all warnings addressed here occur in conditionals that
produce the correct result with 'undefined'.
https://bugzilla.gnome.org/show_bug.cgi?id=781471
Commit b929320d4 added a toolbar item to force garbage collection,
however it won't be visible for most users, as it uses a non-standard
legacy icon name (the default icon theme dropped it as far back as 2009).
https://bugzilla.gnome.org/show_bug.cgi?id=782982
Calling Mainloop.source_remove() on the timeout ID will not reset it,
and we're already removing the timeout by returning GLib.SOURCE_REMOVE
in the callback.
Having to go through import.gi is awfully inconvenient when one
is using the looking glass as a quick gjs console, and we're
already importing all sorts of stuff there.
https://bugzilla.gnome.org/show_bug.cgi?id=725832
Currently lookingGlass relies on some odd BoxLayout behavior, which
allows children to use fixed positioning without affecting the parent's
size request. As this behavior is scheduled for removal, add the
looking glass dialog directly to Main.uiGroup.
https://bugzilla.gnome.org/show_bug.cgi?id=703808
When the user clicks on "View Source" or "Web Page" in the "Extensions" tab of
looking glass, the callback _onViewSource() or _onWebPage() is called and they
try to close looking glass: this._lookingGlass.close();
But it does not work and generate the exception "this._lookingGlass is
undefined". This patch fixes that.
https://bugzilla.gnome.org/show_bug.cgi?id=693814
Rather than add invalid results to the place where you enter JavaScript
commands when you use the eyedropped, add an inspect() function and add
a fake call to it.
https://bugzilla.gnome.org/show_bug.cgi?id=690726
For now we just use it to assign an identifier to modal modes in
which we want to allow some keybindings, but we don't use it for
any actual filtering; we'll start doing this shortly.
https://bugzilla.gnome.org/show_bug.cgi?id=688202
As part of wanting to reuse some of the looking glass components,
don't use Main.lookingGlass, but instead pass the parent around.
Don't adjust the evaluator just yet, though. We'll split it into
a separate class soon.
https://bugzilla.gnome.org/show_bug.cgi?id=679944
clutter_actor_get_children requires making a temporary GSList from
a linked list structure, and then creating a JS Array from that GSList.
For simple cases like the number of children, use clutter_actor_get_n_children.
https://bugzilla.gnome.org/show_bug.cgi?id=677426
We already have one too many logging systems. Remove the errors tab
and make global.log/global.logError point to window.log/window.logError
instead.
https://bugzilla.gnome.org/show_bug.cgi?id=675104
The "extension" object is what I previously called the "helper" object.
It contains the extension importer object as well as the metadata object.
Things that were previously added on to the metadata (state, path, dir, etc.)
are now part of this new "extension" object.
With the new importer changes brought on by the extension prefs tool,
extensions are left without a way to import submodules at the global scope,
which would make them rely on techniques like:
var MySubModule;
function init(meta) {
MySubModule = meta.importer.mySubModule;
}
That is, there's now a lot more meaningless boilerplate that nobody wants
to write and nobody wants to reivew.
Let's solve this with a few clever hacks.
Allow extensions to get their current extension object with:
let extension = imports.misc.extensionUtils.getCurrentExtension();
As such, extensions can now get their own extension object before the
'init' method is called, so they can import submodules or do other things
at the module scope:
const MySubModule = extension.imports.mySubModule;
const dataPath = GLib.build_filenamev([extension.path, 'awesome-data.json']);
https://bugzilla.gnome.org/show_bug.cgi?id=668429
The last patch in the sequence. Every place that was previously
setting prototype has been ported to Lang.Class, to make code more
concise and allow for better toString().
https://bugzilla.gnome.org/show_bug.cgi?id=664436
All classes that have at least one other derived class (and thus
benefit from the framework) have been now ported. These includes
NMDevice, SearchProvider, AltTab.SwitcherList, and some other
stuff around.
https://bugzilla.gnome.org/show_bug.cgi?id=664436
No idea why connecting a key-press-event to a non-reactive actor
used to work, but some Clutter update broke it. Obvious fix is
to make the actor reactive.
https://bugzilla.gnome.org/show_bug.cgi?id=664582
Use ShellEntry.addContextMenu() to add context menus to most
existing entries, with the exception of:
- the login dialog - it may act be used to enter either the
username (e.g. no password entry) or the
password, and copy/paste does not make sense
(nowhere to copy from, nowhere to paste to)
- notifications - while adding a context menu is useful here as
well, it will require changes to the tray's
focus grab handling, so leave those entries
out for now
https://bugzilla.gnome.org/show_bug.cgi?id=659275
js2-mode is no longer developed and we recommend js-mode these days,
so switch the modelines to specify that, and make them consistent
across all files.
https://bugzilla.gnome.org/show_bug.cgi?id=660358
When the keyboard is configured, make lg shorter (if necessary) to
avoid overlapping it.
Also, make a few simplifications to lg's layout code. In particular,
move it into panelBox, to simplify its interactions with the panel.
https://bugzilla.gnome.org/show_bug.cgi?id=657986
Rather than having a single chrome layer and putting all of the chrome
into that, put the chrome actors directly into uiGroup, so that they
can be stacked independently of one another relative to other actors.
(This requires making uiGroup a ShellGenericContainer, so we can use
skip_paint to avoid painting non-visibleInFullscreen chrome when we're
in fullscreen.)
https://bugzilla.gnome.org/show_bug.cgi?id=657986
This dramatically thins down and sanitizes the application code.
The ShellAppSystem changes in a number of ways:
* Preferences are special cased more explicitly; they aren't apps,
they're shortcuts for an app), and we don't have many of them, so
don't need e.g. the optimizations in ShellAppSystem for searching.
* get_app() changes to lookup_app() and returns null if an app isn't
found. The semantics where it tried to find the .desktop file
if we didn't know about it were just broken; I am pretty sure no
caller needs this, and if they do we'll fix them.
* ShellAppSystem maintains two indexes on apps (by desktop file id
and by GMenuTreeEntry), but is no longer in the business of
dealing with GMenuTree as far as hierarchy and categories go. That
is moved up into js/ui/appDisplay.js. Actually, it flattens both
apps and settings.
Also, ShellWindowTracker is now the sole reference-owner for
window-backed apps. We still do the weird "window:0x1234beef" id
for these apps, but a reference is not stored in ShellAppSystem.
The js/ui/appDisplay.js code is rewritten, and sucks a lot less.
Variable names are clearer:
_apps -> _appIcons
_filterApp -> _visibleApps
_filters -> _categoryBox
Similarly for function names. We no longer call (for every app) a
recursive lookup in GMenuTree to see if it's in a particular section
on every category switch; it's all cached.
NOTE - this intentionally reverts the incremental loading code from
commit 7813c5b93f. It's fast enough
here without that.
https://bugzilla.gnome.org/show_bug.cgi?id=648149
Looking Glass is supposed to slide out from underneath the panel.
Rather than fiddling with Main.chrome.actor directly, just add the lg
actor to the chrome, and fix its stacking there.
https://bugzilla.gnome.org/show_bug.cgi?id=655813
Remove ShellGlobal's monitor-related methods, and have
Main.layoutManager provide that information instead. Move
Main._relayout() to LayoutManager, and have other objects connect to
the layout manager's 'monitors-changed' signal to know when the screen
geometry has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=636963
shell_global_get_memory_info() is a new function which extracts a few
global counters we have already, namely glibc's mallinfo, spidermonkey's
JSGC_BYTES, and gjs' counters for boxed/object/etc wrappers.
There is some slight overlap with perf; ultimately though I'd
like this function to do some more extensive analysis, so it wouldn't
be quite the same.
perf is going to be mainly concerned with how big the whole process
over time is; memory_info is for debugging memory leaks.
https://bugzilla.gnome.org/show_bug.cgi?id=650692
The lg window was losing focus when the page with the entry got unmapped;
fix it to refocus itself after that.
Fixing this problem revealed that previously we were focusing the
entry on open(), but not ensuring that that page was selected, meaning
you could type into the entry without being able to see it. Fix that.
https://bugzilla.gnome.org/show_bug.cgi?id=647303
The change to StTextureCache for bug 644142 broke lg's inspector icon,
which was not specifying St.IconType.FULLCOLOR, but was relying on the
fact that SYMBOLIC (the default) would fall back to it. Fix the icon
by specifying FULLCOLOR explicitly.
(We should probably be using a symbolic icon here, but there is no
available icon with a select/pick/point-to/etc kind of meaning.)
https://bugzilla.gnome.org/show_bug.cgi?id=646451
Make GSettings support optional, refactor text entry handling,
fix some off-by-one bugs in the management itself, use Params
for parsing, fix other typos and bugs.
https://bugzilla.gnome.org/show_bug.cgi?id=642793
This starts saving lookingGlass history in gsettings, and also adds
the ability to clear the text field by pressing 'down' on the last
entry, like the run dialog and readline allow.
https://bugzilla.gnome.org/show_bug.cgi?id=642237
Some recent painting-efficiency fix broke the inspector, which
accidentally depended on things getting repainted too often, and so
was failing to highlight things properly now. A simple queue_redraw()
fixes this, but while I was there, I decided to port the drawing hook
to JS as well, since all the necessary parts of cogl work fine from
JS.
https://bugzilla.gnome.org/show_bug.cgi?id=642058
Until recently, the clutter keyboard focus was almost always kept on
the stage, and bits of code that wanted to do stuff with the keyboard
would just watch for key-press-events on the stage. In several places,
the code wasn't even bothering to ensure that the focus was on the
stage, which caused problems with other actors that explicitly grabbed
focus.
A previous fix for this (f21403fd) was to always reset the focus to
the stage after calling pushModal(), but a better fix is to just
actually make use of the keyboard focus everywhere rather than having
everyone try to read events off the stage.
Now pushModal(actor) also does actor.grab_key_focus(), and various
bits of code have been changed to read key events off their own
toplevels rather than off the stage, meaning there's no chance of them
accidentally getting someone else's events.
https://bugzilla.gnome.org/show_bug.cgi?id=618885